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88 lines
2.5 KiB
C
88 lines
2.5 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/Io/Joy_ff.h $
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* $Revision: 2.5 $
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* $Date: 2005-07-13 03:15:52 $
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* $Author: Goober5000 $
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*
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* Code for joystick Force Feedback.
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.4 2005/04/17 05:38:28 taylor
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* updated Linux joystick code that's a bit less insane speed wise
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* remove ability to build without joystick support, no reason to keep it around
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* fix unusable warning flag with libjpeg building
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*
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* Revision 2.3 2005/04/05 05:53:18 taylor
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* s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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*
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* Revision 2.2 2004/08/11 05:06:25 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.1 2004/03/05 09:02:04 Goober5000
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* Uber pass at reducing #includes
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* --Goober5000
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*
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* Revision 2.0 2002/06/03 04:02:24 penguin
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* Warpcore CVS sync
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*
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* Revision 1.2 2002/05/10 06:05:08 mharris
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* Porting... added ifndef NO_JOYSTICK
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*
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* Revision 1.1 2002/05/02 18:03:08 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 4 5/08/98 5:31p Hoffoss
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* Isolated the joystick force feedback code more from dependence on other
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* libraries.
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*
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* 3 5/07/98 12:24a Hoffoss
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* Finished up sidewinder force feedback support.
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*
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* 2 5/04/98 11:08p Hoffoss
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* Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
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* Updated references everywhere to it.
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*
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* $NoKeywords: $
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*/
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#ifndef __JOY_FF_H__
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#define __JOY_FF_H__
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#include "globalincs/pstypes.h"
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int joy_ff_init();
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void joy_ff_shutdown();
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void joy_ff_stop_effects();
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void joy_ff_mission_init(vec3d v);
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void joy_reacquire_ff();
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void joy_unacquire_ff();
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void joy_ff_play_vector_effect(vec3d *v, float scaler);
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void joy_ff_play_dir_effect(float x, float y);
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void joy_ff_play_primary_shoot(int gain);
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void joy_ff_play_secondary_shoot(int gain);
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void joy_ff_adjust_handling(int speed);
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void joy_ff_docked();
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void joy_ff_play_reload_effect();
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void joy_ff_afterburn_on();
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void joy_ff_afterburn_off();
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void joy_ff_explode();
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void joy_ff_fly_by(int mag);
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void joy_ff_deathroll();
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#endif
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