Files
fs2open.github.com/code/jumpnode/jumpnode.cpp
T
asarium 686bf15879 Ensure that init_render is called before rendering the scene
This was previously not enforced and some code did not call this
function at the correct time which caused crashes since data was not
initialized correctly. This adds a check to ensure that the function was
called and fixes the code that uses the model_draw_list.
2017-09-24 15:53:14 +02:00

442 lines
8.9 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "hud/hud.h"
#include "jumpnode/jumpnode.h"
#include "model/model.h"
#include "model/modelrender.h"
SCP_list<CJumpNode> Jump_nodes;
/**
* Constructor for CJumpNode class, default
*/
CJumpNode::CJumpNode() : m_radius(0.0f), m_modelnum(-1), m_objnum(-1), m_flags(0)
{
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
m_name[0] = '\0';
m_pos.xyz.x = 0.0f;
m_pos.xyz.y = 0.0f;
m_pos.xyz.z = 0.0f;
}
/**
* Constructor for CJumpNode class, with world position argument
*/
CJumpNode::CJumpNode(vec3d *position) : m_radius(0.0f), m_modelnum(-1), m_objnum(-1), m_flags(0)
{
Assert(position != NULL);
gr_init_alphacolor(&m_display_color, 0, 255, 0, 255);
// Set m_name
sprintf(m_name, XSTR( "Jump Node %d", 632), Jump_nodes.size());
// Set m_modelnum and m_radius
m_modelnum = model_load(NOX("subspacenode.pof"), 0, NULL, 0);
if (m_modelnum == -1)
Warning(LOCATION, "Could not load default model for %s", m_name);
else
m_radius = model_get_radius(m_modelnum);
m_pos.xyz.x = position->xyz.x;
m_pos.xyz.y = position->xyz.y;
m_pos.xyz.z = position->xyz.z;
// Create the object
flagset<Object::Object_Flags> default_flags;
default_flags.set(Object::Object_Flags::Renders);
m_objnum = obj_create(OBJ_JUMP_NODE, -1, -1, NULL, &m_pos, m_radius, default_flags);
}
CJumpNode::CJumpNode(CJumpNode&& other)
: m_radius(other.m_radius), m_modelnum(other.m_modelnum), m_objnum(other.m_objnum), m_flags(other.m_flags)
{
other.m_radius = 0.0f;
other.m_modelnum = -1;
other.m_objnum = -1;
other.m_flags = 0;
m_display_color = other.m_display_color;
m_pos = other.m_pos;
strcpy_s(m_name, other.m_name);
}
CJumpNode& CJumpNode::operator=(CJumpNode&& other)
{
if (this != &other)
{
m_radius = other.m_radius;
m_modelnum = other.m_modelnum;
m_objnum = other.m_objnum;
m_flags = other.m_flags;
other.m_radius = 0.0f;
other.m_modelnum = -1;
other.m_objnum = -1;
other.m_flags = 0;
m_display_color = other.m_display_color;
m_pos = other.m_pos;
strcpy_s(m_name, other.m_name);
}
return *this;
}
/**
* Destructor for CJumpNode class
*/
CJumpNode::~CJumpNode()
{
if (m_modelnum >= 0)
{
model_unload(m_modelnum);
}
if (m_objnum >= 0 && Objects[m_objnum].type != OBJ_NONE)
{
obj_delete(m_objnum);
}
}
// Accessor functions for private variables
/**
* @return Name of jump node
*/
char *CJumpNode::GetName()
{
return m_name;
}
/**
* @return Handle to model
*/
int CJumpNode::GetModelNumber()
{
return m_modelnum;
}
/**
* @return Index into Objects[]
*/
int CJumpNode::GetSCPObjectNumber()
{
return m_objnum;
}
/**
* @return Object
*/
object *CJumpNode::GetSCPObject()
{
Assert(m_objnum != -1);
return &Objects[m_objnum];
}
/**
* @return Color of jump node when rendered
*/
color CJumpNode::GetColor()
{
return m_display_color;
}
/**
* @return World position of jump node
*/
vec3d *CJumpNode::GetPosition()
{
return &m_pos;
}
// Settor functions for private variables
/**
* Set jump node alpha and color
*
* @param r Red component
* @param g Green component
* @param b Blue component
* @param alpha Alpha component
*/
void CJumpNode::SetAlphaColor(int r, int g, int b, int alpha)
{
CLAMP(r, 0, 255);
CLAMP(g, 0, 255);
CLAMP(b, 0, 255);
CLAMP(alpha, 0, 255);
m_flags |= JN_USE_DISPLAY_COLOR;
gr_init_alphacolor(&m_display_color, r, g, b, alpha);
}
/**
* Set jump node model to render
*
* @param model_name Name of model file to load
* @param show_polys Whether to render wireframe or not
*/
void CJumpNode::SetModel(char *model_name, bool show_polys)
{
Assert(model_name != NULL);
//Try to load the new model; if we can't, then we can't set it
int new_model = model_load(model_name, 0, NULL, 0);
if(new_model == -1)
{
Warning(LOCATION, "Couldn't load model file %s for jump node %s", model_name, m_name);
return;
}
//If there's an old model, unload it
if(m_modelnum != -1)
model_unload(m_modelnum);
//Now actually set stuff
m_modelnum = new_model;
m_flags |= JN_SPECIAL_MODEL;
m_radius = model_get_radius(m_modelnum);
//Do we want to change poly showing?
if(show_polys)
m_flags |= JN_SHOW_POLYS;
else
m_flags &= ~JN_SHOW_POLYS;
}
/**
* Set jump node name
*
* @param new_name New name to set
*/
void CJumpNode::SetName(const char *new_name)
{
Assert(new_name != NULL);
#ifndef NDEBUG
CJumpNode* check = jumpnode_get_by_name(new_name);
Assert((check == this || !check));
#endif
strcpy_s(m_name, new_name);
}
/**
* Set appearance, hidden or not
*
* @param enabled Visibility to set
*/
void CJumpNode::SetVisibility(bool enabled)
{
if(enabled)
{
m_flags&=~JN_HIDE;
}
else
{
// Untarget this node if it is already targeted
if ( Player_ai->target_objnum == m_objnum )
Player_ai->target_objnum = -1;
m_flags|=JN_HIDE;
}
}
// Query functions
/**
* @return Is the jump node hidden when rendering?
*/
bool CJumpNode::IsHidden()
{
if(m_flags & JN_HIDE)
return true;
else
return false;
}
/**
* @return Is the jump node colored any other color than default white?
*/
bool CJumpNode::IsColored()
{
return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);
}
/**
* @return Is the jump node model set differently from the default one?
*/
bool CJumpNode::IsSpecialModel()
{
return ((m_flags & JN_SPECIAL_MODEL) != 0);
}
/**
* Render jump node. Creates its own draw list to render
*
* @param pos World position
* @param view_pos Viewer's world position, can be NULL
*/
void CJumpNode::Render(vec3d *pos, vec3d *view_pos)
{
model_draw_list scene;
Render(&scene, pos, view_pos);
scene.init_render();
scene.render_all();
scene.render_outlines();
gr_set_fill_mode(GR_FILL_MODE_SOLID);
gr_clear_states();
}
/**
* Render jump node
*
* @param scene A scene's draw list
* @param pos World position
* @param view_pos Viewer's world position, can be NULL
*/
void CJumpNode::Render(model_draw_list* scene, vec3d *pos, vec3d *view_pos)
{
Assert(pos != NULL);
// Assert(view_pos != NULL); - view_pos can be NULL
if(m_flags & JN_HIDE)
return;
if(m_modelnum < 0)
return;
matrix node_orient = IDENTITY_MATRIX;
int mr_flags = MR_NO_LIGHTING | MR_NO_BATCH;
if(!(m_flags & JN_SHOW_POLYS)) {
mr_flags |= MR_NO_CULL | MR_NO_POLYS | MR_SHOW_OUTLINE | MR_SHOW_OUTLINE_HTL | MR_NO_TEXTURING;
}
model_render_params render_info;
render_info.set_detail_level_lock(0);
render_info.set_flags(mr_flags);
if ( Fred_running ) {
render_info.set_color(m_display_color);
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
} else {
if (m_flags & JN_USE_DISPLAY_COLOR) {
//gr_set_color_fast(&m_display_color);
render_info.set_color(m_display_color);
}
else if ( view_pos != NULL) {
int alpha_index = HUD_color_alpha;
// generate alpha index based on distance to jump this
float dist;
dist = vm_vec_dist_quick(view_pos, pos);
// linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
if ( dist < 1000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
} else if ( dist > 10000 ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
} else {
alpha_index = fl2i( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000) + 0.5f);
if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
alpha_index = HUD_COLOR_ALPHA_USER_MIN;
}
}
render_info.set_color(HUD_color_defaults[alpha_index]);
} else {
render_info.set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
}
model_render_queue(&render_info, scene, m_modelnum, &node_orient, pos);
}
}
/**
* Get jump node by given name
*
* @param name Name of jump node
* @return Jump node object
*/
CJumpNode *jumpnode_get_by_name(const char* name)
{
Assert(name != NULL);
SCP_list<CJumpNode>::iterator jnp;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
if(!stricmp(jnp->GetName(), name))
return &(*jnp);
}
return NULL;
}
/**
* Given an object, returns which jump node it's inside (if any)
*
* @param objp Object
* @return Jump node object or NULL if not in one
*/
CJumpNode *jumpnode_get_which_in(object *objp)
{
Assert(objp != NULL);
SCP_list<CJumpNode>::iterator jnp;
float radius, dist;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
if(jnp->GetModelNumber() < 0)
continue;
radius = model_get_radius( jnp->GetModelNumber() );
dist = vm_vec_dist( &objp->pos, &jnp->GetSCPObject()->pos );
if ( dist <= radius ) {
return &(*jnp);
}
}
return NULL;
}
/**
* Render all function
*
* @note Only called by FRED
*/
void jumpnode_render_all()
{
SCP_list<CJumpNode>::iterator jnp;
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
jnp->Render(&jnp->GetSCPObject()->pos);
}
}
/**
* Level cleanup
*/
void jumpnode_level_close()
{
Jump_nodes.clear();
}