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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-10 04:31:34 -10:00
Code Issues Packages Projects Releases 1 Wiki Activity
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4237db0536ed84c42bc5fb7ee50af95bade709a1
fs2open.github.com/code/parse
T
History
The_E 4237db0536 Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1.
2011-10-06 15:09:26 +00:00
..
encrypt.cpp
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
encrypt.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
lua.cpp
Fixes issue with the mn.Asteroids and mn.Debris scripting tables, as these were accidentally 0-indexed instead of the Lua-standard way of starting indices from 1.
2011-10-06 15:09:26 +00:00
lua.h
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
parselo.cpp
Revert 7791. Something went wrong there.
2011-09-24 18:31:20 +00:00
parselo.h
Lets try this again without templates that VC6 doesn't like (this time for real).
2011-09-12 05:14:58 +00:00
scripting.cpp
Fix for the $On Weapon Fired: scripting hook
2011-09-14 12:21:45 +00:00
scripting.h
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
sexp.cpp
enhance are-waypoints-done-delay to allow ships to complete waypoint paths multiple times
2011-10-06 04:33:52 +00:00
sexp.h
Add set-docked SEXP
2011-09-27 03:32:05 +00:00
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