This website requires JavaScript.
Explore
Help
Sign In
scp-fs2open
/
fs2open.github.com
Watch
1
Star
0
Fork
0
mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced
2026-11-13 06:21:29 -10:00
Code
Issues
Packages
Projects
Releases
1
Wiki
Activity
Files
30feeae3d0ce40d7fb1ad9c58569cf2f3acf0e06
fs2open.github.com
/
code
/
model
T
History
The_E
dd60442914
Change short to ushort to avoid issues with high-poly models.
2010-07-25 23:30:18 +00:00
..
model.h
Change short to ushort to avoid issues with high-poly models.
2010-07-25 23:30:18 +00:00
modelanim.cpp
Certain fixes for Bobs animation code issues. Please report if this renders any current anims invalid.
2010-05-30 19:28:21 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
FUBAR's feature for LOD naming:
http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-07 03:58:47 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00