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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-12 02:01:29 -10:00
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37e4dd5bc7eb8a4301cce90e71ca717e18df2acf
fs2open.github.com/code/object
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Goober5000 5a23f97266 aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p
--Goober5000
2003-01-24 03:48:11 +00:00
..
collidedebrisship.cpp
The big include file move
2002-08-01 01:41:11 +00:00
collidedebrisweapon.cpp
The big include file move
2002-08-01 01:41:11 +00:00
collideshipship.cpp
aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p
2003-01-24 03:48:11 +00:00
collideshipweapon.cpp
aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p
2003-01-24 03:48:11 +00:00
collideweaponweapon.cpp
The big include file move
2002-08-01 01:41:11 +00:00
objcollide.cpp
The big include file move
2002-08-01 01:41:11 +00:00
objcollide.h
The big include file move
2002-08-01 01:41:11 +00:00
object.cpp
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
2003-01-19 01:07:43 +00:00
object.h
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
objectsnd.cpp
The big include file move
2002-08-01 01:41:11 +00:00
objectsnd.h
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
objectsort.cpp
The big include file move
2002-08-01 01:41:11 +00:00
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