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108 lines
3.5 KiB
C
108 lines
3.5 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/MenuUI/PlayerMenu.h $
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* $Revision: 2.6 $Date: 2005/07/13 03:26:00 $
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* $Author: Goober5000 $
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.5 2005/07/13 03:26:00 Goober5000
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* remove PreProcDefine #includes in FS2
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* --Goober5000
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*
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* Revision 2.4 2005/03/10 08:00:08 taylor
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* change min/max to MIN/MAX to fix GCC problems
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* add lab stuff to Makefile
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* build unbreakage for everything that's not MSVC++ 6
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* lots of warning fixes
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* fix OpenGL rendering problem with ship insignias
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* no Warnings() in non-debug mode for Linux (like Windows)
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* some campaign savefile fixage to stop reverting everyones data
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*
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* Revision 2.3 2005/02/04 10:12:30 taylor
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* merge with Linux/OSX tree - p0204
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*
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* Revision 2.2 2004/08/11 05:06:27 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.1 2004/07/17 18:46:07 taylor
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* various OGL and memory leak fixes
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*
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* Revision 2.0 2002/06/03 04:02:24 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:09 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 3 8/02/99 9:13p Dave
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* Added popup tips.
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 12 2/12/98 4:40p Dave
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* Seperated multiplayer kick functionality into its own module. Tweaked
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* some main hall values. Added default help overlay when adding new
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* pilots.
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*
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* 11 1/26/98 5:23p Andsager
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* Fixed a compile bug caused by Dave B.
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*
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* 10 1/26/98 4:44p Dave
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* Changed how multiplayer messaging, endgame, and pausing are handled.
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* Tidied up player select dialog thingie.
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*
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* 9 11/12/97 4:40p Dave
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* Put in multiplayer campaign support parsing, loading and saving. Made
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* command-line variables better named. Changed some things on the initial
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* pilot select screen.
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*
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* 8 11/11/97 4:57p Dave
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* Put in support for single vs. multiplayer pilots. Began work on
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* multiplayer campaign saving. Put in initial player select screen
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*
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* $NoKeywords: $
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*
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*/
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#ifndef _PLAYER_SELECT_MENU_HEADER_FILE
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#define _PLAYER_SELECT_MENU_HEADER_FILE
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// general defines
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#define PLAYER_SELECT_MODE_SINGLE 0 // looking through single player pilots
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#define PLAYER_SELECT_MODE_MULTI 1 // looking through multi player pilots
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// flag indicating if this is the absolute first pilot created and selected. Used to determine
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// if the main hall should display the help overlay screen
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extern int Player_select_very_first_pilot;
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// functions for selecting single/multiplayer pilots at the very beginning of FreeSpace
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void player_select_init();
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void player_select_do();
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void player_select_close();
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// function to check whether we found a "last pilot". loads this pilot in if possible and returns true, or false otherwise
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int player_select_get_last_pilot();
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// tooltips
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void player_tips_init();
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void player_tips_close();
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void player_tips_popup();
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void player_tips_close();
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// quick check to make sure we always load default campaign savefile values when loading from the pilot
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// select screen but let us not overwrite current values with defaults when we aren't - taylor
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extern int Player_select_screen_active;
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#endif
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