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gr.flashScreen() adds its color to every pixel after tonemapping, so during a strong flash any bright effect on screen clips to white. The MediaVPs blinding effect does this for several seconds after big explosions, flattening impact flashes into featureless white discs. flashScreenAlpha() blends the screen toward the color instead, using the existing gr_flash_alpha() path. Over a black background the result is the same as flashScreen, but bright pixels keep their detail. Also describe what flashScreen actually does in its help text. Co-Authored-By: Claude Opus 5.5 <[email protected]>