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I've tested this through compiling and through hand checking. Normalises line endings in ALL files to \n.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __JUMPNODE_H__
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#define __JUMPNODE_H__
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#include <stdlib.h>
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#include "globalincs/globals.h"
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#include "globalincs/linklist.h"
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#include "graphics/2d.h"
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struct vec3d;
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struct object;
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//#define MAX_JUMP_NODES 50
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//No max anymore. Why you'd want more than 50 is anybody's guess though.
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//Jump node flags
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#define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color
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#define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe
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#define JN_HIDE (1<<2) //Hides a jump node
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#define JN_SPECIAL_MODEL (1<<3) //If non-default model
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class jump_node : public linked_list<jump_node>
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{
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char m_name[NAME_LENGTH];
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int m_modelnum;
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int m_objnum; // objnum of this jump node
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int m_flags;
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color m_display_color; // Color node will be shown in (Default:0/255/0/255)
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public:
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//Construction
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jump_node(vec3d *pos);
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~jump_node();
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//Getting
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color get_color(){return m_display_color;}
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int get_modelnum(){return m_modelnum;}
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int get_objnum(){return m_objnum;}
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object *get_obj(){return &Objects[m_objnum];}
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char *get_name_ptr(){return m_name;}
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bool is_hidden(){if(m_flags & JN_HIDE){return true;}else{return false;}}
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bool is_colored(){return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);}
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bool is_special_model(){return ((m_flags & JN_SPECIAL_MODEL) != 0);}
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//Setting
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void set_alphacolor(int r, int g, int b, int alpha);
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void set_model(char *model_name, bool show_polys=false);
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void show(bool enabled){if(enabled){m_flags&=~JN_HIDE;}else{m_flags|=JN_HIDE;}}
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//Rendering
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void render(vec3d *pos, vec3d *view_pos = NULL);
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};
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//-----Globals------
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//extern int Num_jump_nodes;
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//extern linked_list Jump_nodes;
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extern linked_list<jump_node> Jump_nodes;
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//-----Functions-----
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//Given a name, returns pointer to the jump node object
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jump_node *jumpnode_get_by_name(char *name);
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//Given an object, returns which jump node it's in
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jump_node *jumpnode_get_which_in(object *objp);
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void jumpnode_level_init();
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void jumpnode_render_all(); // called by FRED
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void jumpnode_level_close();
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bool jumpnode_check_for_duplicates();
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#endif
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