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* Multiplayer Dumbfire Rollback This creates a packet that sends the relative position and orientation info for a primary or dumbfire missle shot. The client creates this packet when firing those two types of weapons and sends it to the server. The server goes back to the frame that the client fired the weapon and quicky resimulates all the frames in-between. This includes collision detection, restoring positions, orientations and veloicties, but not subsystem orientations. * Address Feedback * allow clients to send subsystem info * Check for object number not weapon number * Readability Adjustment