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54f63a13577671827554bcac4051c7ea90f47e0d
fs2open.github.com
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History
Wanderer
b9fc819ce2
fix to make sure turret matrices (and turret normals) are properly setup from the start
2009-12-01 08:58:40 +00:00
..
model.h
fix to make sure turret matrices (and turret normals) are properly setup from the start
2009-12-01 08:58:40 +00:00
modelanim.cpp
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
2009-11-13 18:06:27 +00:00
modelanim.h
nuke's scripting and submodel animation changes
2009-08-22 06:32:11 +00:00
modelcollide.cpp
Added "$nocollide_this_only" and "$collide_invisible" submodel flags. The first one is like $no_collisions, but not recursive on submodels. The second one allows weapon impacts on the special "invisible" texture (normally only ship collisions are allowed). These two flags can be combined to implement invisible collision meshes, which can save a lot of FPS for complex models.
2009-06-29 18:55:20 +00:00
modelinterp.cpp
Fix for
#1914
: Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
modeloctant.cpp
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
2009-06-20 08:08:20 +00:00
modelread.cpp
fix to prevent formation of badly setup turret rotation matrices.
2009-11-27 10:09:20 +00:00
modelsinc.h
better way of doing the SLDC endianity swapping according to taylor
2008-02-12 00:49:22 +00:00