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102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/FRED2/ShieldSysDlg.h $
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* $Revision: 1.1 $
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* $Date: 2006-01-19 02:27:31 $
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* $Author: Goober5000 $
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*
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* Shield generator system editor. This dialog allows one to indicate whether all ships
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* (on a certain team or of a certain type) have a shield system or not.
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*
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* $Log: not supported by cvs2svn $
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* Revision 1.7 2006/01/14 23:49:01 Goober5000
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* second pass; all the errors are fixed now; one more thing to take care of
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* --Goober5000
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*
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* Revision 1.6 2005/12/29 08:21:00 wmcoolmon
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* No my widdle FRED, I didn't forget about you ^_^ (codebase commit)
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*
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* Revision 1.5 2005/07/13 02:40:50 Goober5000
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* remove PreProcDefine #includes in FRED
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* --Goober5000
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*
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* Revision 1.4 2004/09/29 17:26:33 Kazan
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* PreProfDefines.h includes for fred2
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*
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* Revision 1.3 2003/09/05 05:32:36 Goober5000
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* moved custom buttons from shield sys dialog and added dialog to set
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* ship flags globally
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* --Goober5000
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*
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* Revision 1.2 2003/08/26 06:39:34 Goober5000
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* added special buttons on shield dialog to edit global ship flags
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* --Goober5000
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*
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* Revision 1.1.1.1 2002/07/15 03:11:02 inquisitor
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* Initial FRED2 Checking
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*
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*
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* 2 10/07/98 6:28p Dave
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* Initial checkin. Renamed all relevant stuff to be Fred2 instead of
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* Fred. Globalized mission and campaign file extensions. Removed Silent
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* Threat specific code.
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*
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* 1 10/07/98 3:01p Dave
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*
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* 1 10/07/98 3:00p Dave
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*
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* 2 8/18/97 9:31p Hoffoss
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* Added grid adjustment dialog and shield system editor dialog.
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*
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* $NoKeywords: $
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*/
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extern int Shield_sys_teams[MAX_IFFS];
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extern int Shield_sys_types[MAX_SHIP_CLASSES];
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/////////////////////////////////////////////////////////////////////////////
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// shield_sys_dlg dialog
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class shield_sys_dlg : public CDialog
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{
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// Construction
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public:
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void set_team();
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void set_type();
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shield_sys_dlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(shield_sys_dlg)
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enum { IDD = IDD_SHIELD_SYS };
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int m_team;
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int m_type;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(shield_sys_dlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(shield_sys_dlg)
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeTeam();
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afx_msg void OnSelchangeType();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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