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A rework of #4980, adding a wing formation type and a way to access them via `tb.WingFormations`.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
//
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//
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#include "wingformation.h"
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#include "ship/ship.h"
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namespace scripting {
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namespace api {
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// NOTE: the wing formation index runs 1 through Wing_formations.size(), offset by 1 from the internal contents. Index 0 is Default.
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// This is necessary because the first formation is Default, but Default isn't actually stored internally as a formation.
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//**********HANDLE: WingFormation
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ADE_OBJ(l_WingFormation, int, "wingformation", "Wing formation handle");
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ADE_FUNC(__tostring, l_WingFormation, nullptr, "Wing formation name", "string", "Wing formation name, or an empty string if handle is invalid")
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{
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int formation_id;
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if (!ade_get_args(L, "o", l_WingFormation.Get(&formation_id)))
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return ade_set_error(L, "s", "");
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if (formation_id == 0)
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return ade_set_args(L, "s", "Default");
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formation_id--; // offset from Default
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if (formation_id < 0 || formation_id >= (int)Wing_formations.size())
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return ade_set_error(L, "s", "");
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return ade_set_args(L, "s", Wing_formations[formation_id].name);
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}
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ADE_FUNC(__eq, l_WingFormation, "wingformation, wingformation", "Checks if the two formations are equal", "boolean", "true if equal, false otherwise")
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{
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int idx1, idx2;
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if (!ade_get_args(L, "oo", l_WingFormation.Get(&idx1), l_WingFormation.Get(&idx2)))
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return ade_set_error(L, "b", false);
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if (idx1 < 0 || idx1 >= (int)Wing_formations.size() + 1)
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return ade_set_error(L, "b", false);
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if (idx2 < 0 || idx2 >= (int)Wing_formations.size() + 1)
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return ade_set_error(L, "b", false);
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return ade_set_args(L, "b", idx1 == idx2);
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}
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ADE_VIRTVAR(Name, l_WingFormation, "string", "Wing formation name", "string", "Wing formation name, or empty string if handle is invalid")
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{
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int formation_id;
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if (!ade_get_args(L, "o", l_WingFormation.Get(&formation_id)))
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return ade_set_error(L, "s", "");
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if (formation_id == 0)
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return ade_set_args(L, "s", "Default");
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formation_id--; // offset from Default
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if (formation_id < 0 || formation_id >= (int)Wing_formations.size())
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return ade_set_error(L, "s", "");
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if (ADE_SETTING_VAR)
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LuaError(L, "This property is read-only");
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return ade_set_args(L, "s", Wing_formations[formation_id].name);
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}
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ADE_FUNC(isValid, l_WingFormation, nullptr, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
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{
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int formation_id;
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if (!ade_get_args(L, "o", l_WingFormation.Get(&formation_id)))
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return ADE_RETURN_NIL;
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if (formation_id < 0 || formation_id >= (int)Wing_formations.size() + 1)
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return ADE_RETURN_FALSE;
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return ADE_RETURN_TRUE;
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}
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}
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}
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