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* Automatically generate the isValid() Lua API function for handle types If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically. An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own. The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one. Co-Authored-By: Claude Fable 5.1 <[email protected]> * Add ADE_OBJ_VALIDATOR for index-based Lua handles Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ. The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles. The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid(). Add a validator to HudGauge while we're at it. Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests. Co-Authored-By: Claude Fable 5.1 <[email protected]> --------- Co-authored-by: Claude Fable 5.1 <[email protected]>
193 lines
5.0 KiB
C++
193 lines
5.0 KiB
C++
//
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//
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#include "intelentry.h"
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#include "menuui/techmenu.h"
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namespace scripting {
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namespace api {
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//**********HANDLE: Intelentry
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ADE_OBJ(l_Intelentry, int, "intel_entry", "Intel entry handle");
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ADE_OBJ_VALIDATOR_RANGE(l_Intelentry, intel_info_size());
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ADE_FUNC(__tostring, l_Intelentry, nullptr, "Intel entry name", "string", "Intel entry name, or an empty string if handle is invalid")
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{
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int idx;
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const char* s = nullptr;
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if(!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if(idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", Intel_info[idx].name);
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}
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ADE_FUNC(__eq, l_Intelentry, "intel_entry, intel_entry", "Checks if the two entries are equal", "boolean", "true if equal, false otherwise")
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{
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int idx1,idx2;
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if(!ade_get_args(L, "oo", l_Intelentry.Get(&idx1), l_Intelentry.Get(&idx2)))
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return ade_set_error(L, "b", false);
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if(idx1 < 0 || idx1 >= intel_info_size())
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return ade_set_error(L, "b", false);
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if(idx2 < 0 || idx2 >= intel_info_size())
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return ade_set_error(L, "b", false);
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return ade_set_args(L, "b", idx1 == idx2);
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}
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ADE_VIRTVAR(Name, l_Intelentry, "string", "Intel entry name", "string", "Intel entry name, or an empty string if handle is invalid")
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{
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int idx;
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const char* s = nullptr;
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if(!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if(idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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if(ADE_SETTING_VAR && s != nullptr) {
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auto len = sizeof(Intel_info[idx].name);
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strncpy(Intel_info[idx].name, s, len);
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Intel_info[idx].name[len - 1] = 0;
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}
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return ade_set_args(L, "s", Intel_info[idx].name);
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}
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ADE_VIRTVAR(Description, l_Intelentry, "string", "Intel entry description", "string", "Description, or empty string if handle is invalid")
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{
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int idx;
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const char* s = nullptr;
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if(!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if(idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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if(ADE_SETTING_VAR) {
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if(s != nullptr) {
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Intel_info[idx].desc = s;
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} else {
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Intel_info[idx].desc = "";
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}
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}
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return ade_set_args(L, "s", Intel_info[idx].desc);
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}
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ADE_VIRTVAR(AnimFilename, l_Intelentry, "string", "Intel entry animation filename", "string", "Filename, or empty string if handle is invalid")
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{
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int idx;
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const char* s = nullptr;
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if(!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if(idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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if(ADE_SETTING_VAR) {
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if(s != nullptr) {
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auto len = sizeof(Intel_info[idx].anim_filename);
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strncpy(Intel_info[idx].anim_filename, s, len);
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Intel_info[idx].anim_filename[len - 1] = 0;
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} else {
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strcpy_s(Intel_info[idx].anim_filename, "");
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}
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}
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return ade_set_args(L, "s", Intel_info[idx].anim_filename);
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}
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ADE_VIRTVAR(InTechDatabase, l_Intelentry, "boolean", "Gets or sets whether this intel entry is visible in the tech room", "boolean", "True or false")
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{
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int idx;
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bool new_value;
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if (!ade_get_args(L, "o|b", l_Intelentry.Get(&idx), &new_value))
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return ade_set_error(L, "b", false);
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if (idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "b", false);
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if (ADE_SETTING_VAR) {
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if (new_value) {
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Intel_info[idx].flags |= IIF_IN_TECH_DATABASE;
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} else {
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Intel_info[idx].flags &= ~IIF_IN_TECH_DATABASE;
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}
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}
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return ade_set_args(L, "b", (Intel_info[idx].flags & IIF_IN_TECH_DATABASE) != 0);
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}
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ADE_VIRTVAR(CustomData,
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l_Intelentry,
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nullptr,
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"Gets the custom data table for this entry",
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"table",
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"The entry's custom data table")
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{
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int idx;
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const char* s = nullptr;
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if (!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if (idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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auto table = luacpp::LuaTable::create(L);
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for (const auto& pair : Intel_info[idx].custom_data) {
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table.addValue(pair.first, pair.second);
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}
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return ade_set_args(L, "t", &table);
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}
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ADE_FUNC(hasCustomData,
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l_Intelentry,
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nullptr,
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"Detects whether the entry has any custom data",
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"boolean",
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"true if the entry's custom_data is not empty, false otherwise")
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{
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int idx;
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const char* s = nullptr;
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if (!ade_get_args(L, "o|s", l_Intelentry.Get(&idx), &s))
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return ade_set_error(L, "s", "");
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if (idx < 0 || idx >= intel_info_size())
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return ade_set_error(L, "s", "");
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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bool result = !Intel_info[idx].custom_data.empty();
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return ade_set_args(L, "b", result);
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}
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ADE_FUNC(getIntelEntryIndex, l_Intelentry, nullptr, "Gets the index value of the intel entry", "number", "index value of the intel entry")
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{
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int idx;
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if(!ade_get_args(L, "o", l_Intelentry.Get(&idx)))
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return ade_set_args(L, "i", -1);
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if(idx < 0 || idx >= intel_info_size())
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return ade_set_args(L, "i", -1);
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return ade_set_args(L, "i", idx + 1); // Lua is 1-based
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}
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}
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}
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