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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-09 17:52:08 -10:00
The new timestamps should use the timestamp ticker, which accounts for pauses and time compression, not the standard timer, which measures absolute elapsed time. This fixes the bug reported on Discord where the supernova timer did not pause when the game was paused.
427 lines
11 KiB
C++
427 lines
11 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "io/timer.h"
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#include "graphics/2d.h"
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#include "globalincs/alphacolors.h"
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#include "osapi/osapi.h" // for multi-thread macros
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#include <SDL_timer.h>
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#include <climits>
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static Uint64 Timer_perf_counter_freq = 0; // perf counter frequency - number of ticks per second
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static Uint64 Timer_base_value;
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static bool Timer_inited = false;
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static long double Timer_to_microseconds;
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static long double Timer_to_nanoseconds;
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static uint64_t Timestamp_offset_from_counter = 0;
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static uint64_t Timestamp_paused_at_counter = 0;
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static fix Timestamp_current_time_compression = F1_0;
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static float Timestamp_time_compression_multiplier = 1.0f;
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static uint64_t Timestamp_time_compression_microseconds_offset = 0;
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static bool Timestamp_is_paused = false;
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static bool Timestamp_sudo_paused = false;
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static uint64_t Timestamp_microseconds_at_mission_start = 0;
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static uint64_t get_performance_counter()
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{
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Assertion(Timer_inited, "This function can only be used when the timer system is initialized!");
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auto counter = SDL_GetPerformanceCounter();
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return counter - Timer_base_value;
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}
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void timer_close()
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{
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if ( Timer_inited ) {
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Timer_inited = false;
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}
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}
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void timer_init()
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{
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if ( !Timer_inited ) {
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Timer_perf_counter_freq = SDL_GetPerformanceFrequency();
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Timer_base_value = SDL_GetPerformanceCounter();
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Timer_to_nanoseconds = (long double) NANOSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_to_microseconds = (long double) MICROSECONDS_PER_SECOND / (long double) Timer_perf_counter_freq;
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Timer_inited = true;
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// set up the config so that timestamps are usable
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// (timestamps are used in the UI and in some init functions, not just within the mission)
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timestamp_pause(true);
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timestamp_unpause(true);
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atexit(timer_close);
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}
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}
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// ======================================== getting time ========================================
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fix timer_get_fixed_seconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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auto time = timer_get_microseconds();
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time *= F1_0;
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return static_cast<fix>(time / MICROSECONDS_PER_SECOND);
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}
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fix timer_get_approx_seconds()
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{
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return timer_get_fixed_seconds();
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}
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int timer_get_seconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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return static_cast<int>(timer_get_microseconds() / MICROSECONDS_PER_SECOND);
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}
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int timer_get_milliseconds()
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{
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if (!Timer_inited) {
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UNREACHABLE("Make sure you call timer_init before anything that uses timer functions!");
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return 0;
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}
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return static_cast<int>(timer_get_microseconds() / 1000);
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}
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std::uint64_t timer_get_microseconds()
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{
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auto time = get_performance_counter();
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return static_cast<uint64_t>(time * Timer_to_microseconds);
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}
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std::uint64_t timer_get_nanoseconds()
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{
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auto time = get_performance_counter();
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return static_cast<uint64_t>(time * Timer_to_nanoseconds);
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}
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static uint64_t timestamp_get_raw()
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{
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uint64_t timestamp_raw;
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if (Timestamp_is_paused) {
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timestamp_raw = Timestamp_paused_at_counter;
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} else {
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timestamp_raw = get_performance_counter();
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}
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timestamp_raw -= Timestamp_offset_from_counter;
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return timestamp_raw;
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}
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static uint64_t timestamp_get_microseconds()
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{
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return Timestamp_time_compression_microseconds_offset + static_cast<uint64_t>(timestamp_get_raw() * Timer_to_microseconds * Timestamp_time_compression_multiplier);
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}
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static int timestamp_ms() {
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return static_cast<int>(timestamp_get_microseconds() / 1000);
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}
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int timestamp() {
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return timestamp_ms();
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}
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TIMESTAMP _timestamp() {
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return TIMESTAMP(timestamp_ms());
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}
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UI_TIMESTAMP ui_timestamp() {
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return UI_TIMESTAMP(timer_get_milliseconds());
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}
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// ======================================== checking timestamps ========================================
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// Restrict all time values between 0 and MAX_TIME
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// so we don't have to use UINTs to calculate rollover.
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// For debugging & testing, you could set this to
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// something like 1 minute (60000).
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// Although this is around 12.4 days (1073741823 milliseconds).
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extern const std::uint32_t MAX_TIME = INT_MAX / 2;
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int timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return 0;
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if (delta_ms == 0 ) return 1;
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return t2;
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}
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TIMESTAMP _timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return TIMESTAMP::never();
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if (delta_ms == 0 ) return TIMESTAMP::immediate();
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t2 = timestamp_ms() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timestamp_ms());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return TIMESTAMP(t2);
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}
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UI_TIMESTAMP ui_timestamp(int delta_ms) {
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int t2;
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if (delta_ms < 0 ) return UI_TIMESTAMP::never();
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if (delta_ms == 0 ) return UI_TIMESTAMP::immediate();
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t2 = timer_get_milliseconds() + delta_ms;
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if ( t2 > (int)MAX_TIME ) {
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// wrap!!!
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t2 = delta_ms - (MAX_TIME-timer_get_milliseconds());
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}
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if (t2 < 2 ) t2 = 2; // hack??
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return UI_TIMESTAMP(t2);
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}
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// Returns milliseconds until timestamp will elapse.
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// Negative value gives milliseconds ago that timestamp elapsed.
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int timestamp_until(int stamp)
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{
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// JAS: FIX
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// HACK!! This doesn't handle rollover!
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// (Will it ever happen?)
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return stamp - timestamp_ms();
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/*
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uint delta;
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delta = stamp - timestamp_ticker;
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if (delta > UINT_MAX/2)
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delta = UINT_MAX - delta + 1;
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else if (delta < - ( (int) (UINT_MAX/2)))
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delta = UINT_MAX + delta + 1;
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return delta;
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*/
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}
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int timestamp_until(TIMESTAMP stamp)
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{
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if (!stamp.isValid() || stamp.isNever())
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return INT_MAX;
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if (stamp.isImmediate())
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return 0;
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return stamp.value() - timestamp_ms();
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}
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int ui_timestamp_until(UI_TIMESTAMP stamp)
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{
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if (!stamp.isValid() || stamp.isNever())
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return INT_MAX;
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if (stamp.isImmediate())
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return 0;
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return stamp.value() - timer_get_milliseconds();
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}
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int timestamp_has_time_elapsed(int stamp, int time) {
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int t;
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if (time <= 0)
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return 1;
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t = stamp + time;
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if (t <= timestamp_ms())
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return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed.
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return 0;
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}
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bool timestamp_elapsed(int stamp) {
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if (stamp == 0) {
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return false;
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}
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return timestamp_ms() >= stamp;
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}
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bool timestamp_elapsed(TIMESTAMP stamp) {
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if (!stamp.isValid() || stamp.isNever()) {
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return false;
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}
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if (stamp.isImmediate()) {
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return true;
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}
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return timestamp_ms() >= stamp.value();
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}
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bool ui_timestamp_elapsed(UI_TIMESTAMP ui_stamp) {
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if (!ui_stamp.isValid() || ui_stamp.isNever()) {
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return false;
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}
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if (ui_stamp.isImmediate()) {
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return true;
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}
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return timer_get_milliseconds() >= ui_stamp.value();
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}
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bool timestamp_elapsed_safe(int a, int b) {
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if (a == 0) {
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return true;
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}
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return timestamp_ms() >= a || timestamp_ms() < (a - b + 100);
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}
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// ======================================== pausing/unpausing/adjusting ========================================
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void timestamp_pause(bool sudo)
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{
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if (sudo)
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Timestamp_sudo_paused = true;
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if (Timestamp_is_paused)
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return;
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Timestamp_is_paused = true;
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Timestamp_paused_at_counter = get_performance_counter();
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}
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void timestamp_unpause(bool sudo)
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{
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if (Timestamp_sudo_paused && !sudo)
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return;
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if (sudo)
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Timestamp_sudo_paused = false;
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if (!Timestamp_is_paused)
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return;
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Timestamp_is_paused = false;
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auto counter = get_performance_counter();
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if (Timestamp_offset_from_counter == 0) {
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Timestamp_offset_from_counter = counter;
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} else {
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// update our offset to take into account the time we were paused
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Timestamp_offset_from_counter += (counter - Timestamp_paused_at_counter);
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}
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}
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bool timestamp_is_paused()
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{
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return Timestamp_is_paused;
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}
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void timestamp_adjust_pause_offset(int delta_milliseconds)
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{
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Assertion(!Timestamp_is_paused, "This function is not needed if the game is actually paused.");
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Assertion(delta_milliseconds > 0, "Pausing for a negative amount of time doesn't make sense. Also, negative numbers won't work with uint64_t.");
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// act like we were paused for a certain period of time, even though we weren't
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if (Timestamp_offset_from_counter == 0) {
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Timestamp_offset_from_counter = get_performance_counter();
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} else {
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Timestamp_offset_from_counter += static_cast<uint64_t>(static_cast<uint64_t>(delta_milliseconds) * 1000 / Timer_to_microseconds);
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}
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}
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void timestamp_adjust_seconds(float delta_seconds, TIMER_DIRECTION dir)
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{
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timestamp_adjust_microseconds(static_cast<uint64_t>(static_cast<long double>(delta_seconds) * MICROSECONDS_PER_SECOND), dir);
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}
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void timestamp_adjust_microseconds(uint64_t delta_microseconds, TIMER_DIRECTION dir)
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{
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Assertion(Timer_inited, "Timer should be initialized at this point!");
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Assertion(Timestamp_offset_from_counter != 0 && Timestamp_paused_at_counter != 0, "Warranty void if these variables have not been set!");
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auto delta_timer = static_cast<uint64_t>(delta_microseconds / Timer_to_microseconds);
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// adjust the internal variables so it is as if the timer jumped forward or backward
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if (dir == TIMER_DIRECTION::FORWARD)
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{
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Timestamp_offset_from_counter -= delta_timer;
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Timestamp_paused_at_counter -= delta_timer;
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}
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else
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{
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Timestamp_offset_from_counter += delta_timer;
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Timestamp_paused_at_counter += delta_timer;
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}
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}
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extern fix Game_time_compression;
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void timestamp_update_time_compression()
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{
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// if no change, no need to update
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if (Game_time_compression == Timestamp_current_time_compression) {
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return;
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}
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// grab the independent variable of the equation before we change anything
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auto timestamp_raw = timestamp_get_raw();
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// we need to move the counter offset to make the raw timestamp zero (so that it can start ticking with a new multiplier)
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Timestamp_offset_from_counter += timestamp_raw;
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Timestamp_paused_at_counter += timestamp_raw;
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// add the accumulated time so we don't lose any of it
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auto delta_microseconds = static_cast<uint64_t>(timestamp_raw * Timer_to_microseconds * Timestamp_time_compression_multiplier);
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Timestamp_time_compression_microseconds_offset += delta_microseconds;
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// now we can set the new info
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Timestamp_current_time_compression = Game_time_compression;
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Timestamp_time_compression_multiplier = static_cast<float>(Game_time_compression) / F1_0;
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}
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// ======================================== mission-specific stuff ========================================
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void timestamp_start_mission()
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{
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Timestamp_microseconds_at_mission_start = timestamp_get_microseconds();
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}
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fix timestamp_get_mission_time()
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{
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// convert timestamp to mission time
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// c.f. timer_get_fixed_seconds
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auto time = (timestamp_get_microseconds() - Timestamp_microseconds_at_mission_start);
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time *= F1_0;
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return static_cast<fix>(time / MICROSECONDS_PER_SECOND);
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}
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