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scp-fs2open/fs2open.github.com
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mirror of https://github.com/scp-fs2open/fs2open.github.com.git synced 2026-11-11 04:31:35 -10:00
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546cd60863dab46e44bf83c8bc41dcafaa7f29c5
fs2open.github.com/code/object
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History
Goober5000 1f27a82d03 made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
..
collidedebrisship.cpp
ubercommit - basically spelling and language fixes with some additional
2003-11-11 02:15:47 +00:00
collidedebrisweapon.cpp
The big include file move
2002-08-01 01:41:11 +00:00
collideshipship.cpp
implemented the custom hitpoints mod
2003-04-29 01:03:24 +00:00
collideshipweapon.cpp
commented out decal references
2004-01-31 03:54:50 +00:00
collideweaponweapon.cpp
Changed the ship selection window to load the 3D FS2 ship models instead
2003-09-16 11:56:46 +00:00
objcollide.cpp
changed around collision code to handle the possible variance in speeds when using local ssms
2003-06-11 03:00:50 +00:00
objcollide.h
The big include file move
2002-08-01 01:41:11 +00:00
object.cpp
made code more uniform and simplified some things,
2004-02-04 08:41:04 +00:00
object.h
made code more uniform and simplified some things,
2004-02-04 08:41:04 +00:00
objectsnd.cpp
fixed some misspellings
2003-03-18 01:44:31 +00:00
objectsnd.h
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
objectsort.cpp
Implemented hardware fog for the HT&L code path.
2003-10-14 17:39:18 +00:00
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