Files
fs2open.github.com/code/network
JohnAFernandez d1d63a912a Prioritize players in object update (#4575)
* Make sure that players are updated the more often

Mitigates the increased latency from multiple clients getting each other's positions.

And Adjust update times:

Because LAN settings are now widely used even on non-LAN connections, shift High to a little bit less frequently in some situations, and adjust LAN settings so that it doesn't take quite as much bandwidth for updating ships that are `rear_medium` or `rear_far`.

Also update comments.

* Remove unused define

This was used in the previous version of the object update code and doesn't need to be here anymore.
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