mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@3549 387891d4-d844-0410-90c0-e4c51a9137d3
197 lines
5.5 KiB
C++
197 lines
5.5 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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/*
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* $Logfile: /Freespace2/code/Stats/Medals.h $
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* $Revision: 2.12 $
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* $Date: 2006-09-11 06:51:17 $
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* $Author: taylor $
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*
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* $Log: not supported by cvs2svn $
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* Revision 2.11 2006/01/20 07:10:34 Goober5000
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* reordered #include files to quash Microsoft warnings
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* --Goober5000
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*
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* Revision 2.10 2005/09/24 02:40:10 Goober5000
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* get rid of a whole bunch of Microsoft warnings
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* --Goober5000
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*
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* Revision 2.9 2005/09/14 20:03:40 taylor
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* fix ace badges not getting displayed in debriefing
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*
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* Revision 2.8 2005/07/13 03:35:32 Goober5000
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* remove PreProcDefine #includes in FS2
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* --Goober5000
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*
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* Revision 2.7 2005/05/18 14:03:27 taylor
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* a medals crash fix that isn't influenced by the evil Java empire (Jens Granseuer)
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*
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* Revision 2.6 2005/05/14 16:16:48 phreak
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* medal_stuff needed a copy constructor and an overloaded assignment operator.
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*
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* Revision 2.5 2005/05/12 17:49:17 taylor
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* use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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* fixes various problems and is past time to make the switch
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*
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* Revision 2.4 2005/05/08 20:20:46 wmcoolmon
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* Dynamically allocated medals
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*
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* Revision 2.3 2004/08/11 05:06:35 Kazan
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* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
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*
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* Revision 2.2 2004/03/05 09:02:05 Goober5000
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* Uber pass at reducing #includes
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* --Goober5000
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*
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* Revision 2.1 2002/08/01 01:41:10 penguin
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* The big include file move
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*
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* Revision 2.0 2002/06/03 04:02:29 penguin
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* Warpcore CVS sync
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*
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* Revision 1.1 2002/05/02 18:03:13 mharris
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* Initial checkin - converted filenames and includes to lower case
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*
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*
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* 5 10/29/99 10:40p Jefff
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* hack to make german medal names display without actually changing them
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*
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* 4 9/02/99 3:41p Jefff
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* changed badge voice handling to be similar to promotion voice handling
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*
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* 3 8/26/99 8:49p Jefff
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* Updated medals screen and about everything that ever touches medals in
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* one way or another. Sheesh.
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*
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* 2 10/07/98 10:54a Dave
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* Initial checkin.
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*
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* 1 10/07/98 10:51a Dave
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*
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* 8 4/10/98 4:51p Hoffoss
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* Made several changes related to tooltips.
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*
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* 7 3/07/98 5:44p Dave
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* Finished player info popup. Ironed out a few todo bugs.
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*
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* 6 1/27/98 4:23p Allender
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* enhanced internal scoring mechanisms.
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*
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* 5 11/06/97 4:39p Allender
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* a ton of medal work. Removed an uneeded elemen in the scoring
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* structure. Fix up medals screen to apprioriate display medals (after
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* mask was changed). Fix Fred to only display medals which may actually
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* be granted. Added image_filename to player struct for Jason Hoffoss
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*
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* 4 11/05/97 4:43p Allender
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* reworked medal/rank system to read all data from tables. Made Fred
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* read medals.tbl. Changed ai-warp to ai-warp-out which doesn't require
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* waypoint for activation
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*
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* $NoKeywords: $
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*/
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#ifndef FREESPACE_MEDAL_HEADER_FILE
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#define FREESPACE_MEDAL_HEADER_FILE
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#include "globalincs/globals.h"
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#include "globalincs/pstypes.h"
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#include <vector>
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struct scoring_struct;
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struct player;
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#define MAX_BADGES 3
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#define MAX_ASSIGNABLE_MEDALS 12 // index into Medals array of the first medal which cannot be assigned
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extern scoring_struct *Player_score;
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// NUM_MEDALS stored in scoring.h since needed for player scoring structure
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typedef struct medal_stuff {
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char name[NAME_LENGTH];
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char bitmap[MAX_FILENAME_LEN];
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int num_versions;
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int kills_needed;
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int badge_num;
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//If this is a badge (kills_needed > 1)
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char voice_base[MAX_FILENAME_LEN];
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char *promotion_text;
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medal_stuff() {
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name[0] = '\0';
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bitmap[0] = '\0';
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num_versions = 1;
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kills_needed = 0;
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badge_num = 0;
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voice_base[0] = '\0';
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promotion_text = NULL;
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}
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~medal_stuff() {
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if (promotion_text) {
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vm_free(promotion_text);
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promotion_text = NULL;
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}
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}
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medal_stuff(const medal_stuff &m) { clone(m); }
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const medal_stuff &operator=(const medal_stuff &m);
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private:
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void clone(const medal_stuff &m);
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} medal_stuff;
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/*
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typedef struct badge_stuff {
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char voice_base[MAX_FILENAME_LEN];
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char *promotion_text;
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badge_stuff(){voice_base[0]='\0';promotion_text=NULL;}
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~badge_stuff(){if(promotion_text != NULL)vm_free(promotion_text);};
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} badge_stuff;
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*/
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extern std::vector<medal_stuff> Medals;
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//extern badge_stuff Badge_info[MAX_BADGES];
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//extern int Badge_index[MAX_BADGES]; // array which contains indices into Medals to indicate which medals are badges
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extern void parse_medal_tbl();
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// modes for this screen
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#define MM_NORMAL 0 // normal - run through the state code
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#define MM_POPUP 1 // called from within some other tight loop (don't use gameseq_ functions)
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// main medals screen
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void medal_main_init(player *pl,int mode = MM_NORMAL);
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// return 0 if the screen should close (used for MM_POPUP mode)
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int medal_main_do();
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void medal_main_close();
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//void init_medal_palette();
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void init_medal_bitmaps();
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void init_snazzy_regions();
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void blit_medals();
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void blit_label(char *label,int *coords);
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void blit_callsign();
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// individual medals
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extern int Medal_ID; // ID of the medal to display in this screen. Should be set by the caller
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void blit_text();
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void medals_translate_name(char *name, int max_len);
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#endif
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