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302f615cffe65ad5195dc40f69e3aed51bc1d4fc
fs2open.github.com/code/model
T
History
portej05 eb9f23d6fd Trunk Sync
2009-07-31 09:27:55 +00:00
..
model.h
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
2009-07-11 07:07:57 +00:00
modelanim.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelanim.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
Removal of DirectX from the codebase.
2009-07-09 11:35:43 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
Trunk Sync
2009-07-31 09:27:55 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
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