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* Automatically generate the isValid() Lua API function for handle types If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically. An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own. The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one. Co-Authored-By: Claude Fable 5.1 <[email protected]> * Add ADE_OBJ_VALIDATOR for index-based Lua handles Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ. The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles. The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid(). Add a validator to HudGauge while we're at it. Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests. Co-Authored-By: Claude Fable 5.1 <[email protected]> --------- Co-authored-by: Claude Fable 5.1 <[email protected]>
318 lines
7.9 KiB
C++
318 lines
7.9 KiB
C++
#include "missionlog.h"
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#include "iff_defs/iff_defs.h"
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#include "ship/ship.h"
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#include "globalincs/alphacolors.h"
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#include "parse/parselo.h"
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#include "scripting/api/objs/color.h"
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namespace scripting {
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namespace api {
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log_entry_h::log_entry_h() : section(-1) {}
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log_entry_h::log_entry_h(int l_section) : section(l_section) {}
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const log_line_complete* log_entry_h::getSection() const
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{
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if (!isValid())
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return nullptr;
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return mission_log_scrollback_get_line(section);
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}
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bool log_entry_h::isValid() const
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{
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return section >= 0 && section < mission_log_scrollback_num_lines();
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}
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message_entry_h::message_entry_h() : section(-1) {}
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message_entry_h::message_entry_h(int l_section) : section(l_section) {}
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const line_node* message_entry_h::getSection() const
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{
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if (!isValid())
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return nullptr;
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return &Msg_scrollback_vec[section];
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}
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bool message_entry_h::isValid() const
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{
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return section >= 0 && section < (int)Msg_scrollback_vec.size();
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}
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//**********HANDLE: log entry
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ADE_OBJ(l_Log_Entry, log_entry_h, "log_entry", "Log Entry handle");
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ADE_VIRTVAR(Timestamp, l_Log_Entry, nullptr, "The timestamp of the log entry", "string", "The timestamp")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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int seconds = f2i(current.getSection()->timestamp);
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// format the time information into strings
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SCP_string time;
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sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
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return ade_set_args(L, "s", time.c_str());
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}
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ADE_VIRTVAR(paddedTimestamp, l_Log_Entry, nullptr, "The timestamp of the log entry that accounts for timer padding", "string", "The timestamp")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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int seconds = f2i(current.getSection()->timestamp) + current.getSection()->timer_padding;
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// format the time information into strings
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SCP_string time;
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sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
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return ade_set_args(L, "s", time.c_str());
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}
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ADE_VIRTVAR(Flags, l_Log_Entry, nullptr, "The flag of the log entry. 1 for Goal True, 2 for Goal Failed, 0 otherwise.", "number", "The flag")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "i", 0);
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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int this_flag = 0;
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if (current.getSection()->objective.flags & LOG_FLAG_GOAL_TRUE)
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this_flag = 1;
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if (current.getSection()->objective.flags & LOG_FLAG_GOAL_FAILED)
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this_flag = 2;
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return ade_set_args(L, "i", this_flag);
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}
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ADE_VIRTVAR(ObjectiveText, l_Log_Entry, nullptr, "The objective text of the log entry", "string", "The objective text")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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return ade_set_args(L, "s", current.getSection()->objective.text.get());
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}
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ADE_VIRTVAR(ObjectiveColor, l_Log_Entry, nullptr, "The objective color of the log entry.", "color", "The objective color")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "o", l_Color.Set(Color_text_normal));
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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auto ac = log_line_get_color(current.getSection()->objective.color);
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return ade_set_args(L, "o", l_Color.Set(*ac));
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}
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ADE_VIRTVAR(SegmentTexts,
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l_Log_Entry,
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nullptr,
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"Gets a table of segment texts in the log entry",
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"{ number => string ... }",
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"The segment texts table")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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auto table = luacpp::LuaTable::create(L);
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if (!current.isValid()) {
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return ade_set_error(L, "t", &table);
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}
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for (size_t i = 0; i < current.getSection()->segments.size(); i++) {
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table.addValue(i + 1, current.getSection()->segments[i].text.get()); // translate to Lua index
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}
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return ade_set_args(L, "t", &table);
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}
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ADE_VIRTVAR(SegmentColors,
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l_Log_Entry,
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nullptr,
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"Gets a table of segment colors in the log entry.",
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"{ number => color ... }",
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"The segment colors table")
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{
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log_entry_h current;
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if (!ade_get_args(L, "o", l_Log_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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auto table = luacpp::LuaTable::create(L);
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if (!current.isValid()) {
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return ade_set_error(L, "t", &table);
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}
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for (size_t i = 0; i < current.getSection()->segments.size(); i++) {
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auto ac = log_line_get_color(current.getSection()->segments[i].color);
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table.addValue(i + 1, l_Color.Set(*ac)); // translate to Lua index
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}
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return ade_set_args(L, "t", &table);
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}
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//**********HANDLE: message entry
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ADE_OBJ(l_Message_Entry, message_entry_h, "message_entry", "Message Entry handle");
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ADE_VIRTVAR(Timestamp, l_Message_Entry, nullptr, "The timestamp of the message entry", "string", "The timestamp")
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{
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message_entry_h current;
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if (!ade_get_args(L, "o", l_Message_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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int seconds = f2i(current.getSection()->time);
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// format the time information into strings
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SCP_string time;
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sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
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return ade_set_args(L, "s", time.c_str());
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}
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ADE_VIRTVAR(paddedTimestamp, l_Message_Entry, nullptr, "The timestamp of the message entry that accounts for mission timer padding", "string", "The timestamp")
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{
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message_entry_h current;
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if (!ade_get_args(L, "o", l_Message_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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int seconds = f2i(current.getSection()->time) + current.getSection()->timer_padding;
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// format the time information into strings
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SCP_string time;
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sprintf(time, "%.1d:%.2d:%.2d", (seconds / 3600) % 10, (seconds / 60) % 60, seconds % 60);
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return ade_set_args(L, "s", time.c_str());
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}
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ADE_VIRTVAR(Color, l_Message_Entry, nullptr, "The color of the message entry.", "color", "The color")
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{
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message_entry_h current;
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if (!ade_get_args(L, "o", l_Message_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "o", l_Color.Set(Color_text_normal));
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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const color *this_color;
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int team = HUD_source_get_team(current.getSection()->source);
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if (team >= 0) {
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this_color = iff_get_color_by_team(team, Player_ship->team, 0);
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} else {
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switch (current.getSection()->source) {
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case HUD_SOURCE_TRAINING:
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this_color = &Color_bright_blue;
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break;
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case HUD_SOURCE_TERRAN_CMD:
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this_color = &Color_bright_white;
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break;
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case HUD_SOURCE_IMPORTANT:
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case HUD_SOURCE_FAILED:
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case HUD_SOURCE_SATISFIED:
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this_color = &Color_bright_white;
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break;
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default:
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this_color = &Color_text_normal;
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break;
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}
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}
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return ade_set_args(L, "o", l_Color.Set(*this_color));
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}
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ADE_VIRTVAR(Text, l_Message_Entry, nullptr, "The text of the message entry", "string", "The text")
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{
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message_entry_h current;
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if (!ade_get_args(L, "o", l_Message_Entry.Get(¤t))) {
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return ADE_RETURN_NIL;
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}
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if (!current.isValid()) {
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return ade_set_error(L, "s", "");
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}
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if (ADE_SETTING_VAR) {
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LuaError(L, "This property is read only.");
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}
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return ade_set_args(L, "s", current.getSection()->text.c_str());
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}
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} // namespace api
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} // namespace scripting
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