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fs2open.github.com/code/scripting/api/objs/order.cpp
T
Goober5000 2a62f04d72 clean up Target virtvar in order.cpp
Several refinements:
1. Make the case labels consistent between the setting and getting of the virtvar, for ease of comparison and troubleshooting.
2. Consolidate CHASE_WING and GUARD_WING for setting, like they already are for getting.
3. Consolidate STAY_STILL for getting, using one simple trick.
4. Remove the KEEP_SAFE_DISTANCE goal, since it has no target. Fixes #6761
5. Fix CHASE_SHIP_CLASS which put the getting case in the setting section, and consequently did not handle setting.
2025-06-24 02:14:20 -04:00

556 lines
17 KiB
C++

//
//
#include "order.h"
#include "enums.h"
#include "object.h"
#include "subsystem.h"
#include "waypoint.h"
#include "ai/aigoals.h"
#include "weapon/weapon.h"
#include "playerman/player.h"
namespace scripting {
namespace api {
order_h::order_h()
: objh(), odx(-1), sig(-1), aigp(nullptr)
{}
order_h::order_h(object* objp, int n_odx)
{
objh = object_h(objp);
if(objh.isValid() && objh.objp()->type == OBJ_SHIP && n_odx > -1 && n_odx < MAX_AI_GOALS)
{
odx = n_odx;
sig = Ai_info[Ships[objh.objp()->instance].ai_index].goals[odx].signature;
aigp = &Ai_info[Ships[objh.objp()->instance].ai_index].goals[odx];
}
else
{
odx = -1;
sig = -1;
aigp = NULL;
}
}
bool order_h::isValid() const
{
if (!objh.isValid() || aigp == NULL)
return false;
return objh.objp()->type == OBJ_SHIP && odx > -1 && odx < MAX_AI_GOALS && sig == Ai_info[Ships[objh.objp()->instance].ai_index].goals[odx].signature;
}
//**********HANDLE: order
ADE_OBJ(l_Order, order_h, "order", "order handle");
ADE_VIRTVAR(Priority, l_Order, "number", "Priority of the given order", "number", "Order priority or 0 if invalid")
{
order_h *ohp = NULL;
int priority = 1;
if(!ade_get_args(L, "o|i", l_Order.GetPtr(&ohp), &priority))
return ade_set_error(L, "i", 0);
if(!ohp->isValid())
return ade_set_error(L, "i", 0);
if(ADE_SETTING_VAR) {
ohp->aigp->priority = priority;
}
return ade_set_args(L, "i", ohp->aigp->priority);
}
ADE_FUNC(remove, l_Order, NULL, "Removes the given order from the ship's priority queue.", "boolean", "True if order was successfully removed, otherwise false or nil.")
{
order_h *ohp = NULL;
if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp)))
return ADE_RETURN_NIL;
if(!ohp->isValid())
return ADE_RETURN_FALSE;
ai_info *aip = &Ai_info[Ships[ohp->objh.objp()->instance].ai_index];
ai_remove_ship_goal(aip, ohp->odx);
return ADE_RETURN_TRUE;
}
ADE_FUNC(getType, l_Order, NULL, "Gets the type of the order.", "enumeration", "The type of the order as one of the ORDER_* enumerations.")
{
order_h *ohp = NULL;
lua_enum eh_idx = ENUM_INVALID;
if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp)))
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
if(!ohp->isValid())
return ade_set_error(L, "o", l_Enum.Set(enum_h()));
switch(ohp->aigp->ai_mode){
case AI_GOAL_NONE:
case AI_GOAL_SCHROEDINGER:
case AI_GOAL_NUM_VALUES:
break;
case AI_GOAL_DESTROY_SUBSYSTEM:
case AI_GOAL_CHASE_WEAPON:
case AI_GOAL_CHASE:
eh_idx = LE_ORDER_ATTACK;
break;
case AI_GOAL_DOCK:
eh_idx = LE_ORDER_DOCK;
break;
case AI_GOAL_WAYPOINTS:
eh_idx = LE_ORDER_WAYPOINTS;
break;
case AI_GOAL_WAYPOINTS_ONCE:
eh_idx = LE_ORDER_WAYPOINTS_ONCE;
break;
case AI_GOAL_WARP:
eh_idx = LE_ORDER_DEPART;
break;
case AI_GOAL_FORM_ON_WING:
eh_idx = LE_ORDER_FORM_ON_WING;
break;
case AI_GOAL_UNDOCK:
eh_idx = LE_ORDER_UNDOCK;
break;
case AI_GOAL_GUARD:
eh_idx = LE_ORDER_GUARD;
break;
case AI_GOAL_DISABLE_SHIP:
eh_idx = LE_ORDER_DISABLE;
break;
case AI_GOAL_DISABLE_SHIP_TACTICAL:
eh_idx = LE_ORDER_DISABLE_TACTICAL;
break;
case AI_GOAL_DISARM_SHIP:
eh_idx = LE_ORDER_DISARM;
break;
case AI_GOAL_DISARM_SHIP_TACTICAL:
eh_idx = LE_ORDER_DISARM_TACTICAL;
break;
case AI_GOAL_CHASE_ANY:
eh_idx = LE_ORDER_ATTACK_ANY;
break;
case AI_GOAL_IGNORE:
eh_idx = LE_ORDER_IGNORE;
break;
case AI_GOAL_IGNORE_NEW:
eh_idx = LE_ORDER_IGNORE_NEW;
break;
case AI_GOAL_EVADE_SHIP:
eh_idx = LE_ORDER_EVADE;
break;
case AI_GOAL_STAY_NEAR_SHIP:
eh_idx = LE_ORDER_STAY_NEAR;
break;
case AI_GOAL_KEEP_SAFE_DISTANCE:
eh_idx = LE_ORDER_KEEP_SAFE_DISTANCE;
break;
case AI_GOAL_REARM_REPAIR:
eh_idx = LE_ORDER_REARM;
break;
case AI_GOAL_STAY_STILL:
eh_idx = LE_ORDER_STAY_STILL;
break;
case AI_GOAL_PLAY_DEAD:
eh_idx = LE_ORDER_PLAY_DEAD;
break;
case AI_GOAL_PLAY_DEAD_PERSISTENT:
eh_idx = LE_ORDER_PLAY_DEAD_PERSISTENT;
break;
case AI_GOAL_FLY_TO_SHIP:
eh_idx = LE_ORDER_FLY_TO;
break;
case AI_GOAL_CHASE_WING:
eh_idx = LE_ORDER_ATTACK_WING;
break;
case AI_GOAL_GUARD_WING:
eh_idx = LE_ORDER_GUARD_WING;
break;
case AI_GOAL_CHASE_SHIP_CLASS:
eh_idx = LE_ORDER_ATTACK_SHIP_CLASS;
break;
case AI_GOAL_LUA:
eh_idx = LE_ORDER_LUA;
break;
}
return ade_set_args(L, "o", l_Enum.Set(enum_h(eh_idx)));
}
// helper function
void maybe_start_waypoints(order_h* ohp, bool force)
{
Assertion(ohp->aigp->wp_list_index >= 0, "This function requires wp_list to be assigned already!");
Assertion(ohp->aigp->target_name && !stricmp(Waypoint_lists[ohp->aigp->wp_list_index].get_name(), ohp->aigp->target_name), "wp_list name does not match target_name!");
if (ohp->odx == 0)
{
int flags = 0;
if (ohp->aigp->ai_mode == AI_GOAL_WAYPOINTS)
flags |= WPF_REPEAT;
if (ohp->aigp->flags[AI::Goal_Flags::Waypoints_in_reverse])
flags |= WPF_BACKTRACK;
ai_start_waypoints(ohp->objh.objp(), ohp->aigp->wp_list_index, flags, ohp->aigp->int_data, force);
}
}
ADE_VIRTVAR(Target, l_Order, "object", "Target of the order. Value may also be a deriviative of the 'object' class, such as 'ship'.", "object", "Target object or invalid object handle if order handle is invalid or order requires no target.")
{
order_h *ohp = NULL;
object_h *newh = NULL;
int shipnum = -1, wingnum = -1, objnum = -1;
if(!ade_get_args(L, "o|o", l_Order.GetPtr(&ohp), l_Object.GetPtr(&newh)))
return ade_set_error(L, "o", l_Object.Set(object_h()));
if(!ohp->isValid())
return ade_set_error(L, "o", l_Object.Set(object_h()));
auto aip = &Ai_info[Ships[ohp->objh.objp()->instance].ai_index];
if(ADE_SETTING_VAR){
if(newh && newh->isValid()){
switch(ohp->aigp->ai_mode){
case AI_GOAL_DESTROY_SUBSYSTEM:
case AI_GOAL_CHASE:
case AI_GOAL_FORM_ON_WING:
case AI_GOAL_GUARD:
case AI_GOAL_DISABLE_SHIP:
case AI_GOAL_DISABLE_SHIP_TACTICAL:
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISARM_SHIP_TACTICAL:
case AI_GOAL_IGNORE_NEW:
case AI_GOAL_IGNORE:
case AI_GOAL_EVADE_SHIP:
case AI_GOAL_STAY_NEAR_SHIP:
case AI_GOAL_FLY_TO_SHIP:
case AI_GOAL_STAY_STILL:
if ((newh->objp()->type == OBJ_SHIP) && stricmp(Ships[newh->objp()->instance].ship_name, ohp->aigp->target_name)) {
ohp->aigp->target_name = ai_get_goal_target_name(Ships[newh->objp()->instance].ship_name, &ohp->aigp->target_name_index);
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if(ohp->odx == 0) {
aip->ok_to_target_timestamp = timestamp(0);
set_target_objnum(aip, newh->objnum);
}
}
break;
case AI_GOAL_REARM_REPAIR:
case AI_GOAL_DOCK:
case AI_GOAL_UNDOCK:
// TODO: these are currently not implemented, but could be implemented in the future
break;
case AI_GOAL_CHASE_WEAPON:
if ((newh->objp()->type == OBJ_WEAPON) && (ohp->aigp->target_signature != newh->sig)){
ohp->aigp->target_instance = newh->objp()->instance;
ohp->aigp->target_signature = Weapons[newh->objp()->instance].objnum;
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if(ohp->odx == 0) {
aip->ok_to_target_timestamp = timestamp(0);
set_target_objnum(aip, newh->objnum);
}
}
break;
case AI_GOAL_CHASE_SHIP_CLASS:
// we can set the ship class from the class of the target
if (newh->objp()->type == OBJ_SHIP) {
auto class_name = Ship_info[Ships[newh->objp()->instance].ship_info_index].name;
if (stricmp(class_name, ohp->aigp->target_name)) {
ohp->aigp->target_name = ai_get_goal_target_name(class_name, &ohp->aigp->target_name_index);
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if (ohp->odx == 0) {
aip->ok_to_target_timestamp = timestamp(0);
set_target_objnum(aip, newh->objnum);
}
}
}
break;
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
if (newh->objp()->type == OBJ_WAYPOINT) {
int wpl, idx;
calc_waypoint_indexes(newh->objp()->instance, wpl, idx);
if (stricmp(Waypoint_lists[wpl].get_name(), ohp->aigp->target_name) || idx != ohp->aigp->int_data) {
ohp->aigp->target_name = ai_get_goal_target_name(Waypoint_lists[wpl].get_name(), &ohp->aigp->target_name_index);
ohp->aigp->wp_list_index = wpl;
ohp->aigp->int_data = idx;
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
maybe_start_waypoints(ohp, true);
}
}
break;
case AI_GOAL_CHASE_WING:
case AI_GOAL_GUARD_WING:
if ((newh->objp()->type == OBJ_SHIP) && stricmp(Ships[newh->objp()->instance].ship_name, ohp->aigp->target_name)) {
ship *shipp = &Ships[newh->objp()->instance];
if (shipp->wingnum != -1){
ohp->aigp->target_name = ai_get_goal_target_name(Wings[shipp->wingnum].name, &ohp->aigp->target_name_index);
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if(ohp->odx == 0) {
aip->ok_to_target_timestamp = timestamp(0);
if (ohp->aigp->ai_mode == AI_GOAL_CHASE_WING)
ai_attack_wing(ohp->objh.objp(),shipp->wingnum);
else // AI_GOAL_GUARD_WING
ai_set_guard_wing(ohp->objh.objp(), shipp->wingnum);
}
}
}
break;
default:
break;
}
}
}
switch(ohp->aigp->ai_mode){
case AI_GOAL_DESTROY_SUBSYSTEM:
case AI_GOAL_CHASE:
case AI_GOAL_FORM_ON_WING:
case AI_GOAL_GUARD:
case AI_GOAL_DISABLE_SHIP:
case AI_GOAL_DISABLE_SHIP_TACTICAL:
case AI_GOAL_DISARM_SHIP:
case AI_GOAL_DISARM_SHIP_TACTICAL:
case AI_GOAL_IGNORE_NEW:
case AI_GOAL_IGNORE:
case AI_GOAL_EVADE_SHIP:
case AI_GOAL_STAY_NEAR_SHIP:
case AI_GOAL_FLY_TO_SHIP:
case AI_GOAL_STAY_STILL:
case AI_GOAL_REARM_REPAIR:
case AI_GOAL_DOCK:
case AI_GOAL_UNDOCK:
shipnum = ship_name_lookup(ohp->aigp->target_name);
objnum = (shipnum >= 0) ? Ships[shipnum].objnum : -1;
break;
case AI_GOAL_CHASE_WEAPON:
objnum = Weapons[ohp->aigp->target_instance].objnum;
break;
case AI_GOAL_CHASE_SHIP_CLASS:
// a ship class isn't an in-mission object
return ade_set_args(L, "o", l_Object.Set(object_h()));
case AI_GOAL_WAYPOINTS:
case AI_GOAL_WAYPOINTS_ONCE:
// check if waypoint order is the current goal (ohp->odx == 0) and if it is valid
waypoint* wp;
waypoint_list* wpl;
if ( (ohp->odx == 0) && (aip->wp_index != INVALID_WAYPOINT_POSITION) && ((wpl = find_waypoint_list_at_index(aip->wp_list_index)) != nullptr) && ((wp = find_waypoint_at_index(wpl, aip->wp_index)) != nullptr) ) {
objnum = wp->get_objnum();
} else {
wpl = find_matching_waypoint_list(ohp->aigp->target_name);
if (wpl != nullptr) {
objnum = wpl->get_waypoints()[ohp->aigp->int_data].get_objnum();
}
}
break;
case AI_GOAL_CHASE_WING:
case AI_GOAL_GUARD_WING:
wingnum = wing_name_lookup(ohp->aigp->target_name);
if (Wings[wingnum].current_count > 0){
shipnum = Wings[wingnum].ship_index[0];
objnum = Ships[shipnum].objnum;
}
break;
default:
break;
}
return ade_set_object_with_breed(L, objnum);
}
ADE_VIRTVAR(TargetSubsystem, l_Order, "subsystem", "Target subsystem of the order.", "subsystem", "Target subsystem, or invalid subsystem handle if order handle is invalid or order requires no subsystem target.")
{
order_h *ohp = NULL;
ship_subsys_h *newh = NULL;
ai_info *aip = NULL;
object *objp = NULL;
if(!ade_get_args(L, "o|o", l_Order.GetPtr(&ohp), l_Subsystem.GetPtr(&newh)))
return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h()));
if(!ohp->isValid())
return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h()));
aip = &Ai_info[Ships[ohp->objh.objp()->instance].ai_index];
if(ADE_SETTING_VAR)
{
if(newh && newh->isValid() && (ohp->aigp->ai_mode == AI_GOAL_DESTROY_SUBSYSTEM))
{
objp = &Objects[newh->ss->parent_objnum];
if (stricmp(Ships[objp->instance].ship_name, ohp->aigp->target_name)) {
ohp->aigp->target_name = ai_get_goal_target_name(Ships[objp->instance].ship_name, &ohp->aigp->target_name_index);
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if(ohp->odx == 0) {
aip->ok_to_target_timestamp = timestamp(0);
set_target_objnum(aip, OBJ_INDEX(objp));
}
}
ohp->aigp->ai_submode = ship_find_subsys( &Ships[objp->instance], newh->ss->system_info->subobj_name );
if(ohp->odx == 0) {
set_targeted_subsys(aip, newh->ss, OBJ_INDEX(objp));
}
if (aip == Player_ai) {
Ships[newh->ss->parent_objnum].last_targeted_subobject[Player_num] = newh->ss;
}
}
}
if(ohp->aigp->ai_mode == AI_GOAL_DESTROY_SUBSYSTEM){
return ade_set_args(L, "o", l_Subsystem.Set(ship_subsys_h(&Objects[Ships[ship_name_lookup(ohp->aigp->target_name)].objnum], ship_get_indexed_subsys(&Ships[ship_name_lookup(ohp->aigp->target_name)],ohp->aigp->ai_submode))));
} else {
return ade_set_error(L, "o", l_Subsystem.Set(ship_subsys_h()));
}
}
ADE_VIRTVAR(WaypointList, l_Order, "waypointlist", "Waypoint list of the order.", "waypointlist", "Waypoint list, or invalid handle if order handle is invalid or if this is not a waypoints order.")
{
order_h* ohp = nullptr;
waypointlist_h *wplh = nullptr;
if (!ade_get_args(L, "o|o", l_Order.GetPtr(&ohp), l_WaypointList.GetPtr(&wplh)))
return ADE_RETURN_NIL;
if (!ohp->isValid() || (ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS && ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS_ONCE))
return ADE_RETURN_NIL;
if (ADE_SETTING_VAR && wplh->isValid())
{
ohp->aigp->target_name = ai_get_goal_target_name(wplh->getList()->get_name(), &ohp->aigp->target_name_index);
ohp->aigp->wp_list_index = wplh->wl_index;
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
if (!SCP_vector_inbounds(Waypoint_lists[ohp->aigp->wp_list_index].get_waypoints(), ohp->aigp->int_data))
{
if (ohp->aigp->flags[AI::Goal_Flags::Waypoints_in_reverse])
ohp->aigp->int_data = static_cast<int>(Waypoint_lists[ohp->aigp->wp_list_index].get_waypoints().size() - 1);
else
ohp->aigp->int_data = 0;
}
maybe_start_waypoints(ohp, true);
}
return ade_set_args(L, "o", l_WaypointList.Set(waypointlist_h(ohp->aigp->wp_list_index)));
}
ADE_VIRTVAR(WaypointIndex, l_Order, "number", "Waypoint index of the order.", "number", "Waypoint index, or invalid 0 if order handle is invalid or if this is not a waypoints order.")
{
order_h* ohp = nullptr;
int index = 0;
if (!ade_get_args(L, "o|i", l_Order.GetPtr(&ohp), &index))
return ade_set_error(L, "i", 0);
if (!ohp->isValid() || (ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS && ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS_ONCE))
return ade_set_error(L, "i", 0);
if (ADE_SETTING_VAR)
{
index--; // Lua->FS2
if (SCP_vector_inbounds(Waypoint_lists[ohp->aigp->wp_list_index].get_waypoints(), index))
{
ohp->aigp->int_data = index;
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
maybe_start_waypoints(ohp, true);
}
}
return ade_set_args(L, "i", ohp->aigp->int_data + 1); // FS2->Lua
}
ADE_VIRTVAR(WaypointsInReverse, l_Order, "boolean", "Waypoint-reverse flag of the order.", "boolean", "Waypoint-reverse flag, or invalid false if order handle is invalid or if this is not a waypoints order.")
{
order_h* ohp = nullptr;
bool reverse = false;
if (!ade_get_args(L, "o|b", l_Order.GetPtr(&ohp), &reverse))
return ade_set_error(L, "b", false);
if (!ohp->isValid() || (ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS && ohp->aigp->ai_mode != AI_GOAL_WAYPOINTS_ONCE))
return ade_set_error(L, "b", false);
if (ADE_SETTING_VAR)
{
ohp->aigp->flags.set(AI::Goal_Flags::Waypoints_in_reverse, reverse);
ohp->aigp->time = (ohp->odx == 0) ? Missiontime : 0;
maybe_start_waypoints(ohp, true);
}
return ade_set_args(L, "b", ohp->aigp->flags[AI::Goal_Flags::Waypoints_in_reverse]);
}
ADE_FUNC(isValid, l_Order, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
order_h *ohp = NULL;
if(!ade_get_args(L, "o", l_Order.GetPtr(&ohp)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", ohp->isValid());
}
//**********HANDLE: shiporders
ADE_OBJ(l_ShipOrders, object_h, "shiporders", "Ship orders");
ADE_FUNC(__len, l_ShipOrders, NULL, "Number of ship orders", "number", "Number of ship orders, or 0 if handle is invalid")
{
object_h *objh = NULL;
if(!ade_get_args(L, "o", l_ShipOrders.GetPtr(&objh)))
return ade_set_error(L, "i", 0);
if(!objh->isValid() || objh->objp()->type != OBJ_SHIP || Ships[objh->objp()->instance].ai_index < 0)
return ade_set_error(L, "i", 0);
return ade_set_args(L, "i", ai_goal_num(&Ai_info[Ships[objh->objp()->instance].ai_index].goals[0]));
}
ADE_INDEXER(l_ShipOrders, "number Index", "Array of ship orders", "order", "Order, or invalid order handle on failure")
{
object_h *objh = NULL;
int i;
if (!ade_get_args(L, "oi", l_ShipOrders.GetPtr(&objh), &i))
return ade_set_error(L, "o", l_Order.Set(order_h()));
i--; //Lua->FS2
if (!objh->isValid() || i < 0 || i >= MAX_AI_GOALS)
return ade_set_error(L, "o", l_Order.Set(order_h()));
ai_info *aip = &Ai_info[Ships[objh->objp()->instance].ai_index];
if (aip->goals[i].ai_mode != AI_GOAL_NONE)
return ade_set_args(L, "o", l_Order.Set(order_h(objh->objp(), i)));
else
return ade_set_args(L, "o", l_Order.Set(order_h()));
}
ADE_FUNC(isValid, l_ShipOrders, NULL, "Detects whether handle is valid", "boolean", "true if valid, false if handle is invalid, nil if a syntax/type error occurs")
{
object_h *oh;
if(!ade_get_args(L, "o", l_ShipOrders.GetPtr(&oh)))
return ADE_RETURN_NIL;
return ade_set_args(L, "b", oh->isValid());
}
}
}