Files
fs2open.github.com/code/io/key.h
T
2006-01-13 04:46:17 +00:00

267 lines
6.6 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Io/Key.h $
* $Revision: 2.4 $
* $Date: 2006-01-13 04:46:17 $
* $Author: wmcoolmon $
*
* Include file for keyboard reading routines
*
* $Log: not supported by cvs2svn $
* Revision 2.3 2005/07/13 03:15:52 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.2 2004/08/11 05:06:25 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.1 2002/08/01 01:41:06 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:24 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:08 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 26 5/19/98 12:28a Mike
* Cheat stuff.
*
* 25 5/18/98 11:01p Mike
* Adding support for cheat system.
*
* 24 5/01/98 4:23p Lawrance
* Remap the scancode for the UK "\" key
*
* 23 1/07/98 6:41p Lawrance
* Pass message latency to the keyboard lib.
*
* 22 11/14/97 4:33p Mike
* Change Debug key to backquote (from F11).
* Balance a ton of subsystems in ships.tbl.
* Change "Heavy Laser" to "Disruptor".
*
* 21 10/21/97 7:18p Hoffoss
* Overhauled the key/joystick control structure and usage throughout the
* entire FreeSpace code. The whole system is very different now.
*
* 20 9/13/97 9:30a Lawrance
* added ability to block certain keys from the keyboard
*
* 19 9/10/97 6:02p Hoffoss
* Added code to check for key-pressed sexp operator in FreeSpace as part
* of training mission stuff.
*
* 18 4/15/97 3:47p Allender
* moved type selection of list box items into actual UI code. Made it
* behave more like windows listboxes do
*
* 17 2/17/97 5:18p John
* Added a bunch of RCS headers to a bunch of old files that don't have
* them.
*
* $NoKeywords: $
*/
#ifndef _KEY_H
#define _KEY_H
/*
#ifdef __cplusplus
extern "C" {
#endif
*/
#include "globalincs/pstypes.h"
#define NUM_KEYS 256
extern int shifted_ascii_table[];
extern int ascii_table[];
extern ubyte keyd_pressed[NUM_KEYS];
// O/S level hooks...
void key_init();
void key_level_init();
void key_lost_focus();
void key_got_focus();
void key_mark( uint code, int state, uint latency );
int key_getch();
int key_peekkey();
void key_flush();
// Routines/data you can access:
//NOT USED! extern fix key_down_time( uint code );
float key_down_timef( uint code );
int key_to_ascii(int keycode );
int key_inkey();
// global flag that will enable/disable the backspace key from stopping execution
//extern int Backspace_debug;
uint key_get_shift_status();
int key_down_count(int scancode);
int key_up_count(int scancode);
int key_checkch();
int key_check(int key);
// Put "key" back in the input buffer.
void key_outkey(int key);
// used to restrict keys that are read into keyboard buffer
void key_set_filter(int *filter_array, int num);
void key_clear_filter();
extern int Cheats_enabled;
extern int Key_normal_game;
#define KEY_SHIFTED 0x1000
#define KEY_ALTED 0x2000
#define KEY_CTRLED 0x4000
#define KEY_DEBUGGED 0x8000
#define KEY_DEBUGGED1 0x0800 // Cheat bit in release version of game.
#define KEY_MASK 0x00FF
#define KEY_DEBUG_KEY 0x29 // KEY_LAPOSTRO (shifted = tilde, near upper-left of keyboard)
#define KEY_0 0x0B
#define KEY_1 0x02
#define KEY_2 0x03
#define KEY_3 0x04
#define KEY_4 0x05
#define KEY_5 0x06
#define KEY_6 0x07
#define KEY_7 0x08
#define KEY_8 0x09
#define KEY_9 0x0A
#define KEY_A 0x1E
#define KEY_B 0x30
#define KEY_C 0x2E
#define KEY_D 0x20
#define KEY_E 0x12
#define KEY_F 0x21
#define KEY_G 0x22
#define KEY_H 0x23
#define KEY_I 0x17
#define KEY_J 0x24
#define KEY_K 0x25
#define KEY_L 0x26
#define KEY_M 0x32
#define KEY_N 0x31
#define KEY_O 0x18
#define KEY_P 0x19
#define KEY_Q 0x10
#define KEY_R 0x13
#define KEY_S 0x1F
#define KEY_T 0x14
#define KEY_U 0x16
#define KEY_V 0x2F
#define KEY_W 0x11
#define KEY_X 0x2D
#define KEY_Y 0x15
#define KEY_Z 0x2C
#define KEY_MINUS 0x0C
#define KEY_EQUAL 0x0D
#define KEY_DIVIDE 0x35
#define KEY_SLASH 0x2B
#define KEY_SLASH_UK 0x56
#define KEY_COMMA 0x33
#define KEY_PERIOD 0x34
#define KEY_SEMICOL 0x27
#define KEY_LBRACKET 0x1A
#define KEY_RBRACKET 0x1B
#define KEY_RAPOSTRO 0x28
#define KEY_LAPOSTRO 0x29
#define KEY_ESC 0x01
#define KEY_ENTER 0x1C
#define KEY_BACKSP 0x0E
#define KEY_TAB 0x0F
#define KEY_SPACEBAR 0x39
#define KEY_NUMLOCK 0x45
#define KEY_SCROLLOCK 0x46
#define KEY_CAPSLOCK 0x3A
#define KEY_LSHIFT 0x2A
#define KEY_RSHIFT 0x36
#define KEY_LALT 0x38
#define KEY_RALT 0xB8
#define KEY_LCTRL 0x1D
#define KEY_RCTRL 0x9D
#define KEY_F1 0x3B
#define KEY_F2 0x3C
#define KEY_F3 0x3D
#define KEY_F4 0x3E
#define KEY_F5 0x3F
#define KEY_F6 0x40
#define KEY_F7 0x41
#define KEY_F8 0x42
#define KEY_F9 0x43
#define KEY_F10 0x44
#define KEY_F11 0x57
#define KEY_F12 0x58
#define KEY_PAD0 0x52
#define KEY_PAD1 0x4F
#define KEY_PAD2 0x50
#define KEY_PAD3 0x51
#define KEY_PAD4 0x4B
#define KEY_PAD5 0x4C
#define KEY_PAD6 0x4D
#define KEY_PAD7 0x47
#define KEY_PAD8 0x48
#define KEY_PAD9 0x49
#define KEY_PADMINUS 0x4A
#define KEY_PADPLUS 0x4E
#define KEY_PADPERIOD 0x53
#define KEY_PADDIVIDE 0xB5
#define KEY_PADMULTIPLY 0x37
#define KEY_PADENTER 0x9C
#define KEY_INSERT 0xD2
#define KEY_HOME 0xC7
#define KEY_PAGEUP 0xC9
#define KEY_DELETE 0xd3
#define KEY_END 0xCF
#define KEY_PAGEDOWN 0xD1
#define KEY_UP 0xC8
#define KEY_DOWN 0xD0
#define KEY_LEFT 0xCB
#define KEY_RIGHT 0xCD
#define KEY_PRINT_SCRN 0xB7
#define KEY_PAUSE 0x45 //DOS: 0x61
#define KEY_BREAK 0xc6
/*
#ifdef __cplusplus
}
#endif
*/
#endif