Files
fs2open.github.com/code/bmpman/bmpman.cpp
T
Taylor Richards 29ce72f66f switch to using winsock2
also removes some obsolete win32 #ifdef's and
cleans up some windows #include's
2019-11-15 23:33:35 -05:00

3295 lines
85 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef NDEBUG
#define BMPMAN_NDEBUG
#endif
#define BMPMAN_INTERNAL
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "bmpman/bm_internal.h"
#include "ddsutils/ddsutils.h"
#include "debugconsole/console.h"
#include "globalincs/systemvars.h"
#include "graphics/2d.h"
#include "graphics/matrix.h"
#include "io/key.h"
#include "io/timer.h"
#include "jpgutils/jpgutils.h"
#include "network/multiutil.h"
#include "parse/parselo.h"
#include "pcxutils/pcxutils.h"
#include "pngutils/pngutils.h"
#include "ship/ship.h"
#include "tgautils/tgautils.h"
#include "tracing/Monitor.h"
#include "tracing/tracing.h"
#include <cctype>
#include <climits>
#include <iomanip>
#include <memory>
// --------------------------------------------------------------------------------------------------------------------
// Private macros.
/**
* @todo upgrade this to an inline funciton, taking bitmap_entry and const char* as arguments
*/
#define EFF_FILENAME_CHECK { if ( be->type == BM_TYPE_EFF ) strcpy_s( filename, be->info.ani.eff.filename ); else strcpy_s( filename, be->filename ); }
// --------------------------------------------------------------------------------------------------------------------
// Monitor variables
MONITOR(NumBitmapPage)
MONITOR(SizeBitmapPage)
// --------------------------------------------------------------------------------------------------------------------
// Definition of public variables (declared as extern in bmpman.h).
int ENVMAP = -1;
size_t bm_texture_ram = 0;
int Bm_paging = 0;
// Extension type lists
const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX };
const char *bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx" };
const int BM_NUM_TYPES = sizeof(bm_type_list) / sizeof(bm_type_list[0]);
const BM_TYPE bm_ani_type_list[] = { BM_TYPE_EFF, BM_TYPE_ANI, BM_TYPE_PNG };
// NOTE: it would be better to have apng files use the .apng extension
// However there's lots of assumptions throughout the codebase that file extensions are only
// three chars long. If this is ever changed the the .apng extension could be used
const char *bm_ani_ext_list[] = { ".eff", ".ani", ".png" };
const int BM_ANI_NUM_TYPES = sizeof(bm_ani_type_list) / sizeof(bm_ani_type_list[0]);
void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
// --------------------------------------------------------------------------------------------------------------------
// Definition of public variables (declared as extern in bm_internal.h).
SCP_vector<std::array<bitmap_slot, BM_BLOCK_SIZE>> bm_blocks;
// --------------------------------------------------------------------------------------------------------------------
// Definition of private variables at file scope (static).
static bool bm_inited = false;
static uint Bm_next_signature = 0x1234;
static int Bm_low_mem = 0;
/**
* How much RAM bmpman can use for textures.
*
* @details Set to <1 to make it use all it wants.
*
* @note was initialized to 16*1024*1024 at some point to "use only 16MB for textures"
*/
static int Bm_max_ram = 0;
static int Bm_ignore_duplicates = 0;
static int Bm_ignore_load_count = 0;
// This needs to be declared somewhere and bm_internal.h has no own source file
gr_bitmap_info::~gr_bitmap_info() = default;
/**
* Finds if a bitmap entry contains an animation
*/
static bool bm_is_anim(bitmap_entry* entry)
{
return ((entry->type == BM_TYPE_ANI) ||
(entry->type == BM_TYPE_EFF) ||
(entry->type == BM_TYPE_PNG && entry->info.ani.apng.is_apng));
}
bitmap_slot* bm_get_slot(int handle, bool separate_ani_frames) {
Assertion(handle >= 0, "Invalid handle %d passed to bm_get_slot!", handle);
// The lower 16-bit contain the index in the bitmap block
auto index = handle & 0xFFFF;
// The upper 16-bit contain the number of the used block
auto block_index = handle >> 16;
Assertion(block_index >= 0 && block_index < (int) bm_blocks.size(),
"Bitmap handle %d has an invalid block number %d!",
handle,
block_index);
Assertion(index >= 0 && index < (int) bm_blocks[block_index].size(),
"Bitmap handle %d has an invalid block index %d!",
handle,
index);
auto slot = &bm_blocks[block_index][index];
auto entry = &slot->entry;
if (separate_ani_frames || !bm_is_anim(entry)) {
// Not an animation or we don't want the first frame so we are done now
return slot;
}
// Get the entry of the first frame by calling ourself again but this time we enforce separate ani frames (since we
// already know that this handle is the correct one)
return bm_get_slot(entry->info.ani.first_frame, true);
}
// --------------------------------------------------------------------------------------------------------------------
// Declaration of private functions and templates(declared as static type func(type param);)
bitmap_lookup::bitmap_lookup(int bitmap_num):
Bitmap_data(NULL)
{
if ( !bm_is_valid(bitmap_num) ) return;
Num_channels = 3;
if ( bm_has_alpha_channel(bitmap_num) ) {
Num_channels = 4;
}
bitmap_entry *be = bm_get_entry(bitmap_num);
Width = be->bm.w;
Height = be->bm.h;
Bitmap_data = (ubyte*)vm_malloc(Width * Height * Num_channels * sizeof(ubyte));
gr_get_bitmap_from_texture((void*)Bitmap_data, bitmap_num);
}
bitmap_lookup::~bitmap_lookup()
{
if ( Bitmap_data != NULL ) {
vm_free(Bitmap_data);
}
}
bool bitmap_lookup::valid()
{
return Bitmap_data != NULL;
}
float bitmap_lookup::map_texture_address(float address)
{
// assume we're just wrapping
return address - floorf(address);
}
float bitmap_lookup::get_channel_alpha(float u, float v)
{
Assert( Bitmap_data != NULL );
int x = fl2i(map_texture_address(u) * (Width-1));
int y = fl2i(map_texture_address(v) * (Height-1));
return i2fl(Bitmap_data[(y*Width + x)*Num_channels + 3]) / 255.0f;
}
/**
* Converts the bitmap referenced by bmp to the type specified by flags
*/
static void bm_convert_format(bitmap *bmp, ubyte flags);
/**
* Frees a bitmap's data if it can
*/
static void bm_free_data(bitmap_slot* n, bool release = false);
/**
* A special version of bm_free_data() that can be safely used in gr_*_texture
* to save system memory once textures have been transfered to API memory
* it doesn't restore the slot to a pristine state, it only releases the data
*
* @attention: THIS SHOULD ONLY BE USED FROM bm_unload_fast()!!!
*/
static void bm_free_data_fast(int handle);
/**
* Given a raw filename and an extension set, try and find the bitmap
* that isn't already loaded and may exist somewhere on the disk
*
* @returns -1 if it could not be found,
* @returns index into ext_list[] if it was found as a file, fills img_cfg if available
*/
static int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **ext_list, CFILE **img_cfp = NULL, int dir_type = CF_TYPE_ANY);
/**
* Given a raw filename, try and find a bitmap that's already loaded
*
* @returns 0 if it could not be found,
* @returns 1 if it already exists, fills in handle
*/
static int bm_load_sub_fast(const char *real_filename, int *handle, int dir_type = CF_TYPE_ANY, bool animated_type = false);
/**
* @brief Finds a start handle to a block of contiguous bitmap slots
*
* This will return a bitmap handle which has space for n slots.
*
* @param n How many slots the bitmap needs
* @param start_block At which block the search should start. Do not use. This is only for internal purposes.
*
* @returns -1 if the block could not be found
* @returns the handle of the block ?
*/
static int find_block_of(int n, int start_block = 0);
static int get_handle(int block, int index) {
Assertion(block >= 0, "Negative block values are not allowed!");
Assertion(index >= 0, "Negative index values are not allowed!");
return (uint32_t) block << 16 | (uint16_t) index;
}
static void allocate_new_block() {
bm_blocks.emplace_back();
auto& new_block = bm_blocks.back();
for (auto& slot : new_block) {
auto& entry = slot.entry;
entry.filename[0] = '\0';
entry.type = BM_TYPE_NONE;
entry.comp_type = BM_TYPE_NONE;
entry.dir_type = CF_TYPE_ANY;
entry.info.user.data = nullptr;
entry.mem_taken = 0;
entry.bm.data = 0;
entry.bm.palette = nullptr;
entry.info.ani.eff.type = BM_TYPE_NONE;
entry.info.ani.eff.filename[0] = '\0';
#ifdef BMPMAN_NDEBUG
entry.data_size = 0;
entry.used_count = 0;
entry.used_last_frame = 0;
entry.used_this_frame = 0;
#endif
entry.load_count = 0;
gr_bm_init(&slot);
// clears flags, bbp, data, etc
bm_free_data(&slot);
}
}
// --------------------------------------------------------------------------------------------------------------------
// Macro-defined functions
DCF(bm_frag, "Shows BmpMan fragmentation") {
if (dc_optional_string_either("help", "--help")) {
dc_printf("Displays a graphic showing the BmpMan fragmentation. Color key:\n");
dc_printf("\tGray : NONE\n");
dc_printf("\tRed : PCXn");
dc_printf("\tGreen : USER, TGA, PNG, DDS, other\n");
dc_printf("\tBlue : ANI, EFF\n\n");
dc_printf("Once done reviewing the graphic, press any key to return to the console\n");
return;
}
gr_clear();
int x = 0, y = 0;
int xs = 2, ys = 2;
int w = 4, h = 4;
for (auto& block : bm_blocks) {
for (size_t i = 0; i < BM_BLOCK_SIZE; ++i) {
switch (block[i].entry.type) {
case BM_TYPE_NONE:
gr_set_color(128, 128, 128);
break;
case BM_TYPE_PCX:
gr_set_color(255, 0, 0);
break;
case BM_TYPE_USER:
case BM_TYPE_TGA:
case BM_TYPE_PNG:
case BM_TYPE_DDS:
gr_set_color(0, 255, 0);
break;
case BM_TYPE_ANI:
case BM_TYPE_EFF:
gr_set_color(0, 0, 255);
break;
default:
gr_set_color(0, 255, 0);
break;
}
gr_rect(x + xs, y + ys, w, h);
x += w + xs + xs;
if (x > 639) {
x = 0;
y += h + ys + ys;
}
}
}
gr_flip();
key_getch();
}
DCF(bm_used, "Shows BmpMan Slot Usage") {
if (dc_optional_string_either("help", "--help")) {
dc_printf("Displays used bmpman slots usage with a breakdown per filetype\n\n");
return;
}
int none = 0, pcx = 0, user = 0, tga = 0, png = 0; int jpg = 0, dds = 0, ani = 0;
int eff = 0, eff_dds = 0, eff_tga = 0, eff_png = 0, eff_jpg = 0, eff_pcx = 0;
int render_target_dynamic = 0, render_target_static = 0;
for (auto& block : bm_blocks) {
for (size_t i = 0; i < BM_BLOCK_SIZE; ++i) {
switch (block[i].entry.type) {
case BM_TYPE_NONE:
none++;
break;
case BM_TYPE_PCX:
pcx++;
break;
case BM_TYPE_USER:
user++;
break;
case BM_TYPE_TGA:
tga++;
break;
case BM_TYPE_PNG:
// TODO distinguish png(static) from apng
png++;
break;
case BM_TYPE_JPG:
jpg++;
break;
case BM_TYPE_DDS:
dds++;
break;
case BM_TYPE_ANI:
ani++;
break;
case BM_TYPE_EFF:
eff++;
switch (block[i].entry.info.ani.eff.type) {
case BM_TYPE_DDS:
eff_dds++;
break;
case BM_TYPE_TGA:
eff_tga++;
break;
case BM_TYPE_PNG:
eff_png++;
break;
case BM_TYPE_JPG:
eff_jpg++;
break;
case BM_TYPE_PCX:
eff_pcx++;
break;
default:
Warning(LOCATION, "Unhandled EFF image type (%i), get a coder!", block[i].entry.info.ani.eff.type);
break;
}
break;
case BM_TYPE_RENDER_TARGET_STATIC:
render_target_static++;
break;
case BM_TYPE_RENDER_TARGET_DYNAMIC:
render_target_dynamic++;
break;
default:
Warning(LOCATION, "Unhandled image type (%i), get a coder!", block[i].entry.type);
break;
}
}
}
SCP_stringstream text;
text << "BmpMan Used Slots\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << pcx << ", PCX\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << user << ", User\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << tga << ", TGA\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << png << ", PNG\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << jpg << ", JPG\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << dds << ", DDS\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << ani << ", ANI\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff << ", EFF\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff_dds << ", EFF/DDS\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff_tga << ", EFF/TGA\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff_png << ", EFF/PNG\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff_jpg << ", EFF/JPG\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << eff_pcx << ", EFF/PCX\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << render_target_static << ", Render/Static\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << render_target_dynamic << ", Render/Dynamic\n";
text << " " << std::dec << std::setw(4) << std::setfill('0') << bmpman_count_bitmaps() << "/" << bmpman_count_available_slots() << ", Total\n";
text << "\n";
// TODO consider converting 1's to monospace to make debug console output prettier
mprintf(("%s", text.str().c_str())); // log for ease for copying data
dc_printf("%s", text.str().c_str()); // instant gratification
}
DCF(bmpman, "Shows/changes bitmap caching parameters and usage") {
if (dc_optional_string_either("help", "--help")) {
dc_printf("Usage: BmpMan [arg]\nWhere arg can be any of the following:\n");
dc_printf("\tflush Unloads all bitmaps.\n");
dc_printf("\tram [x] Sets max mem usage to x MB. (Set to 0 to have no limit.)\n");
dc_printf("\t? Displays status of Bitmap manager.\n");
return;
}
if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?")) {
dc_printf("Total RAM usage: " SIZE_T_ARG " bytes\n", bm_texture_ram);
if (Bm_max_ram > 1024 * 1024) {
dc_printf("\tMax RAM allowed: %.1f MB\n", i2fl(Bm_max_ram) / (1024.0f*1024.0f));
} else if (Bm_max_ram > 1024) {
dc_printf("\tMax RAM allowed: %.1f KB\n", i2fl(Bm_max_ram) / (1024.0f));
} else if (Bm_max_ram > 0) {
dc_printf("\tMax RAM allowed: %d bytes\n", Bm_max_ram);
} else {
dc_printf("\tNo RAM limit\n");
}
return;
}
if (dc_optional_string("flush")) {
dc_printf("Total RAM usage before flush: " SIZE_T_ARG " bytes\n", bm_texture_ram);
for (auto& block : bm_blocks) {
for (size_t i = 0; i < BM_BLOCK_SIZE; ++i) {
if (block[i].entry.type != BM_TYPE_NONE) {
bm_free_data(&block[i]);
}
}
}
dc_printf("Total RAM after flush: " SIZE_T_ARG " bytes\n", bm_texture_ram);
} else if (dc_optional_string("ram")) {
dc_stuff_int(&Bm_max_ram);
if (Bm_max_ram > 0) {
dc_printf("BmpMan limited to %i, MB's\n", Bm_max_ram);
Bm_max_ram *= 1024 * 1024;
} else if (Bm_max_ram == 0) {
dc_printf("!!BmpMan memory is unlimited!!\n");
} else {
dc_printf("Illegal value. Must be non-negative.");
}
} else {
dc_printf("<BmpMan> No argument given\n");
}
}
DCF(bmpslots, "Writes bitmap slot info to fs2_open.log") {
if (dc_optional_string_either("help", "--help")) {
dc_printf("Usage: bmpslots\n");
dc_printf("\tWrites bitmap slot info to fs2_open.log\n");
return;
}
bm_print_bitmaps();
}
// --------------------------------------------------------------------------------------------------------------------
// Definition of all functions, in alphabetical order
void bm_close() {
if (bm_inited) {
for (auto& block : bm_blocks) {
for (auto& slot : block) {
bm_free_data(&slot); // clears flags, bbp, data, etc
if (slot.gr_info != nullptr) {
// free graphics data
delete slot.gr_info;
slot.gr_info = nullptr;
}
}
}
bm_blocks.clear();
bm_inited = false;
}
}
int bm_create(int bpp, int w, int h, void *data, int flags) {
if (bpp == 8) {
Assert(flags & BMP_AABITMAP);
} else {
Assert((bpp == 16) || (bpp == 24) || (bpp == 32));
}
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
int n = find_block_of(1);
// Out of bitmap slots
if (n == -1)
return -1;
// make sure that we have valid data
if (data == NULL) {
Int3();
return -1;
}
auto entry = bm_get_entry(n);
memset(entry, 0, sizeof(bitmap_entry));
sprintf_safe(entry->filename, "TMP%dx%d+%d", w, h, bpp);
entry->type = BM_TYPE_USER;
entry->comp_type = BM_TYPE_NONE;
entry->bm.w = (short)w;
entry->bm.h = (short)h;
entry->bm.rowsize = (short)w;
entry->bm.bpp = (ubyte)bpp;
entry->bm.true_bpp = (ubyte)bpp;
entry->bm.flags = (ubyte)flags;
entry->bm.data = 0;
entry->bm.palette = nullptr;
entry->info.user.bpp = (ubyte)bpp;
entry->info.user.data = data;
entry->info.user.flags = (ubyte)flags;
entry->signature = Bm_next_signature++;
entry->handle = n;
entry->mem_taken = (w * h * (bpp >> 3));
entry->load_count++;
bm_update_memory_used(n, (int)entry->mem_taken);
gr_bm_create(bm_get_slot(n));
return n;
}
void bm_convert_format(bitmap *bmp, ubyte flags) {
int idx;
// no transparency for 24 bpp images
if (!(flags & BMP_AABITMAP) && (bmp->bpp == 24))
return;
if (Is_standalone) {
Assert(bmp->bpp == 8);
return;
} else {
if (flags & BMP_AABITMAP)
Assert(bmp->bpp == 8);
else
Assert((bmp->bpp == 16) || (bmp->bpp == 32));
}
// maybe swizzle to be an xparent texture
if (!(bmp->flags & BMP_TEX_XPARENT) && (flags & BMP_TEX_XPARENT)) {
for (idx = 0; idx<bmp->w*bmp->h; idx++) {
// if the pixel is transparent
if (((ushort*)bmp->data)[idx] == Gr_t_green.mask) {
((ushort*)bmp->data)[idx] = 0;
}
}
bmp->flags |= BMP_TEX_XPARENT;
}
}
void bm_free_data(bitmap_slot* bs, bool release)
{
bitmap *bmp;
auto be = &bs->entry;
bmp = &be->bm;
gr_bm_free_data(bs, release);
// If there isn't a bitmap in this structure, don't
// do anything but clear out the bitmap info
if (be->type==BM_TYPE_NONE)
goto SkipFree;
// Don't free up memory for user defined bitmaps, since
// BmpMan isn't the one in charge of allocating/deallocing them.
if (be->type==BM_TYPE_USER) {
#ifdef BMPMAN_NDEBUG
if ( be->data_size != 0 )
bm_texture_ram -= be->data_size;
#endif
goto SkipFree;
}
// If this bitmap doesn't have any data to free, skip
// the freeing it part of this.
if (bmp->data == 0) {
#ifdef BMPMAN_NDEBUG
if ( be->data_size != 0 )
bm_texture_ram -= be->data_size;
#endif
goto SkipFree;
}
// Free up the data now!
#ifdef BMPMAN_NDEBUG
bm_texture_ram -= be->data_size;
#endif
vm_free((void *)bmp->data);
// reset the load_count to at least 1, don't do this in SkipFree though
// since the real count ends up wrong
be->load_count = 1;
SkipFree:
// Clear out & reset the bitmap data structure
bmp->flags = 0;
bmp->bpp = 0;
bmp->data = 0;
bmp->palette = NULL;
#ifdef BMPMAN_NDEBUG
be->data_size = 0;
#endif
be->signature = Bm_next_signature++;
}
void bm_free_data_fast(int handle)
{
bitmap_entry *be;
bitmap *bmp;
be = bm_get_entry(handle);
bmp = &be->bm;
// If there isn't a bitmap in this structure, don't
// do anything but clear out the bitmap info
if (be->type == BM_TYPE_NONE)
return;
// Don't free up memory for user defined bitmaps, since
// BmpMan isn't the one in charge of allocating/deallocing them.
if (be->type == BM_TYPE_USER) {
#ifdef BMPMAN_NDEBUG
if ( be->data_size != 0 )
bm_texture_ram -= be->data_size;
#endif
return;
}
// If this bitmap doesn't have any data to free, skip
// the freeing it part of this.
if (bmp->data == 0) {
#ifdef BMPMAN_NDEBUG
if ( be->data_size != 0 ) {
bm_texture_ram -= be->data_size;
be->data_size = 0;
}
#endif
return;
}
// Free up the data now!
#ifdef BMPMAN_NDEBUG
bm_texture_ram -= be->data_size;
be->data_size = 0;
#endif
vm_free((void *)bmp->data);
bmp->data = 0;
}
int bm_get_anim_frame(const int frame1_handle, float elapsed_time, const float divisor, const bool loop)
{
bitmap_entry *be = bm_get_entry(frame1_handle);
if (be->info.ani.num_frames <= 1) {
// this is a still image
return 0;
}
int last_frame = be->info.ani.num_frames - 1;
bitmap_entry *last_framep = bm_get_entry(frame1_handle + last_frame);
if (elapsed_time < 0.0f) {
elapsed_time = 0.0f;
}
int frame = 0;
// variable frame delay animations
if (be->info.ani.apng.is_apng == true) {
if (divisor > 0.0f) {
// scale to get the real elapsed time
elapsed_time = elapsed_time / divisor * last_framep->info.ani.apng.frame_delay;
}
if (loop == true) {
elapsed_time = fmod(elapsed_time, last_framep->info.ani.apng.frame_delay);
}
int i = frame1_handle;
for ( ; i < (frame1_handle + be->info.ani.num_frames); ++i) {
// see bm_lock_apng for precalculated incremental delay for each frame
if (elapsed_time <= bm_get_entry(i)->info.ani.apng.frame_delay) {
break;
}
}
frame = i - frame1_handle;
}
// fixed frame delay animations; simpler
else {
if (divisor > 0.0f) {
// scale to get the real elapsed time
frame = fl2i(elapsed_time / divisor * be->info.ani.num_frames);
}
else {
frame = fl2i(elapsed_time * i2fl(be->info.ani.fps));
}
if (loop == true) {
frame %= be->info.ani.num_frames;
}
}
// note; this also makes non-looping anims hold on their last frame
CLAMP(frame, 0, last_frame);
return frame;
}
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) {
int bit_32 = 0;
if ((gr_screen.bits_per_pixel == 32) && (Gr_current_red == &Gr_red)) {
bit_32 = 1;
}
if (r != NULL) {
if (bit_32) {
*r = ubyte(((*((unsigned int*)pixel) & Gr_current_red->mask) >> Gr_current_red->shift)*Gr_current_red->scale);
} else {
*r = ubyte(((((unsigned short*)pixel)[0] & Gr_current_red->mask) >> Gr_current_red->shift)*Gr_current_red->scale);
}
}
if (g != NULL) {
if (bit_32) {
*g = ubyte(((*((unsigned int*)pixel) & Gr_current_green->mask) >> Gr_current_green->shift)*Gr_current_green->scale);
} else {
*g = ubyte(((((unsigned short*)pixel)[0] & Gr_current_green->mask) >> Gr_current_green->shift)*Gr_current_green->scale);
}
}
if (b != NULL) {
if (bit_32) {
*b = ubyte(((*((unsigned int*)pixel) & Gr_current_blue->mask) >> Gr_current_blue->shift)*Gr_current_blue->scale);
} else {
*b = ubyte(((((unsigned short*)pixel)[0] & Gr_current_blue->mask) >> Gr_current_blue->shift)*Gr_current_blue->scale);
}
}
// get the alpha value
if (a != NULL) {
*a = 1;
Assert(!bit_32);
if (!(((unsigned short*)pixel)[0] & 0x8000)) {
*a = 0;
}
}
}
const char *bm_get_filename(int handle) {
auto entry = bm_get_entry(handle);
return entry->filename;
}
void bm_get_filename(int bitmapnum, char *filename) {
if (!bm_is_valid(bitmapnum)) {
strcpy(filename, "");
return;
}
// return filename
strcpy(filename, bm_get_entry(bitmapnum)->filename);
}
void bm_get_frame_usage(int *ntotal, int *nnew) {
#ifdef BMPMAN_NDEBUG
*ntotal = 0;
*nnew = 0;
for (auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if ((entry.type != BM_TYPE_NONE) && (entry.used_this_frame)) {
if (!entry.used_last_frame) {
*nnew += (int)entry.mem_taken;
}
*ntotal += (int)entry.mem_taken;
}
entry.used_last_frame = entry.used_this_frame;
entry.used_this_frame = 0;
}
}
#endif
}
int bm_get_info(int handle, int *w, int * h, ubyte * flags, int *nframes, int *fps) {
bitmap * bmp;
if (!bm_inited) return -1;
auto entry = bm_get_entry(handle);
Assertion(entry->handle == handle, "Invalid bitmap handle %d passed to bm_get_info().\nThis might be due to an invalid animation somewhere else.\n", handle); // INVALID BITMAP HANDLE!
if ((entry->type == BM_TYPE_NONE) || (entry->handle != handle)) {
if (w) *w = 0;
if (h) *h = 0;
if (flags) *flags = 0;
if (nframes) *nframes = 0;
if (fps) *fps = 0;
return -1;
}
bmp = &(entry->bm);
if (w) *w = bmp->w;
if (h) *h = bmp->h;
if (flags) *flags = bmp->flags;
if (bm_is_anim(entry)) {
if (nframes) {
*nframes = entry->info.ani.num_frames;
}
if (fps) {
*fps = entry->info.ani.fps;
}
return bm_get_entry(entry->info.ani.first_frame)->handle;
} else {
if (nframes) {
*nframes = 1;
}
if (fps) {
*fps = 0;
}
return handle;
}
}
int bm_get_num_mipmaps(int num) {
auto entry = bm_get_entry(num);
if (entry->num_mipmaps == 0)
return 1;
return entry->num_mipmaps;
}
void bm_get_palette(int handle, ubyte *pal, char *name) {
int w, h;
const char* filename = bm_get_entry(handle)->filename;
if (name) {
strcpy(name, filename);
}
int pcx_error = pcx_read_header(filename, NULL, &w, &h, NULL, pal);
if (pcx_error != PCX_ERROR_NONE) {
// Error(LOCATION, "Couldn't open '%s'\n", filename );
}
}
int bm_get_tcache_type(int num) {
if (bm_is_compressed(num))
return TCACHE_TYPE_COMPRESSED;
return TCACHE_TYPE_NORMAL;
}
BM_TYPE bm_get_type(int handle) {
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
return bm_get_entry(handle)->type;
}
bool bm_has_alpha_channel(int handle) {
auto entry = bm_get_entry(handle);
// assume that PCX never has a real alpha channel (it may be 32-bit, but without any alpha)
if (entry->type == BM_TYPE_PCX)
return 0;
return (entry->bm.true_bpp == 32);
}
void bm_init() {
Assertion(!bm_inited, "bmpman cannot be initialized more than once!");
// Allocate one block by default
allocate_new_block();
bm_inited = true;
}
int bm_is_compressed(int num) {
auto entry = bm_get_entry(num);
BM_TYPE type = BM_TYPE_NONE;
//duh
if (!Use_compressed_textures)
return 0;
type = entry->comp_type;
switch (type) {
case BM_TYPE_NONE:
case BM_TYPE_DDS:
return 0;
case BM_TYPE_DXT1:
return DDS_DXT1;
case BM_TYPE_DXT3:
return DDS_DXT3;
case BM_TYPE_DXT5:
return DDS_DXT5;
case BM_TYPE_CUBEMAP_DXT1:
return DDS_CUBEMAP_DXT1;
case BM_TYPE_CUBEMAP_DXT3:
return DDS_CUBEMAP_DXT3;
case BM_TYPE_CUBEMAP_DXT5:
return DDS_CUBEMAP_DXT5;
default:
return 0;
}
}
int bm_is_render_target(int bitmap_id) {
auto entry = bm_get_entry(bitmap_id);
if (!((entry->type == BM_TYPE_RENDER_TARGET_STATIC) || (entry->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) {
return 0;
}
return entry->type;
}
int bm_is_valid(int handle) {
// Ensure that certain known false or out of range handles are quickly returned as invalid,
// prior to utilising the handle in a way which leads to memory access outside bm_bitmaps[]
if (!bm_inited) return 0;
if (handle < 0) return 0;
auto entry = bm_get_entry(handle);
return entry->handle == handle;
}
// Load an image and validate it while retrieving information for later use
// Input: type = current BM_TYPE_*
// n = location in bm_bitmaps[]
// filename = name of the current file
// img_cfp = already open CFILE handle, if available
//
// Output: w = bmp width
// h = bmp height
// bpp = bmp bits per pixel
// c_type = output for an updated BM_TYPE_*
// mm_lvl = number of mipmap levels for the image
// size = size of the data contained in the image
static int bm_load_info(BM_TYPE type, const char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, BM_TYPE *c_type, int *mm_lvl, size_t *size)
{
int dds_ct;
if (type == BM_TYPE_DDS) {
int dds_error = dds_read_header(filename, img_cfp, w, h, bpp, &dds_ct, mm_lvl, size);
if (dds_error != DDS_ERROR_NONE) {
mprintf(("DDS ERROR: Couldn't open '%s' -- %s\n", filename, dds_error_string(dds_error)));
return -1;
}
switch (dds_ct) {
case DDS_DXT1:
*c_type = BM_TYPE_DXT1;
break;
case DDS_DXT3:
*c_type = BM_TYPE_DXT3;
break;
case DDS_DXT5:
*c_type = BM_TYPE_DXT5;
break;
case DDS_UNCOMPRESSED:
*c_type = BM_TYPE_DDS;
break;
case DDS_CUBEMAP_DXT1:
*c_type = BM_TYPE_CUBEMAP_DXT1;
break;
case DDS_CUBEMAP_DXT3:
*c_type = BM_TYPE_CUBEMAP_DXT3;
break;
case DDS_CUBEMAP_DXT5:
*c_type = BM_TYPE_CUBEMAP_DXT5;
break;
case DDS_CUBEMAP_UNCOMPRESSED:
*c_type = BM_TYPE_CUBEMAP_DDS;
break;
default:
Error(LOCATION, "Bad DDS file compression! Not using DXT1,3,5: %s", filename);
return -1;
}
}
// if its a tga file
else if (type == BM_TYPE_TGA) {
int tga_error = targa_read_header(filename, img_cfp, w, h, bpp, NULL);
if (tga_error != TARGA_ERROR_NONE) {
mprintf(("tga: Couldn't open '%s'\n", filename));
return -1;
}
}
// if its a png file
else if (type == BM_TYPE_PNG) {
int png_error = png_read_header(filename, img_cfp, w, h, bpp, NULL);
if (png_error != PNG_ERROR_NONE) {
mprintf(("png: Couldn't open '%s'\n", filename));
return -1;
}
}
// if its a jpg file
else if (type == BM_TYPE_JPG) {
int jpg_error = jpeg_read_header(filename, img_cfp, w, h, bpp, NULL);
if (jpg_error != JPEG_ERROR_NONE) {
mprintf(("jpg: Couldn't open '%s'\n", filename));
return -1;
}
}
// if its a pcx file
else if (type == BM_TYPE_PCX) {
int pcx_error = pcx_read_header(filename, img_cfp, w, h, bpp, NULL);
if (pcx_error != PCX_ERROR_NONE) {
mprintf(("pcx: Couldn't open '%s'\n", filename));
return -1;
}
}
else {
UNREACHABLE("Unknown file type specified! This is probably a coding error.");
return -1;
}
return 0;
}
int bm_load(const char *real_filename) {
int free_slot = -1;
int w, h, bpp = 8;
int rc = 0;
size_t bm_size = 0;
int mm_lvl = 0;
char filename[MAX_FILENAME_LEN];
BM_TYPE type = BM_TYPE_NONE;
BM_TYPE c_type = BM_TYPE_NONE;
CFILE *img_cfp = NULL;
int handle = -1;
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
// if no file was passed then get out now
if ((real_filename == NULL) || (strlen(real_filename) <= 0))
return -1;
// make sure no one passed an extension
memset(filename, 0, MAX_FILENAME_LEN);
strncpy(filename, real_filename, MAX_FILENAME_LEN - 1);
char *p = strrchr(filename, '.');
if (p) {
mprintf(("Someone passed an extension to bm_load for file '%s'\n", real_filename));
*p = 0;
}
// If we are standalone server keep replacing the 'right_bracket' (right side help bracket) as the filename
// should keep the game happy while loading only single pcx file which the needs to be present in any case
if (Is_standalone) {
char standalone_filename[MAX_FILENAME_LEN] = "right_bracket";
strcpy_s(filename, standalone_filename);
}
// safety catch for strcat...
// MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator
if (strlen(filename) > MAX_FILENAME_LEN - 5) {
Warning(LOCATION, "Passed filename, '%s', is too long to support an extension!!\n\nMaximum length, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 5);
return -1;
}
// Lets find out what type it is
{
// see if it's already loaded (checks for any type with filename)
if (bm_load_sub_fast(filename, &handle))
return handle;
// if we are still here then we need to fall back to a file-based search
int rval = bm_load_sub_slow(filename, BM_NUM_TYPES, bm_ext_list, &img_cfp);
if (rval < 0)
return -1;
strcat_s(filename, bm_ext_list[rval]);
type = bm_type_list[rval];
}
Assert(type != BM_TYPE_NONE);
// Find an open slot
free_slot = find_block_of(1);
if (free_slot < 0) {
Assertion(free_slot < 0, "Could not find free BMPMAN slot for bitmap: %s", real_filename);
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
rc = bm_load_info(type, filename, img_cfp, &w, &h, &bpp, &c_type, &mm_lvl, &bm_size);
if (rc != 0) {
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
if ((bm_size <= 0) && (w) && (h) && (bpp))
bm_size = (w * h * (bpp >> 3));
handle = free_slot;
auto entry = bm_get_entry(handle);
// ensure fields are cleared out from previous bitmap
memset(entry, 0, sizeof(bitmap_entry));
// Mark the slot as filled, because cf_read might load a new bitmap
// into this slot.
strcpy_s(entry->filename, filename);
entry->type = type;
entry->comp_type = c_type;
entry->signature = Bm_next_signature++;
entry->bm.w = (short)w;
entry->bm.rowsize = (short)w;
entry->bm.h = (short)h;
entry->bm.bpp = 0;
entry->bm.true_bpp = (ubyte)bpp;
entry->bm.flags = 0;
entry->bm.data = 0;
entry->bm.palette = nullptr;
entry->num_mipmaps = mm_lvl;
entry->mem_taken = (size_t)bm_size;
entry->dir_type = CF_TYPE_ANY;
entry->handle = handle;
entry->load_count++;
if (img_cfp != nullptr)
cfclose(img_cfp);
return handle;
}
int bm_load(const SCP_string& filename) {
return bm_load(filename.c_str());
}
bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, BM_TYPE *type) {
int frames = 0, fps = 30, keyframe = 0;
char ext[8];
BM_TYPE c_type = BM_TYPE_NONE;
char file_text[1024];
char file_text_raw[1024];
memset(ext, 0, sizeof(ext));
memset(file_text, 0, sizeof(file_text));
memset(file_text_raw, 0, sizeof(file_text_raw));
// pause anything that may happen to be parsing right now
pause_parse();
try
{
// now start parsing the EFF
read_file_text(filename, dir_type, file_text, file_text_raw);
reset_parse(file_text);
required_string("$Type:");
stuff_string(ext, F_NAME, sizeof(ext));
required_string("$Frames:");
stuff_int(&frames);
if (optional_string("$FPS:"))
stuff_int(&fps);
if (optional_string("$Keyframe:"))
stuff_int(&keyframe);
}
catch (const parse::ParseException& e)
{
mprintf(("BMPMAN: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
unpause_parse();
return false;
}
// done with EFF so unpause parsing so whatever can continue
unpause_parse();
if (!stricmp(NOX("dds"), ext)) {
c_type = BM_TYPE_DDS;
} else if (!stricmp(NOX("tga"), ext)) {
c_type = BM_TYPE_TGA;
} else if (!stricmp(NOX("png"), ext)) {
c_type = BM_TYPE_PNG;
} else if (!stricmp(NOX("jpg"), ext)) {
c_type = BM_TYPE_JPG;
} else if (!stricmp(NOX("pcx"), ext)) {
c_type = BM_TYPE_PCX;
} else {
mprintf(("BMPMAN: Unknown file type in EFF parse!\n"));
return false;
}
// did we do anything?
if (c_type == BM_TYPE_NONE || frames == 0) {
mprintf(("BMPMAN: EFF parse ERROR!\n"));
return false;
}
if (type)
*type = c_type;
if (nframes)
*nframes = frames;
if (nfps)
*nfps = fps;
if (key)
*key = keyframe;
return true;
}
/**
* Lock an image files data into memory
*/
static int bm_load_image_data(int handle, int bpp, ubyte flags, bool nodebug)
{
BM_TYPE c_type = BM_TYPE_NONE;
int true_bpp;
auto bs = bm_get_slot(handle);
auto be = &bs->entry;
bitmap *bmp = &be->bm;
if (bmp->true_bpp > bpp)
true_bpp = bmp->true_bpp;
else
true_bpp = bpp;
// don't do a bpp check here since it could be different in OGL - taylor
if (bmp->data == 0) {
Assert(be->ref_count == 1);
if (be->type != BM_TYPE_USER && !nodebug) {
if (bmp->data == 0)
nprintf(("BmpMan", "Loading %s for the first time.\n", be->filename));
}
if (!Bm_paging) {
if (be->type != BM_TYPE_USER && !nodebug)
nprintf(("Paging", "Loading %s (%dx%dx%d)\n", be->filename, bmp->w, bmp->h, true_bpp));
}
// select proper format
if (flags & BMP_AABITMAP)
BM_SELECT_ALPHA_TEX_FORMAT();
else if (flags & BMP_TEX_ANY)
BM_SELECT_TEX_FORMAT();
else
BM_SELECT_SCREEN_FORMAT();
// make sure we use the real graphic type for EFFs
if (be->type == BM_TYPE_EFF) {
c_type = be->info.ani.eff.type;
}
else {
c_type = be->type;
}
switch (c_type)
{
case BM_TYPE_PCX:
bm_lock_pcx(handle, bs, bmp, true_bpp, flags);
break;
case BM_TYPE_ANI:
bm_lock_ani(handle, bs, bmp, true_bpp, flags);
break;
case BM_TYPE_TGA:
bm_lock_tga(handle, bs, bmp, true_bpp, flags);
break;
case BM_TYPE_PNG:
//libpng handles compression with zlib
if (be->info.ani.apng.is_apng == true) {
bm_lock_apng( handle, bs, bmp, true_bpp, flags );
}
else {
bm_lock_png( handle, bs, bmp, true_bpp, flags );
}
break;
case BM_TYPE_JPG:
bm_lock_jpg(handle, bs, bmp, true_bpp, flags);
break;
case BM_TYPE_DDS:
case BM_TYPE_DXT1:
case BM_TYPE_DXT3:
case BM_TYPE_DXT5:
case BM_TYPE_CUBEMAP_DDS:
case BM_TYPE_CUBEMAP_DXT1:
case BM_TYPE_CUBEMAP_DXT3:
case BM_TYPE_CUBEMAP_DXT5:
bm_lock_dds(handle, bs, bmp, true_bpp, flags);
break;
case BM_TYPE_USER:
bm_lock_user(handle, bs, bmp, true_bpp, flags);
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type);
return -1;
}
// always go back to screen format
BM_SELECT_SCREEN_FORMAT();
// make sure we actually did something
if (!(bmp->data))
return -1;
}
return 0;
}
int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *keyframe, float *total_time, bool can_drop_frames, int dir_type) {
int i, n;
anim the_anim;
CFILE *img_cfp = nullptr;
char filename[MAX_FILENAME_LEN];
int reduced = 0;
int anim_fps = 0, anim_frames = 0, key = 0;
float anim_total_time = 0.0f;
int anim_width = 0, anim_height = 0;
BM_TYPE type = BM_TYPE_NONE, eff_type = BM_TYPE_NONE, c_type = BM_TYPE_NONE;
int bpp = 0, mm_lvl = 0;
size_t img_size = 0;
char clean_name[MAX_FILENAME_LEN];
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
// set output param defaults before going any further
if (nframes != nullptr)
*nframes = 0;
if (fps != nullptr)
*fps = 0;
if (keyframe != nullptr)
*keyframe = 0;
if (total_time != nullptr)
*total_time = 0.0f;
memset(filename, 0, MAX_FILENAME_LEN);
strncpy(filename, real_filename, MAX_FILENAME_LEN - 1);
char *p = strchr(filename, '.');
if (p) {
mprintf(("Someone passed an extension to bm_load_animation for file '%s'\n", real_filename));
*p = 0;
}
// If we are standalone server keep replacing the 'cursorweb' (mouse cursor) as the filename
// should keep the game happy while loading only single ani file which the needs to be present in any case
if (Is_standalone) {
char standalone_filename[MAX_FILENAME_LEN] = "cursorweb";
strcpy_s(filename, standalone_filename);
}
// safety catch for strcat...
// MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator
if (strlen(filename) > MAX_FILENAME_LEN - 5) {
Warning(LOCATION, "Passed filename, '%s', is too long to support an extension!!\n\nMaximum length, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 5);
return -1;
}
// used later if EFF type
strcpy_s(clean_name, filename);
// Lets find out what type it is
{
int handle = -1;
// do a search for any previously loaded files (looks at filename only)
if (bm_load_sub_fast(filename, &handle, dir_type, true)) {
auto entry = bm_get_entry(handle);
if (nframes)
*nframes = entry->info.ani.num_frames;
if (fps)
*fps = entry->info.ani.fps;
if (keyframe)
*keyframe = entry->info.ani.keyframe;
if (total_time != nullptr)
*total_time = entry->info.ani.total_time;
return handle;
}
// if we are still here then we need to fall back to a file-based search
int rval = bm_load_sub_slow(filename, BM_ANI_NUM_TYPES, bm_ani_ext_list, &img_cfp, dir_type);
if (rval < 0)
return -1;
strcat_s(filename, bm_ani_ext_list[rval]);
type = bm_ani_type_list[rval];
}
// If we found an animation then there is an extra 5 char size limit to adhere to. We don't do this check earlier since it's only needed if we found an anim
// an ANI needs about 5 extra characters to have the "[###]" frame designator
// EFF/APNG need 5 extra characters for each frame filename too, which just happens to be the same length as the frame designator needed otherwise
// MAX_FILENAME_LEN-10 == 5 character frame designator plus '.' plus 3 letter ext plus NULL terminator
// we only check for -5 here since the filename should already have the extension on it, and it must have passed the previous check
if (strlen(filename) > MAX_FILENAME_LEN - 5) {
Warning(LOCATION, "Passed filename, '%s', is too long to support an extension and frames!!\n\nMaximum length for an ANI/EFF/APNG, minus the extension, is %i characters.\n", filename, MAX_FILENAME_LEN - 10);
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
// it's an effect file, any readable image type with eff being txt
if (type == BM_TYPE_EFF) {
if (!bm_load_and_parse_eff(filename, dir_type, &anim_frames, &anim_fps, &key, &eff_type)) {
mprintf(("BMPMAN: Error reading EFF\n"));
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
} else {
mprintf(("BMPMAN: Found EFF (%s) with %d frames at %d fps.\n", filename, anim_frames, anim_fps));
}
if (anim_fps == 0) {
Error(LOCATION, "animation (%s) has invalid fps of 0, fix this!", filename);
}
anim_total_time = anim_frames / i2fl(anim_fps);
}
// regular ani file
else if (type == BM_TYPE_ANI) {
#ifndef NDEBUG
// for debug of ANI sizes
strcpy_s(the_anim.name, real_filename);
#endif
anim_read_header(&the_anim, img_cfp);
if (the_anim.width < 0 || the_anim.height < 0) {
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", real_filename);
}
anim_frames = the_anim.total_frames;
anim_fps = the_anim.fps;
if (anim_fps == 0) {
Error(LOCATION, "animation (%s) has invalid fps of 0, fix this!", filename);
}
anim_total_time = anim_frames / i2fl(anim_fps);
anim_width = the_anim.width;
anim_height = the_anim.height;
bpp = 8;
img_size = (anim_width * anim_height * bpp);
//we only care if there are 2 keyframes - first frame, other frame to jump to for ship/weapons
//mainhall door anis hav every frame as keyframe, so we don't care
//other anis only have the first frame
if (the_anim.num_keys == 2) {
the_anim.keys = (key_frame*)vm_malloc(sizeof(key_frame) * the_anim.num_keys);
Assert(the_anim.keys != NULL);
for (i = 0; i<the_anim.num_keys; i++) {
the_anim.keys[i].frame_num = 0;
cfread(&the_anim.keys[i].frame_num, 2, 1, img_cfp);
cfread(&the_anim.keys[i].offset, 4, 1, img_cfp);
the_anim.keys[i].frame_num = INTEL_INT(the_anim.keys[i].frame_num); //-V570
the_anim.keys[i].offset = INTEL_INT(the_anim.keys[i].offset); //-V570
}
//some retail anis have their keyframes reversed
key = MAX(the_anim.keys[0].frame_num, the_anim.keys[1].frame_num);
vm_free(the_anim.keys);
the_anim.keys = nullptr;
}
}
else if (type == BM_TYPE_PNG) {
nprintf(("apng", "Loading apng: %s\n", filename));
try {
apng::apng_ani the_apng = apng::apng_ani(filename);
anim_frames = the_apng.nframes;
anim_total_time = the_apng.anim_time;
anim_fps = fl2i(i2fl(anim_frames) / the_apng.anim_time); // note; apng bails on loading if anim_time is <= 0.0f
anim_width = the_apng.w;
anim_height = the_apng.h;
bpp = the_apng.bpp;
img_size = the_apng.imgsize();
}
catch (const apng::ApngException& e) {
mprintf(("Failed to load apng: %s\n", e.what() ));
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
}
else {
Warning(LOCATION, "Unsupported image type: %i", type);
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
if ((can_drop_frames == true) && (type == BM_TYPE_ANI)) {
if (Bm_low_mem == 1) {
reduced = 1;
anim_frames = (anim_frames + 1) / 2;
anim_fps = (anim_fps / 2);
} else if (Bm_low_mem == 2) {
anim_frames = 1;
}
}
n = find_block_of(anim_frames);
if (n < 0) {
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
auto first_entry = bm_get_entry(n);
// if all images of the animation have the same size then we can use a texture array
bool is_array = true;
for (i = 0; i < anim_frames; i++) {
auto entry = bm_get_entry(n + i);
memset(entry, 0, sizeof(bitmap_entry));
if (type == BM_TYPE_EFF) {
entry->info.ani.eff.type = eff_type;
sprintf_safe(entry->info.ani.eff.filename, "%s_%.4d", clean_name, i);
// bm_load_info() returns non-0 on failure
if (bm_load_info(eff_type, entry->info.ani.eff.filename,
nullptr, &anim_width, &anim_height, &bpp, &c_type, &mm_lvl, &img_size)) {
// if we didn't get anything then bail out now
if (i == 0) {
Warning(LOCATION, "EFF: No frame images were found. EFF, %s, is invalid.\n", filename);
if (img_cfp != nullptr)
cfclose(img_cfp);
return -1;
}
Warning(LOCATION, "EFF: Unable to load all frames for '%s', stopping at #%d\n", filename, i);
// reset total frames to current
anim_frames = i;
// update all previous frames with the new count
for (int j = 0; j<anim_frames; j++)
bm_get_entry(n + j)->info.ani.num_frames = anim_frames;
break;
}
if ((img_size <= 0) && (anim_width) && (anim_height) && (bpp)) {
img_size = (anim_width * anim_height * (bpp >> 3));
}
}
entry->info.ani.first_frame = n;
entry->info.ani.num_frames = anim_frames;
entry->info.ani.fps = (ubyte)anim_fps;
entry->info.ani.keyframe = key;
entry->info.ani.total_time = anim_total_time;
entry->bm.w = (short)anim_width;
entry->bm.rowsize = (short)anim_width;
entry->bm.h = (short)anim_height;
if (reduced) {
entry->bm.w /= 2;
entry->bm.rowsize /= 2;
entry->bm.h /= 2;
}
entry->bm.flags = 0;
entry->bm.bpp = 0;
entry->bm.true_bpp = (ubyte)bpp;
entry->bm.data = 0;
entry->bm.palette = nullptr;
entry->type = type;
entry->comp_type = c_type;
entry->signature = Bm_next_signature++;
entry->handle = n + i;
entry->num_mipmaps = mm_lvl;
entry->mem_taken = (size_t)img_size;
entry->dir_type = dir_type;
entry->load_count++;
if (i == 0) {
sprintf_safe(entry->filename, "%s", filename);
} else {
if (type == BM_TYPE_PNG) {
sprintf_safe(entry->filename, "%s_%04d", filename, i);
}
else {
sprintf_safe(entry->filename, "%s[%d]", filename, i);
}
}
entry->info.ani.apng.frame_delay = 0.0f;
if (type == BM_TYPE_PNG) {
entry->info.ani.apng.is_apng = true;
}
else {
entry->info.ani.apng.is_apng = false;
}
if (first_entry->bm.w != entry->bm.w || first_entry->bm.h != entry->bm.h) {
// We found a frame with a different size than the first frame -> this can't be used as a texture array
is_array = false;
Warning(LOCATION, "Animation '%s' has images that are of different sizes (currently at frame %d)."
"Performance could be improved by making all images the same size.", filename, i + 1);
}
if (first_entry->comp_type != entry->comp_type) {
// Different compression type
is_array = false;
Warning(LOCATION, "Animation '%s' has images that are of different compression formats (currently at frame %d)."
"Performance could be improved by making all images the same compression format.", filename, i + 1);
}
if (first_entry->bm.true_bpp != entry->bm.true_bpp) {
// We found a frame with an incompatible pixel format
is_array = false;
Warning(LOCATION, "Animation '%s' has images that are of different pixel formats (currently at frame %d)."
"Performance could be improved by making all images the same pixel format.", filename, i + 1);
}
if (first_entry->num_mipmaps != entry->num_mipmaps) {
// We found a frame with a different number of mipmaps
is_array = false;
Warning(LOCATION, "Animation '%s' has images that have a different number of mipmaps (currently at frame %d)."
"Performance could be improved by giving all frames the same number of mipmaps.", filename, i + 1);
}
}
// Set array flag of first frame
first_entry->info.ani.is_array = is_array;
if (nframes != nullptr)
*nframes = anim_frames;
if (fps != nullptr)
*fps = anim_fps;
if (img_cfp != nullptr)
cfclose(img_cfp);
if (keyframe != nullptr)
*keyframe = key;
if (total_time != nullptr)
*total_time = anim_total_time;
return first_entry->handle;
}
int bm_load_duplicate(const char *filename) {
int ret;
// ignore duplicates
Bm_ignore_duplicates = 1;
// load
ret = bm_load(filename);
// back to normal
Bm_ignore_duplicates = 0;
return ret;
}
int bm_load_either(const char *filename, int *nframes, int *fps, int *keyframe, bool can_drop_frames, int dir_type) {
if (nframes != NULL)
*nframes = 0;
if (fps != NULL)
*fps = 0;
int tidx = bm_load_animation(filename, nframes, fps, keyframe, nullptr, can_drop_frames, dir_type);
if (tidx == -1) {
tidx = bm_load(filename);
if (tidx != -1 && nframes != NULL)
*nframes = 1;
}
return tidx;
}
int bm_load_sub_fast(const char *real_filename, int *handle, int dir_type, bool animated_type) {
if (Bm_ignore_duplicates)
return 0;
for (auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type == BM_TYPE_NONE)
continue;
if (entry.dir_type != dir_type)
continue;
bool animated = bm_is_anim(&entry);
if (animated_type && !animated)
continue;
else if (!animated_type && animated)
continue;
if (!strextcmp(real_filename, entry.filename)) {
entry.load_count++;
*handle = entry.handle;
return 1;
}
}
}
// not found to be loaded already
return 0;
}
int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **ext_list, CFILE **img_cfp, int dir_type) {
auto res = cf_find_file_location_ext(real_filename, num_ext, ext_list, dir_type, false);
// could not be found, or is invalid for some reason
if (!res.found)
return -1;
CFILE *test = cfopen_special(res.full_name.c_str(), "rb", res.size, res.offset, res.data_ptr, dir_type);
if (test != NULL) {
if (img_cfp != NULL)
*img_cfp = test;
return res.extension_index;
}
// umm, that's not good...
Warning(LOCATION, "Could not open file %s!", res.full_name.c_str());
return -1;
}
bitmap * bm_lock(int handle, int bpp, ubyte flags, bool nodebug) {
bitmap *bmp;
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
auto be = bm_get_entry(handle);
// to fix a couple of OGL bpp passes, force 8bit on AABITMAP - taylor
if (flags & BMP_AABITMAP)
bpp = 8;
// if we're on a standalone server, aways for it to lock to 8 bits
if (Is_standalone) {
bpp = 8;
flags = 0;
}
// otherwise do it as normal
else {
if (flags & BMP_AABITMAP) {
Assert(bpp == 8);
} else if ((flags & BMP_TEX_NONCOMP) && (!(flags & BMP_TEX_COMP))) {
Assert(bpp >= 16); // cheating but bpp passed isn't what we normally end up with
} else if ((flags & BMP_TEX_DXT1) || (flags & BMP_TEX_DXT3) || (flags & BMP_TEX_DXT5)) {
Assert(bpp >= 16); // cheating but bpp passed isn't what we normally end up with
} else if (flags & BMP_TEX_CUBEMAP) {
Assert((be->type == BM_TYPE_CUBEMAP_DDS) ||
(be->type == BM_TYPE_CUBEMAP_DXT1) ||
(be->type == BM_TYPE_CUBEMAP_DXT3) ||
(be->type == BM_TYPE_CUBEMAP_DXT5));
Assert(bpp >= 16);
} else {
Assert(0); //?
}
}
bmp = &be->bm;
// If you hit this assert, chances are that someone freed the
// wrong bitmap and now someone is trying to use that bitmap.
// See John.
Assert(be->type != BM_TYPE_NONE);
// Increment ref count for bitmap since lock was made on it.
Assert(be->ref_count >= 0);
be->ref_count++; // Lock it before we page in data; this prevents a callback from freeing this
// as it gets read in
// Mark this bitmap as used this frame
#ifdef BMPMAN_NDEBUG
if (be->used_this_frame < 255) {
be->used_this_frame++;
}
#endif
// read the file data
if (bm_load_image_data(handle, bpp, flags, nodebug) == -1) {
// oops, this isn't good - reset and return NULL
bm_unlock( handle );
bm_unload( handle );
return NULL;
}
if (!gr_bm_data(handle, bmp)) {
// graphics subsystem failed, reset and return NULL
bm_unlock( handle );
bm_unload( handle );
return NULL;
}
MONITOR_INC(NumBitmapPage, 1);
MONITOR_INC(SizeBitmapPage, bmp->w*bmp->h);
if (bm_is_anim(be) == true) {
int i;
auto first = be->info.ani.first_frame;
auto frames = bm_get_entry(first)->info.ani.num_frames;
for (i = 0; i< frames; i++) {
// Mark all the bitmaps in this bitmap or animation as recently used
auto frame_entry = bm_get_entry(first + i);
#ifdef BMPMAN_NDEBUG
// Mark all the bitmaps in this bitmap or animation as used for the usage tracker.
frame_entry->used_count++;
#endif
frame_entry->used_flags = flags;
}
} else {
#ifdef BMPMAN_NDEBUG
// Mark all the bitmaps in this bitmap or animation as used for the usage tracker.
be->used_count++;
#endif
be->used_flags = flags;
}
return bmp;
}
void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, ubyte flags) {
anim *the_anim;
anim_instance *the_anim_instance;
bitmap *bm;
ubyte *frame_data;
int size, i;
int first_frame, nframes;
auto be = &bs->entry;
first_frame = be->info.ani.first_frame;
auto first_entry = bm_get_entry(first_frame);
nframes = first_entry->info.ani.num_frames;
if ((the_anim = anim_load(first_entry->filename, first_entry->dir_type)) == nullptr) {
nprintf(("BMPMAN", "Error opening %s in bm_lock\n", be->filename));
return;
}
if ((the_anim_instance = init_anim_instance(the_anim, bpp)) == nullptr) {
nprintf(("BMPMAN", "Error opening %s in bm_lock\n", be->filename));
anim_free(the_anim);
return;
}
int can_drop_frames = 0;
if (the_anim->total_frames != first_entry->info.ani.num_frames) {
can_drop_frames = 1;
}
bm = &first_entry->bm;
size = bm->w * bm->h * (bpp >> 3);
be->mem_taken = (size_t)size;
Assert(size > 0);
for (i = 0; i<nframes; i++) {
auto slot = bm_get_slot(first_frame + i);
be = &slot->entry;
bm = &be->bm;
// Unload any existing data
bm_free_data(slot);
bm->flags = 0;
// briefing editor in Fred2 uses aabitmaps (ani's) - force to 8 bit
bm->bpp = Is_standalone ? (ubyte)8 : bpp;
bm->data = (ptr_u)bm_malloc(first_frame + i, size);
frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, flags & BMP_AABITMAP ? 1 : 0, bm->bpp);
ubyte *dptr, *sptr;
sptr = frame_data;
dptr = (ubyte *)bm->data;
if ((bm->w != the_anim->width) || (bm->h != the_anim->height)) {
// Scale it down
// 8 bit
if (bpp == 8) {
int w, h;
fix u, utmp, v, du, dv;
u = v = 0;
du = (the_anim->width*F1_0) / bm->w;
dv = (the_anim->height*F1_0) / bm->h;
for (h = 0; h < bm->h; h++) {
ubyte *drow = &dptr[bm->w * h];
ubyte *srow = &sptr[f2i(v)*the_anim->width];
utmp = u;
for (w = 0; w < bm->w; w++) {
*drow++ = srow[f2i(utmp)];
utmp += du;
}
v += dv;
}
}
// 16 bpp
else {
int w, h;
fix u, utmp, v, du, dv;
u = v = 0;
du = (the_anim->width*F1_0) / bm->w;
dv = (the_anim->height*F1_0) / bm->h;
for (h = 0; h < bm->h; h++) {
unsigned short *drow = &((unsigned short*)dptr)[bm->w * h];
unsigned short *srow = &((unsigned short*)sptr)[f2i(v)*the_anim->width];
utmp = u;
for (w = 0; w < bm->w; w++) {
*drow++ = srow[f2i(utmp)];
utmp += du;
}
v += dv;
}
}
} else {
// 1-to-1 mapping
memcpy(dptr, sptr, size);
}
bm_convert_format(bm, flags);
// Skip a frame
if ((i < nframes - 1) && can_drop_frames) {
frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, flags & BMP_AABITMAP ? 1 : 0, bm->bpp);
}
}
free_anim_instance(the_anim_instance);
anim_free(the_anim);
}
void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte /*flags*/) {
auto be = &bs->entry;
int first_frame = be->info.ani.first_frame;
auto first_entry = bm_get_entry(first_frame);
int nframes = first_entry->info.ani.num_frames;
std::unique_ptr<apng::apng_ani> the_apng;
try {
the_apng.reset(new apng::apng_ani(first_entry->filename));
}
catch (const apng::ApngException& e) {
Warning(LOCATION, "Failed to load apng: %s", e.what());
return;
}
float cumulative_frame_delay = 0.0f;
for (int i = 0; i<nframes; i++) {
auto slot = bm_get_slot(first_frame + i);
be = &slot->entry;
bitmap* bm = &be->bm;
// Unload any existing data
bm_free_data(slot);
ubyte* data = static_cast<ubyte*>(bm_malloc(first_frame + i, be->mem_taken));
try {
// this is a reasonably expensive operation
// especially when run on all frames at once
// i.e. try to preload the apng before using it
the_apng->next_frame();
}
catch (const apng::ApngException& e) {
Warning(LOCATION, "Failed to get next apng frame: %s", e.what());
bm_release(first_frame);
return;
}
memcpy(data, the_apng->frame.data.data(), be->mem_taken);
bm->data = reinterpret_cast<ptr_u>(data);
bm->palette = nullptr;
bm->bpp = bpp;
bm->flags = 0;
cumulative_frame_delay += the_apng->frame.delay;
be->info.ani.apng.frame_delay = cumulative_frame_delay;
nprintf(("apng", "locking apng frame: %s (%i|%i|%i) (%f) " SIZE_T_ARG "\n", be->filename, bpp, bmp->bpp, bm->true_bpp, be->info.ani.apng.frame_delay, be->mem_taken));
}
}
void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ubyte /*flags*/) {
ubyte *data = NULL;
int error;
ubyte dds_bpp = 0;
char filename[MAX_FILENAME_LEN];
auto be = &bs->entry;
// free any existing data
bm_free_data(bs);
Assert(be->mem_taken > 0);
Assert(&be->bm == bmp);
data = (ubyte*)bm_malloc(handle, be->mem_taken);
if (data == NULL)
return;
memset(data, 0, be->mem_taken);
// make sure we are using the correct filename in the case of an EFF.
// this will populate filename[] whether it's EFF or not
EFF_FILENAME_CHECK;
error = dds_read_bitmap(filename, data, &dds_bpp, be->dir_type);
#if BYTE_ORDER == BIG_ENDIAN
// same as with TGA, we need to byte swap 16 & 32-bit, uncompressed, DDS images
if ((be->comp_type == BM_TYPE_DDS) || (be->comp_type == BM_TYPE_CUBEMAP_DDS)) {
size_t i = 0;
if (dds_bpp == 32) {
unsigned int *swap_tmp;
for (i = 0; i < be->mem_taken; i += 4) {
swap_tmp = (unsigned int *)(data + i);
*swap_tmp = INTEL_INT(*swap_tmp);
}
} else if (dds_bpp == 16) {
unsigned short *swap_tmp;
for (i = 0; i < be->mem_taken; i += 2) {
swap_tmp = (unsigned short *)(data + i);
*swap_tmp = INTEL_SHORT(*swap_tmp);
}
}
}
#endif
bmp->bpp = dds_bpp;
bmp->data = (ptr_u)data;
bmp->flags = 0;
if (error != DDS_ERROR_NONE) {
bm_free_data(bs);
return;
}
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
}
void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte /*flags*/) {
ubyte *data = NULL;
int d_size = 0;
int jpg_error = JPEG_ERROR_INVALID;
char filename[MAX_FILENAME_LEN];
auto be = &bs->entry;
// Unload any existing data
bm_free_data(bs);
// JPEG actually only support 24 bits per pixel so we enforce that here
bpp = 24;
d_size = (bpp >> 3);
// allocate bitmap data
Assert(be->mem_taken > 0);
data = (ubyte*)bm_malloc(handle, be->mem_taken);
if (data == NULL)
return;
memset(data, 0, be->mem_taken);
bmp->bpp = bpp;
bmp->data = (ptr_u)data;
bmp->palette = NULL;
Assert(&be->bm == bmp);
// make sure we are using the correct filename in the case of an EFF.
// this will populate filename[] whether it's EFF or not
EFF_FILENAME_CHECK;
jpg_error = jpeg_read_bitmap(filename, data, NULL, d_size, be->dir_type);
if (jpg_error != JPEG_ERROR_NONE) {
bm_free_data(bs);
return;
}
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
}
void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags) {
ubyte *data;
int pcx_error;
char filename[MAX_FILENAME_LEN];
auto be = &bs->entry;
// Unload any existing data
bm_free_data(bs);
be->mem_taken = (bmp->w * bmp->h * (bpp >> 3));
data = (ubyte *)bm_malloc(handle, be->mem_taken);
bmp->bpp = bpp;
bmp->data = (ptr_u)data;
bmp->palette = NULL;
memset(data, 0, be->mem_taken);
Assert(&be->bm == bmp);
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
// some sanity checks on flags
Assert(!((flags & BMP_AABITMAP) && (flags & BMP_TEX_ANY))); // no aabitmap textures
// make sure we are using the correct filename in the case of an EFF.
// this will populate filename[] whether it's EFF or not
EFF_FILENAME_CHECK;
pcx_error = pcx_read_bitmap(filename, data, NULL, (bpp >> 3), (flags & BMP_AABITMAP), (flags & BMP_MASK_BITMAP) != 0, be->dir_type);
if (pcx_error != PCX_ERROR_NONE) {
mprintf(("Couldn't load PCX!!! (%s)\n", filename));
return;
}
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
bmp->flags = 0;
bm_convert_format(bmp, flags);
}
void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ubyte /*flags*/) {
ubyte *data = NULL;
//assume 32 bit - libpng should expand everything
int d_size;
int png_error = PNG_ERROR_INVALID;
char filename[MAX_FILENAME_LEN];
auto be = &bs->entry;
// Unload any existing data
bm_free_data(bs);
// allocate bitmap data
Assert(bmp->w * bmp->h > 0);
//if it's not 32-bit, we expand when we read it
bmp->bpp = 32;
d_size = bmp->bpp >> 3;
//we waste memory if it turns out to be 24-bit, but the way this whole thing works is dodgy anyway
data = (ubyte*)bm_malloc(handle, bmp->w * bmp->h * d_size);
if (data == NULL)
return;
memset(data, 0, bmp->w * bmp->h * d_size);
bmp->data = (ptr_u)data;
bmp->palette = NULL;
Assert(&be->bm == bmp);
// make sure we are using the correct filename in the case of an EFF.
// this will populate filename[] whether it's EFF or not
EFF_FILENAME_CHECK;
//bmp->bpp gets set correctly in here after reading into memory
png_error = png_read_bitmap(filename, data, &bmp->bpp, d_size, be->dir_type);
if (png_error != PNG_ERROR_NONE) {
bm_free_data(bs);
return;
}
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
}
void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags) {
ubyte *data = NULL;
int byte_size;
char filename[MAX_FILENAME_LEN];
auto be = &bs->entry;
// Unload any existing data
bm_free_data(bs);
bpp = be->bm.true_bpp;
if (Is_standalone) {
Assert(bpp == 8);
} else {
Assert((bpp == 16) || (bpp == 24) || (bpp == 32));
}
// allocate bitmap data
byte_size = (bpp >> 3);
Assert(byte_size);
Assert(be->mem_taken > 0);
data = (ubyte*)bm_malloc(handle, static_cast<size_t>(bmp->w * bmp->h * byte_size));
if (data) {
memset(data, 0, be->mem_taken);
} else {
return;
}
bmp->bpp = bpp;
bmp->data = (ptr_u)data;
bmp->palette = NULL;
Assert(&be->bm == bmp);
#ifdef BMPMAN_NDEBUG
Assert(be->data_size > 0);
#endif
int tga_error;
// make sure we are using the correct filename in the case of an EFF.
// this will populate filename[] whether it's EFF or not
EFF_FILENAME_CHECK;
tga_error = targa_read_bitmap(filename, data, nullptr, byte_size, be->dir_type);
if (tga_error != TARGA_ERROR_NONE) {
bm_free_data(bs);
return;
}
bmp->flags = 0;
bm_convert_format(bmp, flags);
}
void bm_lock_user(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags) {
auto be = &bs->entry;
// Unload any existing data
bm_free_data(bs);
if ((bpp != be->info.user.bpp) && !(flags & BMP_AABITMAP))
bpp = be->info.user.bpp;
switch (bpp) {
case 32: // user 32-bit bitmap
bmp->bpp = bpp;
bmp->flags = be->info.user.flags;
bmp->data = (ptr_u)be->info.user.data;
break;
case 24: // user 24-bit bitmap
bmp->bpp = bpp;
bmp->flags = be->info.user.flags;
bmp->data = (ptr_u)be->info.user.data;
break;
case 16: // user 16 bit bitmap
bmp->bpp = bpp;
bmp->flags = be->info.user.flags;
bmp->data = (ptr_u)be->info.user.data;
break;
case 8: // Going from 8 bpp to something (probably only for aabitmaps)
Assert(flags & BMP_AABITMAP);
bmp->bpp = bpp;
bmp->flags = be->info.user.flags;
bmp->data = (ptr_u)be->info.user.data;
break;
default:
Error(LOCATION, "Unhandled user bitmap conversion from %d to %d bpp", be->info.user.bpp, bmp->bpp);
break;
}
bm_convert_format(bmp, flags);
}
int bm_make_render_target(int width, int height, int flags) {
int mm_lvl = 0;
// final w and h may be different from passed width and height
int w = width, h = height;
int bpp = 32;
int size = 0;
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
// Find an open slot (starting from the end)
int n = find_block_of(1);
// Out of bitmap slots
if (n == -1)
return -1;
if (!gr_bm_make_render_target(n, &w, &h, &bpp, &mm_lvl, flags))
return -1;
Assert(mm_lvl > 0);
if (flags & BMP_FLAG_RENDER_TARGET_STATIC) {
// data size
size = (w * h * (bpp >> 3));
if (mm_lvl > 1) {
// include size of all mipmap levels (there should be a full chain)
size += (size / 3) - 1;
}
// make sure to count all faces if a cubemap
if (flags & BMP_FLAG_CUBEMAP) {
size *= 6;
}
}
auto entry = bm_get_entry(n);
// ensure fields are cleared out from previous bitmap
memset(entry, 0, sizeof(bitmap_entry));
entry->type = (flags & BMP_FLAG_RENDER_TARGET_STATIC) ? BM_TYPE_RENDER_TARGET_STATIC : BM_TYPE_RENDER_TARGET_DYNAMIC;
entry->signature = Bm_next_signature++;
sprintf_safe(entry->filename, "RT_%dx%d+%d", w, h, bpp);
entry->bm.w = (short)w;
entry->bm.h = (short)h;
entry->bm.rowsize = (short)w;
entry->bm.bpp = bpp;
entry->bm.true_bpp = bpp;
entry->bm.flags = (ubyte)flags;
entry->bm.data = 0;
entry->bm.palette = nullptr;
entry->num_mipmaps = mm_lvl;
entry->mem_taken = (size_t)size;
entry->dir_type = CF_TYPE_ANY;
entry->handle = n;
if (entry->mem_taken) {
entry->bm.data = (ptr_u)bm_malloc(n, entry->mem_taken);
}
return entry->handle;
}
void *bm_malloc(int n, size_t size) {
if (size == 0)
return nullptr;
#ifdef BMPMAN_NDEBUG
auto entry = bm_get_entry(n);
Assert(entry->data_size == 0);
entry->data_size += size;
bm_texture_ram += size;
#endif
return vm_malloc(size);
}
void bm_page_in_aabitmap(int handle, int nframes) {
int i;
if (handle == -1)
return;
Assert(bm_get_entry(handle)->handle == handle);
for (i = 0; i<nframes; i++) {
auto frame_entry = bm_get_entry(handle + i);
frame_entry->preloaded = 2;
frame_entry->preload_count++;
frame_entry->used_flags = BMP_AABITMAP;
}
}
void bm_page_in_start() {
Bm_paging = 1;
// Mark all as inited
for (auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
entry.preloaded = 0;
entry.preload_count = 0;
#ifdef BMPMAN_NDEBUG
entry.used_count = 0;
#endif
entry.used_flags = 0;
}
}
gr_bm_page_in_start();
}
void bm_page_in_stop() {
TRACE_SCOPE(tracing::PageInStop);
#ifndef NDEBUG
char busy_text[60];
#endif
nprintf(("BmpInfo", "BMPMAN: Loading all used bitmaps.\n"));
// Load all the ones that are supposed to be loaded for this level.
int n = 0;
int bm_preloading = 1;
for (auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if ((entry.type != BM_TYPE_NONE) && (entry.type != BM_TYPE_RENDER_TARGET_DYNAMIC)
&& (entry.type != BM_TYPE_RENDER_TARGET_STATIC)) {
if (entry.preloaded) {
TRACE_SCOPE(tracing::PageInSingleBitmap);
if (bm_preloading) {
if (!gr_preload(entry.handle, (entry.preloaded == 2))) {
mprintf(("Out of VRAM. Done preloading.\n"));
bm_preloading = 0;
}
} else {
bm_lock(entry.handle, (entry.used_flags == BMP_AABITMAP) ? 8 : 16, entry.used_flags);
if (entry.ref_count >= 1) {
bm_unlock(entry.handle);
}
}
n++;
multi_send_anti_timeout_ping();
if ((entry.info.ani.first_frame == 0) || (entry.info.ani.first_frame == entry.handle)) {
#ifndef NDEBUG
memset(busy_text, 0, sizeof(busy_text));
strcat_s(busy_text, "** BmpMan: ");
strcat_s(busy_text, entry.filename);
strcat_s(busy_text, " **");
game_busy(busy_text);
#else
game_busy();
#endif
}
} else {
bm_unload_fast(entry.handle);
}
}
}
}
nprintf(("BmpInfo", "BMPMAN: Loaded %d bitmaps that are marked as used for this level.\n", n));
#ifndef NDEBUG
int total_bitmaps = 0;
int total_slots = 0;
for (auto& block : bm_blocks) {
total_slots += BM_BLOCK_SIZE;
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type != BM_TYPE_NONE) {
total_bitmaps++;
}
if (entry.type == BM_TYPE_USER) {
mprintf(("User bitmap '%s'\n", entry.filename));
}
}
}
mprintf(("Bmpman: %d/%d bitmap slots in use.\n", total_bitmaps, total_slots));
#endif
Bm_paging = 0;
}
void bm_page_in_texture(int bitmapnum, int nframes) {
int i;
if (bitmapnum < 0)
return;
auto entry = bm_get_entry(bitmapnum);
if (nframes <= 0) {
if (bm_is_anim(entry) == true)
nframes = entry->info.ani.num_frames;
else
nframes = 1;
}
for (i = 0; i < nframes; i++) {
auto frame_entry = bm_get_entry(bitmapnum + i);
frame_entry->preloaded = 1;
frame_entry->preload_count++;
frame_entry->used_flags = BMP_TEX_OTHER;
//check if its compressed
switch (frame_entry->comp_type) {
case BM_TYPE_NONE:
continue;
case BM_TYPE_DXT1:
frame_entry->used_flags = BMP_TEX_DXT1;
continue;
case BM_TYPE_DXT3:
frame_entry->used_flags = BMP_TEX_DXT3;
continue;
case BM_TYPE_DXT5:
frame_entry->used_flags = BMP_TEX_DXT5;
continue;
case BM_TYPE_CUBEMAP_DXT1:
case BM_TYPE_CUBEMAP_DXT3:
case BM_TYPE_CUBEMAP_DXT5:
frame_entry->used_flags = BMP_TEX_CUBEMAP;
continue;
default:
continue;
}
}
}
void bm_page_in_xparent_texture(int bitmapnum, int nframes) {
int i;
for (i = 0; i < nframes; i++) {
auto entry = bm_get_entry(bitmapnum + i);
entry->preloaded = 3;
entry->preload_count++;
entry->used_flags = BMP_TEX_XPARENT;
//check if its compressed
switch (entry->comp_type) {
case BM_TYPE_NONE:
continue;
case BM_TYPE_DXT1:
entry->used_flags = BMP_TEX_DXT1;
continue;
case BM_TYPE_DXT3:
entry->used_flags = BMP_TEX_DXT3;
continue;
case BM_TYPE_DXT5:
entry->used_flags = BMP_TEX_DXT5;
continue;
case BM_TYPE_CUBEMAP_DXT1:
case BM_TYPE_CUBEMAP_DXT3:
case BM_TYPE_CUBEMAP_DXT5:
entry->used_flags = BMP_TEX_CUBEMAP;
continue;
default:
continue;
}
}
}
void bm_print_bitmaps() {
#ifdef BMPMAN_NDEBUG
for (auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type != BM_TYPE_NONE) {
if (entry.data_size) {
nprintf(("BMP DEBUG", "BMPMAN = num: %d, name: %s, handle: %d - (%s) size: %.3fM\n", entry.handle, entry.filename, entry.handle, entry.data_size
? NOX(
"*LOCKED*") : NOX(""), ((float) entry.data_size / 1024.0f) / 1024.0f));
} else {
nprintf(("BMP DEBUG", "BMPMAN = num: %d, name: %s, handle: %d\n", entry.handle, entry.filename, entry.handle));
}
}
}
}
nprintf(("BMP DEBUG", "BMPMAN = LOCKED memory usage: %.3fM\n", ((float) bm_texture_ram / 1024.0f) / 1024.0f));
#endif
}
int bm_release(int handle, int clear_render_targets) {
Assert(handle >= 0);
bitmap_entry *be;
be = bm_get_entry(handle);
if (be->type == BM_TYPE_NONE) {
return 0; // Already been released?
}
Assertion(be->handle == handle, "Invalid bitmap handle number %d (expected %d) for %s passed to bm_release()\n", be->handle, handle, be->filename);
if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) {
nprintf(("BmpMan", "Tried to release a render target!\n"));
return 0;
}
// If it is locked, cannot free it.
if (be->ref_count != 0) {
nprintf(("BmpMan", "Tried to release %s that has a lock count of %d.. not releasing\n", be->filename, be->ref_count));
return 0;
}
// kind of like ref_count except it gets around the lock/unlock usage problem
// this gets set for each bm_load() call so we can make sure and not unload it
// from memory, even if we *can*, until it's really not needed anymore
if (be->load_count > 0)
be->load_count--;
if (be->load_count != 0) {
nprintf(("BmpMan", "Tried to release %s that has a load count of %d.. not releasing\n", be->filename, be->load_count + 1));
return 0;
}
if (be->type != BM_TYPE_USER) {
nprintf(("BmpMan", "Releasing bitmap %s with handle %i\n", be->filename, handle));
}
// be sure that all frames of an ani are unloaded - taylor
if (bm_is_anim(be)) {
int i, first = be->info.ani.first_frame;
int total = bm_get_entry(first)->info.ani.num_frames;
// The graphics system requires that the bitmap information for the whole animation is still valid when the data
// is freed so we first free all the data and then clear the bitmaps data
for (i = 0; i < total; i++) {
bm_free_data(bm_get_slot(first + i), true);
}
for (i = 0; i < total; i++) {
auto entry = bm_get_entry(first + i);
memset(entry, 0, sizeof(bitmap_entry));
entry->type = BM_TYPE_NONE;
entry->comp_type = BM_TYPE_NONE;
entry->dir_type = CF_TYPE_ANY;
// Fill in bogus structures!
// For debugging:
strcpy_s(entry->filename, "IVE_BEEN_RELEASED!");
entry->signature = 0xDEADBEEF; // a unique signature identifying the data
// bookeeping
entry->ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0.
// Stuff needed for animations
entry->info.ani.first_frame = -1;
entry->handle = -1;
}
} else {
auto slot = bm_get_slot(handle);
auto entry = &slot->entry;
bm_free_data(slot, true); // clears flags, bbp, data, etc
memset(entry, 0, sizeof(bitmap_entry));
entry->type = BM_TYPE_NONE;
entry->comp_type = BM_TYPE_NONE;
entry->dir_type = CF_TYPE_ANY;
// Fill in bogus structures!
// For debugging:
strcpy_s(entry->filename, "IVE_BEEN_RELEASED!");
entry->signature = 0xDEADBEEF; // a unique signature identifying the data
// bookeeping
entry->ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0.
// Stuff needed for animations
entry->info.ani.first_frame = -1;
entry->handle = -1;
}
return 1;
}
int bm_reload(int bitmap_handle, const char* filename) {
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
// if no file was passed then get out now
if ((filename == NULL) || (strlen(filename) <= 0))
return -1;
auto entry = bm_get_entry(bitmap_handle);
if (entry->type == BM_TYPE_NONE)
return -1;
if (entry->ref_count) {
nprintf(("BmpMan", "Trying to reload a bitmap that is still locked. Filename: %s, ref_count: %d", entry->filename, entry->ref_count));
return -1;
}
strcpy_s(entry->filename, filename);
return bitmap_handle;
}
void BM_SELECT_ALPHA_TEX_FORMAT() {
Gr_current_red = &Gr_ta_red;
Gr_current_green = &Gr_ta_green;
Gr_current_blue = &Gr_ta_blue;
Gr_current_alpha = &Gr_ta_alpha;
// setup pointers
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_tex;
}
void BM_SELECT_SCREEN_FORMAT() {
Gr_current_red = &Gr_red;
Gr_current_green = &Gr_green;
Gr_current_blue = &Gr_blue;
Gr_current_alpha = &Gr_alpha;
// setup pointers
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_screen;
}
void BM_SELECT_TEX_FORMAT() {
Gr_current_red = &Gr_t_red;
Gr_current_green = &Gr_t_green;
Gr_current_blue = &Gr_t_blue;
Gr_current_alpha = &Gr_t_alpha;
// setup pointers
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_tex;
}
void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) {
if (*av == 0) {
*((unsigned short*)pixel) = (unsigned short)Gr_current_green->mask;
return;
}
*((unsigned short*)pixel) = (unsigned short)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift);
*((unsigned short*)pixel) |= (unsigned short)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift);
*((unsigned short*)pixel) |= (unsigned short)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift);
}
void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) {
if (*av == 0) {
*((unsigned short*)pixel) = 0;
return;
}
*((unsigned short*)pixel) = (unsigned short)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift);
*((unsigned short*)pixel) |= (unsigned short)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift);
*((unsigned short*)pixel) |= (unsigned short)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift);
*((unsigned short*)pixel) |= (unsigned short)(Gr_current_alpha->mask);
}
void bm_set_low_mem(int mode) {
Assert((mode >= 0) && (mode <= 2));
CLAMP(mode, 0, 2);
Bm_low_mem = mode;
}
bool bm_set_render_target(int handle, int face) {
GR_DEBUG_SCOPE("Set render target");
auto entry = handle >= 0 ? bm_get_entry(handle) : nullptr;
if (handle >= 0) {
if ((entry->type != BM_TYPE_RENDER_TARGET_STATIC) && (entry->type != BM_TYPE_RENDER_TARGET_DYNAMIC)) {
// odds are that someone passed a normal texture created with bm_load()
mprintf(("Trying to set invalid bitmap (handle: %i) as render target!\n", handle));
return false;
}
}
if (gr_bm_set_render_target(handle, face)) {
if (gr_screen.rendering_to_texture == -1) {
//if we are moving from the back buffer to a texture save whatever the current settings are
gr_screen.save_max_w = gr_screen.max_w;
gr_screen.save_max_h = gr_screen.max_h;
gr_screen.save_max_w_unscaled = gr_screen.max_w_unscaled;
gr_screen.save_max_h_unscaled = gr_screen.max_h_unscaled;
gr_screen.save_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
gr_screen.save_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
gr_screen.save_center_w = gr_screen.center_w;
gr_screen.save_center_h = gr_screen.center_h;
gr_screen.save_center_offset_x = gr_screen.center_offset_x;
gr_screen.save_center_offset_y = gr_screen.center_offset_y;
}
if (handle < 0) {
gr_screen.max_w = gr_screen.save_max_w;
gr_screen.max_h = gr_screen.save_max_h;
gr_screen.max_w_unscaled = gr_screen.save_max_w_unscaled;
gr_screen.max_h_unscaled = gr_screen.save_max_h_unscaled;
gr_screen.max_w_unscaled_zoomed = gr_screen.save_max_w_unscaled_zoomed;
gr_screen.max_h_unscaled_zoomed = gr_screen.save_max_h_unscaled_zoomed;
gr_screen.center_w = gr_screen.save_center_w;
gr_screen.center_h = gr_screen.save_center_h;
gr_screen.center_offset_x = gr_screen.save_center_offset_x;
gr_screen.center_offset_y = gr_screen.save_center_offset_y;
} else {
gr_screen.max_w = entry->bm.w;
gr_screen.max_h = entry->bm.h;
gr_screen.max_w_unscaled = entry->bm.w;
gr_screen.max_h_unscaled = entry->bm.h;
gr_screen.max_w_unscaled_zoomed = entry->bm.w;
gr_screen.max_h_unscaled_zoomed = entry->bm.h;
gr_screen.center_w = entry->bm.w;
gr_screen.center_h = entry->bm.h;
gr_screen.center_offset_x = 0;
gr_screen.center_offset_y = 0;
}
gr_screen.rendering_to_face = face;
gr_screen.rendering_to_texture = handle;
gr_reset_clip();
gr_setup_viewport();
return true;
}
return false;
}
int bm_unload(int handle, int clear_render_targets, bool nodebug) {
bitmap_entry *be;
bitmap *bmp;
if (handle == -1) {
return -1;
}
be = bm_get_entry(handle);
bmp = &be->bm;
if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) {
return -1;
}
if (be->type == BM_TYPE_NONE) {
return -1; // Already been released
}
Assert(be->handle == handle); // INVALID BITMAP HANDLE!
// If it is locked, cannot free it.
if (be->ref_count != 0 && !nodebug) {
nprintf(("BmpMan", "Tried to unload %s that has a lock count of %d.. not unloading\n", be->filename, be->ref_count));
return 0;
}
// kind of like ref_count except it gets around the lock/unlock usage problem
// this gets set for each bm_load() call so we can make sure and not unload it
// from memory, even if we *can*, until it's really not needed anymore
if (!Bm_ignore_load_count) {
if (be->load_count > 0)
be->load_count--;
if (be->load_count != 0 && !nodebug) {
nprintf(("BmpMan", "Tried to unload %s that has a load count of %d.. not unloading\n", be->filename, be->load_count + 1));
return 0;
}
}
// be sure that all frames of an ani are unloaded - taylor
if (bm_is_anim(be) == true) {
int i, first = be->info.ani.first_frame;
auto first_entry = bm_get_entry(first);
// for the unload all case, don't try to unload every frame of every frame
// all additional frames automatically get unloaded with the first one
if ((handle != be->info.ani.first_frame) && (first_entry->bm.data == 0))
return 1;
for (i = 0; i < first_entry->info.ani.num_frames; i++) {
if (!nodebug)
nprintf(("BmpMan", "Unloading %s frame %d. %dx%dx%d\n", be->filename, i, bmp->w, bmp->h, bmp->bpp));
bm_free_data(bm_get_slot(first + i)); // clears flags, bbp, data, etc
}
} else {
if (!nodebug)
nprintf(("BmpMan", "Unloading %s. %dx%dx%d\n", be->filename, bmp->w, bmp->h, bmp->bpp));
bm_free_data(bm_get_slot(handle)); // clears flags, bbp, data, etc
}
return 1;
}
void bm_unload_all() {
// since bm_unload_all() should only be called from game_shutdown() it should be
// safe to ignore load_count's and unload anyway
Bm_ignore_load_count = 1;
for(auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type != BM_TYPE_NONE) {
bm_unload(entry.handle, 1);
}
}
}
Bm_ignore_load_count = 0;
}
int bm_unload_fast(int handle, int clear_render_targets) {
bitmap_entry *be;
bitmap *bmp;
be = bm_get_entry(handle);
bmp = &be->bm;
if (be->type == BM_TYPE_NONE) {
return -1; // Already been released
}
if (be->type == BM_TYPE_USER) {
return -1;
}
if (!clear_render_targets && ((be->type == BM_TYPE_RENDER_TARGET_STATIC) || (be->type == BM_TYPE_RENDER_TARGET_DYNAMIC))) {
return -1;
}
// If it is locked, cannot free it.
if (be->ref_count != 0) {
nprintf(("BmpMan", "Tried to unload_fast %s that has a lock count of %d.. not unloading\n", be->filename, be->ref_count));
return 0;
}
Assert(be->handle == handle); // INVALID BITMAP HANDLE!
// unlike bm_unload(), we handle each frame of an animation separately, for safer use in the graphics API
nprintf(("BmpMan", "Fast-unloading %s. %dx%dx%d\n", be->filename, bmp->w, bmp->h, bmp->bpp));
bm_free_data_fast(handle); // clears flags, bbp, data, etc
return 1;
}
void bm_unlock(int handle) {
bitmap_entry *be;
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
be = bm_get_entry(handle);
be->ref_count--;
Assert(be->ref_count >= 0); // Trying to unlock data more times than lock was called!!!
}
void bm_update_memory_used(int n, size_t size)
{
#ifdef BMPMAN_NDEBUG
auto entry = bm_get_entry(n);
Assert( entry->data_size == 0 );
entry->data_size += size;
bm_texture_ram += size;
#endif
}
static int find_block_of(int n, int start_block)
{
Assertion(n < (int) BM_BLOCK_SIZE, "Can not allocate bitmap block with %d slots! Block size is only "
SIZE_T_ARG
"!", n, BM_BLOCK_SIZE);
int nstart = 0;
if (n < 1) {
Int3();
return -1;
}
int block_idx;
for (block_idx = start_block; block_idx < (int)bm_blocks.size(); ++block_idx) {
auto& block = bm_blocks[block_idx];
auto entry_idx = 0;
auto cnt = 0;
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type == BM_TYPE_NONE) {
if (cnt == 0) {
nstart = get_handle(block_idx, entry_idx);
}
cnt++;
} else {
cnt = 0;
}
if (cnt == n) {
return nstart;
}
++entry_idx;
}
}
// If we are here it means that we could not find a block to store the bitmap blocks in.
// In that case we just allocate a new block and try to allocate the block in that
allocate_new_block();
// This call is sure to succeed since we now have a contiguous block of size BM_BLOCK_SIZE and n must be less than that
return find_block_of(n, block_idx);
}
bool bm_is_texture_array(const int handle) {
auto entry = bm_get_entry(handle);
if (!bm_is_anim(entry)) {
return true;
}
// This will return the index of the first animation frame
return entry->info.ani.is_array;
}
int bm_get_base_frame(const int handle, int* num_frames) {
if (handle == -1) {
if (num_frames != nullptr) {
*num_frames = 0;
}
return -1;
}
// If the bitmap is no animation then num_frames will still be at least 1
auto animation_begin = bm_get_info(handle, nullptr, nullptr, nullptr, num_frames);
if (animation_begin < 0) {
// Some kind of error
return -1;
}
if (!bm_is_texture_array(animation_begin)) {
// If this is not a texture array then we just treat it like a single frame animation
animation_begin = handle;
if (num_frames != nullptr) {
*num_frames = 1;
}
}
return animation_begin;
}
int bm_get_array_index(const int handle) {
return handle - bm_get_base_frame(handle, nullptr);
}
int bmpman_count_bitmaps() {
if (!bm_inited)
return -1;
int total_bitmaps = 0;
for(auto& block : bm_blocks) {
for (auto& slot : block) {
auto& entry = slot.entry;
if (entry.type != BM_TYPE_NONE) {
total_bitmaps++;
}
}
}
return total_bitmaps;
}
int bmpman_count_available_slots() {
if (!bm_inited)
return -1;
return (int) (bm_blocks.size() * BM_BLOCK_SIZE);
}
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation) {
Assertion(single_frame || animation, "At least one of single_frame or animation must be true!");
if (!VALID_FNAME(file.c_str())) {
return false;
}
int handle = -1;
if (single_frame && animation) {
// Caller has indicated that single frames and animations are valid
handle = bm_load_either(file.c_str());
} else if (single_frame) {
handle = bm_load(file);
} else {
handle = bm_load_animation(file.c_str());
}
if (handle != -1) {
bm_release(handle);
return true;
}
return false;
}
SDL_Surface* bm_to_sdl_surface(int handle) {
Assertion(bm_is_valid(handle), "%d is no valid bitmap handle!", handle);
int w;
int h;
bm_get_info(handle, &w, &h, nullptr, nullptr);
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0x0000ff00;
gmask = 0x00ff0000;
bmask = 0xff000000;
amask = 0x000000ff;
#else
rmask = 0x00ff0000;
gmask = 0x0000ff00;
bmask = 0x000000ff;
amask = 0xff000000;
#endif
SDL_Surface* bitmapSurface = SDL_CreateRGBSurface(0, w, h, 32, rmask, gmask, bmask, amask);
if (SDL_LockSurface(bitmapSurface) < 0) {
return nullptr;
}
bitmap* bmp = bm_lock(handle, 32, BMP_TEX_XPARENT);
memcpy(bitmapSurface->pixels, reinterpret_cast<void*>(bmp->data), static_cast<size_t>(w * h * 4));
bm_unlock(handle);
SDL_UnlockSurface(bitmapSurface);
return bitmapSurface;
}