Files
fs2open.github.com/fred2/wing_editor.cpp
T
Goober5000 39c806771e when disbanding a wing, delete its reinforcement entry
Also rename `remove_wing` to `disband_wing` for clarity.
2026-07-11 21:02:36 -04:00

1499 lines
44 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "stdafx.h"
#include "MainFrm.h"
#include "FRED.h"
#include "FREDDoc.h"
#include "Management.h"
#include "wing.h"
#include "globalincs/linklist.h"
#include "ai/aigoals.h"
#include "FREDView.h"
#include "starfield/starfield.h"
#include "jumpnode/jumpnode.h"
#include "missioneditor/common.h"
#include "cfile/cfile.h"
#include "restrictpaths.h"
#include "iff_defs/iff_defs.h"
#include "warpparamsdlg.h"
#include "ship/ship.h"
#define ID_WING_MENU 9000
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
constexpr auto INPUT_THRESHOLD = 0.001f; // smallest increment of input box
constexpr auto INPUT_FORMAT = "%#.3f";
/////////////////////////////////////////////////////////////////////////////
// wing_editor dialog
wing_editor::wing_editor(CWnd* pParent /*=NULL*/)
: CDialog(wing_editor::IDD, pParent)
{
//{{AFX_DATA_INIT(wing_editor)
m_wing_name = _T("");
m_wing_display_name = _T("");
m_wing_squad_filename = _T("");
m_special_ship = -1;
m_waves = 0;
m_threshold = 0;
m_formation = 0; // retail formation (no formation) is -1, but it's the 0-offset in the combo box
m_formation_scale = _T("1.0");
m_arrival_location = -1;
m_departure_location = -1;
m_arrival_delay = 0;
m_departure_delay = 0;
m_reinforcement = FALSE;
m_hotkey = -1;
m_ignore_count = FALSE;
m_arrival_delay_max = 0;
m_arrival_delay_min = 0;
m_arrival_dist = 0;
m_arrival_target = -1;
m_no_arrival_music = FALSE;
m_departure_target = -1;
m_no_arrival_message = FALSE;
m_no_first_wave_message = FALSE;
m_no_arrival_warp = FALSE;
m_no_departure_warp = FALSE;
m_same_arrival_warp_when_docked = FALSE;
m_same_departure_warp_when_docked = FALSE;
m_no_dynamic = FALSE;
//}}AFX_DATA_INIT
modified = 0;
select_sexp_node = -1;
bypass_errors = 0;
}
void wing_editor::DoDataExchange(CDataExchange* pDX)
{
CString str;
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(wing_editor)
DDX_Control(pDX, IDC_DEPARTURE_DELAY_SPIN, m_departure_delay_spin);
DDX_Control(pDX, IDC_ARRIVAL_DELAY_SPIN, m_arrival_delay_spin);
DDX_Control(pDX, IDC_DEPARTURE_TREE, m_departure_tree);
DDX_Control(pDX, IDC_ARRIVAL_TREE, m_arrival_tree);
DDX_Control(pDX, IDC_SPIN_WAVE_THRESHOLD, m_threshold_spin);
DDX_Control(pDX, IDC_SPIN_WAVES, m_waves_spin);
DDX_Text(pDX, IDC_WING_NAME, m_wing_name);
DDX_Text(pDX, IDC_WING_DISPLAY_NAME, m_wing_display_name);
DDX_Text(pDX, IDC_WING_SQUAD_LOGO, m_wing_squad_filename);
DDX_CBIndex(pDX, IDC_WING_SPECIAL_SHIP, m_special_ship);
DDX_CBIndex(pDX, IDC_WING_FORMATION, m_formation);
DDX_Text(pDX, IDC_WING_FORMATION_SCALE, m_formation_scale);
DDX_CBIndex(pDX, IDC_ARRIVAL_LOCATION, m_arrival_location);
DDX_CBIndex(pDX, IDC_DEPARTURE_LOCATION, m_departure_location);
DDX_Check(pDX, IDC_REINFORCEMENT, m_reinforcement);
DDX_CBIndex(pDX, IDC_HOTKEY, m_hotkey);
DDX_Check(pDX, IDC_IGNORE_COUNT, m_ignore_count);
DDX_Text(pDX, IDC_ARRIVAL_DISTANCE, m_arrival_dist);
DDX_CBIndex(pDX, IDC_ARRIVAL_TARGET, m_arrival_target);
DDX_Check(pDX, IDC_NO_ARRIVAL_MUSIC, m_no_arrival_music);
DDX_CBIndex(pDX, IDC_DEPARTURE_TARGET, m_departure_target);
DDX_Check(pDX, IDC_NO_ARRIVAL_MESSAGE, m_no_arrival_message);
DDX_Check(pDX, IDC_NO_FIRST_WAVE_MESSAGE, m_no_first_wave_message);
DDX_Check(pDX, IDC_NO_ARRIVAL_WARP, m_no_arrival_warp);
DDX_Check(pDX, IDC_NO_DEPARTURE_WARP, m_no_departure_warp);
DDX_Check(pDX, IDC_SAME_ARRIVAL_WARP_WHEN_DOCKED, m_same_arrival_warp_when_docked);
DDX_Check(pDX, IDC_SAME_DEPARTURE_WARP_WHEN_DOCKED, m_same_departure_warp_when_docked);
DDX_Check(pDX, IDC_NO_DYNAMIC, m_no_dynamic);
//}}AFX_DATA_MAP
if (pDX->m_bSaveAndValidate) { // get dialog control values
GetDlgItem(IDC_ARRIVAL_DELAY)->GetWindowText(str);
m_arrival_delay = atoi(str);
if (m_arrival_delay < 0)
m_arrival_delay = 0;
GetDlgItem(IDC_DEPARTURE_DELAY)->GetWindowText(str);
m_departure_delay = atoi(str);
if (m_departure_delay < 0)
m_departure_delay = 0;
GetDlgItem(IDC_WING_WAVES)->GetWindowText(str);
m_waves = atoi(str);
if (m_waves < 0)
m_waves = 0;
GetDlgItem(IDC_WING_WAVE_THRESHOLD)->GetWindowText(str);
m_threshold = atoi(str);
if (m_threshold < 0)
m_threshold = 0;
GetDlgItem(IDC_ARRIVAL_DELAY_MIN)->GetWindowText(str);
m_arrival_delay_min = atoi(str);
if (m_arrival_delay_min < 0)
m_arrival_delay_min = 0;
GetDlgItem(IDC_ARRIVAL_DELAY_MAX)->GetWindowText(str);
m_arrival_delay_max = atoi(str);
if (m_arrival_delay_max < 0)
m_arrival_delay_max = 0;
} else {
DDX_Text(pDX, IDC_ARRIVAL_DELAY, m_arrival_delay);
DDX_Text(pDX, IDC_DEPARTURE_DELAY, m_departure_delay);
DDX_Text(pDX, IDC_WING_WAVES, m_waves);
DDX_Text(pDX, IDC_WING_WAVE_THRESHOLD, m_threshold);
DDX_Text(pDX, IDC_ARRIVAL_DELAY_MIN, m_arrival_delay_min);
DDX_Text(pDX, IDC_ARRIVAL_DELAY_MAX, m_arrival_delay_max);
}
}
BEGIN_MESSAGE_MAP(wing_editor, CDialog)
//{{AFX_MSG_MAP(wing_editor)
ON_WM_INITMENU()
ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_WAVES, OnDeltaposSpinWaves)
ON_NOTIFY(NM_RCLICK, IDC_ARRIVAL_TREE, OnRclickArrivalTree)
ON_NOTIFY(NM_RCLICK, IDC_DEPARTURE_TREE, OnRclickDepartureTree)
ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_ARRIVAL_TREE, OnBeginlabeleditArrivalTree)
ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_DEPARTURE_TREE, OnBeginlabeleditDepartureTree)
ON_NOTIFY(TVN_ENDLABELEDIT, IDC_ARRIVAL_TREE, OnEndlabeleditArrivalTree)
ON_NOTIFY(TVN_ENDLABELEDIT, IDC_DEPARTURE_TREE, OnEndlabeleditDepartureTree)
ON_BN_CLICKED(IDC_DELETE_WING, OnDeleteWing)
ON_BN_CLICKED(IDC_DISBAND_WING, OnDisbandWing)
ON_WM_CLOSE()
ON_BN_CLICKED(IDC_GOALS2, OnGoals2)
ON_BN_CLICKED(IDC_REINFORCEMENT, OnReinforcement)
ON_BN_CLICKED(IDC_NEXT, OnNext)
ON_NOTIFY(TVN_SELCHANGED, IDC_ARRIVAL_TREE, OnSelchangedArrivalTree)
ON_NOTIFY(TVN_SELCHANGED, IDC_DEPARTURE_TREE, OnSelchangedDepartureTree)
ON_BN_CLICKED(IDC_HIDE_CUES, OnHideCues)
ON_BN_CLICKED(IDC_PREV, OnPrev)
ON_CBN_SELCHANGE(IDC_ARRIVAL_LOCATION, OnSelchangeArrivalLocation)
ON_CBN_SELCHANGE(IDC_DEPARTURE_LOCATION, OnSelchangeDepartureLocation)
ON_CBN_SELCHANGE(IDC_HOTKEY, OnSelchangeHotkey)
ON_BN_CLICKED(IDC_WING_SQUAD_LOGO_BUTTON, OnSquadLogo)
ON_BN_CLICKED(IDC_RESTRICT_ARRIVAL, OnRestrictArrival)
ON_BN_CLICKED(IDC_RESTRICT_DEPARTURE, OnRestrictDeparture)
ON_BN_CLICKED(IDC_CUSTOM_WARPIN_PARAMS, OnBnClickedCustomWarpinParams)
ON_BN_CLICKED(IDC_CUSTOM_WARPOUT_PARAMS, OnBnClickedCustomWarpoutParams)
ON_BN_CLICKED(IDC_WING_FORMATION_ALIGN, OnWingFormationAlign)
ON_EN_CHANGE(IDC_WING_NAME, OnChangeWingName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// wing_editor message handlers
BOOL wing_editor::Create()
{
BOOL r;
int i;
CComboBox *box;
r = CDialog::Create(IDD, Fred_main_wnd);
box = (CComboBox *)GetDlgItem(IDC_WING_FORMATION);
box->ResetContent();
box->AddString("Default");
for (auto &f : Wing_formations)
box->AddString(f.name);
box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_LOCATION);
box->ResetContent();
for (i=0; i<MAX_ARRIVAL_NAMES; i++)
box->AddString(Arrival_location_names[i]);
box = (CComboBox *) GetDlgItem(IDC_DEPARTURE_LOCATION);
box->ResetContent();
for (i=0; i<MAX_DEPARTURE_NAMES; i++)
box->AddString(Departure_location_names[i]);
m_hotkey = 0;
m_waves_spin.SetRange(1, 99);
m_arrival_tree._model.modified = &modified; // provide way to indicate trees are modified in dialog
m_arrival_tree.setup((CEdit *) GetDlgItem(IDC_HELP_BOX));
m_departure_tree._model.modified = &modified;
m_departure_tree.setup();
m_arrival_delay_spin.SetRange(0, 999);
m_departure_delay_spin.SetRange(0, 999);
initialize_data(1);
return r;
}
void wing_editor::OnInitMenu(CMenu* pMenu)
{
CMenu *m;
m = pMenu->GetSubMenu(0);
clear_menu(m);
generate_wing_popup_menu(m, ID_WING_MENU, MF_ENABLED);
if (cur_wing != -1)
m->CheckMenuItem(ID_WING_MENU + cur_wing, MF_BYCOMMAND | MF_CHECKED);
CDialog::OnInitMenu(pMenu);
}
void wing_editor::OnOK()
{
HWND h;
CWnd *w;
w = GetFocus();
if (w) {
h = w->m_hWnd;
GetDlgItem(IDC_ARRIVAL_TREE)->SetFocus();
::SetFocus(h);
}
}
void wing_editor::OnClose()
{
if (verify() && (!bypass_errors)) {
SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
bypass_errors = 0;
return;
}
if (update_data()) {
SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
bypass_errors = 0;
return;
}
SetWindowPos(Fred_main_wnd, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE | SWP_HIDEWINDOW);
Fred_main_wnd->SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
FREDDoc_ptr->autosave("wing editor");
}
// initialize everything that update_data_safe() saves.
void wing_editor::initialize_data_safe(int full_update)
{
int i, enable = TRUE, player_wing = 0, player_enabled = 1;
CComboBox *arrival_box, *departure_box;
nprintf(("Fred routing", "Wing dialog load safe\n"));
if (!GetSafeHwnd())
return;
arrival_box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET);
departure_box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET);
m_ignore_count = 0;
if (cur_wing < 0) {
m_wing_squad_filename = _T("");
m_wing_display_name = _T("");
m_special_ship = -1;
m_formation = 0;
m_formation_scale = _T("1.0");
m_arrival_location = -1;
m_departure_location = -1;
m_arrival_delay = 0;
m_arrival_delay_min = 0;
m_arrival_delay_max = 0;
m_arrival_dist = 0;
m_arrival_target = -1;
m_departure_target = -1;
m_departure_delay = 0;
m_arrival_tree.clear_tree();
m_departure_tree.clear_tree();
m_arrival_tree.DeleteAllItems();
m_departure_tree.DeleteAllItems();
m_reinforcement = FALSE;
m_hotkey = 0;
m_ignore_count = 0;
m_no_arrival_music = FALSE;
m_no_arrival_message = FALSE;
m_no_first_wave_message = FALSE;
m_no_arrival_warp = FALSE;
m_no_departure_warp = FALSE;
m_same_arrival_warp_when_docked = FALSE;
m_same_departure_warp_when_docked = FALSE;
m_no_dynamic = 0;
player_enabled = enable = FALSE;
} else {
CComboBox *ptr;
if (The_mission.game_type & MISSION_TYPE_MULTI)
{
if (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS)
{
for (i=0; i<MAX_TVT_WINGS; i++)
{
if (cur_wing == TVT_wings[i])
player_enabled = 0;
}
}
else
{
for (i=0; i<MAX_STARTING_WINGS; i++)
{
if (cur_wing == Starting_wings[i])
player_enabled = 0;
}
}
}
else
{
if (cur_wing == Ships[Player_start_shipnum].wingnum)
player_enabled = 0;
}
if ((Player_start_shipnum >= 0) && (Player_start_shipnum < MAX_SHIPS) && (Ships[Player_start_shipnum].objnum >= 0))
if (Ships[Player_start_shipnum].wingnum == cur_wing)
player_wing = 1;
m_wing_squad_filename = _T(Wings[cur_wing].wing_squad_filename);
m_wing_display_name = Wings[cur_wing].has_display_name() ? Wings[cur_wing].get_display_name() : "<none>";
m_special_ship = Wings[cur_wing].special_ship;
m_waves = Wings[cur_wing].num_waves;
m_threshold = Wings[cur_wing].threshold;
m_formation = Wings[cur_wing].formation + 1;
// there doesn't seem to be an easier way to do this
m_formation_scale.Format(INPUT_FORMAT, Wings[cur_wing].formation_scale);
m_formation_scale.TrimRight('0');
if (m_formation_scale.Right(1) == CString("."))
m_formation_scale.Append("0");
m_arrival_location = static_cast<int>(Wings[cur_wing].arrival_location);
m_departure_location = static_cast<int>(Wings[cur_wing].departure_location);
m_arrival_delay = Wings[cur_wing].arrival_delay;
m_arrival_delay_min = Wings[cur_wing].wave_delay_min;
m_arrival_delay_max = Wings[cur_wing].wave_delay_max;
m_arrival_dist = Wings[cur_wing].arrival_distance;
m_arrival_target = anchor_to_target(Wings[cur_wing].arrival_anchor);
m_departure_target = anchor_to_target(Wings[cur_wing].departure_anchor);
m_no_dynamic = (Wings[cur_wing].flags[Ship::Wing_Flags::No_dynamic])?1:0;
// Add the ships/special items to the combo box here before data is updated
if ( m_arrival_location == static_cast<int>(ArrivalLocation::FROM_DOCK_BAY) ) {
management_add_ships_to_combo( arrival_box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
} else {
management_add_ships_to_combo( arrival_box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS );
}
// Goober5000 - gah, this is ridiculous! Prior to this point in the function (and only in this function),
// m_arrival_target seems to refer to the arrival anchor. The rest of the time, it refers to the index
// of the drop-down list.
if (m_arrival_target >= 0)
{
if (m_arrival_target & ANCHOR_SPECIAL_ARRIVAL)
{
// figure out what the box represents this as
char tmp[NAME_LENGTH + 15];
stuff_special_arrival_anchor_name(tmp, m_arrival_target, false);
// find it in the box
m_arrival_target = arrival_box->FindStringExact(-1, tmp);
}
else
{
// find it in the box
m_arrival_target = arrival_box->FindStringExact(-1, Ships[m_arrival_target].ship_name);
}
}
// add the ships to the departure target combo box
if ( m_departure_location == static_cast<int>(DepartureLocation::TO_DOCK_BAY) ) {
management_add_ships_to_combo( departure_box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
} else {
departure_box->ResetContent();
}
if ( m_departure_target >= 0 )
m_departure_target = departure_box->FindStringExact(-1, Ships[m_departure_target].ship_name);
m_departure_delay = Wings[cur_wing].departure_delay;
if (player_wing)
m_arrival_tree.load_tree(Locked_sexp_true);
else
m_arrival_tree.load_tree(Wings[cur_wing].arrival_cue);
m_departure_tree.load_tree(Wings[cur_wing].departure_cue, "false");
m_hotkey = Wings[cur_wing].hotkey+1;
if (Wings[cur_wing].flags[Ship::Wing_Flags::Ignore_count])
m_ignore_count = 1;
else
m_ignore_count = 0;
m_no_arrival_music = Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_music] ? TRUE : FALSE;
m_no_arrival_message = Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_message] ? TRUE : FALSE;
m_no_first_wave_message = Wings[cur_wing].flags[Ship::Wing_Flags::No_first_wave_message] ? TRUE : FALSE;
m_no_arrival_warp = Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_warp] ? TRUE : FALSE;
m_no_departure_warp = Wings[cur_wing].flags[Ship::Wing_Flags::No_departure_warp] ? TRUE : FALSE;
m_same_arrival_warp_when_docked = Wings[cur_wing].flags[Ship::Wing_Flags::Same_arrival_warp_when_docked] ? TRUE : FALSE;
m_same_departure_warp_when_docked = Wings[cur_wing].flags[Ship::Wing_Flags::Same_departure_warp_when_docked] ? TRUE : FALSE;
ptr = (CComboBox *) GetDlgItem(IDC_WING_SPECIAL_SHIP);
ptr->ResetContent();
for (i=0; i<Wings[cur_wing].wave_count; i++)
ptr->AddString(Ships[Wings[cur_wing].ship_index[i]].ship_name);
m_threshold_spin.SetRange(0, static_cast<short>(calc_max_wave_treshold()));
i = find_item_with_string(Reinforcements, &reinforcements::name, Wings[cur_wing].name);
if (i >= 0)
m_reinforcement = TRUE;
else
m_reinforcement = FALSE;
}
if (full_update)
UpdateData(FALSE);
GetDlgItem(IDC_WING_NAME)->EnableWindow(enable);
GetDlgItem(IDC_WING_SQUAD_LOGO_BUTTON)->EnableWindow(enable);
GetDlgItem(IDC_WING_SPECIAL_SHIP)->EnableWindow(enable);
GetDlgItem(IDC_WING_WAVES)->EnableWindow(player_enabled);
GetDlgItem(IDC_WING_WAVE_THRESHOLD)->EnableWindow(player_enabled);
GetDlgItem(IDC_DISBAND_WING)->EnableWindow(enable);
GetDlgItem(IDC_SPIN_WAVES)->EnableWindow(player_enabled);
GetDlgItem(IDC_SPIN_WAVE_THRESHOLD)->EnableWindow(player_enabled);
GetDlgItem(IDC_WING_FORMATION)->EnableWindow(enable);
GetDlgItem(IDC_WING_FORMATION_ALIGN)->EnableWindow(enable);
GetDlgItem(IDC_WING_FORMATION_SCALE)->EnableWindow(enable);
GetDlgItem(IDC_ARRIVAL_LOCATION)->EnableWindow(enable);
GetDlgItem(IDC_ARRIVAL_DELAY)->EnableWindow(player_enabled);
GetDlgItem(IDC_ARRIVAL_DELAY_MIN)->EnableWindow(player_enabled);
GetDlgItem(IDC_ARRIVAL_DELAY_MAX)->EnableWindow(player_enabled);
GetDlgItem(IDC_ARRIVAL_DELAY_SPIN)->EnableWindow(player_enabled);
if (m_arrival_location) {
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(enable);
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(enable);
} else {
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE);
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE);
}
if (m_arrival_location == static_cast<int>(ArrivalLocation::FROM_DOCK_BAY)) {
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(enable);
GetDlgItem(IDC_CUSTOM_WARPIN_PARAMS)->EnableWindow(FALSE);
} else {
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(FALSE);
GetDlgItem(IDC_CUSTOM_WARPIN_PARAMS)->EnableWindow(enable);
}
GetDlgItem(IDC_NO_DYNAMIC)->EnableWindow(enable);
if (m_departure_location) {
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(enable);
} else {
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE);
}
if (m_departure_location == static_cast<int>(DepartureLocation::TO_DOCK_BAY)) {
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(enable);
GetDlgItem(IDC_CUSTOM_WARPOUT_PARAMS)->EnableWindow(FALSE);
} else {
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(FALSE);
GetDlgItem(IDC_CUSTOM_WARPOUT_PARAMS)->EnableWindow(enable);
}
if (player_wing)
GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(0);
else
GetDlgItem(IDC_ARRIVAL_TREE)->EnableWindow(enable);
GetDlgItem(IDC_DEPARTURE_LOCATION)->EnableWindow(enable);
GetDlgItem(IDC_DEPARTURE_DELAY)->EnableWindow(enable);
GetDlgItem(IDC_DEPARTURE_DELAY_SPIN)->EnableWindow(enable);
GetDlgItem(IDC_DEPARTURE_TREE)->EnableWindow(enable);
GetDlgItem(IDC_GOALS2)->EnableWindow(enable);
GetDlgItem(IDC_DELETE_WING)->EnableWindow(enable);
GetDlgItem(IDC_REINFORCEMENT)->EnableWindow(enable);
GetDlgItem(IDC_HOTKEY)->EnableWindow(enable);
GetDlgItem(IDC_IGNORE_COUNT)->EnableWindow(enable);
GetDlgItem(IDC_NO_ARRIVAL_MUSIC)->EnableWindow(enable);
GetDlgItem(IDC_NO_ARRIVAL_MESSAGE)->EnableWindow(enable);
GetDlgItem(IDC_NO_FIRST_WAVE_MESSAGE)->EnableWindow(enable);
GetDlgItem(IDC_NO_ARRIVAL_WARP)->EnableWindow(enable);
GetDlgItem(IDC_NO_DEPARTURE_WARP)->EnableWindow(enable);
GetDlgItem(IDC_SAME_ARRIVAL_WARP_WHEN_DOCKED)->EnableWindow(enable);
GetDlgItem(IDC_SAME_DEPARTURE_WARP_WHEN_DOCKED)->EnableWindow(enable);
if (cur_wing >= 0) {
enable = TRUE;
// check to see if the wing has a ship which is not a fighter/bomber type. If so, then disable
// the wing_waves and wing_threshold stuff
for (i = 0; i < Wings[cur_wing].wave_count; i++ ) {
if ( !(Ship_info[Ships[Wings[cur_wing].ship_index[i]].ship_info_index].is_fighter_bomber() ))
enable = FALSE;
}
} else
enable = FALSE;
}
void wing_editor::initialize_data(int full_update)
{
int i;
CWnd *w = NULL;
nprintf(("Fred routing", "Wing dialog load\n"));
if (!GetSafeHwnd())
return;
m_arrival_tree.select_sexp_node = m_departure_tree.select_sexp_node = select_sexp_node;
select_sexp_node = -1;
if (cur_wing == -1)
m_wing_name = _T("");
else
m_wing_name = _T(Wings[cur_wing].name);
initialize_data_safe(full_update);
modified = 0;
if (w)
w -> SetFocus();
i = m_arrival_tree.select_sexp_node;
if (i != -1) {
w = GetDlgItem(IDC_ARRIVAL_TREE);
m_arrival_tree.hilite_item(i);
} else {
i = m_departure_tree.select_sexp_node;
if (i != -1) {
w = GetDlgItem(IDC_DEPARTURE_TREE);
m_departure_tree.hilite_item(i);
}
}
}
// update wing structure(s) with dialog data. The data is first checked for errors. If
// no errors occur, returns 0. If an error occurs, returns -1. If the update is bypassed,
// returns 1. Bypass is necessary to avoid an infinite loop, and it doesn't actually
// update the data. Bypass only occurs if bypass mode is active and we still get an error.
// Once the error no longer occurs, bypass mode is cleared and data is updated.
int wing_editor::update_data(int redraw)
{
char *str, old_name[255], buf[512];
int i, z;
object *ptr;
nprintf(("Fred routing", "Wing dialog save\n"));
if (!GetSafeHwnd())
return 0;
UpdateData(TRUE);
UpdateData(TRUE);
m_wing_name.TrimLeft();
m_wing_name.TrimRight();
if (cur_wing >= 0) {
for (i=0; i<MAX_WINGS; i++)
if (Wings[i].wave_count && !stricmp(Wings[i].name, m_wing_name) && (i != cur_wing)) {
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("This wing name is already being used by another wing\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) {
if (!stricmp(m_wing_name, Ships[ptr->instance].ship_name)) {
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("This wing name is already being used by a ship\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
}
ptr = GET_NEXT(ptr);
}
// We don't need to check teams. "Unknown" is a valid name and also an IFF.
for ( i=0; i < (int)Ai_tp_list.size(); i++) {
if (!stricmp(m_wing_name, Ai_tp_list[i].name))
{
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("This wing name is already being used by a target priority group.\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
}
if (find_matching_waypoint_list((LPCSTR) m_wing_name) != NULL)
{
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("This wing name is already being used by a waypoint path\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
if(jumpnode_get_by_name(m_wing_name) != NULL)
{
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("This wing name is already being used by a jump node\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
if (!stricmp(m_wing_name.Left(1), "<")) {
if (bypass_errors)
return 1;
bypass_errors = 1;
z = MessageBox("Wing names not allowed to begin with <\n"
"Press OK to restore old name", "Error", MB_ICONEXCLAMATION | MB_OKCANCEL);
if (z == IDCANCEL)
return -1;
m_wing_name = _T(Wings[cur_wing].name);
UpdateData(FALSE);
}
strcpy_s(old_name, Wings[cur_wing].name);
string_copy(Wings[cur_wing].name, m_wing_name, NAME_LENGTH, 1);
lcl_fred_replace_stuff(m_wing_display_name);
// the display name was precalculated, so now just assign it
if (m_wing_display_name == m_wing_name || m_wing_display_name.CompareNoCase("<none>") == 0)
{
if (Wings[cur_wing].has_display_name())
set_modified();
Wings[cur_wing].display_name = "";
Wings[cur_wing].flags.remove(Ship::Wing_Flags::Has_display_name);
}
else
{
if (!Wings[cur_wing].has_display_name() || Wings[cur_wing].display_name != (LPCSTR)m_wing_display_name)
set_modified();
Wings[cur_wing].display_name = m_wing_display_name;
Wings[cur_wing].flags.set(Ship::Wing_Flags::Has_display_name);
}
update_data_safe();
update_custom_wing_indexes();
bypass_errors = 0;
modified = 0;
str = Wings[cur_wing].name;
if (strcmp(old_name, str)) {
update_sexp_references(old_name, str);
ai_update_goal_references(sexp_ref_type::WING, old_name, str);
update_texture_replacements(old_name, str);
i = find_item_with_string(Reinforcements, &reinforcements::name, old_name);
if (i >= 0)
strcpy_s(Reinforcements[i].name, str);
for (i=0; i<Wings[cur_wing].wave_count; i++) {
if ((Objects[wing_objects[cur_wing][i]].type == OBJ_SHIP) || (Objects[wing_objects[cur_wing][i]].type == OBJ_START)) {
wing_bash_ship_name(buf, str, i + 1);
rename_ship(Wings[cur_wing].ship_index[i], buf);
// bash it again for the display name
wing_bash_ship_name(&Ships[Wings[cur_wing].ship_index[i]], &Wings[cur_wing], i + 1, true);
}
}
Update_window = 1;
}
// Update as normal.
if (set_reinforcement(str, m_reinforcement) == 1)
{
free_sexp2(Wings[cur_wing].arrival_cue);
Wings[cur_wing].arrival_cue = Locked_sexp_false;
}
}
if (redraw)
update_map_window();
return 0;
}
// update parts of wing that can't fail. This is useful if for when you need to change
// something in a wing that this updates elsewhere in Fred. Normally when auto-update
// kicks in, the changes you make will be wiped out by the auto=update, so instead you
// would call this function to update the wing, make your changes, and then call the
// initialize_data_safe() function to show your changes in the dialog
void wing_editor::update_data_safe()
{
char buf[512];
int i, d, hotkey = -1;
nprintf(("Fred routing", "Wing dialog save safe\n"));
if (!GetSafeHwnd())
return;
UpdateData(TRUE);
UpdateData(TRUE);
if (cur_wing < 0)
return;
if (m_threshold > calc_max_wave_treshold()) {
m_threshold = calc_max_wave_treshold();
if (!bypass_errors) {
sprintf(buf, "Wave threshold is set too high. Value has been lowered to %d", (int) m_threshold);
MessageBox(buf);
}
}
if (m_waves < 1) {
m_waves = 1;
if (!bypass_errors) {
sprintf(buf, "Number of waves illegal. Can not have %d waves. Number of waves has as been set to 1.", (int) m_waves);
MessageBox(buf);
}
}
MODIFY(Wings[cur_wing].special_ship, m_special_ship);
MODIFY(Wings[cur_wing].num_waves, m_waves);
MODIFY(Wings[cur_wing].threshold, m_threshold);
MODIFY(Wings[cur_wing].formation, m_formation - 1);
MODIFY(Wings[cur_wing].formation_scale, (float)atof(m_formation_scale));
MODIFY(Wings[cur_wing].arrival_location, static_cast<ArrivalLocation>(m_arrival_location));
MODIFY(Wings[cur_wing].departure_location, static_cast<DepartureLocation>(m_departure_location));
MODIFY(Wings[cur_wing].arrival_delay, m_arrival_delay);
if (m_arrival_delay_min > m_arrival_delay_max) {
if (!bypass_errors) {
sprintf(buf, "Arrival delay minimum greater than maximum. Value lowered to %d", m_arrival_delay_max);
MessageBox(buf);
}
m_arrival_delay_min = m_arrival_delay_max;
}
MODIFY(Wings[cur_wing].wave_delay_min, m_arrival_delay_min);
MODIFY(Wings[cur_wing].wave_delay_max, m_arrival_delay_max);
MODIFY(Wings[cur_wing].arrival_distance, m_arrival_dist);
if (m_arrival_target >= 0) {
i = (int)((CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET))->GetItemData(m_arrival_target);
MODIFY(Wings[cur_wing].arrival_anchor, target_to_anchor(i));
// when arriving near or in front of a ship, be sure that we are far enough away from it!!!
if (((m_arrival_location != static_cast<int>(ArrivalLocation::AT_LOCATION)) && (m_arrival_location != static_cast<int>(ArrivalLocation::FROM_DOCK_BAY))) && (i >= 0) && !(i & ANCHOR_SPECIAL_ARRIVAL)) {
d = int(std::min(MIN_TARGET_ARRIVAL_DISTANCE, MIN_TARGET_ARRIVAL_MULTIPLIER * Objects[Ships[i].objnum].radius));
if ((Wings[cur_wing].arrival_distance < d) && (Wings[cur_wing].arrival_distance > -d)) {
if (!bypass_errors) {
sprintf(buf, "Ship must arrive at least %d meters away from target.\n"
"Value has been reset to this. Use with caution!\r\n"
"Recommended distance is %d meters.\r\n", d, (int)(MIN_TARGET_ARRIVAL_MULTIPLIER * Objects[Ships[i].objnum].radius) );
MessageBox(buf);
}
if (Wings[cur_wing].arrival_distance < 0)
Wings[cur_wing].arrival_distance = -d;
else
Wings[cur_wing].arrival_distance = d;
m_arrival_dist = Wings[cur_wing].arrival_distance;
}
}
}
if (m_departure_target >= 0) {
i = (int)((CComboBox *) GetDlgItem(IDC_DEPARTURE_TARGET))->GetItemData(m_departure_target);
MODIFY(Wings[cur_wing].departure_anchor, target_to_anchor(i));
}
MODIFY(Wings[cur_wing].departure_delay, m_departure_delay);
hotkey = m_hotkey - 1;
MODIFY(Wings[cur_wing].hotkey, hotkey);
if (m_ignore_count) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::Ignore_count]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::Ignore_count);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::Ignore_count])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::Ignore_count);
}
if (m_no_arrival_music) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_music]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_arrival_music);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_music])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_arrival_music);
}
// check the no message flag
if (m_no_arrival_message) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_message]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_arrival_message);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_message])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_arrival_message);
}
if (m_no_first_wave_message) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_first_wave_message]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_first_wave_message);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_first_wave_message])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_first_wave_message);
}
// set the no warp effect for wings flag
if (m_no_arrival_warp) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_warp]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_arrival_warp);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_arrival_warp])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_arrival_warp);
}
// set the no warp effect for wings flag
if (m_no_departure_warp) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_departure_warp]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_departure_warp);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_departure_warp])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_departure_warp);
}
// set the same warp effect for wings flag
if (m_same_arrival_warp_when_docked) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::Same_arrival_warp_when_docked]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::Same_arrival_warp_when_docked);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::Same_arrival_warp_when_docked])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::Same_arrival_warp_when_docked);
}
// set the same warp effect for wings flag
if (m_same_departure_warp_when_docked) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::Same_departure_warp_when_docked]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::Same_departure_warp_when_docked);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::Same_departure_warp_when_docked])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::Same_departure_warp_when_docked);
}
if (m_no_dynamic) {
if (!(Wings[cur_wing].flags[Ship::Wing_Flags::No_dynamic]))
set_modified();
Wings[cur_wing].flags.set(Ship::Wing_Flags::No_dynamic);
}
else {
if (Wings[cur_wing].flags[Ship::Wing_Flags::No_dynamic])
set_modified();
Wings[cur_wing].flags.remove(Ship::Wing_Flags::No_dynamic);
}
if (Wings[cur_wing].arrival_cue >= 0)
free_sexp2(Wings[cur_wing].arrival_cue);
Wings[cur_wing].arrival_cue = m_arrival_tree._model.save_tree();
if (Wings[cur_wing].departure_cue >= 0)
free_sexp2(Wings[cur_wing].departure_cue);
Wings[cur_wing].departure_cue = m_departure_tree._model.save_tree();
// copy squad stuff
if(stricmp(m_wing_squad_filename, Wings[cur_wing].wing_squad_filename))
{
string_copy(Wings[cur_wing].wing_squad_filename, m_wing_squad_filename, MAX_FILENAME_LEN - 1);
set_modified();
}
if (modified)
set_modified();
}
BOOL wing_editor::OnCommand(WPARAM wParam, LPARAM lParam)
{
int id, wing;
id = LOWORD(wParam);
if (id >= ID_WING_MENU && id < ID_WING_MENU + MAX_WINGS) {
if (!update_data()) {
wing = id - ID_WING_MENU;
mark_wing(wing);
return 1;
}
}
return CDialog::OnCommand(wParam, lParam);
}
void wing_editor::OnDeltaposSpinWaves(NMHDR* pNMHDR, LRESULT* pResult)
{
int new_pos;
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
new_pos = pNMUpDown->iPos + pNMUpDown->iDelta;
if (new_pos > 0 && new_pos < 100) {
*pResult = 0;
modified = 1;
} else
*pResult = 1;
}
void wing_editor::OnRclickArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
{
m_arrival_tree.right_clicked();
*pResult = 0;
}
void wing_editor::OnRclickDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
{
m_departure_tree.right_clicked();
*pResult = 0;
}
void wing_editor::OnBeginlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
{
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
if (m_arrival_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
*pResult = 0;
modified = 1;
} else
*pResult = 1;
}
void wing_editor::OnBeginlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
{
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
if (m_departure_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
*pResult = 0;
modified = 1;
} else
*pResult = 1;
}
void wing_editor::OnEndlabeleditArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
{
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
*pResult = m_arrival_tree.end_label_edit(pTVDispInfo->item);
}
void wing_editor::OnEndlabeleditDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
{
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
*pResult = m_departure_tree.end_label_edit(pTVDispInfo->item);
}
int wing_editor::verify()
{
nprintf(("Fred routing", "Wing dialog verify\n"));
if (!GetSafeHwnd() || !modified)
return 0;
if (bypass_errors)
return 1;
return 0;
}
// delete wing and all ships that are part of the wing
void wing_editor::OnDeleteWing()
{
modified = 0; // no need to run update checks, since wing will be gone shortly anyway.
delete_wing(cur_wing);
}
// delete wing, but leave ships intact and wingless
void wing_editor::OnDisbandWing()
{
modified = 0; // no need to run update checks, since wing will be gone shortly anyway.
disband_wing(cur_wing);
}
void wing_editor::OnGoals2()
{
ShipGoalsDlg dlg_goals;
Assert(cur_wing != -1);
dlg_goals.self_wing = cur_wing;
dlg_goals.DoModal();
if (query_initial_orders_conflict(cur_wing))
MessageBox("One or more ships of this wing also has initial orders",
"Possible conflict");
}
void wing_editor::OnReinforcement()
{
UpdateData(TRUE);
UpdateData(TRUE);
//if (m_reinforcement)
// m_arrival_tree.clear_tree("false");
}
void wing_editor::OnPrev()
{
int wing, count = 0;
if (!update_data() && Num_wings) {
wing = cur_wing - 1;
if (wing < 0)
wing = MAX_WINGS - 1;
while (!Wings[wing].wave_count) {
wing--;
if (count++ > MAX_WINGS)
return;
if (wing < 0)
wing = MAX_WINGS - 1;
}
mark_wing(wing);
Wing_editor_dialog.initialize_data(1);
Update_wing = 0;
}
return;
}
void wing_editor::OnNext()
{
int wing, count = 0;
if (!update_data() && Num_wings) {
wing = cur_wing + 1;
if (wing >= MAX_WINGS)
wing = 0;
while (!Wings[wing].wave_count) {
wing++;
if (count++ > MAX_WINGS)
return;
if (wing >= MAX_WINGS)
wing = 0;
}
mark_wing(wing);
Wing_editor_dialog.initialize_data(1);
Update_wing = 0;
}
return;
}
void wing_editor::OnSelchangedArrivalTree(NMHDR* pNMHDR, LRESULT* pResult)
{
HTREEITEM h;
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
h = pNMTreeView->itemNew.hItem;
if (h)
m_arrival_tree.update_help(h);
*pResult = 0;
}
void wing_editor::OnSelchangedDepartureTree(NMHDR* pNMHDR, LRESULT* pResult)
{
HTREEITEM h;
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
h = pNMTreeView->itemNew.hItem;
if (h)
m_departure_tree.update_help(h);
*pResult = 0;
}
void wing_editor::calc_help_height()
{
CRect minihelp, help;
GetDlgItem(IDC_MINI_HELP_BOX)->GetWindowRect(minihelp);
GetDlgItem(IDC_HELP_BOX)->GetWindowRect(help);
help_height = (help.bottom - minihelp.top) + 10;
}
void wing_editor::calc_cue_height()
{
CRect cue;
GetDlgItem(IDC_CUE_FRAME)->GetWindowRect(cue);
cue_height = (cue.bottom - cue.top) + 1;
}
void wing_editor::show_hide_sexp_help()
{
CRect rect;
if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck())
return;
GetWindowRect(rect);
if (Show_sexp_help)
rect.bottom += help_height;
else
rect.bottom -= help_height;
MoveWindow(rect);
}
void wing_editor::show_hide_cues()
{
((CButton*)GetDlgItem(IDC_HIDE_CUES))->SetCheck(Hide_wing_cues ? TRUE : FALSE);
OnHideCues();
}
void wing_editor::OnHideCues()
{
CRect rect;
GetWindowRect(rect);
if (((CButton *) GetDlgItem(IDC_HIDE_CUES)) -> GetCheck()) {
rect.bottom -= cue_height;
if (Show_sexp_help)
rect.bottom -= help_height;
Hide_wing_cues = 1;
} else {
rect.bottom += cue_height;
if (Show_sexp_help)
rect.bottom += help_height;
Hide_wing_cues = 0;
}
MoveWindow(rect);
}
void wing_editor::OnSelchangeArrivalLocation()
{
CComboBox *box;
box = (CComboBox *)GetDlgItem(IDC_ARRIVAL_TARGET);
UpdateData();
if (m_arrival_location) {
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(TRUE);
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(TRUE);
if (m_arrival_target < 0) {
m_arrival_target = 0;
}
// determine which items we should put into the arrival target combo box
if ( m_arrival_location == static_cast<int>(ArrivalLocation::FROM_DOCK_BAY) ) {
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
} else {
management_add_ships_to_combo( box, SHIPS_2_COMBO_SPECIAL | SHIPS_2_COMBO_ALL_SHIPS );
}
} else {
m_arrival_target = -1;
GetDlgItem(IDC_ARRIVAL_DISTANCE)->EnableWindow(FALSE);
GetDlgItem(IDC_ARRIVAL_TARGET)->EnableWindow(FALSE);
}
if (m_arrival_location == static_cast<int>(ArrivalLocation::FROM_DOCK_BAY)) {
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(TRUE);
GetDlgItem(IDC_CUSTOM_WARPIN_PARAMS)->EnableWindow(FALSE);
} else {
GetDlgItem(IDC_RESTRICT_ARRIVAL)->EnableWindow(FALSE);
GetDlgItem(IDC_CUSTOM_WARPIN_PARAMS)->EnableWindow(TRUE);
}
UpdateData(FALSE);
}
void wing_editor::OnSelchangeDepartureLocation()
{
CComboBox *box;
box = (CComboBox *)GetDlgItem(IDC_DEPARTURE_TARGET);
UpdateData();
if (m_departure_location) {
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(TRUE);
if (m_departure_target < 0) {
m_departure_target = 0;
}
// we need to build up the list box content based on the departure type. When
// from a docking bay, only show ships in the list which have them. Show all ships otherwise
if ( m_departure_location == static_cast<int>(DepartureLocation::TO_DOCK_BAY) ) {
management_add_ships_to_combo( box, SHIPS_2_COMBO_DOCKING_BAY_ONLY );
} else {
// I think that this section is currently illegal
Int3();
}
} else {
m_departure_target = -1;
GetDlgItem(IDC_DEPARTURE_TARGET)->EnableWindow(FALSE);
}
if (m_departure_location == static_cast<int>(DepartureLocation::TO_DOCK_BAY)) {
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(TRUE);
GetDlgItem(IDC_CUSTOM_WARPOUT_PARAMS)->EnableWindow(FALSE);
} else {
GetDlgItem(IDC_RESTRICT_DEPARTURE)->EnableWindow(FALSE);
GetDlgItem(IDC_CUSTOM_WARPOUT_PARAMS)->EnableWindow(TRUE);
}
UpdateData(FALSE);
}
// see if hotkey should possibly be reserved for player starting wing
void wing_editor::OnSelchangeHotkey()
{
char buf[256];
int set_num, i;
UpdateData(TRUE);
set_num = m_hotkey - 1; // hotkey sets are 1 index based
// first, determine if we are currently working with a starting wing
for ( i = 0; i < MAX_STARTING_WINGS; i++ ) {
if ( !stricmp( Wings[cur_wing].name, Starting_wing_names[i]) )
break;
}
if ( i == MAX_STARTING_WINGS )
return;
// we have a player starting wing. See if we assigned a non-standard hotkey
if ( (set_num >= MAX_STARTING_WINGS) || (set_num != i) ) {
sprintf(buf, "Assigning nonstandard hotkey to wing %s (default is F%d)", Wings[cur_wing].name, 5+i);
MessageBox(buf, NULL, MB_OK | MB_ICONEXCLAMATION );
}
}
void wing_editor::OnSquadLogo()
{
int z;
char *Logo_ext = "Image Files (*.dds, *.pcx)|*.dds;*.pcx|"
"DDS Files (*.dds)|*.dds|"
"PCX Files (*.pcx)|*.pcx|"
"All Files (*.*)|*.*|"
"|";
//phreak 05/05/2003
//this needs to be here or else the data in the wing editor dialog will revert
//to what it was before it was opened.
UpdateData(TRUE);
// get list of squad images
z = cfile_push_chdir(CF_TYPE_SQUAD_IMAGES);
CFileDialog dlg(TRUE, NULL, NULL, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Logo_ext);
// if we have a result
if (dlg.DoModal() == IDOK) {
m_wing_squad_filename = dlg.GetFileName();
} else {
m_wing_squad_filename = _T("");
}
UpdateData(FALSE);
// restore directory
if (!z){
cfile_pop_dir();
}
}
// Goober5000
void wing_editor::OnRestrictArrival()
{
int arrive_from_ship;
CComboBox *box;
restrict_paths dlg;
// grab stuff from GUI
UpdateData(TRUE);
if (m_arrival_location != static_cast<int>(ArrivalLocation::FROM_DOCK_BAY))
{
Int3();
return;
}
box = (CComboBox *) GetDlgItem(IDC_ARRIVAL_TARGET);
if (box->GetCount() == 0)
return;
arrive_from_ship = (int)box->GetItemData(m_arrival_target);
if (!ship_has_hangar_bay(arrive_from_ship))
{
Int3();
return;
}
dlg.m_arrival = true;
dlg.m_ship_class = Ships[arrive_from_ship].ship_info_index;
dlg.m_path_mask = &Wings[cur_wing].arrival_path_mask;
dlg.DoModal();
}
// Goober5000
void wing_editor::OnRestrictDeparture()
{
int depart_to_ship;
CComboBox *box;
restrict_paths dlg;
// grab stuff from GUI
UpdateData(TRUE);
if (m_departure_location != static_cast<int>(DepartureLocation::TO_DOCK_BAY))
{
Int3();
return;
}
box = (CComboBox *) GetDlgItem(IDC_DEPARTURE_TARGET);
if (box->GetCount() == 0)
return;
depart_to_ship = (int)box->GetItemData(m_departure_target);
if (!ship_has_hangar_bay(depart_to_ship))
{
Int3();
return;
}
dlg.m_arrival = false;
dlg.m_ship_class = Ships[depart_to_ship].ship_info_index;
dlg.m_path_mask = &Wings[cur_wing].departure_path_mask;
dlg.DoModal();
}
int wing_editor::calc_max_wave_treshold()
{
// Maximum MAX_SHIPS_PER_WING ships can be alive at any given time
return std::max(0, MAX_SHIPS_PER_WING - Wings[cur_wing].wave_count);
}
void wing_editor::OnBnClickedCustomWarpinParams()
{
warp_params_dlg dlg;
dlg.m_warp_in = true;
dlg.DoModal();
}
void wing_editor::OnBnClickedCustomWarpoutParams()
{
warp_params_dlg dlg;
dlg.m_warp_in = false;
dlg.DoModal();
}
void wing_editor::OnWingFormationAlign()
{
auto wingp = &Wings[cur_wing];
auto leader_objp = &Objects[Ships[wingp->ship_index[0]].objnum];
// temporarily set formation in case it isn't set yet (since changes don't take effect until dialog is closed)
auto old_formation = wingp->formation;
auto old_formation_scale = wingp->formation_scale;
UpdateData(TRUE); // read controls
wingp->formation = m_formation - 1;
wingp->formation_scale = (float)atof(m_formation_scale);
for (int i = 1; i < wingp->wave_count; i++)
{
auto objp = &Objects[Ships[wingp->ship_index[i]].objnum];
get_absolute_wing_pos(&objp->pos, leader_objp, cur_wing, i, false);
objp->orient = leader_objp->orient;
// drag any docked partners along (no-op for undocked ships)
object_moved(objp);
}
// roll back temporary formation
wingp->formation = old_formation;
wingp->formation_scale = old_formation_scale;
}
void wing_editor::OnChangeWingName()
{
// sync the edit box to the variable
UpdateData(TRUE);
// automatically determine or reset the display name
m_wing_display_name = get_display_name_for_text_box(m_wing_name);
// sync the variable to the edit box
UpdateData(FALSE);
}