mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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733 lines
20 KiB
C++
733 lines
20 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "cmdline/cmdline.h"
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#include "osapi/osregistry.h"
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#include "network/multi.h"
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#include "network/multimsgs.h"
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#include "network/multi_obj.h"
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#include "freespace2/freespace.h"
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#include "network/stand_gui.h"
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#include "network/multiutil.h"
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#include "network/multi_voice.h"
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#include "network/multi_options.h"
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#include "network/multi_team.h"
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#include "mission/missioncampaign.h"
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#include "mission/missionparse.h"
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#include "parse/parselo.h"
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#include "playerman/player.h"
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#include "cfile/cfile.h"
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#include "fs2netd/fs2netd_client.h"
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// ----------------------------------------------------------------------------------
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// MULTI OPTIONS DEFINES/VARS
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//
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// packet codes
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#define MULTI_OPTION_SERVER 0 // server update follows
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#define MULTI_OPTION_LOCAL 1 // local netplayer options follow
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#define MULTI_OPTION_START_GAME 2 // host's start game options on the standalone server
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#define MULTI_OPTION_MISSION 3 // host's mission selection stuff on a standalone server
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// global options
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#define MULTI_CFG_FILE NOX("multi.cfg")
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multi_global_options Multi_options_g;
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char Multi_options_proxy[512] = "";
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ushort Multi_options_proxy_port = 0;
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// ----------------------------------------------------------------------------------
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// MULTI OPTIONS FUNCTIONS
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//
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// load in the config file
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#define NEXT_TOKEN() do { tok = strtok(NULL, "\n"); if(tok != NULL){ drop_leading_white_space(tok); drop_trailing_white_space(tok); } } while(0);
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#define SETTING(s) ( !stricmp(tok, s) )
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void multi_options_read_config()
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{
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CFILE *in;
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char str[512];
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char *tok = NULL;
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// set default value for the global multi options
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memset(&Multi_options_g, 0, sizeof(multi_global_options));
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Multi_options_g.protocol = NET_TCP;
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// do we have a forced port via commandline or registry?
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ushort forced_port = (ushort)os_config_read_uint(NULL, "ForcePort", 0);
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Multi_options_g.port = (Cmdline_network_port >= 0) ? (ushort)Cmdline_network_port : forced_port == 0 ? (ushort)DEFAULT_GAME_PORT : forced_port;
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Multi_options_g.log = (Cmdline_multi_log) ? 1 : 0;
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Multi_options_g.datarate_cap = OO_HIGH_RATE_DEFAULT;
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strcpy_s(Multi_options_g.user_tracker_ip, "");
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strcpy_s(Multi_options_g.game_tracker_ip, "");
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strcpy_s(Multi_options_g.tracker_port, "");
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strcpy_s(Multi_options_g.pxo_ip, "");
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strcpy_s(Multi_options_g.pxo_rank_url, "");
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strcpy_s(Multi_options_g.pxo_create_url, "");
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strcpy_s(Multi_options_g.pxo_verify_url, "");
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strcpy_s(Multi_options_g.pxo_banner_url, "");
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// standalone values
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Multi_options_g.std_max_players = -1;
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Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
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Multi_options_g.std_voice = 1;
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memset(Multi_options_g.std_passwd, 0, STD_PASSWD_LEN+1);
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memset(Multi_options_g.std_pname, 0, STD_NAME_LEN+1);
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Multi_options_g.std_framecap = 30;
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// read in the config file
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in = cfopen(MULTI_CFG_FILE, "rt", CFILE_NORMAL, CF_TYPE_DATA);
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// if we failed to open the config file, user default settings
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if (in == NULL) {
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nprintf(("Network","Failed to open network config file, using default settings\n"));
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} else {
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while ( !cfeof(in) ) {
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// read in the game info
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memset(str, 0, 512);
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cfgets(str, 512, in);
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// parse the first line
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tok = strtok(str, " \t");
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// check the token
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if (tok != NULL) {
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drop_leading_white_space(tok);
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drop_trailing_white_space(tok);
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} else {
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continue;
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}
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// all possible options
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// only standalone cares about the following options
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if (Is_standalone) {
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// setup PXO mode
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if ( SETTING("+pxo") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_fs_tracker_channel, tok, MAX_PATH);
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}
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} else
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// set the standalone server's permanent name
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if ( SETTING("+name") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
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}
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} else
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// standalone won't allow voice transmission
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if ( SETTING("+no_voice") ) {
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Multi_options_g.std_voice = 0;
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} else
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// set the max # of players on the standalone
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if ( SETTING("+max_players") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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if ( !((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS)) ) {
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Multi_options_g.std_max_players = atoi(tok);
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}
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}
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} else
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// ban a player
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if ( SETTING("+ban") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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std_add_ban(tok);
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}
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} else
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// set the standalone host password
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if ( SETTING("+passwd") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
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#ifdef _WIN32
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// yuck
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extern HWND Multi_std_host_passwd;
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SetWindowText(Multi_std_host_passwd, Multi_options_g.std_passwd);
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#else
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// TODO: get password ?
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// argh, gonna have to figure out how to do this - mharris 07/07/2002
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#endif
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}
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} else
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// set standalone to low updates
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if ( SETTING("+low_update") ) {
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Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
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} else
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// set standalone to medium updates
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if ( SETTING("+med_update") ) {
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Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
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} else
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// set standalone to high updates
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if ( SETTING("+high_update") ) {
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Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
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} else
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// set standalone to high updates
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if ( SETTING("+lan_update") ) {
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Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
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} else
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// standalone pxo login user
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if ( SETTING("+pxo_login") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_options_g.std_pxo_login, tok, MULTI_TRACKER_STRING_LEN);
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}
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} else
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// standalone pxo login password
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if ( SETTING("+pxo_password") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_options_g.std_pxo_password, tok, MULTI_TRACKER_STRING_LEN);
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}
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}
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}
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// ... common to all modes ...
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// ip addr of user tracker
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if ( SETTING("+user_server") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.user_tracker_ip, tok);
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}
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} else
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// ip addr of game tracker
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if ( SETTING("+game_server") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.game_tracker_ip, tok);
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}
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} else
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// port to use for the game/user tracker (FS2NetD)
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if ( SETTING("+server_port") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strncpy(Multi_options_g.tracker_port, tok, STD_NAME_LEN);
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}
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} else
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// ip addr of pxo chat server
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if ( SETTING("+chat_server") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.pxo_ip, tok);
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}
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} else
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// url of pilot rankings page
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if ( SETTING("+rank_url") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.pxo_rank_url, tok);
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}
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} else
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// url of pxo account create page
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if ( SETTING("+create_url") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.pxo_create_url, tok);
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}
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} else
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// url of pxo account verify page
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if ( SETTING("+verify_url") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.pxo_verify_url, tok);
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}
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} else
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// url of pxo banners
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if ( SETTING("+banner_url") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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strcpy_s(Multi_options_g.pxo_banner_url, tok);
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}
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} else
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// set the max datarate for high updates
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if ( SETTING("+datarate") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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if ( atoi(tok) >= 4000 ) {
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Multi_options_g.datarate_cap = atoi(tok);
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}
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}
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} else
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// get the proxy server
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if ( SETTING("+http_proxy") ) {
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NEXT_TOKEN();
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if (tok != NULL) {
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char *ip = strtok(tok, ":");
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if (ip != NULL) {
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strcpy_s(Multi_options_proxy, ip);
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}
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ip = strtok(NULL, "");
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if (ip != NULL) {
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Multi_options_proxy_port = (ushort)atoi(ip);
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} else {
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strcpy_s(Multi_options_proxy, "");
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}
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}
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}
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}
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// close the config file
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cfclose(in);
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in = NULL;
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}
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}
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// set netgame defaults
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// NOTE : should be used when creating a newpilot
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void multi_options_set_netgame_defaults(multi_server_options *options)
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{
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// any player can do squadmate messaging
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options->squad_set = MSO_SQUAD_ANY;
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// only the host can end the game
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options->endgame_set = MSO_END_HOST;
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// allow ingame file xfer and custom pilot pix
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options->flags = (MSO_FLAG_INGAME_XFER | MSO_FLAG_ACCEPT_PIX);
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// set the default time limit to be -1 (no limit)
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options->mission_time_limit = fl2f(-1.0f);
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// set the default max kills for a mission
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options->kill_limit = 9999;
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// set the default # of respawns
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options->respawn = 2;
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// set the default # of max observers
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options->max_observers = 2;
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// set the default netgame qos
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options->voice_qos = 10;
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// set the default token timeout
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options->voice_token_wait = 2000; // he must wait 2 seconds between voice gets
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// set the default max voice record time
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options->voice_record_time = 5000;
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}
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// set local netplayer defaults
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// NOTE : should be used when creating a newpilot
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void multi_options_set_local_defaults(multi_local_options *options)
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{
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// accept pix by default and broadcast on the local subnet
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options->flags = (MLO_FLAG_ACCEPT_PIX | MLO_FLAG_LOCAL_BROADCAST);
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// set the object update level based on the type of network connection specified by the user
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// at install (or launcher) time.
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if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
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options->obj_update_level = OBJ_UPDATE_LOW;
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} else {
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options->obj_update_level = OBJ_UPDATE_HIGH;
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}
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}
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// fill in the passed netgame options struct with the data from my player file data (only host/server should do this)
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void multi_options_netgame_load(multi_server_options *options)
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{
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if(options != NULL){
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memcpy(options,&Player->m_server_options,sizeof(multi_server_options));
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}
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}
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// fill in the passed local options struct with the data from my player file data (all machines except standalone should do this)
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void multi_options_local_load(multi_local_options *options, net_player *pxo_pl)
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{
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if(options != NULL){
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memcpy(options,&Player->m_local_options,sizeof(multi_local_options));
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}
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// stuff pxo squad info
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if(pxo_pl != NULL){
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strcpy_s(pxo_pl->p_info.pxo_squad_name, Multi_tracker_squad_name);
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}
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}
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// add data from a multi_server_options struct
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void add_server_options(ubyte *data, int *size, multi_server_options *mso)
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{
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int packet_size = *size;
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multi_server_options mso_tmp;
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memcpy(&mso_tmp, mso, sizeof(multi_server_options));
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mso_tmp.flags = INTEL_INT(mso->flags);
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mso_tmp.respawn = INTEL_INT(mso->respawn);
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mso_tmp.voice_token_wait = INTEL_INT(mso->voice_token_wait);
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mso_tmp.voice_record_time = INTEL_INT(mso->voice_record_time);
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// mso_tmp.mission_time_limit = INTEL_INT(mso->mission_time_limit);
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mso_tmp.kill_limit = INTEL_INT(mso->kill_limit);
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ADD_DATA(mso_tmp);
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*size = packet_size;
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}
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// add data from a multi_local_options struct
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void add_local_options(ubyte *data, int *size, multi_local_options *mlo)
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{
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int packet_size = *size;
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multi_local_options mlo_tmp;
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memcpy(&mlo_tmp, mlo, sizeof(multi_local_options));
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mlo_tmp.flags = INTEL_INT(mlo->flags);
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mlo_tmp.obj_update_level = INTEL_INT(mlo->obj_update_level);
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ADD_DATA(mlo_tmp);
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*size = packet_size;
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}
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// get data from multi_server_options struct
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void get_server_options(ubyte *data, int *size, multi_server_options *mso)
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{
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int offset = *size;
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GET_DATA(*mso);
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mso->flags = INTEL_INT(mso->flags); //-V570
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mso->respawn = INTEL_INT(mso->respawn); //-V570
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mso->voice_token_wait = INTEL_INT(mso->voice_token_wait); //-V570
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mso->voice_record_time = INTEL_INT(mso->voice_record_time); //-V570
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// mso->mission_time_limit = INTEL_INT(mso->mission_time_limit);
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mso->kill_limit = INTEL_INT(mso->kill_limit); //-V570
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*size = offset;
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}
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// get data from multi_local_options struct
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void get_local_options(ubyte *data, int *size, multi_local_options *mlo)
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{
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int offset = *size;
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GET_DATA(*mlo);
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mlo->flags = INTEL_INT(mlo->flags); //-V570
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mlo->obj_update_level = INTEL_INT(mlo->obj_update_level); //-V570
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*size = offset;
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}
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// update everyone on the current netgame options
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void multi_options_update_netgame()
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{
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ubyte data[MAX_PACKET_SIZE],code;
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int packet_size = 0;
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Assert(Net_player->flags & NETINFO_FLAG_GAME_HOST);
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// build the header and add the opcode
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BUILD_HEADER(OPTIONS_UPDATE);
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code = MULTI_OPTION_SERVER;
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ADD_DATA(code);
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// add the netgame options
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add_server_options(data, &packet_size, &Netgame.options);
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// send the packet
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if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
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multi_io_send_to_all_reliable(data, packet_size);
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} else {
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multi_io_send_reliable(Net_player, data, packet_size);
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}
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}
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// update everyone with my local settings
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void multi_options_update_local()
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{
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ubyte data[MAX_PACKET_SIZE],code;
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int packet_size = 0;
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// if i'm the server, don't do anything
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if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
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return;
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}
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// build the header and add the opcode
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BUILD_HEADER(OPTIONS_UPDATE);
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code = MULTI_OPTION_LOCAL;
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ADD_DATA(code);
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// add the netgame options
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add_local_options(data, &packet_size, &Net_player->p_info.options);
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// send the packet
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multi_io_send_reliable(Net_player, data, packet_size);
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}
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// update the standalone with the settings I have picked at the "start game" screen
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void multi_options_update_start_game(netgame_info *ng)
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{
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ubyte data[MAX_PACKET_SIZE],code;
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int packet_size = 0;
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// should be a host on a standalone
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Assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
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// build the header
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BUILD_HEADER(OPTIONS_UPDATE);
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code = MULTI_OPTION_START_GAME;
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ADD_DATA(code);
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// add the start game options
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ADD_STRING(ng->name);
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ADD_INT(ng->mode);
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ADD_INT(ng->security);
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// add mode-specific data
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switch(ng->mode){
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case NG_MODE_PASSWORD:
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ADD_STRING(ng->passwd);
|
|
break;
|
|
case NG_MODE_RANK_ABOVE:
|
|
case NG_MODE_RANK_BELOW:
|
|
ADD_INT(ng->rank_base);
|
|
break;
|
|
}
|
|
|
|
// send to the standalone server
|
|
multi_io_send_reliable(Net_player, data, packet_size);
|
|
}
|
|
|
|
// update the standalone with the mission settings I have picked (mission filename, etc)
|
|
void multi_options_update_mission(netgame_info *ng, int campaign_mode)
|
|
{
|
|
ubyte data[MAX_PACKET_SIZE],code;
|
|
int packet_size = 0;
|
|
|
|
// should be a host on a standalone
|
|
Assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
|
|
|
|
// build the header
|
|
BUILD_HEADER(OPTIONS_UPDATE);
|
|
code = MULTI_OPTION_MISSION;
|
|
ADD_DATA(code);
|
|
|
|
// type (coop or team vs. team)
|
|
ADD_INT(ng->type_flags);
|
|
|
|
// respawns
|
|
ADD_UINT(ng->respawn);
|
|
|
|
// add the mission/campaign filename
|
|
code = (ubyte)campaign_mode;
|
|
ADD_DATA(code);
|
|
if(campaign_mode){
|
|
ADD_STRING(ng->campaign_name);
|
|
} else {
|
|
ADD_STRING(ng->mission_name);
|
|
}
|
|
|
|
// send to the server
|
|
multi_io_send_reliable(Net_player, data, packet_size);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
// MULTI OPTIONS FUNCTIONS
|
|
//
|
|
|
|
// process an incoming multi options packet
|
|
void multi_options_process_packet(unsigned char *data, header *hinfo)
|
|
{
|
|
ubyte code;
|
|
multi_local_options bogus;
|
|
int idx,player_index;
|
|
char str[255];
|
|
int offset = HEADER_LENGTH;
|
|
|
|
// find out who is sending this data
|
|
player_index = find_player_id(hinfo->id);
|
|
|
|
// get the packet code
|
|
GET_DATA(code);
|
|
switch(code){
|
|
// get the start game options
|
|
case MULTI_OPTION_START_GAME:
|
|
Assert(Game_mode & GM_STANDALONE_SERVER);
|
|
|
|
// get the netgame name
|
|
GET_STRING(Netgame.name);
|
|
|
|
// get the netgame mode
|
|
GET_INT(Netgame.mode);
|
|
|
|
// get the security #
|
|
GET_INT(Netgame.security);
|
|
|
|
// get mode specific data
|
|
switch(Netgame.mode){
|
|
case NG_MODE_PASSWORD:
|
|
GET_STRING(Netgame.passwd);
|
|
break;
|
|
case NG_MODE_RANK_ABOVE:
|
|
case NG_MODE_RANK_BELOW:
|
|
GET_INT(Netgame.rank_base);
|
|
break;
|
|
}
|
|
|
|
// update standalone stuff
|
|
std_connect_set_gamename(Netgame.name);
|
|
std_multi_update_netgame_info_controls();
|
|
break;
|
|
|
|
// get mission choice options
|
|
case MULTI_OPTION_MISSION:
|
|
netgame_info ng;
|
|
char title[NAME_LENGTH+1];
|
|
int campaign_type,max_players;
|
|
|
|
memset(&ng,0,sizeof(netgame_info));
|
|
|
|
Assert(Game_mode & GM_STANDALONE_SERVER);
|
|
|
|
// coop or team vs. team mode
|
|
GET_INT(ng.type_flags);
|
|
if((ng.type_flags & NG_TYPE_TEAM) && !(Netgame.type_flags & NG_TYPE_TEAM)){
|
|
multi_team_reset();
|
|
}
|
|
// if squad war was switched on
|
|
if((ng.type_flags & NG_TYPE_SW) && !(Netgame.type_flags & NG_TYPE_SW)){
|
|
mprintf(("STANDALONE TURNED ON SQUAD WAR!!\n"));
|
|
}
|
|
Netgame.type_flags = ng.type_flags;
|
|
|
|
// new respawn count
|
|
GET_UINT(Netgame.respawn);
|
|
|
|
// name string
|
|
memset(str,0,255);
|
|
|
|
GET_DATA(code);
|
|
// campaign mode
|
|
if(code){
|
|
GET_STRING(ng.campaign_name);
|
|
|
|
// set the netgame max players here if the filename has changed
|
|
if(strcmp(Netgame.campaign_name,ng.campaign_name)){
|
|
memset(title,0,NAME_LENGTH+1);
|
|
if(!mission_campaign_get_info(ng.campaign_name,title,&campaign_type,&max_players)){
|
|
Netgame.max_players = 0;
|
|
} else {
|
|
Netgame.max_players = max_players;
|
|
}
|
|
|
|
strcpy_s(Netgame.campaign_name,ng.campaign_name);
|
|
}
|
|
|
|
Netgame.campaign_mode = 1;
|
|
|
|
// put brackets around the campaign name
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
strcpy_s(str,"(");
|
|
strcat_s(str,Netgame.campaign_name);
|
|
strcat_s(str,")");
|
|
std_multi_set_standalone_mission_name(str);
|
|
}
|
|
}
|
|
// non-campaign mode
|
|
else {
|
|
GET_STRING(ng.mission_name);
|
|
|
|
if(strcmp(Netgame.mission_name,ng.mission_name)){
|
|
if(strlen(ng.mission_name)){
|
|
Netgame.max_players = mission_parse_get_multi_mission_info( ng.mission_name );
|
|
} else {
|
|
// setting this to -1 will prevent us from being seen on the network
|
|
Netgame.max_players = -1;
|
|
}
|
|
strcpy_s(Netgame.mission_name,ng.mission_name);
|
|
strcpy_s(Game_current_mission_filename,Netgame.mission_name);
|
|
}
|
|
|
|
Netgame.campaign_mode = 0;
|
|
|
|
// set the mission name
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
std_multi_set_standalone_mission_name(Netgame.mission_name);
|
|
}
|
|
}
|
|
|
|
// update FS2NetD as well
|
|
if (MULTI_IS_TRACKER_GAME) {
|
|
fs2netd_gameserver_update(true);
|
|
}
|
|
|
|
send_netgame_update_packet();
|
|
break;
|
|
|
|
// get the netgame options
|
|
case MULTI_OPTION_SERVER:
|
|
get_server_options(data, &offset, &Netgame.options);
|
|
|
|
// if we're a standalone set for no sound, do so here
|
|
if((Game_mode & GM_STANDALONE_SERVER) && !Multi_options_g.std_voice){
|
|
Netgame.options.flags |= MSO_FLAG_NO_VOICE;
|
|
} else {
|
|
// maybe update the quality of sound
|
|
multi_voice_maybe_update_vars(Netgame.options.voice_qos,Netgame.options.voice_record_time);
|
|
}
|
|
|
|
// set the skill level
|
|
Game_skill_level = Netgame.options.skill_level;
|
|
|
|
if((Game_mode & GM_STANDALONE_SERVER) && !(Game_mode & GM_CAMPAIGN_MODE)){
|
|
Netgame.respawn = Netgame.options.respawn;
|
|
}
|
|
|
|
// if we have the "temp closed" flag toggle
|
|
if(Netgame.options.flags & MLO_FLAG_TEMP_CLOSED){
|
|
Netgame.flags ^= NG_FLAG_TEMP_CLOSED;
|
|
}
|
|
Netgame.options.flags &= ~(MLO_FLAG_TEMP_CLOSED);
|
|
|
|
// if i'm the standalone server, I should rebroadcast to all other players
|
|
if(Game_mode & GM_STANDALONE_SERVER){
|
|
for(idx=0;idx<MAX_PLAYERS;idx++){
|
|
if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx]) && (&Net_players[idx] != &Net_players[player_index]) ){
|
|
multi_io_send_reliable(&Net_players[idx], data, offset);
|
|
}
|
|
}
|
|
|
|
send_netgame_update_packet();
|
|
}
|
|
break;
|
|
|
|
// local netplayer options
|
|
case MULTI_OPTION_LOCAL:
|
|
if(player_index == -1){
|
|
get_local_options(data, &offset, &bogus);
|
|
} else {
|
|
get_local_options(data, &offset, &Net_players[player_index].p_info.options);
|
|
|
|
//If the client has sent an object update higher than that which the server allows, reset it
|
|
if (Net_player->flags & NETINFO_FLAG_AM_MASTER) {
|
|
if (Net_players[player_index].p_info.options.obj_update_level > Cmdline_objupd) {
|
|
Net_players[player_index].p_info.options.obj_update_level = Cmdline_objupd;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
PACKET_SET_SIZE();
|
|
}
|