Files
fs2open.github.com/code
niffiwan 4bd9c45d1d End apngs by frame count as well as time
Choose that if a system is too slow to compose & render apngs fast
enough, play the anim until the last frame anyway, potentially messing
up time sync between frames, but at least don't have looped anims
stuttering as they skip back to the 1st frame from some non-end frame.

Most modern-ish systems won't see this issue unless there's lots of
apngs playing at the same time...
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