Files
fs2open.github.com/code/localization/localize.h
T

196 lines
6.1 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Localization/localize.h $
* $Revision: 2.8 $
* $Date: 2006-04-20 06:32:07 $
* $Author: Goober5000 $
*
*
* $Log: not supported by cvs2svn $
* Revision 2.7 2005/10/16 23:15:46 wmcoolmon
* Hardened cfile against array overflows
*
* Revision 2.6 2005/07/13 03:15:51 Goober5000
* remove PreProcDefine #includes in FS2
* --Goober5000
*
* Revision 2.5 2005/05/18 14:01:31 taylor
* some basic Polish language support from the icculus.org version (Janusz Dziemidowicz)
*
* Revision 2.4 2004/08/11 05:06:27 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.3 2004/03/05 09:02:05 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 2.2 2003/09/28 21:22:59 Goober5000
* added the option to import FSM missions, added a replace function, spruced
* up my $player, $rank, etc. code, and fixed encrypt being misspelled as 'encrpyt'
* --Goober5000
*
* Revision 2.1 2003/08/22 07:01:57 Goober5000
* implemented $callsign to add the player callsign in a briefing, message, or whatever
* --Goober5000
*
* Revision 2.0 2002/06/03 04:02:24 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:09 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 18 11/02/99 3:24p Jefff
* added translation functions for a few key instances where english was
* showing up
*
* 17 10/25/99 5:46p Jefff
* Many localization fixes/changes for German builds
*
* 16 10/14/99 2:52p Jefff
* localization fixes. added support for hi-res specific xstr offsets
*
* 15 7/13/99 6:07p Jefff
* Added support for localization string offsets.
*
* 14 5/26/99 11:46a Dave
* Added ship-blasting lighting and made the randomization of lighting
* much more customizable.
*
* 13 2/23/99 11:18a Andsager
* Localize launcher using strings.tbl
*
* 12 2/22/99 9:35p Andsager
* Add lcl_get_language_name() returns string with current lang. Added
* localization for launcher.
*
* 11 12/01/98 4:46p Dave
* Put in targa bitmap support (16 bit).
*
* $NoKeywords: $
*/
#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#include "globalincs/pstypes.h"
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE DEFINES/VARS
//
// language defines
#define LCL_NUM_LANGUAGES 4 // keep this up to date
#define LCL_ENGLISH 0
#define LCL_GERMAN 1
#define LCL_FRENCH 2
#define LCL_POLISH 3
#define LCL_DEFAULT_LANGUAGE LCL_ENGLISH
// following is the offset where special characters start in our font
extern int Lcl_special_chars;
// for language name strings
#define LCL_LANG_NAME_LEN 32
// use these to replace *_BUILD values
// only 1 will be active at a time
extern int Lcl_fr;
extern int Lcl_gr;
extern int Lcl_pl;
extern int Lcl_english;
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE FUNCTIONS
//
// initialize localization, if no language is passed - use the language specified in the registry
void lcl_init(int lang = -1);
// shutdown localization
void lcl_close();
// initialize the xstr table
void lcl_xstr_init();
// free the xstr table
void lcl_xstr_close();
// determine what language we're running in, see LCL_* defines above
int lcl_get_language();
// returns the current language character string
void lcl_get_language_name(char *lang_name);
// set our current language
void lcl_set_language(int lang);
// NOTE : generally you should only care about the above functions. Below are very low level functions
// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
// functions - ask first :)
// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
// maybe add on an appropriate subdirectory when opening a localized file
void lcl_add_dir(char *current_path);
// maybe add localized directory to full path with file name when opening a localized file
int lcl_add_dir_to_path_with_filename(char *current_path, uint path_max);
// open the externalization file for use during parsing (call before parsing a given file)
void lcl_ext_open();
// close the externalization file (call after parsing a given file)
void lcl_ext_close();
// Goober5000
void lcl_replace_stuff(char *text, unsigned int max_len);
// get the localized version of the string. if none exists, return the original string
// valid input to this function includes :
// "this is some text"
// XSTR("wheeee", -1)
// XSTR("whee", 20)
// and these should cover all the externalized string cases
// fills in id if non-NULL. a value of -2 indicates it is not an external string
void lcl_ext_localize(char *in, char *out, int max_len, int *id = NULL);
// translate the specified string based upon the current language
char *XSTR(char *str, int index);
int lcl_get_xstr_offset(int index, int res);
// translate umlauted chars from ascii to ansi codes
// used in launcher
#define LCL_TO_ANSI 0
#define LCL_TO_ASCII 1
char* lcl_fix_umlauts(char *str, int which_way);
// covert some polish characters
void lcl_fix_polish(char *str);
// macro for launcher xstrs
#if defined(GERMAN_BUILD)
#define LXSTR(str, i) (lcl_fix_umlauts(XSTR(str, i), LCL_TO_ANSI))
#else
#define LXSTR(str, i) (XSTR(str, i))
#endif // defined(GERMAN_BUILD)
void lcl_translate_wep_name(char *name);
void lcl_translate_ship_name(char *name);
void lcl_translate_brief_icon_name(char *name);
void lcl_translate_brief_icon_name_pl(char *name);
void lcl_translate_targetbox_name(char *name);
void lcl_translate_targetbox_name_pl(char *name);
#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE