Files
fs2open.github.com/code/stats/stats.h
T
2005-07-13 03:35:36 +00:00

102 lines
2.9 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Stats/Stats.h $
* $Revision: 2.4 $
* $Date: 2005-07-13 03:35:32 $
* $Author: Goober5000 $
*
* module for running the stats screen
*
* $Log: not supported by cvs2svn $
* Revision 2.3 2004/08/11 05:06:35 Kazan
* added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
*
* Revision 2.2 2004/03/05 09:02:06 Goober5000
* Uber pass at reducing #includes
* --Goober5000
*
* Revision 2.1 2002/08/01 01:41:10 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:29 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:13 mharris
* Initial checkin - converted filenames and includes to lower case
*
*
* 2 10/07/98 10:54a Dave
* Initial checkin.
*
* 1 10/07/98 10:51a Dave
*
* 13 5/18/98 5:25p Chad
* Removed old-ass stats display code.
*
* 12 1/06/98 5:08p Dave
* Put in stats display change to show alltime+mission stats during
* debriefing. Fixed a object update sequencing bug.
*
* 11 10/24/97 6:19p Dave
* More standalone testing/fixing. Added reliable endgame sequencing.
* Added reliable ingame joining. Added reliable stats transfer (endgame).
* Added support for dropping players in debriefing. Removed a lot of old
* unused code.
*
* 10 10/23/97 7:44p Hoffoss
* Added 2 defines to replace hard-coded values in the code.
*
* 9 10/08/97 4:47p Dave
* Fixed bugs turned up in testing. Added some brief comments.
*
* 8 9/30/97 8:48p Lawrance
* generalize some functions for displaying stats info
*
* 7 9/09/97 4:31p Dave
* Put in multiplayer post-game stats stuff.
*
* 6 8/15/97 2:20p Allender
* fix stats code to properly get connected players
*
* 5 8/15/97 9:28a Dave
* Fixed minor bug in multiplayer stats init.
*
* 4 8/14/97 5:20p Dave
* Made initialization/clearing of players stats more thorough.
*
* 3 7/25/97 4:33p Dave
* Spiffed up statistics screen considerably. Currently reports all
* statistics in the game (except mission/campaign related scores)
*
* 2 7/24/97 2:31p Dave
* Added basic screen, no interaction yet.
*
* 1 7/24/97 1:50p Dave
*
* $NoKeywords: $
*/
#ifndef _FS_STATISTICS_STATE_HEADER
#define _FS_STATISTICS_STATE_HEADER
#define MISSION_STATS 0
#define ALL_TIME_STATS 1
void show_stats_init();
void show_stats_close();
void set_player_stats(int pid);
void init_multiplayer_stats( void ); // initializes all mission specific stats to be 0
void show_stats_numbers(int stage, int sx, int sy, int dy=10,int add_mission = 0);
void show_stats_label(int stage, int sx, int sy, int dy=10);
#endif