mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 22:56:30 -10:00
1) Upgrade the pilot file code to correctly save flags whether entries are added *or* removed 2) Make the tech-db/tech-db-multi ship flag handling consistent 3) Add scripting support for intel entries 4) Add scripting support for adding and removing entries from the tech room 5) Minor cleanup
1248 lines
34 KiB
C++
1248 lines
34 KiB
C++
#include "scripting/scripting.h"
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#include "globalincs/systemvars.h"
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#include "globalincs/version.h"
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#include "ade.h"
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#include "ade_args.h"
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#include "freespace.h"
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#include "hook_api.h"
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#include "bmpman/bmpman.h"
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#include "controlconfig/controlsconfig.h"
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#include "gamesequence/gamesequence.h"
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#include "hud/hud.h"
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#include "io/key.h"
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#include "mission/missioncampaign.h"
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#include "parse/parselo.h"
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#include "scripting/doc_html.h"
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#include "scripting/doc_json.h"
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#include "scripting/scripting_doc.h"
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#include "ship/ship.h"
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#include "weapon/beam.h"
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#include "weapon/weapon.h"
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using namespace scripting;
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// tehe. Declare the main event
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script_state Script_system("FS2_Open Scripting");
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bool Output_scripting_meta = false;
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bool Output_scripting_json = false;
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flag_def_list Script_conditions[] =
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{
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{"State", CHC_STATE, 0},
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{"Campaign", CHC_CAMPAIGN, 0},
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{"Mission", CHC_MISSION, 0},
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{"Object Type", CHC_OBJECTTYPE, 0},
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{"Ship", CHC_SHIP, 0},
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{"Ship class", CHC_SHIPCLASS, 0},
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{"Ship type", CHC_SHIPTYPE, 0},
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{"Weapon class", CHC_WEAPONCLASS, 0},
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{"KeyPress", CHC_KEYPRESS, 0},
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{"Action", CHC_ACTION, 0},
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{"Version", CHC_VERSION, 0},
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{"Application", CHC_APPLICATION, 0},
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};
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int Num_script_conditions = sizeof(Script_conditions) / sizeof(flag_def_list);
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class BuiltinHook : public scripting::HookBase {
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public:
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BuiltinHook(SCP_string hookName, int32_t hookId)
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: HookBase(std::move(hookName), SCP_string(), SCP_vector<HookVariableDocumentation>(), hookId)
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{
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}
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~BuiltinHook() override = default;
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bool isOverridable() const override { return true; }
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};
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// clang-format off
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static USED_VARIABLE SCP_vector<std::shared_ptr<BuiltinHook>> Script_actions
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{
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std::make_shared<BuiltinHook>("On Game Init", CHA_GAMEINIT ),
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std::make_shared<BuiltinHook>("On Splash Screen", CHA_SPLASHSCREEN ),
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std::make_shared<BuiltinHook>("On State Start", CHA_ONSTATESTART ),
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std::make_shared<BuiltinHook>("On Action", CHA_ONACTION ),
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std::make_shared<BuiltinHook>("On Action Stopped", CHA_ONACTIONSTOPPED ),
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std::make_shared<BuiltinHook>("On Key Pressed", CHA_KEYPRESSED ),
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std::make_shared<BuiltinHook>("On Key Released", CHA_KEYRELEASED ),
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std::make_shared<BuiltinHook>("On Mouse Moved", CHA_MOUSEMOVED ),
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std::make_shared<BuiltinHook>("On Mouse Pressed", CHA_MOUSEPRESSED ),
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std::make_shared<BuiltinHook>("On Mouse Released", CHA_MOUSERELEASED ),
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std::make_shared<BuiltinHook>("On State End", CHA_ONSTATEEND ),
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std::make_shared<BuiltinHook>("On Mission Start", CHA_MISSIONSTART ),
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std::make_shared<BuiltinHook>("On HUD Draw", CHA_HUDDRAW ),
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std::make_shared<BuiltinHook>("On Ship Collision", CHA_COLLIDESHIP ),
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std::make_shared<BuiltinHook>("On Weapon Collision", CHA_COLLIDEWEAPON ),
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std::make_shared<BuiltinHook>("On Debris Collision", CHA_COLLIDEDEBRIS ),
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std::make_shared<BuiltinHook>("On Asteroid Collision", CHA_COLLIDEASTEROID ),
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std::make_shared<BuiltinHook>("On Object Render", CHA_OBJECTRENDER ),
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std::make_shared<BuiltinHook>("On Death", CHA_DEATH ),
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std::make_shared<BuiltinHook>("On Mission End", CHA_MISSIONEND ),
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std::make_shared<BuiltinHook>("On Weapon Delete", CHA_ONWEAPONDELETE ),
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std::make_shared<BuiltinHook>("On Weapon Equipped", CHA_ONWPEQUIPPED ),
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std::make_shared<BuiltinHook>("On Weapon Fired", CHA_ONWPFIRED ),
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std::make_shared<BuiltinHook>("On Weapon Selected", CHA_ONWPSELECTED ),
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std::make_shared<BuiltinHook>("On Weapon Deselected", CHA_ONWPDESELECTED ),
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std::make_shared<BuiltinHook>("On Gameplay Start", CHA_GAMEPLAYSTART ),
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std::make_shared<BuiltinHook>("On Turret Fired", CHA_ONTURRETFIRED ),
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std::make_shared<BuiltinHook>("On Primary Fire", CHA_PRIMARYFIRE ),
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std::make_shared<BuiltinHook>("On Secondary Fire", CHA_SECONDARYFIRE ),
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std::make_shared<BuiltinHook>("On Ship Arrive", CHA_ONSHIPARRIVE ),
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std::make_shared<BuiltinHook>("On Beam Collision", CHA_COLLIDEBEAM ),
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std::make_shared<BuiltinHook>("On Afterburner Engage", CHA_AFTERBURNSTART ),
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std::make_shared<BuiltinHook>("On Afterburner Stop", CHA_AFTERBURNEND ),
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std::make_shared<BuiltinHook>("On Beam Fire", CHA_BEAMFIRE ),
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std::make_shared<BuiltinHook>("On Simulation", CHA_SIMULATION ),
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std::make_shared<BuiltinHook>("On Load Screen", CHA_LOADSCREEN ),
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std::make_shared<BuiltinHook>("On Campaign Mission Accept", CHA_CMISSIONACCEPT ),
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std::make_shared<BuiltinHook>("On Ship Depart", CHA_ONSHIPDEPART ),
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std::make_shared<BuiltinHook>("On Weapon Created", CHA_ONWEAPONCREATED ),
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std::make_shared<BuiltinHook>("On Waypoints Done", CHA_ONWAYPOINTSDONE ),
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std::make_shared<BuiltinHook>("On Subsystem Destroyed", CHA_ONSUBSYSDEATH ),
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std::make_shared<BuiltinHook>("On Goals Cleared", CHA_ONGOALSCLEARED ),
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std::make_shared<BuiltinHook>("On Briefing Stage", CHA_ONBRIEFSTAGE ),
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};
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static HookVariableDocumentation GlobalVariables[] =
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{
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{
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"Player",
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"object",
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"The player object in a mission. Does not need to be a ship (e.g. in multiplayer). Not "
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"present if not in a game play state."
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},
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};
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// clang-format on
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int scripting_state_inited = 0;
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//*************************Scripting init and handling*************************
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// ditto
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bool script_hook_valid(script_hook* hook) { return hook->hook_function.function.isValid(); }
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void script_parse_table(const char* filename)
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{
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script_state* st = &Script_system;
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try {
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read_file_text(filename, CF_TYPE_TABLES);
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reset_parse();
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if (optional_string("#Global Hooks")) {
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if (optional_string("$Global:")) {
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st->ParseGlobalChunk(CHA_ONFRAME, "Global");
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}
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if (optional_string("$Splash:")) {
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st->ParseGlobalChunk(CHA_SPLASHSCREEN, "Splash");
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}
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if (optional_string("$GameInit:")) {
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st->ParseGlobalChunk(CHA_GAMEINIT, "GameInit");
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}
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if (optional_string("$Simulation:")) {
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st->ParseGlobalChunk(CHA_SIMULATION, "Simulation");
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}
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if (optional_string("$HUD:")) {
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st->ParseGlobalChunk(CHA_HUDDRAW, "HUD");
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}
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required_string("#End");
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}
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if (optional_string("#Conditional Hooks"))
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{
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while (st->ParseCondition(filename));
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required_string("#End");
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}
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}
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catch (const parse::ParseException& e)
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{
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mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
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return;
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}
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}
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void script_parse_lua_script(const char *filename) {
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using namespace luacpp;
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CFILE *cfp = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_TABLES);
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if(cfp == nullptr)
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{
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Warning(LOCATION, "Could not open lua script file '%s'", filename);
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return;
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}
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int len = cfilelength(cfp);
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SCP_string source;
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source.resize((size_t) len);
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cfread(&source[0], len, 1, cfp);
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cfclose(cfp);
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try {
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auto function = LuaFunction::createFromCode(Script_system.GetLuaSession(), source, filename);
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function.setErrorFunction(LuaFunction::createFromCFunction(Script_system.GetLuaSession(), ade_friendly_error));
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script_function func;
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func.language = SC_LUA;
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func.function = function;
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Script_system.AddGameInitFunction(func);
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} catch (const LuaException& e) {
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LuaError(Script_system.GetLuaSession(), "Failed to parse %s: %s", filename, e.what());
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}
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}
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// Initializes the (global) scripting system, as well as any subsystems.
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// script_close is handled by destructors
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void script_init()
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{
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mprintf(("SCRIPTING: Beginning initialization sequence...\n"));
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mprintf(("SCRIPTING: Beginning Lua initialization...\n"));
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Script_system.CreateLuaState();
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if (Output_scripting_meta || Output_scripting_json) {
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const auto doc = Script_system.OutputDocumentation();
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if (Output_scripting_meta) {
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mprintf(("SCRIPTING: Outputting scripting metadata...\n"));
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scripting::output_html_doc(doc, "scripting.html");
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}
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if (Output_scripting_json) {
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mprintf(("SCRIPTING: Outputting scripting metadata in JSON format...\n"));
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scripting::output_json_doc(doc, "scripting.json");
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}
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}
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mprintf(("SCRIPTING: Beginning main hook parse sequence....\n"));
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script_parse_table("scripting.tbl");
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parse_modular_table(NOX("*-sct.tbm"), script_parse_table);
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mprintf(("SCRIPTING: Parsing pure Lua scripts\n"));
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parse_modular_table(NOX("*-sct.lua"), script_parse_lua_script);
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mprintf(("SCRIPTING: Inititialization complete.\n"));
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}
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/*
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//WMC - Doesn't work as debug console interferes with any non-alphabetic chars.
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DCF(script, "Evaluates a line of scripting")
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{
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if(Dc_command)
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{
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dc_get_arg(ARG_STRING);
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Script_system.EvalString(Dc_arg);
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}
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if(Dc_help)
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{
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dc_printf("Usage: script <script\n");
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dc_printf("<script> -- Scripting to evaluate.\n");
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}
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}
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*/
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//*************************CLASS: ConditionedScript*************************
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extern char Game_current_mission_filename[];
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bool ConditionedHook::AddCondition(script_condition *sc)
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{
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for(int i = 0; i < MAX_HOOK_CONDITIONS; i++)
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{
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if(Conditions[i].condition_type == CHC_NONE)
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{
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Conditions[i] = *sc;
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return true;
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}
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}
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return false;
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}
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bool ConditionedHook::AddAction(script_action *sa)
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{
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if(!script_hook_valid(&sa->hook))
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return false;
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Actions.push_back(*sa);
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return true;
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}
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bool ConditionedHook::ConditionsValid(int action, object *objp, int more_data)
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{
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uint i;
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//Return false if any conditions are not met
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script_condition *scp;
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ship_info *sip;
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for(i = 0; i < MAX_HOOK_CONDITIONS; i++)
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{
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scp = &Conditions[i];
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switch(scp->condition_type)
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{
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case CHC_STATE:
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if(gameseq_get_depth() < 0)
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return false;
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if(stricmp(GS_state_text[gameseq_get_state(0)], scp->condition_string.c_str()) != 0)
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return false;
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break;
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case CHC_SHIPTYPE:
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if(objp == NULL || objp->type != OBJ_SHIP)
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return false;
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sip = &Ship_info[Ships[objp->instance].ship_info_index];
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if(sip->class_type < 0)
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return false;
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if(stricmp(Ship_types[sip->class_type].name, scp->condition_string.c_str()) != 0)
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return false;
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break;
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case CHC_SHIPCLASS:
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if(objp == NULL || objp->type != OBJ_SHIP)
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return false;
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if(stricmp(Ship_info[Ships[objp->instance].ship_info_index].name, scp->condition_string.c_str()) != 0)
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return false;
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break;
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case CHC_SHIP:
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if(objp == NULL || objp->type != OBJ_SHIP)
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return false;
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if(stricmp(Ships[objp->instance].ship_name, scp->condition_string.c_str()) != 0)
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return false;
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break;
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case CHC_MISSION:
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{
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//WMC - Get mission filename with Mission_filename
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//I don't use Game_current_mission_filename, because
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//Mission_filename is valid in both fs2_open and FRED
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size_t len = strlen(Mission_filename);
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if(!len)
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return false;
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if(len > 4 && !stricmp(&Mission_filename[len-4], ".fs2"))
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len -= 4;
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if(strnicmp(scp->condition_string.c_str(), Mission_filename, len) != 0)
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return false;
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break;
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}
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case CHC_CAMPAIGN:
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{
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size_t len = strlen(Campaign.filename);
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if(!len)
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return false;
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if(len > 4 && !stricmp(&Mission_filename[len-4], ".fc2"))
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len -= 4;
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if(strnicmp(scp->condition_string.c_str(), Mission_filename, len) != 0)
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return false;
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break;
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}
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case CHC_WEAPONCLASS:
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{
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if (action == CHA_COLLIDEWEAPON) {
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if (stricmp(Weapon_info[more_data].name, scp->condition_string.c_str()) != 0)
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return false;
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} else if (!(action == CHA_ONWPSELECTED || action == CHA_ONWPDESELECTED || action == CHA_ONWPEQUIPPED || action == CHA_ONWPFIRED || action == CHA_ONTURRETFIRED )) {
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if(objp == NULL || (objp->type != OBJ_WEAPON && objp->type != OBJ_BEAM))
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return false;
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else if (( objp->type == OBJ_WEAPON) && (stricmp(Weapon_info[Weapons[objp->instance].weapon_info_index].name, scp->condition_string.c_str()) != 0 ))
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return false;
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else if (( objp->type == OBJ_BEAM) && (stricmp(Weapon_info[Beams[objp->instance].weapon_info_index].name, scp->condition_string.c_str()) != 0 ))
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return false;
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} else if(objp == NULL || objp->type != OBJ_SHIP) {
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return false;
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} else if (action == CHA_ONWEAPONCREATED) {
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if (objp == nullptr || objp->type != OBJ_WEAPON)
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return false;
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} else {
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// Okay, if we're still here, then objp is both valid and a ship
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ship* shipp = &Ships[objp->instance];
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bool primary = false, secondary = false, prev_primary = false, prev_secondary = false;
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switch (action) {
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case CHA_ONWPSELECTED:
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if (shipp->weapons.current_primary_bank >= 0) {
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primary = stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if (shipp->weapons.current_secondary_bank >= 0) {
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secondary = stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if (!(primary || secondary)) {
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return false;
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}
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if ((shipp->flags[Ship::Ship_Flags::Primary_linked]) && primary && (Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].wi_flags[Weapon::Info_Flags::Nolink])) {
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return false;
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}
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break;
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case CHA_ONWPDESELECTED:
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if (shipp->weapons.current_primary_bank >= 0) {
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primary = stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if (shipp->weapons.previous_primary_bank >= 0) {
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prev_primary = stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.previous_primary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if (shipp->weapons.current_secondary_bank >= 0) {
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secondary = stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if (shipp->weapons.previous_secondary_bank >= 0) {
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prev_secondary = stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[shipp->weapons.previous_secondary_bank]].name, scp->condition_string.c_str()) == 0;
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}
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if ((shipp->flags[Ship::Ship_Flags::Primary_linked]) && prev_primary && (Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.previous_primary_bank]].wi_flags[Weapon::Info_Flags::Nolink]))
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return true;
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if ( !prev_secondary && ! secondary && !prev_primary && !primary )
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return false;
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if ( (!prev_secondary && !secondary) && (prev_primary && primary) )
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return false;
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if ( (!prev_secondary && !secondary) && (!prev_primary && primary) )
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return false;
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if ( (!prev_primary && !primary) && (prev_secondary && secondary) )
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return false;
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if ( (!prev_primary && !primary) && (!prev_secondary && secondary) )
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return false;
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break;
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case CHA_ONWPEQUIPPED: {
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bool equipped = false;
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for(int j = 0; j < MAX_SHIP_PRIMARY_BANKS; j++) {
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if (!equipped && (shipp->weapons.primary_bank_weapons[j] >= 0) && (shipp->weapons.primary_bank_weapons[j] < weapon_info_size()) ) {
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if (!stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[j]].name,
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scp->condition_string.c_str())) {
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equipped = true;
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break;
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}
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}
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}
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if (!equipped) {
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for(int j = 0; j < MAX_SHIP_SECONDARY_BANKS; j++) {
|
|
if (!equipped && (shipp->weapons.secondary_bank_weapons[j] >= 0) && (shipp->weapons.secondary_bank_weapons[j] < weapon_info_size()) ) {
|
|
if (!stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[j]].name,
|
|
scp->condition_string.c_str())) {
|
|
equipped = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!equipped)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case CHA_ONWPFIRED: {
|
|
if (more_data == 1) {
|
|
primary = stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].name, scp->condition_string.c_str()) == 0;
|
|
secondary = false;
|
|
} else {
|
|
primary = false;
|
|
secondary = stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].name, scp->condition_string.c_str()) == 0;
|
|
}
|
|
|
|
if ((shipp->flags[Ship::Ship_Flags::Primary_linked]) && primary && (Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].wi_flags[Weapon::Info_Flags::Nolink]))
|
|
return false;
|
|
|
|
return more_data == 1 ? primary : secondary;
|
|
|
|
break;
|
|
}
|
|
case CHA_ONTURRETFIRED: {
|
|
if (! (stricmp(Weapon_info[shipp->last_fired_turret->last_fired_weapon_info_index].name, scp->condition_string.c_str()) == 0))
|
|
return false;
|
|
break;
|
|
}
|
|
case CHA_PRIMARYFIRE: {
|
|
if (stricmp(Weapon_info[shipp->weapons.primary_bank_weapons[shipp->weapons.current_primary_bank]].name, scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case CHA_SECONDARYFIRE: {
|
|
if (stricmp(Weapon_info[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].name, scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case CHA_BEAMFIRE: {
|
|
if (!(stricmp(Weapon_info[more_data].name, scp->condition_string.c_str()) == 0))
|
|
return false;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
} // case CHC_WEAPONCLASS
|
|
break;
|
|
}
|
|
case CHC_OBJECTTYPE:
|
|
if(objp == NULL)
|
|
return false;
|
|
if(stricmp(Object_type_names[objp->type], scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
break;
|
|
case CHC_KEYPRESS:
|
|
{
|
|
extern int Current_key_down;
|
|
if(gameseq_get_depth() < 0)
|
|
return false;
|
|
if(Current_key_down == 0)
|
|
return false;
|
|
//WMC - could be more efficient, but whatever.
|
|
if(stricmp(textify_scancode(Current_key_down), scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case CHC_ACTION:
|
|
{
|
|
if(gameseq_get_depth() < 0)
|
|
return false;
|
|
|
|
int action_index = more_data;
|
|
|
|
if (action_index <= 0 || stricmp(scp->condition_string.c_str(), Control_config[action_index].text) != 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case CHC_VERSION:
|
|
{
|
|
// Goober5000: I'm going to assume scripting doesn't care about SVN revision
|
|
char buf[32];
|
|
sprintf(buf, "%i.%i.%i", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
|
|
if(stricmp(buf, scp->condition_string.c_str()) != 0)
|
|
{
|
|
//In case some people are lazy and say "3.7" instead of "3.7.0" or something
|
|
if(FS_VERSION_BUILD == 0)
|
|
{
|
|
sprintf(buf, "%i.%i", FS_VERSION_MAJOR, FS_VERSION_MINOR);
|
|
if(stricmp(buf, scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CHC_APPLICATION:
|
|
{
|
|
if(Fred_running)
|
|
{
|
|
if(stricmp("FRED2_Open", scp->condition_string.c_str()) != 0 && stricmp("FRED2Open", scp->condition_string.c_str()) != 0 && stricmp("FRED 2", scp->condition_string.c_str()) != 0 && stricmp("FRED", scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if(stricmp("FS2_Open", scp->condition_string.c_str()) != 0 && stricmp("FS2Open", scp->condition_string.c_str()) != 0 && stricmp("Freespace 2", scp->condition_string.c_str()) != 0 && stricmp("Freespace", scp->condition_string.c_str()) != 0)
|
|
return false;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ConditionedHook::IsOverride(script_state* sys, int action)
|
|
{
|
|
Assert(sys != NULL);
|
|
// bool b = false;
|
|
|
|
//Do the actions
|
|
for(SCP_vector<script_action>::iterator sap = Actions.begin(); sap != Actions.end(); ++sap)
|
|
{
|
|
if (sap->action_type == action) {
|
|
if (sys->IsOverride(sap->hook))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ConditionedHook::Run(class script_state* sys, int action)
|
|
{
|
|
Assert(sys != NULL);
|
|
|
|
// Do the actions
|
|
for (auto & Action : Actions) {
|
|
if (Action.action_type == action) {
|
|
sys->RunBytecode(Action.hook.hook_function);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//*************************CLASS: script_state*************************
|
|
//Most of the icky stuff is here. Lots of #ifdefs
|
|
|
|
//WMC - defined in parse/scripting.h
|
|
void script_state::SetHookObject(const char *name, object *objp)
|
|
{
|
|
SetHookObjects(1, name, objp);
|
|
}
|
|
|
|
void script_state::SetHookObjects(int num, ...)
|
|
{
|
|
if (LuaState == nullptr) {
|
|
return;
|
|
}
|
|
|
|
va_list vl;
|
|
va_start(vl, num);
|
|
if(this->OpenHookVarTable())
|
|
{
|
|
int amt_ldx = lua_gettop(LuaState);
|
|
for(int i = 0; i < num; i++)
|
|
{
|
|
char *name = va_arg(vl, char*);
|
|
object *objp = va_arg(vl, object*);
|
|
|
|
ade_set_object_with_breed(LuaState, OBJ_INDEX(objp));
|
|
int data_ldx = lua_gettop(LuaState);
|
|
|
|
lua_pushstring(LuaState, name);
|
|
lua_pushvalue(LuaState, data_ldx);
|
|
lua_rawset(LuaState, amt_ldx);
|
|
|
|
lua_pop(LuaState, 1); //data_ldx
|
|
}
|
|
this->CloseHookVarTable();
|
|
}
|
|
else
|
|
{
|
|
LuaError(LuaState, "Could not get HookVariable library to add hook variables - get a coder");
|
|
}
|
|
va_end(vl);
|
|
}
|
|
|
|
//This pair of abstraction functions handles
|
|
//getting the table of ade member functions
|
|
//for the hook library.
|
|
//Call CloseHookVarTable() only if OpenHookVarTable()
|
|
//returns true. (see below)
|
|
static int ohvt_poststack = 0; //Items on the stack prior to OHVT
|
|
static int ohvt_isopen = 0; //Items OHVT puts on the stack
|
|
bool script_state::OpenHookVarTable()
|
|
{
|
|
if(ohvt_isopen)
|
|
Error(LOCATION, "OpenHookVarTable was called twice with no call to CloseHookVarTable - missing call ahoy!");
|
|
|
|
lua_pushstring(LuaState, "hv");
|
|
lua_gettable(LuaState, LUA_GLOBALSINDEX);
|
|
int sv_ldx = lua_gettop(LuaState);
|
|
if(lua_isuserdata(LuaState, sv_ldx))
|
|
{
|
|
//Get ScriptVar metatable
|
|
lua_getmetatable(LuaState, sv_ldx);
|
|
int mtb_ldx = lua_gettop(LuaState);
|
|
if(lua_istable(LuaState, mtb_ldx))
|
|
{
|
|
//Get ScriptVar/metatable/__ademembers
|
|
lua_pushstring(LuaState, "__ademembers");
|
|
lua_rawget(LuaState, mtb_ldx);
|
|
int amt_ldx = lua_gettop(LuaState);
|
|
if(lua_istable(LuaState, amt_ldx))
|
|
{
|
|
ohvt_isopen = 3;
|
|
ohvt_poststack = amt_ldx;
|
|
return true;
|
|
}
|
|
lua_pop(LuaState, 1); //amt
|
|
}
|
|
lua_pop(LuaState, 1); //metatable
|
|
}
|
|
lua_pop(LuaState, 1); //Library
|
|
|
|
return false;
|
|
}
|
|
|
|
//Call when you are done with CloseHookVarTable,
|
|
//and you have removed all other objects 'above'
|
|
//the stack objects generated by the call to OpenHookVarTable.
|
|
bool script_state::CloseHookVarTable()
|
|
{
|
|
if(!ohvt_isopen)
|
|
{
|
|
Error(LOCATION, "CloseHookVarTable was called with no associated call to OpenHookVarTable");
|
|
}
|
|
int top_ldx = lua_gettop(LuaState);
|
|
if(top_ldx >= ohvt_poststack)
|
|
{
|
|
lua_pop(LuaState, ohvt_isopen);
|
|
ohvt_isopen = 0;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Error(LOCATION, "CloseHookVarTable() was called with too few objects on the stack; get a coder. (Stack: %d OHVT post: %d OHVT num: %d", top_ldx, ohvt_poststack, ohvt_isopen);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void script_state::RemHookVar(const char *name)
|
|
{
|
|
this->RemHookVars(1, name);
|
|
}
|
|
|
|
void script_state::RemHookVars(unsigned int num, ...)
|
|
{
|
|
if (LuaState != nullptr)
|
|
{
|
|
//WMC - Quick and clean. :)
|
|
//WMC - *sigh* nostalgia
|
|
//Get ScriptVar table
|
|
if(this->OpenHookVarTable())
|
|
{
|
|
int amt_ldx = lua_gettop(LuaState);
|
|
va_list vl;
|
|
va_start(vl, num);
|
|
for(unsigned int i = 0; i < num; i++)
|
|
{
|
|
char *name = va_arg(vl, char*);
|
|
lua_pushstring(LuaState, name);
|
|
lua_pushnil(LuaState);
|
|
lua_rawset(LuaState, amt_ldx);
|
|
}
|
|
va_end(vl);
|
|
|
|
this->CloseHookVarTable();
|
|
}
|
|
else
|
|
{
|
|
LuaError(LuaState, "Could not get HookVariable library to remove hook variables - get a coder");
|
|
}
|
|
}
|
|
}
|
|
|
|
int script_state::LoadBm(const char* name)
|
|
{
|
|
for(int i = 0; i < (int)ScriptImages.size(); i++)
|
|
{
|
|
if(!stricmp(name, ScriptImages[i].fname))
|
|
return ScriptImages[i].handle;
|
|
}
|
|
|
|
image_desc id;
|
|
int idx = bm_load(name);
|
|
|
|
if(idx > -1) {
|
|
id.handle = idx;
|
|
strcpy_s(id.fname, name);
|
|
ScriptImages.push_back(id);
|
|
}
|
|
|
|
return idx;
|
|
}
|
|
|
|
void script_state::UnloadImages()
|
|
{
|
|
for(int i = 0; i < (int)ScriptImages.size(); i++)
|
|
{
|
|
bm_release(ScriptImages[i].handle);
|
|
}
|
|
|
|
ScriptImages.clear();
|
|
}
|
|
|
|
int script_state::RunCondition(int action, object* objp, int more_data)
|
|
{
|
|
int num = 0;
|
|
|
|
if (LuaState == nullptr) {
|
|
return num;
|
|
}
|
|
|
|
for(SCP_vector<ConditionedHook>::iterator chp = ConditionalHooks.begin(); chp != ConditionalHooks.end(); ++chp)
|
|
{
|
|
if(chp->ConditionsValid(action, objp, more_data))
|
|
{
|
|
chp->Run(this, action);
|
|
num++;
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
|
|
bool script_state::IsConditionOverride(int action, object *objp)
|
|
{
|
|
//bool b = false;
|
|
for(SCP_vector<ConditionedHook>::iterator chp = ConditionalHooks.begin(); chp != ConditionalHooks.end(); ++chp)
|
|
{
|
|
if(chp->ConditionsValid(action, objp))
|
|
{
|
|
if(chp->IsOverride(this, action))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void script_state::EndFrame()
|
|
{
|
|
EndLuaFrame();
|
|
}
|
|
|
|
void script_state::Clear()
|
|
{
|
|
// Free all lua value references
|
|
ConditionalHooks.clear();
|
|
|
|
if (LuaState != nullptr) {
|
|
OnStateDestroy(LuaState);
|
|
|
|
lua_close(LuaState);
|
|
}
|
|
|
|
StateName[0] = '\0';
|
|
Langs = 0;
|
|
|
|
//Don't close this yet
|
|
LuaState = NULL;
|
|
LuaLibs = NULL;
|
|
}
|
|
|
|
script_state::script_state(const char *name)
|
|
{
|
|
auto len = sizeof(StateName);
|
|
strncpy(StateName, name, len);
|
|
StateName[len - 1] = 0;
|
|
|
|
Langs = 0;
|
|
|
|
LuaState = NULL;
|
|
LuaLibs = NULL;
|
|
}
|
|
|
|
script_state::~script_state()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void script_state::SetLuaSession(lua_State *L)
|
|
{
|
|
if (LuaState != nullptr)
|
|
{
|
|
lua_close(LuaState);
|
|
}
|
|
LuaState = L;
|
|
if (LuaState != nullptr) {
|
|
Langs |= SC_LUA;
|
|
}
|
|
else if(Langs & SC_LUA) {
|
|
Langs &= ~SC_LUA;
|
|
}
|
|
}
|
|
|
|
ScriptingDocumentation script_state::OutputDocumentation()
|
|
{
|
|
ScriptingDocumentation doc;
|
|
|
|
doc.name = StateName;
|
|
|
|
// Conditions
|
|
doc.conditions.reserve(static_cast<size_t>(Num_script_conditions));
|
|
for (int32_t i = 0; i < Num_script_conditions; i++) {
|
|
doc.conditions.emplace_back(Script_conditions[i].name);
|
|
}
|
|
|
|
// Global variables
|
|
doc.globalVariables.assign(std::begin(GlobalVariables), std::end(GlobalVariables));
|
|
|
|
// Actions
|
|
auto sortedHooks = scripting::getHooks();
|
|
std::sort(sortedHooks.begin(),
|
|
sortedHooks.end(),
|
|
[](const scripting::HookBase* left, const scripting::HookBase* right) {
|
|
return left->getHookName() < right->getHookName();
|
|
});
|
|
for (const auto& hook : sortedHooks) {
|
|
doc.actions.push_back(
|
|
{hook->getHookName(), hook->getDescription(), hook->getParameters(), hook->isOverridable()});
|
|
}
|
|
|
|
if (Langs & SC_LUA) {
|
|
OutputLuaDocumentation(doc);
|
|
}
|
|
|
|
return doc;
|
|
}
|
|
|
|
void script_state::ParseChunkSub(script_function& script_func, const char* debug_str)
|
|
{
|
|
using namespace luacpp;
|
|
|
|
Assert(debug_str != NULL);
|
|
|
|
//Lua
|
|
script_func.language = SC_LUA;
|
|
|
|
std::string source;
|
|
std::string function_name(debug_str);
|
|
|
|
if(check_for_string("[["))
|
|
{
|
|
//Lua from file
|
|
|
|
char *filename = alloc_block("[[", "]]");
|
|
|
|
//Load from file
|
|
CFILE *cfp = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SCRIPTS );
|
|
|
|
//WMC - use filename instead of debug_str so that the filename gets passed.
|
|
function_name = filename;
|
|
vm_free(filename);
|
|
|
|
if(cfp == NULL)
|
|
{
|
|
Warning(LOCATION, "Could not load lua script file '%s'", function_name.c_str());
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
int len = cfilelength(cfp);
|
|
|
|
source.resize((size_t) len);
|
|
cfread(&source[0], len, 1, cfp);
|
|
cfclose(cfp);
|
|
}
|
|
}
|
|
else if(check_for_string("["))
|
|
{
|
|
//Lua string
|
|
|
|
// Determine the current line in the file so that the Lua source can begin at the same line as in the table
|
|
// This will make sure that the line in the error message matches the line number in the table.
|
|
auto line = get_line_num();
|
|
|
|
//Allocate raw script
|
|
char* raw_lua = alloc_block("[", "]", 1);
|
|
//WMC - minor hack to make sure that the last line gets
|
|
//executed properly. In testing, I couldn't reproduce Nuke's
|
|
//crash, so this is here just to be on the safe side.
|
|
strcat(raw_lua, "\n");
|
|
|
|
for (auto i = 0; i <= line; ++i) {
|
|
source += "\n";
|
|
}
|
|
source += raw_lua;
|
|
vm_free(raw_lua);
|
|
}
|
|
else
|
|
{
|
|
std::string buf;
|
|
|
|
//Stuff it
|
|
stuff_string(buf, F_RAW);
|
|
|
|
source = "return ";
|
|
source += buf;
|
|
}
|
|
|
|
try {
|
|
auto function = LuaFunction::createFromCode(LuaState, source, function_name);
|
|
function.setErrorFunction(LuaFunction::createFromCFunction(LuaState, ade_friendly_error));
|
|
|
|
script_func.function = function;
|
|
} catch (const LuaException& e) {
|
|
LuaError(GetLuaSession(), "%s", e.what());
|
|
}
|
|
}
|
|
|
|
void script_state::ParseChunk(script_hook *dest, const char *debug_str)
|
|
{
|
|
static int total_parse_calls = 0;
|
|
char debug_buf[128];
|
|
|
|
total_parse_calls++;
|
|
|
|
//DANGER! This code means the debug_str must be used only before parsing
|
|
if(debug_str == NULL)
|
|
{
|
|
sprintf(debug_buf, "script_parse() count %d", total_parse_calls);
|
|
debug_str = debug_buf;
|
|
}
|
|
|
|
ParseChunkSub(dest->hook_function, debug_str);
|
|
|
|
if(optional_string("+Override:"))
|
|
{
|
|
size_t bufSize = strlen(debug_str) + 10;
|
|
char *debug_str_over = (char*)vm_malloc(bufSize);
|
|
strcpy_s(debug_str_over, bufSize, debug_str);
|
|
strcat_s(debug_str_over, bufSize, " override");
|
|
ParseChunkSub(dest->override_function, debug_str_over);
|
|
vm_free(debug_str_over);
|
|
}
|
|
}
|
|
|
|
bool script_state::EvalString(const char* string, const char* debug_str)
|
|
{
|
|
using namespace luacpp;
|
|
|
|
size_t string_size = strlen(string);
|
|
char lastchar = string[string_size - 1];
|
|
|
|
if (string[0] == '{') {
|
|
return false;
|
|
}
|
|
|
|
if (string[0] == '[' && lastchar != ']') {
|
|
return false;
|
|
}
|
|
|
|
size_t s_bufSize = string_size + 8;
|
|
std::string s;
|
|
s.reserve(s_bufSize);
|
|
if (string[0] != '[') {
|
|
s += string;
|
|
} else {
|
|
s.assign(string + 1, string + string_size);
|
|
}
|
|
|
|
SCP_string debug_name;
|
|
if (debug_str == nullptr) {
|
|
debug_name = "String: ";
|
|
debug_name += s;
|
|
} else {
|
|
debug_name = debug_str;
|
|
}
|
|
|
|
try {
|
|
auto function = LuaFunction::createFromCode(LuaState, s, debug_name);
|
|
function.setErrorFunction(LuaFunction::createFromCFunction(LuaState, scripting::ade_friendly_error));
|
|
|
|
try {
|
|
function.call(LuaState);
|
|
} catch (const LuaException&) {
|
|
return false;
|
|
}
|
|
} catch (const LuaException& e) {
|
|
LuaError(GetLuaSession(), "%s", e.what());
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
int script_state::RunBytecode(script_function& hd)
|
|
{
|
|
using namespace luacpp;
|
|
|
|
if (!hd.function.isValid()) {
|
|
return 1;
|
|
}
|
|
|
|
GR_DEBUG_SCOPE("Lua code");
|
|
|
|
try {
|
|
hd.function.call(LuaState);
|
|
} catch (const LuaException&) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
ConditionalType script_parse_condition()
|
|
{
|
|
char buf[NAME_LENGTH];
|
|
for (int i = 0; i < Num_script_conditions; i++) {
|
|
sprintf(buf, "$%s:", Script_conditions[i].name);
|
|
if(optional_string(buf))
|
|
return static_cast<ConditionalType>(Script_conditions[i].def);
|
|
}
|
|
|
|
return CHC_NONE;
|
|
}
|
|
|
|
const scripting::HookBase* script_parse_action()
|
|
{
|
|
for (const auto& action : scripting::getHooks()) {
|
|
SCP_string buf;
|
|
sprintf(buf, "$%s:", action->getHookName().c_str());
|
|
if (optional_string(buf.c_str()))
|
|
return action;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
int32_t scripting_string_to_action(const char* action)
|
|
{
|
|
for (const auto& hook : scripting::getHooks()) {
|
|
if (hook->getHookName() == action)
|
|
return hook->getHookId();
|
|
}
|
|
|
|
return CHA_NONE;
|
|
}
|
|
|
|
ConditionalType scripting_string_to_condition(const char* condition)
|
|
{
|
|
for (int i = 0; i < Num_script_conditions; i++) {
|
|
if (!stricmp(Script_conditions[i].name, condition)) {
|
|
return static_cast<ConditionalType>(Script_conditions[i].def);
|
|
}
|
|
}
|
|
|
|
return CHC_NONE;
|
|
}
|
|
|
|
void script_state::ParseGlobalChunk(ConditionalActions hookType, const char* debug_str) {
|
|
ConditionedHook hook;
|
|
|
|
script_action sat;
|
|
sat.action_type = hookType;
|
|
|
|
ParseChunk(&sat.hook, debug_str);
|
|
|
|
//Add the action
|
|
hook.AddAction(&sat);
|
|
|
|
ConditionalHooks.push_back(hook);
|
|
}
|
|
bool script_state::ParseCondition(const char *filename)
|
|
{
|
|
ConditionedHook *chp = nullptr;
|
|
|
|
for(auto condition = script_parse_condition(); condition != CHC_NONE; condition = script_parse_condition())
|
|
{
|
|
script_condition sct;
|
|
sct.condition_type = condition;
|
|
|
|
switch(condition)
|
|
{
|
|
case CHC_STATE:
|
|
case CHC_SHIPCLASS:
|
|
case CHC_SHIPTYPE:
|
|
case CHC_SHIP:
|
|
case CHC_MISSION:
|
|
case CHC_CAMPAIGN:
|
|
case CHC_WEAPONCLASS:
|
|
case CHC_OBJECTTYPE:
|
|
case CHC_VERSION:
|
|
case CHC_APPLICATION:
|
|
default:
|
|
stuff_string(sct.condition_string, F_NAME);
|
|
break;
|
|
}
|
|
|
|
if (chp == nullptr) {
|
|
ConditionalHooks.push_back(ConditionedHook());
|
|
chp = &ConditionalHooks[ConditionalHooks.size() - 1];
|
|
}
|
|
|
|
if (!chp->AddCondition(&sct)) {
|
|
Warning(LOCATION,
|
|
"Could not add condition to conditional hook in file '%s'; you may have more than %d",
|
|
filename,
|
|
MAX_HOOK_CONDITIONS);
|
|
}
|
|
}
|
|
|
|
if (chp == NULL) {
|
|
return false;
|
|
}
|
|
|
|
bool actions_added = false;
|
|
for (const auto* action = script_parse_action(); action != nullptr; action = script_parse_action()) {
|
|
script_action sat;
|
|
sat.action_type = action->getHookId();
|
|
|
|
// WMC - build error string
|
|
SCP_string buf;
|
|
sprintf(buf, "%s - %s", filename, action->getHookName().c_str());
|
|
|
|
ParseChunk(&sat.hook, buf.c_str());
|
|
|
|
// Add the action
|
|
if (chp->AddAction(&sat))
|
|
actions_added = true;
|
|
}
|
|
|
|
if(!actions_added)
|
|
{
|
|
Warning(LOCATION, "No actions specified for conditional hook in file '%s'", filename);
|
|
ConditionalHooks.pop_back();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void script_state::AddConditionedHook(ConditionedHook hook) { ConditionalHooks.push_back(std::move(hook)); }
|
|
|
|
void script_state::AddGameInitFunction(script_function func) { GameInitFunctions.push_back(std::move(func)); }
|
|
|
|
//*************************CLASS: script_state*************************
|
|
bool script_state::IsOverride(script_hook &hd)
|
|
{
|
|
if(!hd.hook_function.function.isValid())
|
|
return false;
|
|
|
|
bool b=false;
|
|
RunBytecode(hd.override_function, 'b', &b);
|
|
|
|
return b;
|
|
}
|
|
|
|
void script_state::RunInitFunctions() {
|
|
for (const auto& initFunc : GameInitFunctions) {
|
|
initFunc.function(LuaState);
|
|
}
|
|
// We don't need this anymore so no need to keep references to those functions around anymore
|
|
GameInitFunctions.clear();
|
|
}
|
|
|
|
void scripting_state_init()
|
|
{
|
|
// nothing to do here
|
|
if (scripting_state_inited)
|
|
return;
|
|
|
|
gr_set_clear_color(0, 0, 0);
|
|
|
|
scripting_state_inited = 1;
|
|
}
|
|
|
|
void scripting_state_close()
|
|
{
|
|
if (!scripting_state_inited)
|
|
return;
|
|
|
|
game_flush();
|
|
|
|
scripting_state_inited = 0;
|
|
}
|
|
|
|
void scripting_state_do_frame(float /*frametime*/)
|
|
{
|
|
// just incase something is wrong
|
|
if (!scripting_state_inited)
|
|
return;
|
|
|
|
gr_reset_clip();
|
|
gr_clear();
|
|
gr_flip();
|
|
|
|
// process keys
|
|
int k = game_check_key() & ~KEY_DEBUGGED;
|
|
|
|
switch (k)
|
|
{
|
|
case KEY_ESC:
|
|
gameseq_post_event(GS_EVENT_MAIN_MENU);
|
|
return;
|
|
}
|
|
}
|