Files
fs2open.github.com/code/menuui/optionsmenu.h
T
2005-07-13 03:15:53 +00:00

105 lines
2.9 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/MenuUI/OptionsMenu.h $
* $Revision: 2.3 $
* $Date: 2005-07-13 03:15:50 $
* $Author: Goober5000 $
*
* Header file for code that controls the Options menu
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2004/08/11 05:06:27 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.1 2002/08/01 01:41:06 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:24 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:09 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 3 6/25/99 11:59a Dave
* Multi options screen.
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 10 1/28/98 6:21p Dave
* Made the standalone use ~8 megs less memory. Fixed multiplayer submenu
* endgame problem.
*
* 9 12/27/97 8:07p Lawrance
* remove old code
*
* 8 8/31/97 6:38p Lawrance
* pass in frametime to do_frame loop
*
* 7 1/09/97 12:57p Lawrance
* supporting a new state where the player picks to either save or restore
*
* 6 11/21/96 7:14p Lawrance
* converted menu code to use a file (menu.tbl) to get the data for the
* menu
*
* 5 11/13/96 4:02p Lawrance
* complete over-haul of the menu system and the states associated with
* them
*
* 4 11/13/96 8:32a Lawrance
* streamlined menu code
*
* 3 11/06/96 8:54a Lawrance
* added revision templates, made more efficient
*
* $NoKeywords: $
*
*/
#ifndef _OPTIONSMENU_H
#define _OPTIONSMENU_H
#include "ui/ui.h"
struct op_sliders {
// base slider
char *filename;
int x, y, xt, yt;
int hotspot;
int dot_w;
int dots;
// left and right buttons
char *left_filename;
int left_mask, left_x, left_y;
char *right_filename;
int right_mask, right_x, right_y;
// slider control
UI_DOT_SLIDER_NEW slider; // because we have a class inside this struct, we need the constructor below..
op_sliders(char *name, int x1, int y1, int xt1, int yt1, int h, int _dot_w, int _dots, char *_left_filename, int _left_mask, int _left_x, int _left_y, char *_right_filename, int _right_mask, int _right_x, int _right_y) :
filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h), dot_w(_dot_w), dots(_dots), left_filename(_left_filename), left_mask(_left_mask), left_x(_left_x), left_y(_left_y), right_filename(_right_filename), right_mask(_right_mask), right_x(_right_x), right_y(_right_y) {}
};
void options_menu_init();
void options_menu_close();
void options_menu_do_frame(float frametime);
// kill the options menu
void options_cancel_exit();
#endif