Files
fs2open.github.com/code/cfile/cfile.h
T
Goober5000 40120210a4 add Wing Commander Saga's fiction viewer
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@4328 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-29 18:43:07 +10:00

740 lines
27 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/CFile/cfile.h $
* $Revision: 2.22 $
* $Date: 2007-11-21 07:28:37 $
* $Author: Goober5000 $
*
* <insert description of file here>
*
* $Log: not supported by cvs2svn $
* Revision 2.21 2007/04/11 18:24:27 taylor
* cleanup of chksum stuff (works properly on 64-bit systems now)
* add chksum support for VPs, both a startup in debug builds, and via cmdline option (-verify_vps)
* little cleanup in cmdline.cpp (get rid of the remaining "fix bugs" crap)
*
* Revision 2.20 2007/03/22 20:22:24 taylor
* a little better error handling for cf_exists_full()
* add a cf_exists_full_ext() which can find a series of extensions and returns true if any of them exist
* use cf_exists_full_ext() for eventmusic file checks (to check for ogg and wav)
* get rid of SPM hack, it's wrong (just commented out for now though)
* fix a bunch of bugs in cf_find_file_location_ext():
* - try to handle files with multiple periods a bit better (for the wav files like: blah_1.5.wav)
* - load issue with finding incorrect files by mistake
* - prevent finding different file types in various paths/roots
*
* Revision 2.19 2007/02/11 09:31:11 taylor
* some CFILE cleanup and slight directory order reorg
* add cfopen_special() for quickly opening files that have already been found with cf_find_file_location_ext()
* remove NO_SOUND
*
* Revision 2.18 2006/09/11 05:49:05 taylor
* various small cleanup and speedup changes
* add a cf_find_file_location_ext() function, which you can pass a filename and a list of extensions and it will search for all of them at once
*
* Revision 2.17 2006/02/13 00:20:45 Goober5000
* more tweaks, plus clarification of checks for the existence of files
* --Goober5000
*
* Revision 2.16 2006/01/17 02:33:20 wmcoolmon
* data/scripts directory
*
* Revision 2.15 2005/12/28 22:06:47 taylor
* fix up cf_find_file_location() and related elements so that it's safer (based on WMC's work, but actually safe this time ;))
*
* Revision 2.14 2005/12/06 03:13:49 taylor
* fix quite a few CFILE issues:
* use #define's for path lengths when possible so it's easier to move between functions
* fix huge Cfile_stack[] issue (how the hell did that get through :v: QA?)
* add Int3() check on cfopen() so it's easier to know if it get's called before cfile is ready to use
* move path separators to pstypes.h
* fix possible string overruns when setting up CFILE roots
* make sure we don't try to init current directory again thinking it's a CD-ROM
* add the list of VP roots to debug log, this will undoubtedly be useful
* when -nosound is use go ahead and set -nomusic too to both checks are correct
* add list of cmdline options to debug log
* fix possible overwrite issues with get_version_string() and remove '(fs2_open)' from string plus change OGL->OpenGL, D3D->Direct3D
*
* Revision 2.13 2005/10/16 23:15:46 wmcoolmon
* Hardened cfile against array overflows
*
* Revision 2.12 2005/07/13 02:50:49 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.11 2005/04/05 05:53:14 taylor
* s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
*
* Revision 2.10 2005/01/30 12:50:08 taylor
* merge with Linux/OSX tree - p0130
*
* Revision 2.9 2004/08/11 05:06:19 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.8 2004/05/26 21:02:26 wmcoolmon
* Added weapons_expl modular table, updated cfilesystem to work with modular tables, fixed loading order, fixed ship loading error messages
*
* Revision 2.7 2003/08/20 08:12:08 wmcoolmon
* Made cfile_delete return 0 on failure, 1 on success
*
* Revision 2.6 2002/11/10 16:29:53 DTP
* -DTP reworked mod support,
*
* Revision 2.5 2002/11/02 23:06:59 DTP
* DOh,uhmm, define error again, this is getting to me.
*
* Revision 2.4 2002/11/02 23:04:46 DTP
* DOh, fixed that define, learn to count DTP :)
*
* Revision 2.3 2002/10/27 23:59:28 DTP
* DTP; started basic implementation of mod-support
* plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
*
* Revision 2.2 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.3 2002/05/16 06:03:29 mharris
* Unix port changes
*
* Revision 1.2 2002/05/09 22:58:08 mharris
* Added ifdef WIN32 around change-drive functions
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 11 9/08/99 12:03a Dave
* Make squad logos render properly in D3D all the time. Added intel anim
* directory.
*
* 10 8/31/99 9:46a Dave
* Support for new cfile cbanims directory.
*
* 9 5/19/99 4:07p Dave
* Moved versioning code into a nice isolated common place. Fixed up
* updating code on the pxo screen. Fixed several stub problems.
*
* 8 3/28/99 5:58p Dave
* Added early demo code. Make objects move. Nice and framerate
* independant, but not much else. Don't use yet unless you're me :)
*
* 7 3/24/99 4:05p Dave
* Put in support for assigning the player to a specific squadron with a
* specific logo. Preliminary work for doing pos/orient checksumming in
* multiplayer to reduce bandwidth.
*
* 6 1/12/99 3:15a Dave
* Barracks screen support for selecting squad logos. We need real artwork
* :)
*
* 5 10/29/98 10:41a Dave
* Change the way cfile initializes exe directory.
*
* 4 10/13/98 9:19a Andsager
* Add localization support to cfile. Optional parameter with cfopen that
* looks for localized files.
*
* 3 10/12/98 9:54a Dave
* Fixed a few file organization things.
*
* 2 10/07/98 10:52a Dave
* Initial checkin.
*
* 1 10/07/98 10:48a Dave
*
* 84 9/09/98 5:53p Dave
* Put in new tracker packets in API. Change cfile to be able to checksum
* portions of a file.
*
* 83 8/12/98 4:53p Dave
* Put in 32 bit checksumming for PXO missions. No validation on the
* actual tracker yet, though.
*
* 82 5/19/98 1:19p Allender
* new low level reliable socket reading code. Make all missions/campaign
* load/save to data missions folder (i.e. we are rid of the player
* missions folder)
*
* 81 5/13/98 10:22p John
* Added cfile functions to read/write rle compressed blocks of data.
* Made palman use it for .clr files. Made alphacolors calculate on the
* fly rather than caching to/from disk.
*
* 80 5/01/98 10:21a John
* Added code to find all pack files in all trees. Added code to create
* any directories that we write to.
*
* 79 4/30/98 10:29p John
* Added code to refresh filelist if cd-rom changed or packfiles created
* or deleted.
*
* 78 4/30/98 10:06p John
* Started adding code for splitting the maps data tree for hardware
* textures.
*
* 77 4/30/98 9:43p John
* Restructured some stuff.
*
* 76 4/30/98 8:23p John
* Fixed some bugs with Fred caused by my new cfile code.
*
* 75 4/30/98 4:53p John
* Restructured and cleaned up cfile code. Added capability to read off
* of CD-ROM drive and out of multiple pack files.
*
* 74 4/20/98 6:04p Dave
* Implement multidata cache flushing and xferring mission files to
* multidata. Make sure observers can't change hud config. Fix pilot image
* viewing in popup. Put in game status field. Tweaked multi options.
*
* 73 4/01/98 6:06p Hoffoss
* Added a command briefing directory for those voice files.
*
* 72 3/31/98 4:51p Dave
* Removed medals screen and multiplayer buttons from demo version. Put in
* new pilot popup screen. Make ships in mp team vs. team have proper team
* ids. Make mp respawns a permanent option saved in the player file.
*
* 71 3/26/98 6:01p Dave
* Put in file checksumming routine in cfile. Made pilot pic xferring more
* robust. Cut header size of voice data packets in half. Put in
* restricted game host query system.
*
* 70 3/10/98 2:27p Hoffoss
* Added change directory with history stack functions, so you can switch
* to a new directory, do something, and restore to what it was. useful
* for Fred.
*
* 69 3/07/98 3:48p Lawrance
* get save game working, allow restore from main menu
*
* 68 2/26/98 10:07p Hoffoss
* Rewrote state saving and restoring to fix bugs and simplify the code.
*
* 67 2/20/98 4:43p Dave
* Finished support for multiplayer player data files. Split off
* multiplayer campaign functionality.
*
* 66 2/19/98 6:26p Dave
* Fixed a few file xfer bugs. Tweaked mp team select screen. Put in
* initial support for player data uploading.
*
* 65 2/06/98 3:47p Allender
* subtitling for movies
*
* 64 2/05/98 10:15p Lawrance
* Add support for .svg filenames.
*
* 63 1/12/98 10:07p Hoffoss
* Made tab cycle properly in debriefing screen and put in aux. pilot
* image directory.
*
* 62 1/11/98 2:45p John
* Changed .lst to .clt
*
* 61 1/11/98 2:14p John
* Changed a lot of stuff that had to do with bitmap loading. Made cfile
* not do callbacks, I put that in global code. Made only bitmaps that
* need to load for a level load.
*
* 60 1/02/98 4:41p Allender
* added new mission folder for "player" missions
*
* 59 12/28/97 12:42p John
* Put in support for reading archive files; Made missionload use the
* cf_get_file_list function. Moved demos directory out of data tree.
*
* 58 12/17/97 10:16p Allender
* implemented a "no callback" flag to tell the cfile code not to use the
* cf_callback on files which specify this flag
*
* 57 12/08/97 6:23p Lawrance
* add cflush()
*
* 56 12/07/97 4:30p John
* Fixed bug with cfile versioning if two files use it at once. Added
* code to cfile so I could display a loading box while loading.
*
* 55 11/24/97 9:28a Hoffoss
* Moved define of CF_TYPE_MULTI_PLAYERS so it's in order. I started to
* add it because I couldn't find it, so that's indication enough it
* needed it.
*
* 54 11/20/97 1:07a Lawrance
* add support for voice/debriefings directory
*
* 53 11/19/97 7:27p Hoffoss
* Added version checking read functions.
*
* 52 11/18/97 10:53a Hoffoss
*
* 51 11/17/97 6:07p Hoffoss
* Make get_file_list() allow filtering via a callback function.
*
* 50 11/16/97 2:29p John
* added versioning to nebulas; put nebula code into freespace.
*
* 49 11/15/97 6:10p Lawrance
* add in support for new voice directories
*
* 48 11/11/97 4:54p Dave
* Put in support for single vs. multiplayer pilots. Put in initial player
* selection screen (no command line option yet). Started work on
* multiplayer campaign file save gaming.
*
* 47 11/07/97 4:00p Hoffoss
* Capitalized directory names, changed the player/image directory to work
* like the rest, and forced the player/images directory to be created.
*
* 46 11/06/97 5:38p Hoffoss
* Added a new player image directory and added support for it.
*
* 45 11/04/97 7:46p Lawrance
* Add support for data\interface\HUD directory
*
* 44 10/29/97 6:22p Hoffoss
* Added some new file listing functions.
*
* 43 10/28/97 10:54a Lawrance
* support for 8b22k and 16b11k directories under the sound directory
*
* 42 10/14/97 11:34p Lawrance
* add function to get full path for a given filename
*
* 41 9/24/97 5:30p Lawrance
* add directory for voices
*
* 40 9/20/97 8:16a John
* Made .clr files go into the Cache directory. Replaced cfopen(name,NULL)
* to delete a file with cf_delete.
*
* 39 9/09/97 6:50p Hoffoss
* Fixed bug with mission saving.
*
* 38 9/05/97 4:52p Lawrance
* fix prototype for cfread_angles() and cfwrite_angles()
*
* 37 8/29/97 4:47p Dave
* Added an extension for state transfer status files.
*
* 36 8/21/97 12:14p Dave
* Changed demo file extension from .keg to .fsd
*
* 35 8/19/97 5:51p Hoffoss
* Fixes to cfopen to not check the default directory first, but check it
* last. Also tracks info as to where a file is located when opened.
*
* 34 8/17/97 10:22p Hoffoss
* Fixed several bugs in Fred with Undo feature. In the process, recoded
* a lot of CFile.cpp.
*
* 33 8/17/97 12:47p Hoffoss
* Changed code so I can force missions to load from the missions
* directory regardless of it's extension.
*
* 32 8/13/97 1:39p Adam
* make .ani files available in the data/effects directory
*
* 31 8/13/97 12:24p Lawrance
* Add support for effects directory
*
* 30 7/30/97 5:23p Dave
* Added file extensions for demo stuff
*
* 29 7/28/97 10:42p Lawrance
* added ctmpfile(), analog to tmpfile()
*
* 28 7/16/97 5:29p John
* added palette table caching and made scaler and liner no light tmapper
* do alpha blending in 8 bpp mode.
*
* 27 6/05/97 4:53p John
* First rev of new antialiased font stuff.
*
* 26 6/05/97 1:22p Allender
* added .ntl as an extension for nettest program
*
* 25 4/25/97 11:31a Allender
* Campaign state now saved in campaign save file in player directory.
* Made some global variables follow naming convention. Solidified
* continuing campaigns based on new structure
*
* 24 4/17/97 9:01p Allender
* start of campaign stuff. Campaigns now stored in external file (no
* filenames in code). Continuing campaign won't work at this point
*
* 23 4/03/97 4:26p Lawrance
* adding .wav search to music directory
*
* 22 4/01/97 9:26a Allender
* added support for descent style fonts although they are not used in the
* game yet
*
* 21 3/04/97 8:17a John
* Fixed movie code to not require a file handle. Used CFILE instead.
* Took cfile_get_handle or whatever out.
*
* 20 3/03/97 8:57a Lawrance
* took out cf_returnfp()
*
* 19 3/01/97 2:09p Lawrance
* supporting memory mapped files, moved cfile implementation details into
* .cpp file
*
* 18 2/17/97 3:00p Lawrance
* added .ani type to MAPS_EXT and INTERFACE_EXT
*
* 17 2/07/97 9:00a Lawrance
* added cfread_uint() and cwrite_uint()
*
* 16 2/04/97 9:29a Allender
* added cfwrite* functions
*
* 15 1/22/97 10:48a Lawrance
* supporting AVI playback
*
* 14 12/23/96 10:56a John
* Totally restructured the POF stuff to support multiple
* detail levels in one POF file.
*
*
* 13 11/20/96 10:00a Hoffoss
* Added cfile_chdir() function.
*
* 12 11/13/96 10:14a Allender
* added small routines to read basic data types. Also changed code to
* try to find extensions in more than 1 directory.
*
* 11 11/11/96 3:21p Allender
* added extension for movies
*
* $NoKeywords: $
*/
#ifndef __CFILE_H__
#define __CFILE_H__
#include <time.h>
#include "globalincs/pstypes.h"
#define CF_EOF (-1)
#define CF_SEEK_SET (0)
#define CF_SEEK_CUR (1)
#define CF_SEEK_END (2)
typedef struct CFILE {
int id; // Index into cfile.cpp specific structure
int version; // version of this file
} CFILE;
// extra info that can be returned when getting a file listing
typedef struct {
time_t write_time;
} file_list_info;
#define CF_MAX_FILENAME_LENGTH 32 // Includes null terminater, so real length is 31
#define CF_MAX_PATHNAME_LENGTH 256 // Includes null terminater, so real length is 255
#define CF_TYPE_ANY -1 // Used to check in any directory
#define CF_TYPE_INVALID 0
#define CF_TYPE_ROOT 1 // Root must be 1!!
#define CF_TYPE_DATA 2
#define CF_TYPE_MAPS 3
#define CF_TYPE_TEXT 4
#define CF_TYPE_MODELS 5
#define CF_TYPE_TABLES 6
#define CF_TYPE_SOUNDS 7
#define CF_TYPE_SOUNDS_8B22K 8
#define CF_TYPE_SOUNDS_16B11K 9
#define CF_TYPE_VOICE 10
#define CF_TYPE_VOICE_BRIEFINGS 11
#define CF_TYPE_VOICE_CMD_BRIEF 12
#define CF_TYPE_VOICE_DEBRIEFINGS 13
#define CF_TYPE_VOICE_PERSONAS 14
#define CF_TYPE_VOICE_SPECIAL 15
#define CF_TYPE_VOICE_TRAINING 16
#define CF_TYPE_MUSIC 17
#define CF_TYPE_MOVIES 18
#define CF_TYPE_INTERFACE 19
#define CF_TYPE_FONT 20
#define CF_TYPE_EFFECTS 21
#define CF_TYPE_HUD 22
#define CF_TYPE_PLAYERS 23
#define CF_TYPE_PLAYER_IMAGES 24
#define CF_TYPE_SQUAD_IMAGES 25
#define CF_TYPE_SINGLE_PLAYERS 26
#define CF_TYPE_MULTI_PLAYERS 27
#define CF_TYPE_CACHE 28
#define CF_TYPE_MULTI_CACHE 29
#define CF_TYPE_MISSIONS 30
#define CF_TYPE_CONFIG 31
#define CF_TYPE_DEMOS 32
#define CF_TYPE_CBANIMS 33
#define CF_TYPE_INTEL_ANIMS 34
#define CF_TYPE_SCRIPTS 35
#define CF_TYPE_FICTION 36
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
// TRUE if type is specified and valid
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
// #define's for the type parameter in cfopen.
#define CFILE_NORMAL 0 // open file normally
#define CFILE_MEMORY_MAPPED (1<<0) // open file as a memory-mapped file
#define CF_SORT_NONE 0
#define CF_SORT_NAME 1
#define CF_SORT_TIME 2
#define CF_SORT_REVERSE 3
#define cfread_fix(file) (fix)cfread_int(file)
#define cfwrite_fix(i,file) cfwrite_int(i,file)
// callback function used for get_file_list() to filter files to be added to list. Return 1
// to add file to list, or 0 to not add it.
extern int (*Get_file_list_filter)(char *filename);
// cfile directory. valid after cfile_init() returns successfully
#define CFILE_ROOT_DIRECTORY_LEN 256
extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
#ifdef SCP_UNIX
extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
#endif
//================= LOW-LEVEL FUNCTIONS ==================
// Call this once at the beginning of the program
int cfile_init(char *exe_dir,char *cdrom_dir=NULL);
// Call this if pack files got added or removed or the
// cdrom changed. This will refresh the list of filenames
// stored in packfiles and on the cdrom.
void cfile_refresh();
// add an extension to a filename if it doesn't already have it
char *cf_add_ext(char *filename, char *ext);
// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
int cf_get_dir_type(CFILE *cfile);
// Opens the file. If no path is given, use the extension to look into the
// default path. If mode is NULL, delete the file.
CFILE *cfopen(char *filename, char *mode, int type = CFILE_NORMAL, int dir_type = CF_TYPE_ANY, bool localize = false);
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
// NOTE: only supports reading files!!
CFILE *cfopen_special(char *file_path, char *mode, const int size, const int offset, int dir_type = CF_TYPE_ANY);
// Flush the open file buffer
int cflush(CFILE *cfile);
// version number of opened file. Will be 0 unless you put something else here after you
// open a file. Once set, you can use minimum version numbers with the read functions.
void cf_set_version( CFILE * cfile, int version );
// Deletes a file. Returns 0 on error, 1 if successful
int cf_delete(char *filename, int dir_type);
// Same as _access function to read a file's access bits
int cf_access(char *filename, int dir_type, int mode);
// Returns 1 if the file exists, 0 if not.
// Checks only the file system.
int cf_exists(char *filename, int dir_type);
// Goober5000
// Returns 1 if the file exists, 0 if not.
// Checks both the file system and the VPs.
int cf_exists_full(char *filename, int dir_type);
// check num_ext worth of ext_list extensions
int cf_exists_full_ext(char *filename, int dir_type, const int num_ext, const char **ext_list);
// ctmpfile() opens a temporary file stream. File is deleted automatically when closed
CFILE *ctmpfile();
// Closes the file
int cfclose(CFILE *cfile);
// Returns size of file...
int cfilelength(CFILE *fp);
// Reads data
int cfread(void *buf, int elsize, int nelem, CFILE *fp);
// cfwrite() writes to the file
int cfwrite(void *buf, int elsize, int nelem, CFILE *cfile);
// Reads/writes RLE compressed data.
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile);
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile);
// Moves the file pointer
int cfseek(CFILE *fp, int offset, int where);
// Returns current position of file.
int cftell(CFILE *fp);
// cfputc() writes a character to a file
int cfputc(int c, CFILE *cfile);
// cfputs() writes a string to a file
int cfputs(char *str, CFILE *cfile);
// cfgetc() reads a character to a file
int cfgetc(CFILE *cfile);
// cfgets() reads a string from a file
char *cfgets(char *buf, int n, CFILE *cfile);
// cfeof() Tests for end-of-file on a stream
int cfeof(CFILE *cfile);
// Return the data pointer associated with the CFILE structure (for memory mapped files)
void *cf_returndata(CFILE *cfile);
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
int cf_chksum_short(char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
// get the 2 byte checksum of the passed file - return 0 if operation failed, 1 if succeeded
// NOTE : preserves current file position
int cf_chksum_short(CFILE *file, ushort *chksum, int max_size = -1);
// get the 32 bit CRC checksum of the passed filename - return 0 if operation failed, 1 if succeeded
int cf_chksum_long(char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
// get the 32 bit CRC checksum of the passed file - return 0 if operation failed, 1 if succeeded
// NOTE : preserves current file position
int cf_chksum_long(CFILE *file, uint *chksum, int max_size = -1);
int cf_chksum_pack(char *filename, uint *chk_long, bool full = false);
// convenient for misc checksumming purposes ------------------------------------------
// update cur_chksum with the chksum of the new_data of size new_data_size
ushort cf_add_chksum_short(ushort seed, ubyte *buffer, int size);
// update cur_chksum with the chksum of the new_data of size new_data_size
uint cf_add_chksum_long(uint seed, ubyte *buffer, int size);
// convenient for misc checksumming purposes ------------------------------------------
//================= HIGH LEVEL FUNCTIONS ==================
int cfexist(char *filename); // Returns true if file exists on disk (1) or in hog (2).
// rename a file, utilizing the extension to determine where file is.
#define CF_RENAME_SUCCESS 0 // successfully renamed the file
#define CF_RENAME_FAIL_ACCESS 1 // new name could not be created
#define CF_RENAME_FAIL_EXIST 2 // old name does not exist
int cf_rename(char *old_name, char *name, int type = CF_TYPE_ANY );
// changes the attributes of a file
void cf_attrib(char *name, int set, int clear, int type);
// flush (delete all files in) the passed directory (by type), return the # of files deleted
// NOTE : WILL NOT DELETE READ-ONLY FILES
int cfile_flush_dir(int type);
// functions for reading from cfile
// These are all high level, built up from
// cfread.
int cfgetc(CFILE *fp);
char *cfgets(char *buf, size_t n, CFILE *fp);
char cfread_char(CFILE *file, int ver = 0, char deflt = 0);
ubyte cfread_ubyte(CFILE *file, int ver = 0, ubyte deflt = 0);
short cfread_short(CFILE *file, int ver = 0, short deflt = 0);
ushort cfread_ushort(CFILE *file, int ver = 0, ushort deflt = 0);
int cfread_int(CFILE *file, int ver = 0, int deflt = 0);
uint cfread_uint(CFILE *file, int ver = 0, uint deflt = 0);
float cfread_float(CFILE *file, int ver = 0, float deflt = 0.0f);
void cfread_vector(vec3d *vec, CFILE *file, int ver = 0, vec3d *deflt = NULL);
void cfread_angles(angles *ang, CFILE *file, int ver = 0, angles *deflt = NULL);
// Reads variable length, null-termined string. Will only read up
// to n characters.
void cfread_string(char *buf,int n, CFILE *file);
// Read a fixed length that is null-terminatedm, and has the length
// stored in file
void cfread_string_len(char *buf,int n, CFILE *file);
// functions for writing cfiles
int cfwrite_char(char c, CFILE *file);
int cfwrite_float(float f, CFILE *file);
int cfwrite_int(int i, CFILE *file);
int cfwrite_uint(uint i, CFILE *file);
int cfwrite_short(short s, CFILE *file);
int cfwrite_ushort(ushort s, CFILE *file);
int cfwrite_ubyte(ubyte u, CFILE *file);
int cfwrite_vector(vec3d *vec, CFILE *file);
int cfwrite_angles(angles *ang, CFILE *file);
// writes variable length, null-termined string.
int cfwrite_string(char *buf, CFILE *file);
// write a fixed length that is null-terminatedm, and has the length
// stored in file
int cfwrite_string_len(char *buf, CFILE *file);
int cf_get_file_list( int max, char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
// Searches for a file. Follows all rules and precedence and searches
// CD's and pack files.
// Input: filespace - Filename & extension
// pathtype - See CF_TYPE_ defines in CFILE.H
// max_out - Maximum string size to be stuffed into pack_filename
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
// size - File size
// offset - Offset into pack file. 0 if not a packfile.
// Returns: If not found returns 0.
int cf_find_file_location( char *filespec, int pathtype, int max_out, char *pack_filename, int *size, int *offset, bool localize = false);
// Searches for a file. Follows all rules and precedence and searches
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
// Input: filename - Filename & extension
// ext_num - number of extensions to look for
// ext_list - extension filter list
// pathtype - See CF_TYPE_ defines in CFILE.H
// max_out - Maximum string length that should be stuffed into pack_filename
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
// size - File size
// offset - Offset into pack file. 0 if not a packfile.
// Returns: If not found returns -1, else returns offset into ext_list.
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
int cf_find_file_location_ext(char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, int *size = NULL, int *offset = NULL, bool localize = false);
// Functions to change directories
int cfile_chdir(char *dir);
#ifdef _WIN32
int cfile_chdrive(int DriveNum, int flag);
#endif
// push current directory on a 'stack' (so we can restore it) and change the directory
int cfile_push_chdir(int type);
// restore directory on top of the stack
int cfile_pop_dir();
#endif /* __CFILE_H__ */