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If an event with a directive contains both an is-destroyed/is-destroyed-delay for a wing with multiple waves AND the event's Sexp_useful_number is 0 (either the event contains an "is-event-*" SEXP (or one of the "-delay" ones with the optional third argument not set), and that SEXP didn't return true, or some part of the event evaluated to SEXP_CANT_EVAL) AND the wing currently has 0 ships in the mission (so Directive_count gets set to DIRECTIVE_WING_ZERO to mark the directive as being "temporarily" true, until the next wave arrives), then the directive winds up in the list of displayed directives without actually having a born_on_date set, so it fails this assertion. Since this is caused by the data supplied (in the mission) rather than a coding mistake, and since this assertion doesn't actually seem to be guarding against anything (because nothing bad happens if the comparison happens anyway, just with a born_on_date of 0), and it behaves just fine in Release builds where the assertion isn't checked, the simplest solution would seem to be to just remove the assertions altogether. Found this issue while testing with demo data, so blame whatever Canadian wrote the first demo mission to make the "Destroy Libra" event check for either Libra being destroyed OR an event (that can't ever become true until after at least one wave of Libra gets destroyed) becoming true.
1138 lines
32 KiB
C++
1138 lines
32 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "cfile/cfile.h"
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#include "gamesequence/gamesequence.h"
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#include "globalincs/alphacolors.h"
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#include "hud/hudmessage.h"
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#include "io/timer.h"
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#include "mission/missiongoals.h"
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#include "mission/missionmessage.h"
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#include "mission/missionparse.h"
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#include "mission/missiontraining.h"
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#include "mod_table/mod_table.h"
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#include "network/multi.h"
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#include "parse/parselo.h"
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#include "parse/sexp.h"
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#include "playerman/player.h"
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#include "popup/popup.h"
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#include "ship/ship.h"
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#include "sound/audiostr.h"
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#include "sound/sound.h"
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#include "weapon/emp.h"
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#define MAX_TRAINING_MESSAGE_LINES 10
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#define TRAINING_MESSAGE_WINDOW_WIDTH 266
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#define TRAINING_LINE_WIDTH 250 // width in pixels of actual text
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#define TRAINING_TIMING 150 // milliseconds per character to display messages
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#define TRAINING_TIMING_BASE 1000 // Minimum milliseconds to display any message
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#define TRAINING_OBJ_WND_WIDTH 170 // number of pixels wide window is.
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#define TRAINING_OBJ_LINE_WIDTH 150 // number of pixels wide text can be
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#define TRAINING_OBJ_LINES 50 // number of lines to track in objective list
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#define TRAINING_OBJ_DISPLAY_LINES 5 // only display this many lines on screen max
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#define MAX_TRAINING_MESSAGE_MODS 20
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#define TRAINING_MESSAGE_QUEUE_MAX 40
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#define TRAINING_OBJ_STATUS_UNKNOWN (1 << 28) // directive status is unknown
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#define TRAINING_OBJ_STATUS_KNOWN (1 << 29) // directive status is known (satisfied or failed)
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#define TRAINING_OBJ_LINES_KEY (1 << 30) // flag indicating line describes the key associated with objective
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#define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN)
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#define TRAINING_OBJ_LINES_MASK(n) (Training_obj_lines[n] & 0xffff)
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#define TMMOD_NORMAL 0
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#define TMMOD_BOLD 1
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typedef struct {
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char *pos;
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int mode; // what function to perform at given position (TMMOD_*)
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} training_message_mods; // training message modifiers
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typedef struct {
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int num;
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int timestamp;
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int length;
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char *special_message;
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} training_message_queue;
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char Training_buf[TRAINING_MESSAGE_LENGTH];
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const char *Training_lines[MAX_TRAINING_MESSAGE_LINES]; // Training message split into lines
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int Training_line_lengths[MAX_TRAINING_MESSAGE_LINES];
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char Training_voice_filename[NAME_LENGTH];
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int Max_directives = TRAINING_OBJ_DISPLAY_LINES;
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int Training_message_timestamp;
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int Training_message_method = 1;
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int Training_num_lines = 0;
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int Training_voice = -1;
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int Training_voice_type;
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int Training_voice_handle;
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int Training_flag = 0;
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int Training_failure = 0;
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int Training_message_queue_count = 0;
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int Training_bind_warning = -1; // Missiontime at which we last gave warning
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int Training_message_visible;
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training_message_queue Training_message_queue[TRAINING_MESSAGE_QUEUE_MAX];
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// coordinates for training messages
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int Training_message_window_coords[GR_NUM_RESOLUTIONS][2] = {
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{ 174, 40 },
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{ 379, 125 }
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};
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// coordinates for "directives" window on hud
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int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = {
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{ 0, 187 },
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{ 0, 287 }
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};
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// training objectives global vars.
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int Training_obj_num_lines;
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int Training_obj_lines[TRAINING_OBJ_LINES];
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training_message_mods Training_message_mods[MAX_TRAINING_MESSAGE_MODS];
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// local module prototypes
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void training_process_message(char *message);
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void message_translate_tokens(char *buf, const char *text);
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#define NUM_DIRECTIVE_GAUGES 3
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static hud_frames Directive_gauge[NUM_DIRECTIVE_GAUGES];
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static int Directive_frames_loaded = 0;
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#define DIRECTIVE_H 9
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#define DIRECTIVE_X 5
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#define NUM_DIRECTIVE_COORDS 3
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#define DIRECTIVE_COORDS_TOP 0
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#define DIRECTIVE_COORDS_MIDDLE 1
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#define DIRECTIVE_COORDS_TITLE 2
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HudGaugeDirectives::HudGaugeDirectives():
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HudGauge(HUD_OBJECT_DIRECTIVES, HUD_DIRECTIVES_VIEW, false, true, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
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{
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}
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void HudGaugeDirectives::initHeaderOffsets(int x, int y)
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{
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header_offsets[0] = x;
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header_offsets[1] = y;
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}
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void HudGaugeDirectives::initMiddleFrameOffsetY(int y)
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{
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middle_frame_offset_y = y;
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}
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void HudGaugeDirectives::initTextStartOffsets(int x, int y)
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{
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text_start_offsets[0] = x;
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text_start_offsets[1] = y;
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}
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void HudGaugeDirectives::initTextHeight(int h)
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{
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text_h = h;
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}
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void HudGaugeDirectives::initMaxLineWidth(int w)
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{
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max_line_width = w;
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}
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void HudGaugeDirectives::initBottomBgOffset(int offset)
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{
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bottom_bg_offset = offset;
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}
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void HudGaugeDirectives::initBitmaps(char *fname_top, char *fname_middle, char *fname_bottom)
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{
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directives_top.first_frame = bm_load_animation(fname_top, &directives_top.num_frames);
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if ( directives_top.first_frame < 0 ) {
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Warning(LOCATION,"Cannot load hud ani: %s\n", fname_top);
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}
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directives_middle.first_frame = bm_load_animation(fname_middle, &directives_middle.num_frames);
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if ( directives_middle.first_frame < 0 ) {
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Warning(LOCATION,"Cannot load hud ani: %s\n", fname_middle);
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}
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directives_bottom.first_frame = bm_load_animation(fname_bottom, &directives_bottom.num_frames);
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if ( directives_bottom.first_frame < 0 ) {
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Warning(LOCATION,"Cannot load hud ani: %s\n", fname_bottom);
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}
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}
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bool HudGaugeDirectives::canRender()
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{
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if (sexp_override) {
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return false;
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}
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if(hud_disabled_except_messages()) {
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return false;
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}
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if (hud_disabled() && !hud_disabled_except_messages()) {
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return false;
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}
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// force the directives list to display in training missions even if this gauge isn't active.
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if(!active && !(The_mission.game_type & MISSION_TYPE_TRAINING))
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return false;
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if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
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return false;
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}
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if ((Viewer_mode & disabled_views)) {
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return false;
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}
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if(pop_up) {
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if(!popUpActive()) {
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return false;
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}
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}
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if (gauge_config == HUD_ETS_GAUGE) {
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if (Ships[Player_obj->instance].flags[Ship::Ship_Flags::No_ets]) {
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return false;
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}
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}
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return true;
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}
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void HudGaugeDirectives::pageIn()
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{
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bm_page_in_aabitmap(directives_top.first_frame, directives_top.num_frames);
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bm_page_in_aabitmap(directives_middle.first_frame, directives_middle.num_frames);
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bm_page_in_aabitmap(directives_bottom.first_frame, directives_bottom.num_frames);
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}
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void HudGaugeDirectives::render(float frametime)
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{
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char buf[256], *second_line;
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int i, t, x, y, z, end, offset, bx, by, y_count;
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color *c;
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if (!Training_obj_num_lines){
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return;
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}
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offset = 0;
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end = Training_obj_num_lines;
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if (end > Max_directives) {
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end = Max_directives;
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offset = Training_obj_num_lines - end;
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}
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// draw top of objective display
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setGaugeColor();
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renderBitmap(directives_top.first_frame, position[0], position[1]);
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// print out title
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renderPrintf(position[0] + header_offsets[0], position[1] + header_offsets[1], EG_OBJ_TITLE, XSTR( "directives", 422));
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bx = position[0];
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by = position[1] + middle_frame_offset_y;
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y_count = 0;
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for (i=0; i<end; i++) {
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x = position[0] + text_start_offsets[0];
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y = position[1] + text_start_offsets[1] + y_count * text_h;
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z = TRAINING_OBJ_LINES_MASK(i + offset);
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c = &Color_normal;
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if (Training_obj_lines[i + offset] & TRAINING_OBJ_LINES_KEY) {
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message_translate_tokens(buf, Mission_events[z].objective_key_text); // remap keys
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c = &Color_bright_green;
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} else {
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strcpy_s(buf, Mission_events[z].objective_text);
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if (Mission_events[z].count){
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sprintf(buf + strlen(buf), NOX(" [%d]"), Mission_events[z].count);
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}
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// if this is a multiplayer tvt game, and this is event is not for my team, don't display it
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if((MULTI_TEAM) && (Net_player != NULL)){
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if((Mission_events[z].team != -1) && (Net_player->p_info.team != Mission_events[z].team)){
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continue;
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}
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}
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switch (mission_get_event_status(z)) {
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case EVENT_CURRENT:
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c = &Color_bright_white;
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break;
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case EVENT_FAILED:
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c = &Color_bright_red;
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break;
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case EVENT_SATISFIED:
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t = Mission_events[z].satisfied_time;
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if (t + i2f(2) > Missiontime) {
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if (Missiontime % fl2f(.4f) < fl2f(.2f)){
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c = &Color_bright_blue;
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} else {
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c = &Color_bright_white;
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}
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} else {
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c = &Color_bright_blue;
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}
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break;
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}
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}
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// maybe split the directives line
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second_line = split_str_once(buf, max_line_width);
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Assert( second_line != buf );
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// blit the background frames
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setGaugeColor();
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renderBitmap(directives_middle.first_frame, bx, by);
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by += text_h;
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if ( second_line ) {
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renderBitmap(directives_middle.first_frame, bx, by);
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by += text_h;
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}
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// blit the text
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gr_set_color_fast(c);
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renderString(x, y, EG_OBJ1 + i, buf);
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y_count++;
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if ( second_line ) {
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y = position[1] + text_start_offsets[1] + y_count * text_h;
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renderString(x+12, y, EG_OBJ1 + i + 1, second_line);
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y_count++;
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}
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}
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// draw the bottom of objective display
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setGaugeColor();
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renderBitmap(directives_bottom.first_frame, bx, by + bottom_bg_offset);
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}
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/**
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* Mission initializations (called once before a new mission is started)
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*/
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void training_mission_init()
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{
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int i;
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Assert(!Training_num_lines);
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Training_obj_num_lines = 0;
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Training_message_queue_count = 0;
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Training_failure = 0;
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if (Max_directives > TRAINING_OBJ_LINES) {
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Max_directives = TRAINING_OBJ_LINES;
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}
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for (i=0; i<TRAINING_OBJ_LINES; i++)
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Training_obj_lines[i] = -1;
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// Goober5000
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for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
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Training_message_queue[i].special_message = NULL;
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// The E: This is now handled by the new HUD code. No need to check here.
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Directive_frames_loaded = 1;
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// only clear player flags if this is actually a training mission
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if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
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Player->flags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY );
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}
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}
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void training_mission_page_in()
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{
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int i;
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for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) {
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bm_page_in_aabitmap( Directive_gauge[i].first_frame, Directive_gauge[i].num_frames );
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}
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}
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int comp_training_lines_by_born_on_date(const void *m1, const void *m2)
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{
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int *e1, *e2;
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e1 = (int*) m1;
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e2 = (int*) m2;
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return (Mission_events[*e1 & 0xffff].born_on_date - Mission_events[*e2 & 0xffff].born_on_date);
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}
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/**
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* Sort list of training events
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*
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* Sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
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*/
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#define MIN_SATISFIED_TIME 5
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#define MIN_FAILED_TIME 7
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void sort_training_objectives()
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{
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int i, event_status, offset;
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// start by sorting on born on date
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insertion_sort(Training_obj_lines, Training_obj_num_lines, sizeof(int), comp_training_lines_by_born_on_date);
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// get the index of the first directive that will be displayed
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// if less than 0, display all lines
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offset = Training_obj_num_lines - Max_directives;
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if (offset <= 0) {
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return;
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}
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// go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown
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int num_offset_events = 0;
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for (i=0; i<offset; i++) {
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event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
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// if this is a multiplayer tvt game, and this is event is for another team, don't touch it
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if(MULTI_TEAM && (Net_player != NULL)){
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if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
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continue ;
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}
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}
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if (event_status == EVENT_CURRENT) {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
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num_offset_events++;
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} else if (event_status == EVENT_SATISFIED) {
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if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
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num_offset_events++;
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} else {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
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}
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} else if (event_status == EVENT_FAILED) {
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if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
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num_offset_events++;
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} else {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
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}
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}
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}
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// if there are no directives which should be moved, we're done
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if (num_offset_events == 0) {
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return;
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}
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// go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped
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for (i=offset; i<Training_obj_num_lines; i++) {
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event_status = mission_get_event_status(TRAINING_OBJ_LINES_MASK(i));
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// if this is a multiplayer tvt game, and this is event is for another team, it can be bumped
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if(MULTI_TEAM && (Net_player != NULL)){
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if((Mission_events[TRAINING_OBJ_LINES_MASK(i)].team != -1) && (Net_player->p_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
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continue ;
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}
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}
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if (event_status == EVENT_CURRENT) {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
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} else if (event_status == EVENT_SATISFIED) {
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if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
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} else {
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Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
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}
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|
} else if (event_status == EVENT_FAILED) {
|
|
if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) {
|
|
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN;
|
|
} else {
|
|
Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int slot_idx, unkn_vis, last_directive;
|
|
// go through list and bump as needed
|
|
for (i=0; i<num_offset_events; i++) {
|
|
|
|
// find most recent directive that would not be shown
|
|
for (unkn_vis=offset-1; unkn_vis>=0; unkn_vis--) {
|
|
if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// find first slot that can be bumped
|
|
// look at the last (N-4 to N) positions
|
|
for (slot_idx=0; slot_idx<Max_directives; slot_idx++) {
|
|
if ( Training_obj_lines[i+offset] & TRAINING_OBJ_STATUS_KNOWN ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// shift and replace (mark old one as STATUS_KNOWN)
|
|
// store the directive that won't be shown
|
|
last_directive = Training_obj_lines[Training_obj_num_lines-1];
|
|
|
|
for (int j=slot_idx; j>0; j--) {
|
|
Training_obj_lines[j+offset-1] = Training_obj_lines[j+offset-2];
|
|
}
|
|
Training_obj_lines[offset] = Training_obj_lines[unkn_vis];
|
|
Training_obj_lines[unkn_vis] = last_directive;
|
|
Training_obj_lines[unkn_vis] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
|
|
Training_obj_lines[unkn_vis] |= TRAINING_OBJ_STATUS_KNOWN;
|
|
}
|
|
|
|
// remove event status
|
|
for (i=0; i<Training_obj_num_lines; i++) {
|
|
Training_obj_lines[i] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Maintains the objectives listing, adding, removing and updating items
|
|
*
|
|
* Called at same rate as goals/events are evaluated.
|
|
*/
|
|
void training_check_objectives()
|
|
{
|
|
int i, event_idx, event_status;
|
|
|
|
Training_obj_num_lines = 0;
|
|
for (event_idx=0; event_idx<Num_mission_events; event_idx++) {
|
|
event_status = mission_get_event_status(event_idx);
|
|
if ( (event_status != EVENT_UNBORN) && Mission_events[event_idx].objective_text && (timestamp() > Mission_events[event_idx].born_on_date + Directive_wait_time) ) {
|
|
if (!Training_failure || !strnicmp(Mission_events[event_idx].name, XSTR( "Training failed", 423), 15)) {
|
|
|
|
// check for the actual objective
|
|
for (i=0; i<Training_obj_num_lines; i++) {
|
|
if (Training_obj_lines[i] == event_idx) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not in objective list, need to add it
|
|
if (i == Training_obj_num_lines) {
|
|
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
|
|
|
|
// objective list full, remove topmost objective
|
|
for (i=1; i<TRAINING_OBJ_LINES; i++) {
|
|
Training_obj_lines[i - 1] = Training_obj_lines[i];
|
|
}
|
|
Training_obj_num_lines--;
|
|
}
|
|
// add the new directive
|
|
Training_obj_lines[Training_obj_num_lines++] = event_idx;
|
|
}
|
|
|
|
// now check for the associated keypress text
|
|
for (i=0; i<Training_obj_num_lines; i++) {
|
|
if (Training_obj_lines[i] == (event_idx | TRAINING_OBJ_LINES_KEY)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if there is a keypress message with directive, process that too.
|
|
if (Mission_events[event_idx].objective_key_text) {
|
|
if (event_status == EVENT_CURRENT) {
|
|
|
|
// not in objective list, need to add it
|
|
if (i == Training_obj_num_lines) {
|
|
if (Training_obj_num_lines == TRAINING_OBJ_LINES) {
|
|
|
|
// objective list full, remove topmost objective
|
|
for (i=1; i<Training_obj_num_lines; i++) {
|
|
Training_obj_lines[i - 1] = Training_obj_lines[i];
|
|
}
|
|
Training_obj_num_lines--;
|
|
}
|
|
// mark objective as having key text
|
|
Training_obj_lines[Training_obj_num_lines++] = event_idx | TRAINING_OBJ_LINES_KEY;
|
|
}
|
|
|
|
} else {
|
|
// message with key press text is no longer valid, so remove it
|
|
if (i < Training_obj_num_lines) {
|
|
for (; i<Training_obj_num_lines - 1; i++) {
|
|
Training_obj_lines[i] = Training_obj_lines[i + 1];
|
|
}
|
|
Training_obj_num_lines--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now sort list of events
|
|
// sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date
|
|
sort_training_objectives();
|
|
}
|
|
|
|
/**
|
|
* Do cleanup when leaving a mission
|
|
*/
|
|
void training_mission_shutdown()
|
|
{
|
|
int i;
|
|
|
|
if (Training_voice >= 0) {
|
|
if (Training_voice_type) {
|
|
audiostream_close_file(Training_voice_handle, 0);
|
|
|
|
} else {
|
|
snd_stop(Training_voice_handle);
|
|
}
|
|
}
|
|
|
|
// Goober5000
|
|
for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++)
|
|
{
|
|
if (Training_message_queue[i].special_message != NULL)
|
|
{
|
|
vm_free(Training_message_queue[i].special_message);
|
|
Training_message_queue[i].special_message = NULL;
|
|
}
|
|
}
|
|
|
|
Training_voice = -1;
|
|
Training_num_lines = Training_obj_num_lines = 0;
|
|
|
|
*Training_buf = 0;
|
|
}
|
|
|
|
/**
|
|
* Translates special tokens. Handles one token only.
|
|
*/
|
|
char *translate_message_token(char *str)
|
|
{
|
|
if (!stricmp(str, NOX("wp"))) {
|
|
sprintf(str, "%d", Training_context_goal_waypoint + 1);
|
|
return str;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Translates all special tokens in a message, producing the new finalized message to be displayed
|
|
*/
|
|
void message_translate_tokens(char *buf, const char *text)
|
|
{
|
|
char temp[40], *ptr;
|
|
const char *toke1, *toke2;
|
|
int r;
|
|
|
|
*buf = 0;
|
|
toke1 = strchr(text, '$');
|
|
toke2 = strchr(text, '#');
|
|
while (toke1 || toke2) { // is either token types present?
|
|
if (!toke2 || (toke1 && (toke1 < toke2))) { // found $ before #
|
|
strncpy(buf, text, toke1 - text + 1); // copy text up to token
|
|
buf += toke1 - text + 1;
|
|
text = toke1 + 1; // advance pointers past processed data
|
|
|
|
toke2 = strchr(text, '$');
|
|
if (!toke2 || ((toke2 - text) == 0)) // No second one, or possibly a double?
|
|
break;
|
|
|
|
// make sure we aren't going to have any type of out-of-bounds issues
|
|
if ( ((toke2 - text) < 0) || ((toke2 - text) >= (ptr_s)sizeof(temp)) ) {
|
|
Int3();
|
|
} else {
|
|
strncpy(temp, text, toke2 - text); // isolate token into seperate buffer
|
|
temp[toke2 - text] = 0; // null terminate string
|
|
ptr = translate_key(temp); // try and translate key
|
|
if (ptr) { // was key translated properly?
|
|
if (!stricmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) {
|
|
if ( The_mission.game_type & MISSION_TYPE_TRAINING ) {
|
|
r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425),
|
|
XSTR( "Warning\nYou have no control bound to the action \"%s\". You must do so before you can continue with your training.", 426),
|
|
XSTR(Control_config[Failed_key_index].text, CONTROL_CONFIG_XSTR + Failed_key_index));
|
|
|
|
if (r) { // do they want to abort the mission?
|
|
gameseq_post_event(GS_EVENT_END_GAME);
|
|
return;
|
|
}
|
|
|
|
gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control
|
|
}
|
|
}
|
|
|
|
buf--; // erase the $
|
|
strcpy(buf, ptr); // put translated key in place of token
|
|
buf += strlen(buf);
|
|
text = toke2 + 1;
|
|
}
|
|
}
|
|
} else {
|
|
strncpy(buf, text, toke2 - text + 1); // copy text up to token
|
|
buf += toke2 - text + 1;
|
|
text = toke2 + 1; // advance pointers past processed data
|
|
|
|
toke1 = strchr(text, '#');
|
|
if (!toke1 || ((toke1 - text) == 0)) // No second one, or possibly a double?
|
|
break;
|
|
|
|
// make sure we aren't going to have any type of out-of-bounds issues
|
|
if ( ((toke1 - text) < 0) || ((toke1 - text) >= (ptr_s)sizeof(temp)) ) {
|
|
Int3();
|
|
} else {
|
|
strncpy(temp, text, toke1 - text); // isolate token into seperate buffer
|
|
temp[toke1 - text] = 0; // null terminate string
|
|
ptr = translate_message_token(temp); // try and translate key
|
|
if (ptr) { // was key translated properly?
|
|
buf--; // erase the #
|
|
strcpy(buf, ptr); // put translated key in place of token
|
|
buf += strlen(buf);
|
|
text = toke1 + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
toke1 = strchr(text, '$');
|
|
toke2 = strchr(text, '#');
|
|
}
|
|
|
|
strcpy(buf, text);
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Plays the voice file associated with a training message.
|
|
*
|
|
* Automatically streams the file from disk if it's over 100k, otherwise plays it as
|
|
* a normal file in memory. Returns -1 if it didn't play, otherwise index of voice
|
|
*/
|
|
int message_play_training_voice(int index)
|
|
{
|
|
int len;
|
|
CFILE *fp;
|
|
|
|
if (index < 0) {
|
|
if (Training_voice >= 0) {
|
|
if (Training_voice_type) {
|
|
audiostream_close_file(Training_voice_handle, 0);
|
|
|
|
} else {
|
|
snd_stop(Training_voice_handle);
|
|
}
|
|
}
|
|
|
|
Training_voice = -1;
|
|
return -1;
|
|
}
|
|
|
|
if (Message_waves[index].num < 0) {
|
|
fp = cfopen(Message_waves[index].name, "rb");
|
|
if (!fp)
|
|
return -1;
|
|
|
|
len = cfilelength(fp);
|
|
cfclose(fp);
|
|
if (len > 100000) {
|
|
if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) {
|
|
if (Training_voice >= 0) {
|
|
if (Training_voice_type) {
|
|
if (Training_voice == index)
|
|
audiostream_stop(Training_voice_handle, 1, 0);
|
|
else
|
|
audiostream_close_file(Training_voice_handle, 0);
|
|
|
|
} else {
|
|
snd_stop(Training_voice_handle);
|
|
}
|
|
}
|
|
|
|
if (strnicmp(Message_waves[index].name, NOX("none.wav"), 4)) {
|
|
Training_voice_handle = audiostream_open(Message_waves[index].name, ASF_VOICE);
|
|
if (Training_voice_handle < 0) {
|
|
nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name));
|
|
}
|
|
}
|
|
} // Training_voice should be valid and loaded now
|
|
|
|
Training_voice_type = 1;
|
|
if (Training_voice_handle >= 0)
|
|
audiostream_play(Training_voice_handle, (Master_voice_volume * aav_voice_volume), 0);
|
|
|
|
Training_voice = index;
|
|
return Training_voice;
|
|
|
|
} else {
|
|
game_snd tmp_gs;
|
|
strcpy_s(tmp_gs.filename, Message_waves[index].name);
|
|
Message_waves[index].num = snd_load(&tmp_gs, 0);
|
|
if (Message_waves[index].num < 0) {
|
|
nprintf(("Warning", "Cannot load message wave: %s. Will not play\n", Message_waves[index].name));
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Training_voice >= 0) {
|
|
if (Training_voice_type) {
|
|
audiostream_close_file(Training_voice_handle, 0);
|
|
|
|
} else {
|
|
snd_stop(Training_voice_handle);
|
|
}
|
|
}
|
|
|
|
Training_voice = index;
|
|
if (Message_waves[index].num >= 0)
|
|
Training_voice_handle = snd_play_raw(Message_waves[index].num, 0.0f);
|
|
else
|
|
Training_voice_handle = -1;
|
|
|
|
Training_voice_type = 0;
|
|
return Training_voice;
|
|
}
|
|
|
|
/**
|
|
* One time initializations done when we want to display a new training mission.
|
|
*
|
|
* This does all the processing and setup required to actually display it, including
|
|
* starting the voice file playing
|
|
*/
|
|
void message_training_setup(int m, int length, char *special_message)
|
|
{
|
|
if ((m < 0) || !Messages[m].message[0]) { // remove current message from the screen
|
|
Training_num_lines = 0;
|
|
return;
|
|
}
|
|
|
|
// translate tokens in message to the real things
|
|
if (special_message == NULL)
|
|
message_translate_tokens(Training_buf, Messages[m].message);
|
|
else
|
|
message_translate_tokens(Training_buf, special_message);
|
|
|
|
HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING);
|
|
|
|
// moved from message_training_display() because we got rid of an extra buffer and we have to determine
|
|
// the number of lines earlier to avoid inadvertant modification of Training_buf. - taylor
|
|
training_process_message(Training_buf);
|
|
Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_lengths, Training_lines, MAX_TRAINING_MESSAGE_LINES);
|
|
|
|
Assert( Training_num_lines >= 0 );
|
|
|
|
if (message_play_training_voice(Messages[m].wave_info.index) < 0) {
|
|
if (length > 0)
|
|
Training_message_timestamp = timestamp(length * 1000);
|
|
else
|
|
Training_message_timestamp = timestamp(TRAINING_TIMING_BASE + (int)strlen(Messages[m].message) * TRAINING_TIMING); // no voice file playing
|
|
|
|
} else
|
|
Training_message_timestamp = 0;
|
|
}
|
|
|
|
/**
|
|
* Add a message to the queue to be sent later
|
|
*/
|
|
void message_training_queue(const char *text, int timestamp, int length)
|
|
{
|
|
int m;
|
|
char temp_buf[TRAINING_MESSAGE_LENGTH];
|
|
|
|
Assert(Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX);
|
|
if (Training_message_queue_count < TRAINING_MESSAGE_QUEUE_MAX) {
|
|
if (!stricmp(text, NOX("none"))) {
|
|
m = -1;
|
|
} else {
|
|
for (m=0; m<Num_messages; m++)
|
|
if (!stricmp(text, Messages[m].name))
|
|
break;
|
|
|
|
Assert(m < Num_messages);
|
|
if (m >= Num_messages)
|
|
return;
|
|
}
|
|
|
|
Training_message_queue[Training_message_queue_count].num = m;
|
|
Training_message_queue[Training_message_queue_count].timestamp = timestamp;
|
|
Training_message_queue[Training_message_queue_count].length = length;
|
|
|
|
// Goober5000 - this shouldn't happen, but let's be safe
|
|
if (Training_message_queue[Training_message_queue_count].special_message != NULL)
|
|
{
|
|
Int3();
|
|
vm_free(Training_message_queue[Training_message_queue_count].special_message);
|
|
Training_message_queue[Training_message_queue_count].special_message = NULL;
|
|
}
|
|
|
|
// Goober5000 - replace variables if necessary
|
|
strcpy_s(temp_buf, Messages[m].message);
|
|
if (sexp_replace_variable_names_with_values(temp_buf, MESSAGE_LENGTH))
|
|
Training_message_queue[Training_message_queue_count].special_message = vm_strdup(temp_buf);
|
|
|
|
Training_message_queue_count++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes current message from the queue
|
|
*/
|
|
void message_training_remove_from_queue(int idx)
|
|
{
|
|
// we're overwriting all messages with the next message, but to
|
|
// avoid memory leaks, we should free the special message entry
|
|
if (Training_message_queue[idx].special_message != NULL)
|
|
{
|
|
vm_free(Training_message_queue[idx].special_message);
|
|
Training_message_queue[idx].special_message = NULL;
|
|
}
|
|
|
|
// replace current message with the one above it, etc.
|
|
for (int j=idx+1; j<Training_message_queue_count; j++)
|
|
Training_message_queue[j - 1] = Training_message_queue[j];
|
|
|
|
// delete the topmost message
|
|
Training_message_queue_count--;
|
|
Training_message_queue[Training_message_queue_count].length = -1;
|
|
Training_message_queue[Training_message_queue_count].num = -1;
|
|
Training_message_queue[Training_message_queue_count].timestamp = -1;
|
|
Training_message_queue[Training_message_queue_count].special_message = NULL; // not a memory leak because we copied the pointer
|
|
}
|
|
|
|
/**
|
|
* Check the training message queue to see if we should play a new message yet or not.
|
|
*/
|
|
void message_training_queue_check()
|
|
{
|
|
int i, iship_num;
|
|
|
|
// get the instructor's ship.
|
|
iship_num = ship_name_lookup(NOX("instructor"));
|
|
|
|
// if the instructor is dying or departing, do nothing
|
|
if ( iship_num != -1 ) // added by Goober5000
|
|
if (Ships[iship_num].is_dying_or_departing())
|
|
return;
|
|
|
|
if (Training_failure)
|
|
return;
|
|
|
|
for (i=0; i<Training_message_queue_count; i++) {
|
|
if (timestamp_elapsed(Training_message_queue[i].timestamp)) {
|
|
message_training_setup(Training_message_queue[i].num, Training_message_queue[i].length, Training_message_queue[i].special_message);
|
|
|
|
// remove this message from the queue now.
|
|
message_training_remove_from_queue(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void message_training_update_frame()
|
|
{
|
|
int z;
|
|
|
|
if ((Viewer_mode & (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY ))) {
|
|
return;
|
|
}
|
|
|
|
if ( hud_disabled() && !hud_disabled_except_messages()) {
|
|
return;
|
|
}
|
|
|
|
Training_message_visible = 0;
|
|
message_training_queue_check();
|
|
|
|
if (Training_failure){
|
|
return;
|
|
}
|
|
|
|
if (timestamp_elapsed(Training_message_timestamp) || !strlen(Training_buf)){
|
|
return;
|
|
}
|
|
|
|
// the code that preps the training message and counts the number of lines
|
|
// has been moved to message_training_setup()
|
|
|
|
if (Training_num_lines <= 0){
|
|
return;
|
|
}
|
|
|
|
Training_message_visible = 1;
|
|
|
|
if ((Training_voice >= 0) && (Training_num_lines > 0) && !(Training_message_timestamp)) {
|
|
if (Training_voice_type)
|
|
z = audiostream_is_playing(Training_voice_handle);
|
|
else
|
|
z = snd_is_playing(Training_voice_handle);
|
|
|
|
if (!z)
|
|
Training_message_timestamp = timestamp(2000); // 2 second delay
|
|
}
|
|
|
|
Training_message_method = 0;
|
|
}
|
|
|
|
HudGaugeTrainingMessages::HudGaugeTrainingMessages():
|
|
HudGauge(HUD_OBJECT_TRAINING_MESSAGES, HUD_DIRECTIVES_VIEW, false, true, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP, 255, 255, 255)
|
|
{
|
|
}
|
|
|
|
bool HudGaugeTrainingMessages::canRender()
|
|
{
|
|
if (hud_disabled() && !hud_disabled_except_messages()) {
|
|
return false;
|
|
}
|
|
|
|
if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
|
|
return false;
|
|
}
|
|
|
|
if ((Viewer_mode & disabled_views)) {
|
|
return false;
|
|
}
|
|
|
|
if(pop_up) {
|
|
if(!popUpActive()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void HudGaugeTrainingMessages::pageIn()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Displays (renders) the training message to the screen
|
|
*/
|
|
void HudGaugeTrainingMessages::render(float frametime)
|
|
{
|
|
const char *str;
|
|
char buf[256];
|
|
int i, z, x, y, height, mode, count;
|
|
|
|
if (Training_failure){
|
|
return;
|
|
}
|
|
|
|
if (timestamp_elapsed(Training_message_timestamp) || !strlen(Training_buf)){
|
|
return;
|
|
}
|
|
|
|
if (Training_num_lines <= 0){
|
|
return;
|
|
}
|
|
|
|
gr_set_screen_scale(base_w, base_h);
|
|
height = gr_get_font_height();
|
|
gr_set_shader(&Training_msg_glass);
|
|
gr_shade(position[0], position[1], TRAINING_MESSAGE_WINDOW_WIDTH, Training_num_lines * height + height);
|
|
gr_reset_screen_scale();
|
|
|
|
gr_set_color_fast(&Color_bright_blue);
|
|
mode = count = 0;
|
|
for (i=0; i<Training_num_lines; i++) { // loop through all lines of message
|
|
str = Training_lines[i];
|
|
z = 0;
|
|
x = position[0] + (TRAINING_MESSAGE_WINDOW_WIDTH - TRAINING_LINE_WIDTH) / 2;
|
|
y = position[1] + i * height + height / 2 + 1;
|
|
|
|
while ((str - Training_lines[i]) < Training_line_lengths[i]) { // loop through each character of each line
|
|
if ((count < MAX_TRAINING_MESSAGE_MODS) && (str == Training_message_mods[count].pos)) {
|
|
buf[z] = 0;
|
|
renderPrintf(x, y, buf);
|
|
gr_get_string_size(&z, NULL, buf);
|
|
x += z;
|
|
z = 0;
|
|
|
|
mode = Training_message_mods[count++].mode;
|
|
switch (mode) {
|
|
case TMMOD_NORMAL:
|
|
gr_set_color_fast(&Color_bright_blue);
|
|
break;
|
|
|
|
case TMMOD_BOLD:
|
|
gr_set_color_fast(&Color_white);
|
|
break;
|
|
}
|
|
}
|
|
|
|
buf[z++] = *str++;
|
|
}
|
|
|
|
if (z) {
|
|
buf[z] = 0;
|
|
renderPrintf(x, y, "%s", buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Processes a new training message to get hilighting information and store it in internal structures.
|
|
*/
|
|
void training_process_message(char *message)
|
|
{
|
|
int count;
|
|
char *src, *dest, buf[TRAINING_MESSAGE_LENGTH];
|
|
|
|
message_translate_tokens(buf, message);
|
|
count = 0;
|
|
src = buf;
|
|
dest = Training_buf;
|
|
while (*src) {
|
|
if (!strnicmp(src, NOX("<b>"), 3)) {
|
|
Assert(count < MAX_TRAINING_MESSAGE_MODS);
|
|
src += 3;
|
|
Training_message_mods[count].pos = dest;
|
|
Training_message_mods[count].mode = TMMOD_BOLD;
|
|
count++;
|
|
}
|
|
|
|
if (!strnicmp(src, NOX("</b>"), 4)) {
|
|
Assert(count < MAX_TRAINING_MESSAGE_MODS);
|
|
src += 4;
|
|
Training_message_mods[count].pos = dest;
|
|
Training_message_mods[count].mode = TMMOD_NORMAL;
|
|
count++;
|
|
}
|
|
|
|
*dest++ = *src++;
|
|
}
|
|
|
|
*dest = 0;
|
|
if (count < MAX_TRAINING_MESSAGE_MODS)
|
|
Training_message_mods[count].pos = NULL;
|
|
}
|
|
|
|
void training_fail()
|
|
{
|
|
Training_failure = 1;
|
|
// JasonH: Add code here to suspend training and display a directive to warp out.
|
|
// Suspend training.
|
|
// Give directive to warp out.
|
|
// Also ensure that a special failure debriefing is given. Must mention firing at instructor.
|
|
// Ask Sandeep to write it (or you can).
|
|
}
|