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fs2open.github.com/code/anim
asarium 72a797f732 Move 4 bit color conversion out of graphics code
Currently, the graphics code does some color remapping on 8
bit-per-pixel textures since those textures use special 4-bit pixel
values. These changes move that conversion out of the graphics code and
into the image loading/font bitmap creation code.

The reason this is needed is because this conversion breaks 8-bit
textures that try to use the full range of colors. I need to do exactly
that for moving the cutscene renderer to our generic rendering interface
which I can't do at the moment since the existing color conversion
corrupts the video data.

I have tested this with retail data and could not find any visual
changes after applying these changes.
2017-08-16 17:20:32 +02:00
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