Files
fs2open.github.com/code/menuui/readyroom.h
T
2005-07-13 03:26:00 +00:00

61 lines
1.7 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/MenuUI/ReadyRoom.h $
* $Revision: 2.2 $
* $Date: 2005-07-13 03:26:00 $
* $Author: Goober5000 $
*
* Ready Room code, which is the UI screen for selecting Campaign/mission to play next mainly.
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2004/08/11 05:06:27 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.0 2002/06/03 04:02:24 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:09 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:53a Dave
* Initial checkin.
*
* 1 10/07/98 10:49a Dave
*
* 5 4/02/98 5:40p Hoffoss
* Added the Load Mission screen to FreeSpace.
*
* 4 3/02/98 5:22p Hoffoss
* Removed ready room and added campaign room.
*
* 3 3/02/98 3:39p Hoffoss
* Added new Campaign Room screen.
*
* 2 11/16/97 1:11p Hoffoss
* Coded up readyroom screen, first pass.
*
* 1 11/15/97 7:30p Hoffoss
*
* $NoKeywords: $
*/
void sim_room_init();
void sim_room_close();
void sim_room_do_frame(float frametime);
// called by main menu to continue on with current campaign (if there is one).
int readyroom_continue_campaign();
void campaign_room_init();
void campaign_room_close();
void campaign_room_do_frame(float frametime);