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wookieejedi c26b0caeb8 Ensure Aspect_invulnerability_fix always works (#6879)
#6248 added an extra subtraction line to calculating when a bomb can be shot down `extra_buggy_time`, but that value should only be calculated if  `Aspect_invulnerability_fix` is off. Specifically, the `else if` checks on lines 79 and 97 of `collideweaponweapon.cpp` were getting hit even when `Aspect_invulnerability_fix` was enabled, so ensure that if that flag is on that it correctly keeps the `extra_buggy_time` at 0.

Fix works as expected, happy to edit or tune however.
2025-07-30 20:17:54 +09:00
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