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54f37f82ae3e6ea6ac363addb9fd960cd1bbccf3
fs2open.github.com/code/model
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Goober5000 e0af8bf08e backport of my commit 6180:
FUBAR's feature for LOD naming: http://www.hard-light.net/forums/index.php?topic=68901.0
2010-06-14 07:25:49 +00:00
..
model.h
backport of my commit 6180:
2010-06-14 07:25:49 +00:00
modelanim.cpp
backport of Wanderer's commit 6150:
2010-06-03 05:58:26 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
fix damage lightning (from Xt tree)
2010-02-06 01:02:24 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
backport of my commit 6180:
2010-06-14 07:25:49 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00
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