Files
fs2open.github.com/code/scripting/api/libs/testing.cpp
T
asarium eeed22b91a Enable misc-unused-parameters
clang-tidy was used for fixing the warnings. It is not clear if this is
actually an improvement so this may still be disabled later.
2018-04-25 11:57:55 +02:00

169 lines
4.7 KiB
C++

//
//
#include "testing.h"
#include "scripting/api/objs/vecmath.h"
#include "scripting/api/objs/enums.h"
#include "scripting/api/objs/texture.h"
#include "scripting/api/objs/object.h"
#include "scripting/api/objs/particle.h"
#include "physics/physics.h"
#include "graphics/2d.h"
#include "io/timer.h"
#include "particle/particle.h"
#include "playerman/player.h"
#include "cutscene/movie.h"
// Om_tracker_flag should already be set in FreeSpace.cpp, needed to determine if PXO is enabled from the registry
extern int Om_tracker_flag; // needed for FS2OpenPXO config
namespace scripting {
namespace api {
//*************************Testing stuff*************************
//This section is for stuff that's considered experimental.
ADE_LIB(l_Testing, "Testing", "ts", "Experimental or testing stuff");
ADE_FUNC(avdTest, l_Testing, NULL, "Test the AVD Physics code", NULL, NULL)
{
(void)L; // unused parameter
static bool initialized = false;
static avd_movement avd;
if(!initialized)
{
avd.setAVD(10.0f, 3.0f, 1.0f, 1.0f, 0.0f);
initialized = true;
}
for(int i = 0; i < 3000; i++)
{
float Pc, Vc;
avd.get((float)i/1000.0f, &Pc, &Vc);
gr_set_color(0, 255, 0);
gr_pixel(i/10, gr_screen.clip_bottom - (int)(Pc*10.0f), GR_RESIZE_NONE);
gr_set_color(255, 0, 0);
gr_pixel(i/10, gr_screen.clip_bottom - (int)(Vc*10.0f), GR_RESIZE_NONE);
avd.get(&Pc, &Vc);
gr_set_color(255, 255, 255);
gr_pixel((timestamp()%3000)/10, gr_screen.clip_bottom - (int)(Pc*10.0f), GR_RESIZE_NONE);
gr_pixel((timestamp()%3000)/10, gr_screen.clip_bottom - (int)(Vc*10.0f), GR_RESIZE_NONE);
}
return ADE_RETURN_NIL;
}
ADE_FUNC(createParticle, l_Testing, "vector Position, vector Velocity, number Lifetime, number Radius, enumeration Type, [number Tracer length=-1, boolean Reverse=false, texture Texture=Nil, object Attached Object=Nil]",
"Creates a particle. Use PARTICLE_* enumerations for type."
"Reverse reverse animation, if one is specified"
"Attached object specifies object that Position will be (and always be) relative to.",
"particle",
"Handle to the created particle")
{
particle::particle_info pi;
pi.type = particle::PARTICLE_DEBUG;
pi.optional_data = -1;
pi.attached_objnum = -1;
pi.attached_sig = -1;
pi.reverse = 0;
// Need to consume tracer_length parameter but it isn't used anymore
float temp;
enum_h *type = NULL;
bool rev=false;
object_h *objh=NULL;
if(!ade_get_args(L, "ooffo|fboo", l_Vector.Get(&pi.pos), l_Vector.Get(&pi.vel), &pi.lifetime, &pi.rad, l_Enum.GetPtr(&type), &temp, &rev, l_Texture.Get((int*)&pi.optional_data), l_Object.GetPtr(&objh)))
return ADE_RETURN_NIL;
if(type != NULL)
{
switch(type->index)
{
case LE_PARTICLE_DEBUG:
pi.type = particle::PARTICLE_DEBUG;
break;
case LE_PARTICLE_FIRE:
pi.type = particle::PARTICLE_FIRE;
break;
case LE_PARTICLE_SMOKE:
pi.type = particle::PARTICLE_SMOKE;
break;
case LE_PARTICLE_SMOKE2:
pi.type = particle::PARTICLE_SMOKE2;
break;
case LE_PARTICLE_BITMAP:
if (pi.optional_data < 0)
{
LuaError(L, "Invalid texture specified for createParticle()!");
}
pi.type = particle::PARTICLE_BITMAP;
break;
}
}
if(rev)
pi.reverse = 0;
if(objh != NULL && objh->IsValid())
{
pi.attached_objnum = OBJ_INDEX(objh->objp);
pi.attached_sig = objh->objp->signature;
}
particle::WeakParticlePtr p = particle::createPersistent(&pi);
if (!p.expired())
return ade_set_args(L, "o", l_Particle.Set(new particle_h(p)));
else
return ADE_RETURN_NIL;
}
ADE_FUNC(getStack, l_Testing, NULL, "Generates an ADE stackdump", "string", "Current Lua stack")
{
char buf[10240] = {'\0'};
ade_stackdump(L, buf);
return ade_set_args(L, "s", buf);
}
ADE_FUNC(isCurrentPlayerMulti, l_Testing, NULL, "Returns whether current player is a multiplayer pilot or not.", "boolean", "Whether current player is a multiplayer pilot or not")
{
if(Player == NULL)
return ade_set_error(L, "b", false);
if(!(Player->flags & PLAYER_FLAGS_IS_MULTI))
return ADE_RETURN_FALSE;
return ADE_RETURN_TRUE;
}
ADE_FUNC(isPXOEnabled, l_Testing, NULL, "Returns whether PXO is currently enabled in the configuration.", "boolean", "Whether PXO is enabled or not")
{
if(!(Om_tracker_flag))
return ADE_RETURN_FALSE;
return ADE_RETURN_TRUE;
}
ADE_FUNC(playCutscene, l_Testing, NULL, "Forces a cutscene by the specified filename string to play. Should really only be used in a non-gameplay state (i.e. start of GS_STATE_BRIEFING) otherwise odd side effects may occur. Highly Experimental.", "string", NULL)
{
//This whole thing is a quick hack and can probably be done way better, but is currently functioning fine for my purposes.
char *filename;
if (!ade_get_args(L, "s", &filename))
return ADE_RETURN_FALSE;
movie::play(filename);
return ADE_RETURN_TRUE;
}
}
}