Files
fs2open.github.com/code/model
Mike Nelson 2f8b4f2962 Clear stale Prop_info model handles when a model is unloaded (#7669)
Repro: create a prop, File -> New Mission & Discard, then create the same prop
again. Asserts in model_get with "Index collision between model <other>.pof and
requested model N".

model_unload() walks Ship_info and Weapon_info clearing any cached model_num
that pointed at the model being freed, but never did the same for Prop_info.
props_level_close() only clears the prop instances, so prop_info::model_num
survived the discard pointing at a freed slot. Placing that prop class again hit
EditorViewport::create_object_on_grid, which reads pip->model_num directly to
size the placement distance, and by then the slot had been reused by an
unrelated model.

Adds the matching Prop_info pass. Doing it in model_unload rather than
props_level_close mirrors how the two closest analogues are handled -- Ship_info
and Weapon_info are likewise class tables holding a cached handle for placeable
objects -- and covers any unload path, not just level close. (asteroid_level_close
solves the same problem for Asteroid_info from the other direction.)

This is not OFP-specific; SCP master has props and the same missing pass.
2026-07-29 21:02:37 -04:00
..
2026-05-18 13:23:41 +09:00
2026-05-14 00:04:31 -04:00