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fs2open.github.com/code/graphics/gropenglbmpman.cpp
T

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C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Graphics/gropenglbmpman.cpp $
* $Revision: 1.21 $
* $Date: 2006-09-11 05:55:18 $
* $Author: taylor $
*
* OpenGL specific bmpman routines
*
* $Log: not supported by cvs2svn $
* Revision 1.20 2006/06/27 05:02:22 taylor
* add -disable_fbo option to help troubleshoot crappy ATI drivers
* address a strange resize error that triggers an Assert() in the texture code with mipmaps
*
* Revision 1.19 2006/06/15 00:36:33 taylor
* fix Assert() on value of face variable, it should be able to be -1 for non-cubemap images
*
* Revision 1.18 2006/05/27 17:07:48 taylor
* remove grd3dparticle.* and grd3dbatch.*, they are obsolete
* allow us to build without D3D support under Windows (just define NO_DIRECT3D)
* clean up TMAP flags
* fix a couple of minor OpenGL state change issues with spec and env map rendering
* make sure we build again for OS X (OGL extension functions work a little different there)
* render targets always need to be power-of-2 to avoid incomplete buffer issues in the code
* when we disable culling in opengl_3dunlit be sure that we re-enable it on exit of function
* re-fix screenshots
* add true alpha blending support (with cmdline for now since the artwork has the catch up)
* draw lines with float positioning, to be more accurate with resizing on non-standard resolutions
* don't load cubemaps from file for D3D, not sure how to do it anyway
* update geometry batcher code, memory fixes, dynamic stuff, basic fixage, etc.
*
* Revision 1.17 2006/05/13 07:29:52 taylor
* OpenGL envmap support
* newer OpenGL extension support
* add GL_ARB_texture_rectangle support for non-power-of-2 textures as interface graphics
* add cubemap reading and writing support to DDS loader
* fix bug in DDS loader that made compressed images with mipmaps use more memory than they really required
* add support for a default envmap named "cubemap.dds"
* new mission flag "$Environment Map:" to use a pre-existing envmap
* minor cleanup of compiler warning messages
* get rid of wasteful math from gr_set_proj_matrix()
* remove extra gr_set_*_matrix() calls from starfield.cpp as there was no longer a reason for them to be there
* clean up bmpman flags in reguards to cubemaps and render targets
* disable D3D envmap code until it can be upgraded to current level of code
* remove bumpmap code from OpenGL stuff (sorry but it was getting in the way, if it was more than copy-paste it would be worth keeping)
* replace gluPerspective() call with glFrustum() call, it's a lot less math this way and saves the extra function call
*
* Revision 1.16 2006/04/06 23:23:56 taylor
* bits of cleanup
* minor fixes for -img2dds
*
* Revision 1.15 2006/03/22 18:14:52 taylor
* if -mipmap is used with -img2dds to then have compressed image also contain mipmaps
* use nicest hints for texture compression, should improve quality a little
* when reporting compressed sizes to debug log make ani size be total, not per frame
*
* Revision 1.14 2006/03/12 07:34:39 taylor
* when I forget that I'm an idiot little things like this slip through (me == moron)
*
* Revision 1.13 2006/02/16 05:00:01 taylor
* various bmpman related fixes
* - some new error checking (and fixes related to that) and cleanup
* - fix EFFs not getting released/unloaded properly (was in a local tree but apparently missed CVS)
* - minor fixes for bm_release() to produce a more properly cleaned slot
* - use fast unloading for page_in stuff since we don't actually want really want the load count changing for texture maps
* and to make sure that we free the memory usage regardless of load count
*
* Revision 1.12 2005/11/13 06:44:18 taylor
* small bit of EFF cleanup
* add -img2dds support
* cleanup some D3D stuff (missing a lot since the old code is so unstable I couldn't get it working like I wanted)
* some minor OGL cleanup and small performance changes
* converge the various pcx_read_bitmap* functions into one
* cleanup/rename/remove some cmdline options
*
* Revision 1.11 2005/08/20 20:34:51 taylor
* some bmpman and render_target function name changes so that they make sense
* always use bm_set_render_target() rather than the gr_ version so that the graphics state is set properly
* save the original gamma ramp on OGL init so that it can be restored on exit
*
* Revision 1.10 2005/03/24 23:42:21 taylor
* s/gr_ogl_/gr_opengl_/g
* add empty gr_opengl_draw_line_list() so that it's not a NULL pointer
* make gr_opengl_draw_htl_sphere() just use GLU so we don't need yet another friggin API
*
* Revision 1.9 2005/03/19 20:35:45 wmcoolmon
* small bool fix
*
* Revision 1.8 2005/03/11 14:11:53 taylor
* apparently this change never got in
*
* Revision 1.7 2005/03/07 13:10:21 bobboau
* commit of render target code, d3d should be totaly functional,
* OGL still needs implementation.
*
* Revision 1.6 2005/02/04 20:06:04 taylor
* merge with Linux/OSX tree - p0204-2
*
* Revision 1.5 2005/02/04 10:12:29 taylor
* merge with Linux/OSX tree - p0204
*
* Revision 1.4 2005/01/21 08:54:53 taylor
* slightly better memory management
*
* Revision 1.3 2004/12/05 01:28:39 taylor
* support uncompressed DDS images
* use TexSubImage2D for video anis
*
* Revision 1.2 2004/11/23 00:10:06 taylor
* try and protect the bitmap_entry stuff a bit better
* fix the transparent support ship, again, but correctly this time
*
* Revision 1.1 2004/10/31 21:21:11 taylor
* initial import from bmpman merge
*
*
* $NoKeywords: $
*/
#include "globalincs/pstypes.h"
#include "bmpman/bmpman.h"
#include "ddsutils/ddsutils.h"
#include "tgautils/tgautils.h"
#include "jpgutils/jpgutils.h"
#include "pcxutils/pcxutils.h"
#include "graphics/gropengltexture.h"
#include "graphics/gropenglextension.h"
#include "globalincs/systemvars.h"
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "cmdline/cmdline.h"
#define BMPMAN_INTERNAL
#include "bmpman/bm_internal.h"
static inline int is_power_of_two(int w, int h)
{
// NOTE: OpenGL texture code has a min tex size of 16 (currently), so we need to be at least
// the min size here to qualify as power-of-2 and not get resized later on
return ( ((w >= GL_min_texture_width) && !(w & (w-1))) && ((h >= GL_min_texture_height) && !(h & (h-1))) );
}
int get_num_mipmap_levels(int w, int h)
{
int size, levels = 0;
// make sure we can and should generate mipmaps before trying to use them
if ( !Cmdline_mipmap || !Is_Extension_Enabled(OGL_SGIS_GENERATE_MIPMAP) )
return 1;
size = MAX(w, h);
while (size > 0) {
size >>= 1;
levels++;
}
return (levels > 1) ? levels : 1;
}
// anything API specific to freeing bm data
void gr_opengl_bm_free_data(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
// might as well free up the on card texture data too in order to get rid
// of old interface stuff but don't free USER types since we can reuse
// ANI slots for faster and less resource intensive rendering - taylor
if (bm_bitmaps[n].type != BM_TYPE_USER)
opengl_free_texture_slot( n );
if ( (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_STATIC) || (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_DYNAMIC) )
opengl_kill_render_target( n );
}
// API specifics for creating a user bitmap
void gr_opengl_bm_create(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
}
// Load an image and validate it while retrieving information for later use
// Input: type = current BM_TYPE_*
// n = location in bm_bitmaps[]
// filename = name of the current file
// img_cfp = already open CFILE handle, if available
//
// Output: w = bmp width
// h = bmp height
// bpp = bmp bits per pixel
// c_type = output for an updated BM_TYPE_*
// mm_lvl = number of mipmap levels for the image
// size = size of the data contained in the image
int gr_opengl_bm_load(ubyte type, int n, char *filename, CFILE *img_cfp, int *w, int *h, int *bpp, ubyte *c_type, int *mm_lvl, int *size)
{
int dds_ct;
if (type == BM_TYPE_DDS) {
int dds_error = dds_read_header( filename, img_cfp, w, h, bpp, &dds_ct, mm_lvl, size );
if (dds_error != DDS_ERROR_NONE) {
mprintf(("DDS ERROR: Couldn't open '%s' -- %s\n", filename, dds_error_string(dds_error)));
return -1;
}
switch (dds_ct) {
case DDS_DXT1:
*c_type = BM_TYPE_DXT1;
break;
case DDS_DXT3:
*c_type = BM_TYPE_DXT3;
break;
case DDS_DXT5:
*c_type = BM_TYPE_DXT5;
break;
case DDS_UNCOMPRESSED:
*c_type = BM_TYPE_DDS;
break;
case DDS_CUBEMAP_DXT1:
*c_type = BM_TYPE_CUBEMAP_DXT1;
break;
case DDS_CUBEMAP_DXT3:
*c_type = BM_TYPE_CUBEMAP_DXT3;
break;
case DDS_CUBEMAP_DXT5:
*c_type = BM_TYPE_CUBEMAP_DXT5;
break;
case DDS_CUBEMAP_UNCOMPRESSED:
*c_type = BM_TYPE_CUBEMAP_DDS;
break;
default:
Error(LOCATION, "bad DDS file compression. Not using DXT1,3,5 %s", filename);
return -1;
}
}
// if its a tga file
else if (type == BM_TYPE_TGA) {
int tga_error = targa_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( tga_error != TARGA_ERROR_NONE ) {
mprintf(( "tga: Couldn't open '%s'\n", filename ));
return -1;
}
}
// if its a jpg file
else if (type == BM_TYPE_JPG) {
int jpg_error=jpeg_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( jpg_error != JPEG_ERROR_NONE ) {
mprintf(( "jpg: Couldn't open '%s'\n", filename ));
return -1;
}
}
// if its a pcx file
else if (type == BM_TYPE_PCX) {
int pcx_error = pcx_read_header( filename, img_cfp, w, h, bpp, NULL );
if ( pcx_error != PCX_ERROR_NONE ) {
mprintf(( "pcx: Couldn't open '%s'\n", filename ));
return -1;
}
} else {
Assert( 0 );
return -1;
}
return 0;
}
// API specific init instructions
void gr_opengl_bm_init(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
}
// specific instructions for setting up the start of a page-in session
void gr_opengl_bm_page_in_start()
{
gr_opengl_preload_init();
}
extern void bm_clean_slot(int n);
extern int opengl_compress_image( ubyte **out_data, ubyte *in_data, int width, int height, int alpha = 1, int num_mipmaps = 1 );
static int opengl_bm_lock_ani_compress( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags )
{
anim *the_anim;
anim_instance *the_anim_instance;
bitmap *bm;
ubyte *frame_data;
int size, i;
int first_frame, nframes;
ubyte *compressed_data = NULL;
int out_size = 0;
int alpha = 0;
int num_mipmaps = 1;
first_frame = be->info.ani.first_frame;
nframes = bm_bitmaps[first_frame].info.ani.num_frames;
// bpp can always be 24-bit since we don't do images with alpha here
bpp = 24;
alpha = (bpp == 32);
if ( (the_anim = anim_load(bm_bitmaps[first_frame].filename)) == NULL ) {
// Error(LOCATION, "Error opening %s in bm_lock\n", be->filename);
}
if ( (the_anim_instance = init_anim_instance(the_anim, bpp)) == NULL ) {
// Error(LOCATION, "Error opening %s in bm_lock\n", be->filename);
anim_free(the_anim);
}
int can_drop_frames = 0;
if ( the_anim->total_frames != bm_bitmaps[first_frame].info.ani.num_frames ) {
can_drop_frames = 1;
}
bm = &bm_bitmaps[first_frame].bm;
size = bm->w * bm->h * (bpp >> 3);
num_mipmaps = get_num_mipmap_levels( bm->w, bm->h );
Assert( num_mipmaps > 0 );
nprintf(("BMPMAN", "Attempting to compress '%s' with %d frames, original size %.3fM ... ", bm_bitmaps[first_frame].filename, nframes, ((float)(size*nframes)/1024.0f)/1024.0f));
for ( i=0; i<nframes; i++ ) {
be = &bm_bitmaps[first_frame+i];
bmp = &bm_bitmaps[first_frame+i].bm;
// Unload any existing data
bm_clean_slot( first_frame+i );
bmp->flags = 0;
bmp->bpp = bpp;
frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, 0, bmp->bpp);
Assert( frame_data != NULL );
out_size = opengl_compress_image(&compressed_data, frame_data, bmp->w, bmp->h, alpha, num_mipmaps);
if (out_size == 0) {
if (compressed_data != NULL) {
vm_free(compressed_data);
compressed_data = NULL;
}
nprintf(("BMPMAN", "compression failed!!\n"));
return 1;
}
Assert( compressed_data != NULL );
bmp->data = (ptr_u)compressed_data;
bmp->bpp = (alpha) ? 32 : 24;
bmp->palette = NULL;
be->comp_type = (alpha) ? BM_TYPE_DXT5 : BM_TYPE_DXT1;
be->mem_taken = out_size;
be->num_mipmaps = num_mipmaps;
bm_update_memory_used( first_frame + i, out_size );
// Skip a frame
if ( (i < nframes-1) && can_drop_frames ) {
frame_data = anim_get_next_raw_buffer(the_anim_instance, 0, 0, bm->bpp);
}
//mprintf(( "Checksum = %d\n", be->palette_checksum ));
}
if (num_mipmaps > 1) {
nprintf(("BMPMAN", "new size is %.3fM with %d mipmap levels.\n", ((float)(out_size*nframes)/1024.0f)/1024.0f, num_mipmaps));
} else {
nprintf(("BMPMAN", "new size is %.3fM.\n", ((float)(out_size*nframes)/1024.0f)/1024.0f));
}
free_anim_instance(the_anim_instance);
anim_free(the_anim);
return 0;
}
static int opengl_bm_lock_compress( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, int flags )
{
ubyte *data = NULL;
ubyte *compressed_data = NULL;
int error_code = 1;
int out_size = 0;
int byte_size = 0;
int alpha = 1;
int num_mipmaps = 1;
// don't use for EFFs, if they were wanting to be DDS then they should already be that way
if ( be->type == BM_TYPE_EFF ) {
return 1;
}
Assert( (be->type == BM_TYPE_PCX) ||
(be->type == BM_TYPE_TGA) ||
(be->type == BM_TYPE_JPG) );
Assert( !(flags & BMP_AABITMAP) );
// PCX need to be loaded as 32-bit
if ( (be->type == BM_TYPE_PCX) && (bpp == 16) )
bpp = 32;
bm_clean_slot( bitmapnum );
byte_size = (bpp >> 3);
Assert( (byte_size == 3) || (byte_size == 4) );
alpha = (byte_size != 3);
data = (ubyte*)vm_malloc(bmp->w * bmp->h * byte_size);
Assert( data != NULL );
if ( data == NULL )
return 1;
// read in bitmap data
if (be->type == BM_TYPE_PCX) {
Assert( bpp == 32 );
error_code = pcx_read_bitmap( be->filename, data, NULL, byte_size );
} else if (be->type == BM_TYPE_TGA) {
error_code = targa_read_bitmap( be->filename, data, NULL, byte_size );
} else if (be->type == BM_TYPE_JPG) {
error_code = jpeg_read_bitmap( be->filename, data, NULL, byte_size );
} else {
Assert( 0 );
}
nprintf(("BMPMAN", "Attempting to compress '%s', original size %.3fM ... ", be->filename, ((float)(bmp->w * bmp->h * byte_size)/1024.0f)/1024.0f));
// NOTE: this assumes that the *_ERROR_NONE #define's are going to be 0
if (error_code) {
if (data != NULL) {
vm_free(data);
data = NULL;
}
nprintf(("BMPMAN", "initial read failed!!\n"));
return 1;
}
num_mipmaps = get_num_mipmap_levels( bmp->w, bmp->h );
Assert( num_mipmaps > 0 );
// now for the attempt to compress the data
out_size = opengl_compress_image(&compressed_data, data, bmp->w, bmp->h, alpha, num_mipmaps);
if (out_size == 0) {
if (data != NULL) {
vm_free(data);
data = NULL;
}
if (compressed_data != NULL) {
vm_free(compressed_data);
compressed_data = NULL;
}
nprintf(("BMPMAN", "compression failed!!\n"));
return 1;
}
Assert( compressed_data != NULL );
if (num_mipmaps > 1) {
nprintf(("BMPMAN", "new size is %.3fM with %d mipmap levels.\n", ((float)out_size/1024.0f)/1024.0f, num_mipmaps));
} else {
nprintf(("BMPMAN", "new size is %.3fM.\n", ((float)out_size/1024.0f)/1024.0f));
}
bmp->data = (ptr_u)compressed_data;
bmp->bpp = (alpha) ? (ubyte)32 : (ubyte)24;
bmp->palette = NULL;
be->comp_type = (alpha) ? BM_TYPE_DXT5 : BM_TYPE_DXT1;
be->mem_taken = out_size;
be->num_mipmaps = num_mipmaps;
bm_update_memory_used( bitmapnum, out_size );
vm_free(data);
return 0;
}
// Lock an image files data into memory
int gr_opengl_bm_lock( char *filename, int handle, int bitmapnum, ubyte bpp, ubyte flags )
{
ubyte c_type = BM_TYPE_NONE;
ubyte true_bpp;
int try_compress = 0;
bitmap_entry *be = &bm_bitmaps[bitmapnum];
bitmap *bmp = &be->bm;
if (Is_standalone) {
true_bpp = 8;
}
// not really sure how well this is going to work out in every case but...
else if ( Cmdline_jpgtga && (bmp->true_bpp > bpp) ) {
true_bpp = bmp->true_bpp;
} else {
true_bpp = bpp;
}
// don't do a bpp check here since it could be different in OGL - taylor
if ( (bmp->data == 0) ) {
Assert(be->ref_count == 1);
if ( be->type != BM_TYPE_USER ) {
if ( bmp->data == 0 ) {
nprintf (("BmpMan","Loading %s for the first time.\n", be->filename));
}
}
if ( !Bm_paging ) {
if ( be->type != BM_TYPE_USER ) {
nprintf(( "Paging", "Loading %s (%dx%dx%d)\n", be->filename, bmp->w, bmp->h, true_bpp ));
}
}
// select proper format
if(flags & BMP_AABITMAP){
BM_SELECT_ALPHA_TEX_FORMAT();
} else if(flags & BMP_TEX_ANY){
BM_SELECT_TEX_FORMAT();
} else {
BM_SELECT_SCREEN_FORMAT();
}
// make sure we use the real graphic type for EFFs
if ( be->type == BM_TYPE_EFF ) {
c_type = be->info.ani.eff.type;
} else {
c_type = be->type;
}
try_compress = (Cmdline_img2dds && Texture_compression_available && is_power_of_two(bmp->w, bmp->h) && !(flags & BMP_AABITMAP) && !Is_standalone);
switch ( c_type ) {
case BM_TYPE_PCX:
if (try_compress && (true_bpp >= 16)) {
if ( !opengl_bm_lock_compress(handle, bitmapnum, be, bmp, true_bpp, flags) ) {
break;
}
}
bm_lock_pcx( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_ANI:
if (try_compress && (true_bpp >= 16) && !(flags & BMP_TEX_XPARENT)) {
if ( !opengl_bm_lock_ani_compress(handle, bitmapnum, be, bmp, true_bpp, flags) ) {
break;
}
}
bm_lock_ani( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_TGA:
if (try_compress && (true_bpp >= 24)) {
if ( !opengl_bm_lock_compress(handle, bitmapnum, be, bmp, true_bpp, flags) ) {
break;
}
}
bm_lock_tga( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_JPG:
if (try_compress) {
if ( !opengl_bm_lock_compress(handle, bitmapnum, be, bmp, true_bpp, flags) ) {
break;
}
}
bm_lock_jpg( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_DDS:
case BM_TYPE_DXT1:
case BM_TYPE_DXT3:
case BM_TYPE_DXT5:
case BM_TYPE_CUBEMAP_DDS:
case BM_TYPE_CUBEMAP_DXT1:
case BM_TYPE_CUBEMAP_DXT3:
case BM_TYPE_CUBEMAP_DXT5:
bm_lock_dds( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
case BM_TYPE_USER:
bm_lock_user( handle, bitmapnum, be, bmp, true_bpp, flags );
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type );
return -1;
}
// always go back to screen format
BM_SELECT_SCREEN_FORMAT();
}
// make sure we actually did something
if ( !(bmp->data) ) {
// crap, bail...
return -1;
}
return 0;
}
void gr_opengl_bm_save_render_target(int n)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
if ( !Is_Extension_Enabled(OGL_EXT_FRAMEBUFFER_OBJECT) || Cmdline_no_fbo )
return;
bitmap_entry *be = &bm_bitmaps[n];
bitmap *bmp = &be->bm;
int rc = opengl_export_image(n, bmp->w, bmp->h, (bmp->true_bpp == 32), be->num_mipmaps, (ubyte*)bmp->data);
if (rc != be->mem_taken) {
Int3();
return;
}
if (Cmdline_save_render_targets) {
dds_save_image(bmp->w, bmp->h, bmp->true_bpp, be->num_mipmaps, (ubyte*)bmp->data, (bmp->flags & BMP_FLAG_CUBEMAP));
}
}
int gr_opengl_bm_make_render_target(int n, int *width, int *height, ubyte *bpp, int *mm_lvl, int flags)
{
Assert( (n >= 0) && (n < MAX_BITMAPS) );
if ( !Is_Extension_Enabled(OGL_EXT_FRAMEBUFFER_OBJECT) || Cmdline_no_fbo )
return 0;
if ( (flags & BMP_FLAG_CUBEMAP) && !Is_Extension_Enabled(OGL_ARB_TEXTURE_CUBE_MAP) )
return 0;
if ( (flags & BMP_FLAG_CUBEMAP) && (*width != *height) ) {
MIN(*width, *height) = MAX(*width, *height);
}
Assert( is_power_of_two(*width, *height) );
if ( opengl_make_render_target(bm_bitmaps[n].handle, n, width, height, bpp, mm_lvl, flags) )
return 1;
return 0;
}
int gr_opengl_bm_set_render_target(int n, int face)
{
if ( !Is_Extension_Enabled(OGL_EXT_FRAMEBUFFER_OBJECT) || Cmdline_no_fbo )
return 0;
if (n == -1) {
opengl_set_render_target(-1);
return 1;
}
Assert( (n >= 0) && (n < MAX_BITMAPS) );
int is_static = (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_STATIC);
if ( opengl_set_render_target(n, face, is_static) )
return 1;
return 0;
}