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fs2open.github.com/code/ship
Goober5000 35380e8e24 don't process turrets or subsystems when playing dead
In the submodel reorganization in commit 575c050da4, subobject movement was moved out of the AI pipeline, which inadvertently removed the play-dead check that prevents subsystem movement.  This broke a few missions such as Scroll's 'Thor's Hammer'.  This PR restores the check.

Fixes #4933.
2022-11-25 11:35:13 -05:00
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