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This was previously used for allowing scripts to set arbitrary values on scripting objects. However, it was used by only a few scripting functions and, as far as I know, no script uses this features. This removes that feature which simplifies the code ade_index_handler of. This also simplifies the code that handles the userdata for libraries provided by FSO.
123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
//
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//
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#include "waypoint.h"
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#include "object.h"
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namespace scripting {
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namespace api {
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//**********HANDLE: Waypoint
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ADE_OBJ_DERIV(l_Waypoint, object_h, "waypoint", "waypoint handle", l_Object);
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ADE_FUNC(getList, l_Waypoint, NULL, "Returns the waypoint list", "waypointlist", "waypointlist handle or invalid handle if waypoint was invalid")
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{
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object_h *oh = NULL;
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waypointlist_h wpl;
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waypoint_list *wp_list = NULL;
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if(!ade_get_args(L, "o", l_Waypoint.GetPtr(&oh)))
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return ade_set_error(L, "o", l_WaypointList.Set(waypointlist_h()));
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if(oh->IsValid() && oh->objp->type == OBJ_WAYPOINT) {
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wp_list = find_waypoint_list_with_instance(oh->objp->instance);
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if(wp_list != NULL)
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wpl = waypointlist_h(wp_list);
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}
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if (wpl.IsValid()) {
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return ade_set_args(L, "o", l_WaypointList.Set(wpl));
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}
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return ade_set_error(L, "o", l_WaypointList.Set(waypointlist_h()));
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}
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waypointlist_h::waypointlist_h() {wlp=NULL;name[0]='\0';}
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waypointlist_h::waypointlist_h(waypoint_list* n_wlp) {
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wlp = n_wlp;
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if(n_wlp != NULL) {
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strcpy_s(name, wlp->get_name());
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} else {
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memset(name, 0, sizeof(name));
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}
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}
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waypointlist_h::waypointlist_h(const char* wlname)
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{
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wlp = NULL;
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if ( wlname != NULL ) {
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strcpy_s(name, wlname);
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wlp = find_matching_waypoint_list(wlname);
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}
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}
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bool waypointlist_h::IsValid() {
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return (wlp != NULL && !strcmp(wlp->get_name(), name));
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}
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//**********HANDLE: WaypointList
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ADE_OBJ(l_WaypointList, waypointlist_h, "waypointlist", "waypointlist handle");
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ADE_INDEXER(l_WaypointList, "number Index", "Array of waypoints that are part of the waypoint list", "waypoint", "Waypoint, or invalid handle if the index or waypointlist handle is invalid")
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{
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int idx = -1;
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waypointlist_h* wlh = NULL;
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char wpname[128];
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if( !ade_get_args(L, "oi", l_WaypointList.GetPtr( &wlh ), &idx))
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return ade_set_error( L, "o", l_Waypoint.Set( object_h() ) );
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if(!wlh->IsValid())
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return ade_set_error( L, "o", l_Waypoint.Set( object_h() ) );
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//Lua-->FS2
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idx--;
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//Get waypoint name
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sprintf(wpname, "%s:%d", wlh->wlp->get_name(), calc_waypoint_index(idx) + 1);
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waypoint *wpt = find_matching_waypoint( wpname );
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if( (idx >= 0) && ((uint) idx < wlh->wlp->get_waypoints().size()) && (wpt != NULL) && (wpt->get_objnum() >= 0) ) {
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return ade_set_args(L, "o", l_Waypoint.Set(object_h(&Objects[wpt->get_objnum()])));
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}
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return ade_set_error(L, "o", l_Waypoint.Set( object_h() ) );
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}
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ADE_FUNC(__len, l_WaypointList,
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NULL,
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"Number of waypoints in the list. "
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"Note that the value returned cannot be relied on for more than one frame.",
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"number",
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"Number of waypoints in the list, or 0 if handle is invalid")
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{
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waypointlist_h* wlh = NULL;
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if ( !ade_get_args(L, "o", l_WaypointList.GetPtr(&wlh)) ) {
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return ade_set_error( L, "o", l_Waypoint.Set( object_h() ) );
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}
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return ade_set_args(L, "i", wlh->wlp->get_waypoints().size());
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}
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ADE_VIRTVAR(Name, l_WaypointList, "string", "Name of WaypointList", "string", "Waypointlist name, or empty string if handle is invalid")
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{
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waypointlist_h* wlh = NULL;
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const char* s = nullptr;
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if ( !ade_get_args(L, "o|s", l_WaypointList.GetPtr(&wlh), &s) ) {
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return ade_set_error(L, "s", "");
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}
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if(ADE_SETTING_VAR && s != NULL) {
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wlh->wlp->set_name(s);
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strcpy_s(wlh->name,s);
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}
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return ade_set_args( L, "s", wlh->name);
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}
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ADE_FUNC(isValid, l_WaypointList, NULL, "Return if this waypointlist handle is valid", "boolean", "true if valid false otherwise")
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{
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waypointlist_h* wlh = NULL;
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if ( !ade_get_args(L, "o", l_WaypointList.GetPtr(&wlh)) ) {
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return ADE_RETURN_FALSE;
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}
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return ade_set_args(L, "b", wlh != NULL && wlh->IsValid());
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}
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}
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}
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