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fs2open.github.com/code/object/waypoint.cpp
T

530 lines
13 KiB
C++

#include "object/waypoint.h"
#include "object/object.h"
#include "globalincs/linklist.h"
//********************GLOBALS********************
SCP_list<waypoint_list> Waypoint_lists;
SCP_list<waypoint> dummy_waypoint;
const SCP_list<waypoint>::iterator INVALID_WAYPOINT_POSITION = dummy_waypoint.end();
//********************CLASS MEMBERS********************
waypoint::waypoint()
{
this->pos.xyz.x = 0.0f;
this->pos.xyz.y = 0.0f;
this->pos.xyz.z = 0.0f;
this->objnum = -1;
this->parent_list = NULL;
}
waypoint::waypoint(vec3d *pos, waypoint_list *parent_list)
{
Assert(pos != NULL);
this->pos.xyz.x = pos->xyz.x;
this->pos.xyz.y = pos->xyz.y;
this->pos.xyz.z = pos->xyz.z;
this->objnum = -1;
this->parent_list = parent_list;
}
waypoint::~waypoint()
{
// nothing to do
}
vec3d *waypoint::get_pos()
{
return &pos;
}
int waypoint::get_objnum()
{
return objnum;
}
waypoint_list *waypoint::get_parent_list()
{
return parent_list;
}
void waypoint::set_pos(vec3d *pos)
{
Assert(pos != NULL);
this->pos = *pos;
}
waypoint_list::waypoint_list()
{
this->name[0] = '\0';
}
waypoint_list::waypoint_list(char *name)
{
Assert(name != NULL);
Assert(find_matching_waypoint_list(name) == NULL);
strcpy_s(this->name, name);
}
waypoint_list::~waypoint_list()
{
// nothing to do
}
char *waypoint_list::get_name()
{
return name;
}
SCP_list<waypoint> &waypoint_list::get_waypoints()
{
return waypoints;
}
void waypoint_list::set_name(char *name)
{
Assert(name != NULL);
strcpy_s(this->name, name);
}
//********************FUNCTIONS********************
void waypoint_parse_init()
{
Waypoint_lists.clear();
}
void waypoint_level_close()
{
Waypoint_lists.clear();
}
int calc_waypoint_instance(int waypoint_list_index, int waypoint_index)
{
Assert(waypoint_list_index >= 0);
Assert(waypoint_index >= 0);
return waypoint_list_index * 0x10000 + waypoint_index;
}
void calc_waypoint_indexes(int waypoint_instance, int &waypoint_list_index, int &waypoint_index)
{
Assert(waypoint_instance >= 0);
waypoint_list_index = calc_waypoint_list_index(waypoint_instance);
waypoint_index = calc_waypoint_index(waypoint_instance);
}
int calc_waypoint_list_index(int waypoint_instance)
{
Assert(waypoint_instance >= 0);
return waypoint_instance / 0x10000;
}
int calc_waypoint_index(int waypoint_instance)
{
Assert(waypoint_instance >= 0);
return waypoint_instance & 0xffff;
}
void waypoint_create_game_object(waypoint *wpt, int list_index, int wpt_index)
{
Assert(wpt != NULL);
Assert(list_index >= 0);
Assert(wpt_index >= 0);
wpt->objnum = obj_create(OBJ_WAYPOINT, -1, calc_waypoint_instance(list_index, wpt_index), NULL, wpt->get_pos(), 0.0f, OF_RENDERS);
}
// done immediately after mission load; originally found in aicode.cpp
void waypoint_create_game_objects()
{
SCP_list<waypoint_list>::iterator ii;
SCP_list<waypoint>::iterator jj;
int list = 0;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
int wpt = 0;
for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
{
waypoint_create_game_object(&(*jj), list, wpt);
wpt++;
}
list++;
}
}
waypoint_list *find_matching_waypoint_list(char *name)
{
Assert(name != NULL);
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
if (!strcmp(ii->get_name(), name))
return &(*ii);
}
return NULL;
}
// NOTE: waypoint names are always in the format Name:index
waypoint *find_matching_waypoint(char *name)
{
Assert(name != NULL);
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
uint len = strlen(ii->get_name());
// the first half (before the :) matches
if (!strncmp(ii->get_name(), name, len))
{
// this is ok because it could be "Waypoint path 1" vs. "Waypoint path 10"
if (*(name + len) != ':')
continue;
// skip over the : to inspect a new string holding only the index
char *index_str = name + len + 1;
if (*index_str == '\0')
{
nprintf(("waypoints", "possible error with waypoint name '%s': no waypoint number after the colon\n", name));
continue;
}
// make sure it's actually a number
bool valid = true;
for (char *ch = index_str; *ch != '\0'; ch++)
{
if (!isdigit(*ch))
{
valid = false;
break;
}
}
if (!valid)
{
nprintf(("waypoints", "possible error with waypoint name '%s': string after the colon is not a number\n", name));
continue;
}
// get the number and make sure it's in range
uint index = atoi(index_str);
if (index < 1 || index > ii->get_waypoints().size())
{
nprintf(("waypoints", "possible error with waypoint name '%s': waypoint number is out of range\n", name));
continue;
}
return find_waypoint_at_index(&(*ii), index - 1);
}
}
return NULL;
}
waypoint *find_waypoint_with_objnum(int objnum)
{
if (objnum < 0 || Objects[objnum].type != OBJ_WAYPOINT)
return NULL;
SCP_list<waypoint_list>::iterator ii;
SCP_list<waypoint>::iterator jj;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
for (jj = ii->get_waypoints().begin(); jj != ii->get_waypoints().end(); ++jj)
{
if (jj->get_objnum() == objnum)
return &(*jj);
}
}
return NULL;
}
waypoint_list *find_waypoint_list_with_instance(int waypoint_instance, int *waypoint_index)
{
if (waypoint_instance < 0)
{
if (waypoint_index != NULL)
*waypoint_index = -1;
return NULL;
}
waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
if (wp_list == NULL)
{
if (waypoint_index != NULL)
*waypoint_index = -1;
return NULL;
}
if (waypoint_index != NULL)
{
*waypoint_index = calc_waypoint_index(waypoint_instance);
Assert(*waypoint_index >= 0 && (uint) *waypoint_index < wp_list->get_waypoints().size());
}
return wp_list;
}
waypoint *find_waypoint_with_instance(int waypoint_instance)
{
if (waypoint_instance < 0)
return NULL;
waypoint_list *wp_list = find_waypoint_list_at_index(calc_waypoint_list_index(waypoint_instance));
if (wp_list == NULL)
return NULL;
return find_waypoint_at_index(wp_list, calc_waypoint_index(waypoint_instance));
}
waypoint_list *find_waypoint_list_at_index(int index)
{
Assert(index >= 0);
int i = 0;
SCP_list<waypoint_list>::iterator ii;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
{
if (i == index)
return &(*ii);
}
return NULL;
}
waypoint *find_waypoint_at_index(waypoint_list *list, int index)
{
Assert(list != NULL);
Assert(index >= 0);
int i = 0;
SCP_list<waypoint>::iterator ii;
for (ii = list->get_waypoints().begin(); ii != list->get_waypoints().end(); ++i, ++ii)
{
if (i == index)
return &(*ii);
}
return NULL;
}
int find_index_of_waypoint_list(waypoint_list *wp_list)
{
Assert(wp_list != NULL);
SCP_list<waypoint_list>::iterator ii;
int index = 0;
for (ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++ii)
{
if (&(*ii) == wp_list)
return index;
index++;
}
return -1;
}
int find_index_of_waypoint(waypoint_list *wp_list, waypoint *wpt)
{
Assert(wp_list != NULL);
Assert(wpt != NULL);
SCP_list<waypoint>::iterator ii;
int index = 0;
for (ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++ii)
{
if (&(*ii) == wpt)
return index;
index++;
}
return -1;
}
void waypoint_find_unique_name(char *dest_name, int start_index)
{
Assert(dest_name != NULL);
Assert(start_index >= 0);
int index = start_index;
waypoint_list *collision;
do {
sprintf(dest_name, "Waypoint path %d", index);
index++;
// valid name if no collision
collision = find_matching_waypoint_list(dest_name);
} while (collision != NULL);
}
void waypoint_add_list(char *name, SCP_vector<vec3d> &vec_list)
{
Assert(name != NULL);
if (find_matching_waypoint_list(name) != NULL)
{
Warning(LOCATION, "Waypoint list '%s' already exists in this mission! Not adding the new list...");
return;
}
waypoint_list new_list(name);
Waypoint_lists.push_back(new_list);
waypoint_list *wp_list = &Waypoint_lists.back();
SCP_vector<vec3d>::iterator ii;
for (ii = vec_list.begin(); ii != vec_list.end(); ++ii)
{
waypoint new_waypoint(&(*ii), wp_list);
wp_list->get_waypoints().push_back(new_waypoint);
}
// so that masking in the other function works
// though if you actually hit this Assert, you have other problems
Assert(wp_list->get_waypoints().size() <= 0xffff);
}
int waypoint_add(vec3d *pos, int waypoint_instance)
{
Assert(pos != NULL);
waypoint_list *wp_list;
waypoint *wpt;
int i, wp_list_index, wp_index;
// find a new list to start
if (waypoint_instance < 0)
{
// get a name for it
char buf[NAME_LENGTH];
waypoint_find_unique_name(buf, Waypoint_lists.size() + 1);
// add new list with that name
waypoint_list new_list(buf);
Waypoint_lists.push_back(new_list);
wp_list = &Waypoint_lists.back();
// set up references
wp_list_index = Waypoint_lists.size() - 1;
wp_index = wp_list->get_waypoints().size();
}
// create the waypoint on the same list as, and immediately after, waypoint_instance
else
{
calc_waypoint_indexes(waypoint_instance, wp_list_index, wp_index);
wp_list = find_waypoint_list_at_index(wp_list_index);
// theoretically waypoint_instance points to a current waypoint, so advance past it
wp_index++;
// it has to be on, or at the end of, an existing list
Assert(wp_list != NULL);
Assert((uint) wp_index <= wp_list->get_waypoints().size());
// iterate through all waypoints that are at this index or later,
// and edit their instances so that they point to a waypoint one place higher
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == wp_list_index) && (calc_waypoint_index(objp->instance) >= wp_index))
objp->instance++;
}
}
// so that masking in the other function works
// (though if you actually hit this Assert, you have other problems)
Assert(wp_index < 0x10000);
// create the waypoint object
waypoint new_waypoint(pos, wp_list);
// add it at its appropriate spot, which may be the end of the list
SCP_list<waypoint>::iterator ii = wp_list->get_waypoints().begin();
for (i = 0; i < wp_index; i++)
++ii;
wp_list->get_waypoints().insert(ii, new_waypoint);
wpt = find_waypoint_at_index(wp_list, wp_index);
// apparently we create it in-game too; this is called by both scripting and FRED
waypoint_create_game_object(wpt, wp_list_index, wp_index);
return wpt->get_objnum();
}
void waypoint_remove(waypoint *wpt)
{
int objnum = wpt->get_objnum();
waypoint_list *wp_list = wpt->get_parent_list();
int this_list = calc_waypoint_list_index(Objects[objnum].instance);
int this_index = calc_waypoint_index(Objects[objnum].instance);
// special case... this is the only waypoint on its list
if (wp_list->get_waypoints().size() == 1)
{
wp_list->get_waypoints().clear();
// special special case... this is the only waypoint list!
if (Waypoint_lists.size() == 1)
{
Waypoint_lists.clear();
}
// shift the other waypoint lists down
else
{
// remove this particular waypoint list
SCP_list<waypoint_list>::iterator ii;
int i;
for (i = 0, ii = Waypoint_lists.begin(); ii != Waypoint_lists.end(); ++i, ++ii)
{
if (i == this_list)
{
Waypoint_lists.erase(ii);
break;
}
}
Assert(ii != Waypoint_lists.end());
// iterate through all waypoints that are in lists later than this one,
// and edit their instances so that they point to a list one place lower
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) > this_list))
objp->instance -= 0x10000;
}
}
}
// shift the other waypoints down
else
{
// remove this particular waypoint
SCP_list<waypoint>::iterator ii;
int i;
for (i = 0, ii = wp_list->get_waypoints().begin(); ii != wp_list->get_waypoints().end(); ++i, ++ii)
{
if (i == this_index)
{
wp_list->get_waypoints().erase(ii);
break;
}
}
Assert(ii != wp_list->get_waypoints().end());
// iterate through all waypoints that are later than this one,
// and edit their instances so that they point to a waypoint one place lower
for (object *objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp))
{
if ((objp->type == OBJ_WAYPOINT) && (calc_waypoint_list_index(objp->instance) == this_list) && (calc_waypoint_index(objp->instance) > this_index))
objp->instance--;
}
}
// FRED has its own object removal logic
if (!Fred_running)
obj_delete(objnum);
}