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61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/MenuUI/ReadyRoom.h $
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* $Revision: 2.2 $
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* $Date: 2005-07-13 03:26:00 $
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* $Author: Goober5000 $
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*
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* Ready Room code, which is the UI screen for selecting Campaign/mission to play next mainly.
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.1 2004/08/11 05:06:27 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.0 2002/06/03 04:02:24 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:09 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 2 10/07/98 10:53a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:49a Dave
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*
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* 5 4/02/98 5:40p Hoffoss
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* Added the Load Mission screen to FreeSpace.
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*
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* 4 3/02/98 5:22p Hoffoss
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* Removed ready room and added campaign room.
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*
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* 3 3/02/98 3:39p Hoffoss
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* Added new Campaign Room screen.
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*
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* 2 11/16/97 1:11p Hoffoss
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* Coded up readyroom screen, first pass.
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*
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* 1 11/15/97 7:30p Hoffoss
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*
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* $NoKeywords: $
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*/
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void sim_room_init();
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void sim_room_close();
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void sim_room_do_frame(float frametime);
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// called by main menu to continue on with current campaign (if there is one).
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int readyroom_continue_campaign();
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void campaign_room_init();
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void campaign_room_close();
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void campaign_room_do_frame(float frametime);
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