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This introduces type parsing for all types used within the scripting documentation. This improves the generated JSON output and also validates new code via the unit test.
322 lines
8.8 KiB
C++
322 lines
8.8 KiB
C++
//
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//
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#include "streaminganim.h"
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#include "freespace.h"
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namespace scripting {
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namespace api {
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bool streaminganim_h::IsValid() {
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return (ga.num_frames > 0);
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}
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streaminganim_h::streaminganim_h(const char* filename) {
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generic_anim_init(&ga, filename);
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}
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streaminganim_h::~streaminganim_h() {
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// don't bother to check if valid before unloading
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// generic_anim_unload has safety checks
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generic_anim_unload(&ga);
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}
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streaminganim_h::streaminganim_h(streaminganim_h&& other) noexcept {
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// Copy the other data over to us
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ga = other.ga;
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// Reset the other instance so that we own the only instance
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generic_anim_init(&other.ga, nullptr);
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}
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streaminganim_h& streaminganim_h::operator=(streaminganim_h&& other) noexcept {
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generic_anim_unload(&ga);
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ga = other.ga;
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// Reset the other instance so that we own the only instance
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generic_anim_init(&other.ga, nullptr);
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return *this;
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}
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//**********HANDLE: streamingAnimation
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ADE_OBJ(l_streaminganim, streaminganim_h, "streaminganim", "Streaming Animation handle");
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ADE_VIRTVAR(Loop, l_streaminganim, "boolean", "Make the streaming animation loop.", "boolean", "Is the animation looping, or nil if anim invalid")
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{
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streaminganim_h* sah;
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bool loop = false;
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if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &loop))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR) {
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if (loop == false)
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sah->ga.direction |= GENERIC_ANIM_DIRECTION_NOLOOP;
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else
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sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_NOLOOP;
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}
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return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_NOLOOP) == false ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
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}
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ADE_VIRTVAR(Pause, l_streaminganim, "boolean", "Pause the streaming animation.", "boolean", "Is the animation paused, or nil if anim invalid")
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{
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streaminganim_h* sah;
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bool pause = false;
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if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &pause))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR) {
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if (pause)
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sah->ga.direction |= GENERIC_ANIM_DIRECTION_PAUSED;
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else
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sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_PAUSED;
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}
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return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_PAUSED) ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
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}
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ADE_VIRTVAR(Reverse, l_streaminganim, "boolean", "Make the streaming animation play in reverse.", "boolean", "Is the animation playing in reverse, or nil if anim invalid")
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{
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streaminganim_h* sah;
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bool reverse = false;
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if(!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &reverse))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR) {
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if (reverse)
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sah->ga.direction |= GENERIC_ANIM_DIRECTION_BACKWARDS;
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else
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sah->ga.direction &= ~GENERIC_ANIM_DIRECTION_BACKWARDS;
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}
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return ((sah->ga.direction & GENERIC_ANIM_DIRECTION_BACKWARDS) ? ADE_RETURN_TRUE : ADE_RETURN_FALSE);
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}
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ADE_VIRTVAR(Grayscale, l_streaminganim, "boolean", "Whether the streaming animation is drawn as grayscale multiplied by the current color (the HUD method).", "boolean", "Boolean flag")
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{
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streaminganim_h* sah;
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bool grayscale = false;
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if (!ade_get_args(L, "o|b", l_streaminganim.GetPtr(&sah), &grayscale))
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return ADE_RETURN_NIL;
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if (!sah->IsValid())
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return ADE_RETURN_NIL;
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if (ADE_SETTING_VAR) {
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LuaError(L, "This variable can only be set before the anim is loaded.");
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}
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return sah->ga.use_hud_color ? ADE_RETURN_TRUE : ADE_RETURN_FALSE;
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}
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ADE_FUNC(getFilename, l_streaminganim, NULL, "Get the filename of the animation", "string", "Filename or nil if invalid")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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return ade_set_args(L, "s", sah->ga.filename);
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}
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ADE_FUNC(getFrameCount, l_streaminganim, nullptr, "Get the number of frames in the animation.", "number",
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"Total number of frames")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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return ade_set_args(L, "i", sah->ga.num_frames);
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}
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ADE_FUNC(getFrameIndex, l_streaminganim, nullptr, "Get the current frame index of the animation", "number",
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"Current frame index")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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int cframe = sah->ga.current_frame;
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if (cframe < 0 || cframe >= sah->ga.num_frames) {
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return ADE_RETURN_NIL;
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}
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return ade_set_args(L, "i", ++cframe); // C++ to LUA array index
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}
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ADE_FUNC(getHeight, l_streaminganim, nullptr, "Get the height of the animation in pixels", "number",
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"Height or nil if invalid")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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return ade_set_args(L, "i", sah->ga.height);
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}
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ADE_FUNC(getWidth, l_streaminganim, nullptr, "Get the width of the animation in pixels", "number",
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"Width or nil if invalid")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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return ade_set_args(L, "i", sah->ga.width);
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}
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ADE_FUNC(isValid, l_streaminganim, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
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{
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streaminganim_h* sah;
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if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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return sah->IsValid();
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}
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ADE_FUNC(preload, l_streaminganim, NULL, "Load all apng animations into memory, enabling apng frame cache if not already enabled", "boolean", "true if preload was successful, nil if a syntax/type error occurs")
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{
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streaminganim_h* sah;
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if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if (sah->ga.type != BM_TYPE_PNG)
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return ADE_RETURN_NIL;
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sah->ga.png.anim->preload();
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(process, l_streaminganim, "[number x1, number y1, number x2, number y2, number u0, number v0, number u1, number v1, number alpha, boolean draw]",
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"Processes a streaming animation, including selecting the correct frame & drawing it.",
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"boolean", "True if processing was successful, otherwise nil")
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{
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streaminganim_h* sah;
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generic_extras ge;
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int x1 = 0, y1 = 0;
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int x2 = INT_MAX, y2 = INT_MAX;
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if(!ade_get_args(L, "o|iiiifffffb", l_streaminganim.GetPtr(&sah),
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&x1, &y1, &x2, &y2,
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&ge.u0, &ge.v0, &ge.u1, &ge.v1, &ge.alpha,
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&ge.draw))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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if (sah->ga.use_hud_color)
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{
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float scale_x = (x2 != INT_MAX) ? i2fl(x2 - x1) / i2fl(sah->ga.width) : 1.0f;
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float scale_y = (y2 != INT_MAX) ? i2fl(y2 - y1) / i2fl(sah->ga.height) : 1.0f;
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int base_w = gr_screen.max_w;
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int base_h = gr_screen.max_h;
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gr_set_screen_scale(fl2ir(base_w / scale_x), fl2ir(base_h / scale_y));
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// generic_anim_render can't use generic_extras, says the function
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// but we can at least do scaling, as above
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generic_anim_render(&sah->ga, flFrametime, fl2ir(x1 / scale_x), fl2ir(y1 / scale_y), false);
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gr_reset_screen_scale();
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}
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else
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{
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ge.width = sah->ga.width;
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ge.height = sah->ga.height;
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if (x2 != INT_MAX) ge.width = x2 - x1;
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if (y2 != INT_MAX) ge.height = y2 - y1;
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// note; generic_anim_render will default to GR_RESIZE_NONE when ge is provided
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generic_anim_render(&sah->ga, flFrametime, x1, y1, false, &ge);
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}
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(reset, l_streaminganim, nullptr, "Reset a streaming animation back to its 1st frame", "boolean", "True if successful, otherwise nil")
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{
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streaminganim_h* sah;
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if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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sah->ga.png.anim->goto_start();
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sah->ga.current_frame = 0;
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sah->ga.anim_time = 0.0f;
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sah->ga.png.previous_frame_time = 0.0f;
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return ADE_RETURN_TRUE;
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}
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ADE_FUNC(timeLeft, l_streaminganim, nullptr, "Get the amount of time left in the animation, in seconds", "number", "Time left in secs or nil if invalid")
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{
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streaminganim_h* sah;
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if (!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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if(!sah->IsValid())
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return ADE_RETURN_NIL;
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float timeLeft = 0.0f;
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if ((sah->ga.direction & GENERIC_ANIM_DIRECTION_BACKWARDS))
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timeLeft = sah->ga.anim_time;
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else
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timeLeft = sah->ga.total_time - sah->ga.anim_time;
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// there was an anim that completed with less than 1/1000 seconds left;
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// let's round under 1/200 seconds because nobody plays at 200 FPS
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if (timeLeft < 0.005)
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timeLeft = 0.0f;
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return ade_set_args(L, "f", timeLeft);
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}
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ADE_FUNC(unload, l_streaminganim, NULL, "Unloads a streaming animation from memory", NULL, NULL)
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{
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streaminganim_h* sah;
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if(!ade_get_args(L, "o", l_streaminganim.GetPtr(&sah)))
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return ADE_RETURN_NIL;
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// don't bother to check if valid before unloading
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// generic_anim_unload has safety checks
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generic_anim_unload(&sah->ga);
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return ADE_RETURN_TRUE;
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}
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}
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}
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