Files
fs2open.github.com/code/network/multi_kick.cpp
T
Zacam 4952b70488 Trunk Sync - r10911
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.

git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00

274 lines
8.0 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "globalincs/pstypes.h"
#include "network/multi.h"
#include "network/multi_kick.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
#include "freespace2/freespace.h"
#include "playerman/player.h"
#include "io/timer.h"
#include "debugconsole/console.h"
// ----------------------------------------------------------------------------------
// KICK DEFINES/VARS
//
#define MULTI_KICK_RESPONSE_TIME 4000 // if someone who has been kicked has not responded in this time, disconnect him hard
#define MAX_BAN_SLOTS 30
net_addr Multi_kick_ban_slots[MAX_BAN_SLOTS]; // banned addresses
int Multi_kick_num_ban_slots; // the # of banned addresses
// ----------------------------------------------------------------------------------
// KICK FORWARD DECLARATIONS
//
// send a player kick packet
void send_player_kick_packet(int player_index, int ban = 1, int reason = KICK_REASON_NORM);
// process a player kick packet
void process_player_kick_packet(ubyte *data, header *hinfo);
// add a net address to the banned list
void multi_kick_add_ban(net_addr *addr);
// can the given player perform a kick
int multi_kick_can_kick(net_player *player);
// ----------------------------------------------------------------------------------
// KICK FUNCTIONS
//
// initialize all kicking details (ban lists, etc). it is safe to call this function at any time
void multi_kick_init()
{
// blast all the ban slots
memset(Multi_kick_ban_slots,0,sizeof(net_addr)*MAX_BAN_SLOTS);
Multi_kick_num_ban_slots = 0;
}
// process all kick details (disconnecting players who have been kicked but haven't closed their socket)
void multi_kick_process()
{
int idx;
// if i'm not the server, don't do anything
if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER)){
return;
}
// disconnect any kicked players who have timed out on leaving
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && (Net_players[idx].s_info.kick_timestamp != -1) && timestamp_elapsed(Net_players[idx].s_info.kick_timestamp) ){
delete_player(idx, Net_players[idx].s_info.kick_reason);
}
}
}
// attempt to kick a player. return success or fail
void multi_kick_player(int player_index, int ban, int reason)
{
// only the standalone should be able to kick the host of the game
if(!(Game_mode & GM_STANDALONE_SERVER) && ((Net_players[player_index].flags & NETINFO_FLAG_GAME_HOST) || (Net_players[player_index].flags & NETINFO_FLAG_AM_MASTER))){
nprintf(("Network","Cannot kick the host or server of a game!\n"));
} else {
// if we're the master, then delete the guy
if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
// if we're supposed to ban him, add his address to the banned list
if(ban){
multi_kick_add_ban(&Net_players[player_index].p_info.addr);
}
// mark him as having been kicked
Net_players[player_index].flags |= NETINFO_FLAG_KICKED;
// set his kick timestamp and send him a leave game packet
Net_players[player_index].s_info.kick_timestamp = timestamp(MULTI_KICK_RESPONSE_TIME);
Net_players[player_index].s_info.kick_reason = reason;
send_leave_game_packet(Net_players[player_index].player_id, reason, &Net_players[player_index]);
// tell everyone else that he was kicked
send_leave_game_packet(Net_players[player_index].player_id, reason);
// wait until he either shuts his connection down or he times out)
// add the string to the chatbox and the hud (always safe - if it is not inited, nothing bad will happen)
char str[512];
memset(str, 0, 512);
sprintf(str, XSTR("<kicking %s ...>", 1501), Net_players[player_index].m_player->callsign);
multi_display_chat_msg(str, player_index, 0);
}
// otherwise, we should send the packet indicating that this guy should be kicked
else {
send_player_kick_packet(player_index, ban, reason);
}
}
}
// is this net address currently kicked and banded
int multi_kick_is_banned(net_addr *addr)
{
int idx;
// traverse the banned list
for(idx=0;idx<Multi_kick_num_ban_slots;idx++){
// if we found a duplicate
if(psnet_same(&Multi_kick_ban_slots[idx],addr)){
return 1;
}
}
// he's not banned
return 0;
}
// debug console function called to determine which player to kick
void multi_dcf_kick()
{
int player_num,idx;
SCP_string arg;
// get the callsign of the player to kick
dc_stuff_string(arg);
player_num = -1;
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && (stricmp(Net_players[idx].m_player->callsign, arg.c_str()) == 0)) {
player_num = idx;
break;
}
}
// if we didn't find the player, notify of the results
if(player_num == -1){
dc_printf("Could not find player %s to kick!", arg.c_str());
}
// if we found the guy, then try and kick him
else {
multi_kick_player(player_num);
}
}
// fill in the passed string with the appropriate "kicked" string
void multi_kick_get_text(net_player *pl, int reason, char *str)
{
// safety net
if((pl == NULL) || (pl->m_player == NULL)){
strcpy(str, NOX(""));
return;
}
switch(reason){
case KICK_REASON_BAD_XFER:
sprintf(str, XSTR("<%s was kicked because of mission file xfer failure>", 1003), pl->m_player->callsign);
break;
case KICK_REASON_CANT_XFER:
sprintf(str, XSTR("<%s was kicked for not having builtin mission %s>", 1004), pl->m_player->callsign, Game_current_mission_filename);
break;
case KICK_REASON_INGAME_ENDED:
sprintf(str, XSTR("<%s was kicked for ingame joining an ended game>",1005), pl->m_player->callsign);
break;
default:
sprintf(str, XSTR("<%s was kicked>",687), pl->m_player->callsign);
break;
}
}
// ----------------------------------------------------------------------------------
// KICK FORWARD DEFINITIONS
//
// add a net address to the banned list
void multi_kick_add_ban(net_addr *addr)
{
// if we still have any slots left
if(Multi_kick_num_ban_slots < (MAX_BAN_SLOTS - 1)){
memcpy(&Multi_kick_ban_slots[Multi_kick_num_ban_slots++],addr,sizeof(net_addr));
}
}
// ----------------------------------------------------------------------------------
// KICK PACKET HANDLERS
//
// send a player kick packet
void send_player_kick_packet(int player_index, int ban, int reason)
{
ubyte data[MAX_PACKET_SIZE];
int packet_size = 0;
BUILD_HEADER(KICK_PLAYER);
// add the address of the player to be kicked
ADD_SHORT(Net_players[player_index].player_id);
// indicate if he should be banned
ADD_INT(ban);
ADD_INT(reason);
// send the request to the server
multi_io_send_reliable(Net_player, data, packet_size);
}
// process a player kick packet
void process_player_kick_packet(ubyte *data, header *hinfo)
{
int player_num,from_player,ban,reason;
short player_id;
int offset = HEADER_LENGTH;
// get the address of the guy who is to be kicked
GET_SHORT(player_id);
GET_INT(ban);
GET_INT(reason);
player_num = find_player_id(player_id);
PACKET_SET_SIZE();
// only the server should ever receive a request to kick a guy
Assert(Net_player->flags & NETINFO_FLAG_AM_MASTER);
// determine who sent the packet
from_player = find_player_id(hinfo->id);
// check to see if this guy is allowed to make such a request
if((from_player == -1) || !multi_kick_can_kick(&Net_players[from_player]) ){
nprintf(("Network","Received a kick request from an invalid player!!\n"));
}
// otherwise, process the request fully
else {
// make sure we have a valid player to kick
if(player_num == -1){
nprintf(("Network","Received request to kick an unknown player!\n"));
} else {
// will handle all the rest of the details
multi_kick_player(player_num,ban,reason);
}
}
}
// can the given player perform a kick
int multi_kick_can_kick(net_player *player)
{
// only host or server can kick
if((player->flags & NETINFO_FLAG_AM_MASTER) || (player->flags & NETINFO_FLAG_GAME_HOST)){
return 1;
}
// this guy cannot kick
return 0;
}