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fs2open.github.com/code/parse
MageKing17 f7591078b9 Change collisionInfo from an mc_info object to an mc_info* pointer.
This seems preferable to storing an entire mc_info object on every weapon, when the vast majority of projectiles (by the very nature of the fact that they still exist) won't have collided with anything.

On the other hand, I'm not wild about allocating and freeing memory every time a weapon collides with a ship or debris. If anyone has a better solution, I'm all ears.
2016-07-21 14:44:24 -07:00
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