mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-11 04:31:35 -10:00
This uses UBOs for building a buffer object of uniform data before using that data to draw objects. This should reduce the CPU overhead by reducing the amount of glUniform calls required for executing a single draw call. This is especially useful if rendering is limited by the CPU which should help performance for people with slower CPUs. This fixes #910.