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fs2open.github.com/code/graphics/line.h
T
2015-04-29 18:42:37 +10:00

233 lines
12 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Graphics/Line.h $
* $Revision: 2.4 $
* $Date: 2006-10-06 09:56:42 $
* $Author: taylor $
*
* Header file for line.cpp
*
* $Log: not supported by cvs2svn $
* Revision 2.3 2005/07/13 03:15:51 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.2 2004/08/11 05:06:24 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.1 2004/03/08 15:03:27 Kazan
* *crosses fingers*
*
* Revision 2.0 2002/06/03 04:02:23 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 10 5/06/98 5:30p John
* Removed unused cfilearchiver. Removed/replaced some unused/little used
* graphics functions, namely gradient_h and _v and pixel_sp. Put in new
* DirectX header files and libs that fixed the Direct3D alpha blending
* problems.
*
* 9 3/10/98 4:18p John
* Cleaned up graphics lib. Took out most unused gr functions. Made D3D
* & Glide have popups and print screen. Took out all >8bpp software
* support. Made Fred zbuffer. Made zbuffer allocate dynamically to
* support Fred. Made zbuffering key off of functions rather than one
* global variable.
*
* 8 10/03/97 9:10a John
* added better antialiased line drawer
*
* 7 6/13/97 5:35p John
* added some antialiased bitmaps and lines
*
* 6 11/26/96 6:50p John
* Added some more hicolor primitives. Made windowed mode run as current
* bpp, if bpp is 8,16,or 32.
*
* 5 10/26/96 2:56p John
* Got gradient code working.
*
* 4 10/26/96 1:40p John
* Added some now primitives to the 2d library and
* cleaned up some old ones.
*
* $NoKeywords: $
*/
#ifndef _LINE_H
#define _LINE_H
//void gr8_line(int x1,int y1,int x2,int y2, bool b);
//void gr8_aaline(vertex *v1, vertex *v2);
#define INT_EXCHG(a,b) do { \
int __temp__ = (a); \
(a) = (b); \
(b) = __temp__; \
} while(0)
//#define INT_SCALE(var,arg,num,den) ((var) = ((arg) * (num)) / (den))
#define INT_SCALE(var,arg,num,den) ((var) = MulDiv(arg, num, den))
#define INT_CLIPLINE(x1,y1,x2,y2,XMIN,YMIN,XMAX,YMAX,WHEN_OUTSIDE,WHEN_CLIPPED,WHEN_SWAPPED) do { \
int temp; \
\
if(y1 > y2) \
{ INT_EXCHG(y1,y2); INT_EXCHG(x1,x2); WHEN_SWAPPED; } \
if((y2 < YMIN) || (y1 > YMAX)) \
{ WHEN_OUTSIDE; } \
if(x1 < x2) { \
if((x2 < XMIN) || (x1 > XMAX)) { \
WHEN_OUTSIDE; \
} \
if(x1 < XMIN) { \
INT_SCALE(temp,(y2 - y1),(XMIN - x1),(x2 - x1)); \
if((y1 += temp) > YMAX) { WHEN_OUTSIDE; } \
x1 = XMIN; \
WHEN_CLIPPED; \
} \
if(x2 > XMAX) { \
INT_SCALE(temp,(y2 - y1),(x2 - XMAX),(x2 - x1)); \
if((y2 -= temp) < YMIN) { WHEN_OUTSIDE; } \
x2 = XMAX; \
WHEN_CLIPPED; \
} \
if(y1 < YMIN) { \
INT_SCALE(temp,(x2 - x1),(YMIN - y1),(y2 - y1)); \
x1 += temp; \
y1 = YMIN; \
WHEN_CLIPPED; \
} \
if(y2 > YMAX) { \
INT_SCALE(temp,(x2 - x1),(y2 - YMAX),(y2 - y1)); \
x2 -= temp; \
y2 = YMAX; \
WHEN_CLIPPED; \
} \
} \
else { \
if((x1 < XMIN) || (x2 > XMAX)) { \
WHEN_OUTSIDE; \
} \
if(x1 > XMAX) { \
INT_SCALE(temp,(y2 - y1),(x1 - XMAX),(x1 - x2)); \
if((y1 += temp) > YMAX) { WHEN_OUTSIDE; } \
x1 = XMAX; \
WHEN_CLIPPED; \
} \
if(x2 < XMIN) { \
INT_SCALE(temp,(y2 - y1),(XMIN - x2),(x1 - x2)); \
if((y2 -= temp) < YMIN) { WHEN_OUTSIDE; } \
x2 = XMIN; \
WHEN_CLIPPED; \
} \
if(y1 < YMIN) { \
INT_SCALE(temp,(x1 - x2),(YMIN - y1),(y2 - y1)); \
x1 -= temp; \
y1 = YMIN; \
WHEN_CLIPPED; \
} \
if(y2 > YMAX) { \
INT_SCALE(temp,(x1 - x2),(y2 - YMAX),(y2 - y1)); \
x2 += temp; \
y2 = YMAX; \
WHEN_CLIPPED; \
} \
} \
} while(0)
#define FL_EXCHG(a,b) do { \
float __temp__ = (a); \
(a) = (b); \
(b) = __temp__; \
} while(0)
#define FL_SCALE(var,arg,num,den) ((var) = ((arg) * (num)) / (den))
#define FL_CLIPLINE(x1,y1,x2,y2,XMIN,YMIN,XMAX,YMAX,WHEN_OUTSIDE,WHEN_CLIPPED,WHEN_SWAPPED) do { \
float temp; \
\
if(y1 > y2) \
{ FL_EXCHG(y1,y2); FL_EXCHG(x1,x2); WHEN_SWAPPED; } \
if((y2 < YMIN) || (y1 > YMAX)) \
{ WHEN_OUTSIDE; } \
if(x1 < x2) { \
if((x2 < XMIN) || (x1 > XMAX)) { \
WHEN_OUTSIDE; \
} \
if(x1 < XMIN) { \
FL_SCALE(temp,(y2 - y1),(XMIN - x1),(x2 - x1)); \
if((y1 += temp) > YMAX) { WHEN_OUTSIDE; } \
x1 = XMIN; \
WHEN_CLIPPED; \
} \
if(x2 > XMAX) { \
FL_SCALE(temp,(y2 - y1),(x2 - XMAX),(x2 - x1)); \
if((y2 -= temp) < YMIN) { WHEN_OUTSIDE; } \
x2 = XMAX; \
WHEN_CLIPPED; \
} \
if(y1 < YMIN) { \
FL_SCALE(temp,(x2 - x1),(YMIN - y1),(y2 - y1)); \
x1 += temp; \
y1 = YMIN; \
WHEN_CLIPPED; \
} \
if(y2 > YMAX) { \
FL_SCALE(temp,(x2 - x1),(y2 - YMAX),(y2 - y1)); \
x2 -= temp; \
y2 = YMAX; \
WHEN_CLIPPED; \
} \
} \
else { \
if((x1 < XMIN) || (x2 > XMAX)) { \
WHEN_OUTSIDE; \
} \
if(x1 > XMAX) { \
FL_SCALE(temp,(y2 - y1),(x1 - XMAX),(x1 - x2)); \
if((y1 += temp) > YMAX) { WHEN_OUTSIDE; } \
x1 = XMAX; \
WHEN_CLIPPED; \
} \
if(x2 < XMIN) { \
FL_SCALE(temp,(y2 - y1),(XMIN - x2),(x1 - x2)); \
if((y2 -= temp) < YMIN) { WHEN_OUTSIDE; } \
x2 = XMIN; \
WHEN_CLIPPED; \
} \
if(y1 < YMIN) { \
FL_SCALE(temp,(x1 - x2),(YMIN - y1),(y2 - y1)); \
x1 -= temp; \
y1 = YMIN; \
WHEN_CLIPPED; \
} \
if(y2 > YMAX) { \
FL_SCALE(temp,(x1 - x2),(y2 - YMAX),(y2 - y1)); \
x2 += temp; \
y2 = YMAX; \
WHEN_CLIPPED; \
} \
} \
} while(0)
#endif