mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 08:15:59 -10:00
FSO doesn't appear to use this any longer. And even when it was enabled the requirements made it largely useless anyway. Removing to clean up cfile a bit and so we don't have to keep maintaining it.
3139 lines
87 KiB
C++
3139 lines
87 KiB
C++
/*
|
|
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
|
*
|
|
* All source code herein is the property of Volition, Inc. You may not sell
|
|
* or otherwise commercially exploit the source or things you created based on the
|
|
* source.
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "cfile/cfile.h"
|
|
#include "cmdline/cmdline.h"
|
|
#include "controlconfig/controlsconfig.h"
|
|
#include "controlconfig/presets.h"
|
|
#include "debugconsole/console.h"
|
|
#include "../freespace2/freespace.h"
|
|
#include "gamehelp/contexthelp.h"
|
|
#include "gamesequence/gamesequence.h"
|
|
#include "gamesnd/gamesnd.h"
|
|
#include "globalincs/alphacolors.h"
|
|
#include "globalincs/undosys.h"
|
|
#include "graphics/font.h"
|
|
#include "hud/hudsquadmsg.h"
|
|
#include "io/joy.h"
|
|
#include "io/key.h"
|
|
#include "io/timer.h"
|
|
#include "missionui/missionscreencommon.h"
|
|
#include "network/multi_pmsg.h"
|
|
#include "network/multiutil.h"
|
|
#include "scripting/scripting.h"
|
|
#include "scripting/global_hooks.h"
|
|
#include "playerman/player.h"
|
|
#include "pilotfile/pilotfile.h"
|
|
#include "popup/popup.h"
|
|
#include "ui/ui.h"
|
|
#include "ui/uidefs.h"
|
|
|
|
|
|
#ifndef NDEBUG
|
|
#include "hud/hud.h"
|
|
#endif
|
|
|
|
|
|
|
|
#define NUM_BUTTONS 19
|
|
#define NUM_TABS 4
|
|
|
|
// coordinate indicies
|
|
#define CONTROL_X_COORD 0
|
|
#define CONTROL_Y_COORD 1
|
|
#define CONTROL_W_COORD 2
|
|
#define CONTROL_H_COORD 3
|
|
|
|
const char* Conflict_background_bitmap_fname[GR_NUM_RESOLUTIONS] = {
|
|
"ControlConfig", // GR_640
|
|
"2_ControlConfig" // GR_1024
|
|
};
|
|
|
|
const char* Conflict_background_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
|
|
"ControlConfig-m", // GR_640
|
|
"2_ControlConfig-m" // GR_1024
|
|
};
|
|
|
|
// control list area
|
|
int Control_list_coords[GR_NUM_RESOLUTIONS][4] = {
|
|
{
|
|
20, 58, 596, 259 // GR_640
|
|
},
|
|
{
|
|
32, 94, 956, 424 // GR_1024
|
|
}
|
|
};
|
|
|
|
// width of the control name section of the list
|
|
int Control_list_ctrl_w[GR_NUM_RESOLUTIONS] = {
|
|
350, // GR_640
|
|
600 // GR_1024
|
|
};
|
|
|
|
// x start position of the primary binding area column
|
|
int Control_list_first_x[GR_NUM_RESOLUTIONS] = {
|
|
350, // GR_640
|
|
640 // GR_1024 (712)
|
|
};
|
|
|
|
// width of the both binding area columns
|
|
int Control_list_first_w[GR_NUM_RESOLUTIONS] = {
|
|
116, // GR_640 (198)
|
|
150 // GR_1024 (230)
|
|
};
|
|
|
|
// x start position of the secondary binding area column
|
|
int Control_list_second_x[GR_NUM_RESOLUTIONS] = {
|
|
480, // GR_640
|
|
806, // GR_1024
|
|
};
|
|
|
|
// display the "more..." text under the control list
|
|
int Control_more_coords[GR_NUM_RESOLUTIONS][2] = {
|
|
{
|
|
320, 326 // GR_640
|
|
},
|
|
{
|
|
500, 542 // GR_1024
|
|
}
|
|
};
|
|
|
|
// area to display "conflicts with..." text
|
|
int Conflict_wnd_coords[GR_NUM_RESOLUTIONS][4] = {
|
|
{
|
|
32, 313, 250, 32 // GR_640
|
|
},
|
|
{
|
|
48, 508, 354, 46 // GR_1024
|
|
}
|
|
};
|
|
|
|
// conflict warning anim coords
|
|
int Conflict_warning_coords[GR_NUM_RESOLUTIONS][2] = {
|
|
{
|
|
320, 420 // GR_640
|
|
},
|
|
{
|
|
512, 669 // GR_1024
|
|
}
|
|
};
|
|
|
|
// for flashing the conflict text
|
|
#define CONFLICT_FLASH_TIME 250
|
|
UI_TIMESTAMP Conflict_stamp;
|
|
int Conflict_bright = 0;
|
|
|
|
#define LIST_BUTTONS_MAX 42
|
|
|
|
static int Num_cc_lines; // Number of Cc_lines to display on the current page. Is, at worse, CCFG_MAX + NUM_JOY_AXIS_ACTIONS
|
|
|
|
SCP_vector<cc_line> Cc_lines;
|
|
|
|
// Backups for use when user closes the config menu without saving
|
|
SCP_vector<CCI> Control_config_backup;
|
|
|
|
// The current preset that the user is working on and will likely want to save to
|
|
static SCP_string Current_preset_name;
|
|
|
|
// Undo system
|
|
Undo_system Undo_controls;
|
|
|
|
// all this stuff is localized/externalized
|
|
#define NUM_INVERT_TEXT 2
|
|
char *Axis_text[NUM_AXIS_TEXT];
|
|
char *Mouse_button_text[NUM_MOUSE_TEXT];
|
|
char *Invert_text[NUM_INVERT_TEXT];
|
|
|
|
int Control_check_count = 0;
|
|
|
|
static int Tab; // which tab we are currently in
|
|
static int Binding_mode = 0; // are we waiting for a key to bind it?
|
|
static UI_TIMESTAMP Bind_time = UI_TIMESTAMP::invalid();
|
|
static int Search_mode = 0; // are we waiting for a key to bind it?
|
|
static int Last_key = -1;
|
|
static int Selected_line = 0; // line that is currently selected for binding
|
|
static selItem Selected_item = selItem::None;
|
|
static int Scroll_offset;
|
|
static CC_bind Axis_override;
|
|
static int Background_bitmap;
|
|
static int Conflicts_tabs[NUM_TABS];
|
|
static UI_BUTTON List_buttons[LIST_BUTTONS_MAX]; // buttons for each line of text in list
|
|
static UI_WINDOW Ui_window;
|
|
static unsigned int Defaults_cycle_pos = 0; // the controls preset that was last selected
|
|
static UI_TIMESTAMP bound_timestamp;
|
|
static char bound_string[40];
|
|
|
|
int Control_config_overlay_id;
|
|
|
|
SCP_vector<conflict> Conflicts;
|
|
|
|
|
|
#define TARGET_TAB 0
|
|
#define SHIP_TAB 1
|
|
#define WEAPON_TAB 2
|
|
#define COMPUTER_TAB 3
|
|
#define SCROLL_UP_BUTTON 4
|
|
#define SCROLL_DOWN_BUTTON 5
|
|
#define ALT_TOGGLE 6
|
|
#define SHIFT_TOGGLE 7
|
|
#define INVERT_AXIS 8
|
|
#define CANCEL_BUTTON 9
|
|
#define UNDO_BUTTON 10
|
|
#define RESET_BUTTON 11
|
|
#define SEARCH_MODE 12
|
|
#define BIND_BUTTON 13
|
|
#define HELP_BUTTON 14
|
|
#define ACCEPT_BUTTON 15
|
|
#define CLEAR_OTHER_BUTTON 16
|
|
#define CLEAR_ALL_BUTTON 17
|
|
#define CLEAR_BUTTON 18
|
|
|
|
ui_button_info CC_Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
|
|
{ // GR_640
|
|
ui_button_info("CCB_00", 32, 348, 17, 384, 0), // target tab
|
|
ui_button_info("CCB_01", 101, 348, 103, 384, 1), // ship tab
|
|
ui_button_info("CCB_02", 173, 352, 154, 384, 2), // weapon tab
|
|
ui_button_info("CCB_03", 242, 347, 244, 384, 3), // computer/misc tab
|
|
ui_button_info("CCB_04", 614, 73, -1, -1, 4), // scroll up
|
|
ui_button_info("CCB_05", 614, 296, -1, -1, 5), // scroll down
|
|
ui_button_info("CCB_06", 17, 452, 12, 440, 6), // alt toggle
|
|
ui_button_info("CCB_07", 56, 452, 50, 440, 7), // shift toggle
|
|
ui_button_info("CCB_09", 162, 452, 155, 440, 9), // invert
|
|
ui_button_info("CCB_10", 404, 1, 397, 45, 10), // cancel
|
|
ui_button_info("CCB_11", 582, 347, 586, 386, 11), // undo
|
|
ui_button_info("CCB_12", 576, 1, 578, 45, 12), // default
|
|
ui_button_info("CCB_13", 457, 4, 453, 45, 13), // search
|
|
ui_button_info("CCB_14", 516, 4, 519, 45, 14), // bind
|
|
ui_button_info("CCB_15", 540, 428, 500, 440, 15), // help
|
|
ui_button_info("CCB_16", 574, 432, 571, 412, 16), // accept
|
|
ui_button_info("CCB_18", 420, 346, 417, 386, 18), // clear other
|
|
ui_button_info("CCB_19", 476, 346, 474, 386, 19), // clear all
|
|
ui_button_info("CCB_20", 524, 346, 529, 386, 20), // clear button
|
|
},
|
|
{ // GR_1024
|
|
ui_button_info("2_CCB_00", 51, 557, 27, 615, 0), // target tab
|
|
ui_button_info("2_CCB_01", 162, 557, 166, 615, 1), // ship tab
|
|
ui_button_info("2_CCB_02", 277, 563, 246, 615, 2), // weapon tab
|
|
ui_button_info("2_CCB_03", 388, 555, 391, 615, 3), // computer/misc tab
|
|
ui_button_info("2_CCB_04", 982, 117, -1, -1, 4), // scroll up
|
|
ui_button_info("2_CCB_05", 982, 474, -1, -1, 5), // scroll down
|
|
ui_button_info("2_CCB_06", 28, 723, 24, 704, 6), // alt toggle
|
|
ui_button_info("2_CCB_07", 89, 723, 80, 704, 7), // shift toggle
|
|
ui_button_info("2_CCB_09", 260, 723, 249, 704, 9), // invert
|
|
ui_button_info("2_CCB_10", 646, 2, 635, 71, 10), // cancel
|
|
ui_button_info("2_CCB_11", 932, 555, 938, 619, 11), // undo
|
|
ui_button_info("2_CCB_12", 921, 1, 923, 71, 12), // default
|
|
ui_button_info("2_CCB_13", 732, 6, 726, 71, 13), // search
|
|
ui_button_info("2_CCB_14", 825, 6, 831, 71, 14), // bind
|
|
ui_button_info("2_CCB_15", 864, 685, 800, 704, 15), // help
|
|
ui_button_info("2_CCB_16", 919, 692, 914, 660, 16), // accept
|
|
ui_button_info("2_CCB_18", 672, 553, 668, 619, 18), // clear other
|
|
ui_button_info("2_CCB_19", 761, 553, 749, 619, 19), // clear all
|
|
ui_button_info("2_CCB_20", 838, 553, 846, 619, 20), // clear button
|
|
}
|
|
};
|
|
|
|
// strings
|
|
#define CC_NUM_TEXT 20
|
|
UI_XSTR CC_text[GR_NUM_RESOLUTIONS][CC_NUM_TEXT] = {
|
|
{ // GR_640
|
|
{ "Targeting", 1340, 17, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][TARGET_TAB].button },
|
|
{ "Ship", 1341, 103, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIP_TAB].button },
|
|
{ "Weapons", 1065, 154, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][WEAPON_TAB].button },
|
|
{ "Misc", 1411, 244, 384, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][COMPUTER_TAB].button },
|
|
{ "Alt", 1510, 12, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][ALT_TOGGLE].button },
|
|
{ "Shift", 1511, 50, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SHIFT_TOGGLE].button },
|
|
{ "Invert", 1342, 155, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][INVERT_AXIS].button },
|
|
{ "Cancel", 641, 401, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CANCEL_BUTTON].button },
|
|
{ "Undo", 1343, 586, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][UNDO_BUTTON].button },
|
|
{ "Next Preset", 1661, 553, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][RESET_BUTTON].button },
|
|
{ "Search", 1345, 458, 45, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][SEARCH_MODE].button },
|
|
{ "Bind", 1346, 517, 45, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][BIND_BUTTON].button },
|
|
{ "Help", 928, 500, 440, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][HELP_BUTTON].button },
|
|
{ "Accept", 1035, 571, 412, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][ACCEPT_BUTTON].button },
|
|
{ "Clear", 1347, 417, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
|
|
{ "Conflict", 1348, 406, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_OTHER_BUTTON].button },
|
|
{ "Clear", 1413, 474, 386, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
|
|
{ "All", 1349, 483, 396, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[0][CLEAR_ALL_BUTTON].button },
|
|
{ "Clear", 1414, 529, 388, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
|
|
{ "Selected", 1350, 517, 396, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[0][CLEAR_BUTTON].button },
|
|
},
|
|
{ // GR_1024
|
|
{ "Targeting", 1340, 47, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][TARGET_TAB].button },
|
|
{ "Ship", 1341, 176, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIP_TAB].button },
|
|
{ "Weapons", 1065, 266, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][WEAPON_TAB].button },
|
|
{ "Misc", 1411, 401, 615, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][COMPUTER_TAB].button },
|
|
{ "Alt", 1510, 29, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][ALT_TOGGLE].button },
|
|
{ "Shift", 1511, 85, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SHIFT_TOGGLE].button },
|
|
{ "Invert", 1342, 254, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][INVERT_AXIS].button },
|
|
{ "Cancel", 641, 655, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CANCEL_BUTTON].button },
|
|
{ "Undo", 1343, 938, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][UNDO_BUTTON].button },
|
|
{ "Next Preset", 1661, 913, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][RESET_BUTTON].button },
|
|
{ "Search", 1345, 746, 71, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][SEARCH_MODE].button },
|
|
{ "Bind", 1346, 846, 71, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][BIND_BUTTON].button },
|
|
{ "Help", 928, 800, 704, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][HELP_BUTTON].button },
|
|
{ "Accept", 1035, 914, 660, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][ACCEPT_BUTTON].button },
|
|
{ "Clear", 1347, 683, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
|
|
{ "Conflict", 1348, 666, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_OTHER_BUTTON].button },
|
|
{ "Clear", 1413, 759, 619, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
|
|
{ "All", 1349, 772, 634, UI_XSTR_COLOR_GREEN, -1, &CC_Buttons[1][CLEAR_ALL_BUTTON].button },
|
|
{ "Clear", 1414, 871, 619, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
|
|
{ "Selected", 1350, 852, 634, UI_XSTR_COLOR_PINK, -1, &CC_Buttons[1][CLEAR_BUTTON].button },
|
|
}
|
|
};
|
|
|
|
|
|
// same indices as Scan_code_text[]. Indicates if a scancode is allowed to be bound.
|
|
int Config_allowed[] = {
|
|
0, 0, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 0, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 1, 1, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 1, 0, 0,
|
|
1, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 1,
|
|
1, 1, 0, 1, 0, 1, 0, 1,
|
|
1, 1, 1, 1, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
};
|
|
|
|
#ifndef NDEBUG
|
|
int Show_controls_info = 0;
|
|
|
|
DCF_BOOL(show_controls_info, Show_controls_info);
|
|
|
|
DCF(cc_adjust, "UI tool Used to adjust positioning and size of the controls config widgets") {
|
|
bool done = false;
|
|
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Available sub commands: \n");
|
|
dc_printf(" list - configures control_list_coords\n");
|
|
dc_printf(" col - configures the horizontal position and widths of control_list columns\n");
|
|
dc_printf("\n Each sub command has their own arguments, pass 'help' to them for further details.");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string("list")) {
|
|
// listbox
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Configures control_list_coords\n");
|
|
dc_printf(" Available arguments: -x -y -w -h");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string("-x")) {
|
|
dc_stuff_int(&Control_list_coords[gr_screen.res][CONTROL_X_COORD]);
|
|
done = true;
|
|
}
|
|
if (dc_optional_string("-y")) {
|
|
dc_stuff_int(&Control_list_coords[gr_screen.res][CONTROL_Y_COORD]);
|
|
done = true;
|
|
}
|
|
if (dc_optional_string("-w")) {
|
|
dc_stuff_int(&Control_list_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
done = true;
|
|
}
|
|
if (dc_optional_string("-h")) {
|
|
dc_stuff_int(&Control_list_coords[gr_screen.res][CONTROL_H_COORD]);
|
|
done = true;
|
|
}
|
|
|
|
} else if (dc_optional_string("col")) {
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Configures the column positioning and sizes for Control_list\n");
|
|
dc_printf(" Avilable arguments: -x1 -w1 -x2");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string("-x1")) {
|
|
dc_stuff_int(&Control_list_first_x[gr_screen.res]);
|
|
done = true;
|
|
}
|
|
if (dc_optional_string("-w1")) {
|
|
dc_stuff_int(&Control_list_first_w[gr_screen.res]);
|
|
done = true;
|
|
}
|
|
if (dc_optional_string("-x2")) {
|
|
dc_stuff_int(&Control_list_second_x[gr_screen.res]);
|
|
done = true;
|
|
}
|
|
}
|
|
|
|
if (!done) {
|
|
dc_printf("Nothing done. Enter 'help' or '--help' for available arguments.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Values for all axes of all joysticks at the start of bind mode. Namely used to detect an axis that moved far enough
|
|
* from this "origin"
|
|
*/
|
|
static int Axes_origin[CID_JOY_MAX][JOY_NUM_AXES];
|
|
|
|
// Rotate selItem forwards
|
|
selItem operator++(selItem& item, int) {
|
|
Assert(item != selItem::selItem_END);
|
|
using type = typename std::underlying_type<selItem>::type;
|
|
|
|
item = static_cast<selItem>(static_cast<type>(item) + 1);
|
|
|
|
if (item == selItem::selItem_END) {
|
|
// Set to first item
|
|
item = static_cast<selItem>(static_cast<type>(selItem::selItem_REND) + 1);;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
// Rotate selItem backwards
|
|
selItem operator--(selItem& item, int) {
|
|
Assert(item != selItem::selItem_REND);
|
|
using type = typename std::underlying_type<selItem>::type;
|
|
|
|
item = static_cast<selItem>( static_cast<type>(item) - 1 );
|
|
|
|
if (item == selItem::selItem_REND) {
|
|
// Set to last item
|
|
item = static_cast<selItem>(static_cast<type>(selItem::selItem_END) - 1);;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
static int joy_get_unscaled_reading(int raw)
|
|
{
|
|
const int rng = JOY_AXIS_MAX - JOY_AXIS_MIN;
|
|
raw -= JOY_AXIS_MIN; // adjust for linear range starting at 0
|
|
|
|
// cap at limits
|
|
if (raw < 0)
|
|
raw = 0;
|
|
if (raw > rng)
|
|
raw = rng;
|
|
|
|
return (int) ((std::uint64_t) raw * (std::uint64_t) F1_0 / (std::uint64_t) rng); // convert to 0 - F1_0 range, 64bit ints used to avoid uint overflow
|
|
}
|
|
|
|
int joy_get_scaled_reading(int raw)
|
|
{
|
|
int x, d, dead_zone, rng;
|
|
float percent, sensitivity_percent, non_sensitivity_percent;
|
|
|
|
raw -= JOY_AXIS_CENTER;
|
|
|
|
if (Cmdline_deadzone >= 0) {
|
|
dead_zone = (JOY_AXIS_MAX - JOY_AXIS_MIN) * Cmdline_deadzone / 200;
|
|
//Making this div by 200 is what allows us to have the granularity of 0 to 100 in the cmdline.
|
|
//This allows a larger deadzone than the original maximum, all the way to the stick's full range.
|
|
} else {
|
|
dead_zone = (JOY_AXIS_MAX - JOY_AXIS_MIN) * Joy_dead_zone_size / 100;
|
|
}
|
|
|
|
if (raw < -dead_zone) {
|
|
rng = JOY_AXIS_CENTER - JOY_AXIS_MIN - dead_zone;
|
|
d = -raw - dead_zone;
|
|
} else if (raw > dead_zone) {
|
|
rng = JOY_AXIS_MAX - JOY_AXIS_CENTER - dead_zone;
|
|
d = raw - dead_zone;
|
|
} else
|
|
return 0;
|
|
|
|
if (d > rng)
|
|
d = rng;
|
|
|
|
Assert(Joy_sensitivity >= 0 && Joy_sensitivity <= 9);
|
|
|
|
// compute percentages as a range between 0 and 1
|
|
sensitivity_percent = (float) Joy_sensitivity / 9.0f;
|
|
non_sensitivity_percent = (float) (9 - Joy_sensitivity) / 9.0f;
|
|
|
|
// find percent of max axis is at
|
|
percent = (float) d / (float) rng;
|
|
|
|
// work sensitivity on axis value
|
|
percent = (percent * sensitivity_percent + percent * percent * percent * percent * percent * non_sensitivity_percent);
|
|
|
|
x = (int) ((float) F1_0 * percent);
|
|
|
|
//nprintf(("AI", "d=%6i, sens=%3i, percent=%6.3f, val=%6i, ratio=%6.3f\n", d, Joy_sensitivity, percent, (raw<0) ? -x : x, (float) d/x));
|
|
|
|
if (raw < 0)
|
|
return -x;
|
|
|
|
return x;
|
|
}
|
|
|
|
/**
|
|
* Initializes a reference point on all axes of all joysticks so that control_config_detect_axis can detect an axis
|
|
* that was deflected far enough
|
|
*/
|
|
void control_config_detect_axis_reset()
|
|
{
|
|
for (short j = CID_JOY0; j < CID_JOY_MAX; ++j) {
|
|
joystick_read_raw_axis(j, JOY_NUM_AXES, Axes_origin[j]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Detects if a joystick axis was moved
|
|
*/
|
|
CC_bind control_config_detect_axis()
|
|
{
|
|
int dx, dy, dz;
|
|
int delta = 16384;
|
|
int axes_values[CID_JOY_MAX][JOY_NUM_AXES];
|
|
short j; // cid of the joy that moved
|
|
short axis = -1; // index of the detected axis
|
|
const int deadzone = 7; // Minor deadzone for mouse axis detection
|
|
|
|
// Find an axis among any of the joysticks that has deflected far enough
|
|
for (j = CID_JOY0; j < CID_JOY_MAX; ++j) {
|
|
if (!joy_present(j)) {
|
|
// Joy not present, skip
|
|
continue;
|
|
}
|
|
|
|
joystick_read_raw_axis(j, JOY_NUM_AXES, axes_values[j]);
|
|
for (short i = 0; i < JOY_NUM_AXES; i++) {
|
|
dx = abs(axes_values[j][i] - Axes_origin[j][i]);
|
|
|
|
if (dx > delta) {
|
|
axis = i;
|
|
delta = dx;
|
|
goto found_axis;
|
|
}
|
|
}
|
|
}
|
|
found_axis:;
|
|
|
|
if (j == CID_JOY_MAX) {
|
|
// Nothing found amongst the joysticks. Check the mouse.
|
|
mouse_get_delta( &dx, &dy, &dz );
|
|
|
|
if (Use_mouse_to_fly) {
|
|
// Treat mouse as Joy0
|
|
j = CID_JOY0;
|
|
|
|
if ((dx > deadzone) || (dx < -deadzone)) {
|
|
axis = JOY_X_AXIS;
|
|
|
|
} else if ((dy > deadzone) || (dy < -deadzone)) {
|
|
axis = JOY_Y_AXIS;
|
|
|
|
} else if ((dz > deadzone) || (dz < -deadzone)) {
|
|
axis = JOY_Z_AXIS;
|
|
|
|
} else {
|
|
// Nothing detected
|
|
j = CID_NONE;
|
|
}
|
|
|
|
} else {
|
|
// Treat mouse as mouse
|
|
j = CID_MOUSE;
|
|
|
|
if ((dx > deadzone) || (dx < -deadzone)) {
|
|
axis = MOUSE_X_AXIS;
|
|
|
|
} else if ((dy > deadzone) || (dy < -deadzone)) {
|
|
axis = MOUSE_Y_AXIS;
|
|
|
|
} else if ((dz > deadzone) || (dz < -deadzone)) {
|
|
axis = MOUSE_Z_AXIS;
|
|
|
|
} else {
|
|
// Nothing detected
|
|
j = CID_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return CC_bind(static_cast<CID>(j), axis, CCF_AXIS);;
|
|
}
|
|
|
|
/**
|
|
* @brief Checks all controls for conflicts. This should be called after any change to any bindings.
|
|
*/
|
|
void control_config_conflict_check()
|
|
{
|
|
int i, j;
|
|
const int CCFG_SIZE = static_cast<int>(Control_config.size());
|
|
|
|
for (i=0; i < CCFG_SIZE; i++) {
|
|
Conflicts[i].first = Conflicts[i].second = -1;
|
|
}
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
Conflicts_tabs[i] = 0;
|
|
}
|
|
|
|
for (i = 0; i < (CCFG_SIZE - 1); i++) {
|
|
auto &item_i = Control_config[i];
|
|
if (item_i.empty()) {
|
|
// skip
|
|
continue;
|
|
}
|
|
|
|
for (j = i + 1; j < CCFG_SIZE; j++) {
|
|
auto &item_j = Control_config[j];
|
|
if (item_j.empty()) {
|
|
// skip
|
|
continue;
|
|
}
|
|
|
|
if (item_i.disabled && (item_i.has_first_conflict(item_j) || item_i.has_second_conflict(item_j))) {
|
|
// item_i conflicts with item_j and is disabled. Silently clear item_i
|
|
item_i.clear();
|
|
}
|
|
|
|
if (item_j.disabled && (item_j.has_first_conflict(item_i) || item_j.has_second_conflict(item_i))) {
|
|
// item_j conflicts with item_i and is disabled. Silently clear item_j
|
|
item_j.clear();
|
|
}
|
|
|
|
// Clearly a headache
|
|
// This mess is needed so that only the conflicting bind is highlighted instead of both of them
|
|
if (item_i.has_first_conflict(item_j)) {
|
|
// item_i's first binding has conflict
|
|
Conflicts[i].first = j;
|
|
Conflicts_tabs[ item_i.tab ] = 1;
|
|
}
|
|
|
|
if (item_i.has_second_conflict(item_j)) {
|
|
// item_i's second binding has conflict
|
|
Conflicts[i].second = j;
|
|
Conflicts_tabs[ item_i.tab ] = 1;
|
|
}
|
|
|
|
if (item_j.has_first_conflict(item_i)) {
|
|
// item_j's first binding has conflict
|
|
Conflicts[j].first = i;
|
|
Conflicts_tabs[item_j.tab] = 1;
|
|
}
|
|
|
|
if (item_j.has_second_conflict(item_i)) {
|
|
// item_j's second binding has conflict
|
|
Conflicts[j].second = i;
|
|
Conflicts_tabs[ item_j.tab ] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// do list setup required prior to rendering and checking for the controls listing. Called when list changes
|
|
void control_config_list_prepare()
|
|
{
|
|
int y; // Offset, in pixels, the Cc_line has from the top
|
|
int z; // index into Control_config[]
|
|
int font_height = gr_get_font_height();
|
|
|
|
Num_cc_lines = y = z = 0;
|
|
|
|
// Populate the digital controls
|
|
for (const auto &item : Control_config) {
|
|
if (item.tab == Tab && !item.disabled) {
|
|
if (item.indexXSTR > 1) {
|
|
Cc_lines[Num_cc_lines].label = XSTR(item.text.c_str(), item.indexXSTR, true);
|
|
} else if (item.indexXSTR == 1) {
|
|
Cc_lines[Num_cc_lines].label = XSTR(item.text.c_str(), CONTROL_CONFIG_XSTR + z, true);
|
|
} else {
|
|
Cc_lines[Num_cc_lines].label = item.text.c_str();
|
|
}
|
|
|
|
Cc_lines[Num_cc_lines].cc_index = z;
|
|
Cc_lines[Num_cc_lines++].y = y;
|
|
y += font_height + 2;
|
|
} // Else, Ignore and hide items
|
|
|
|
z++; // z is the index position in Control_config[]
|
|
}
|
|
}
|
|
|
|
int cc_line_query_visible(int n)
|
|
{
|
|
int y;
|
|
|
|
if ((n < 0) || (n >= Num_cc_lines)) {
|
|
return 0;
|
|
}
|
|
|
|
y = Cc_lines[n].y - Cc_lines[Scroll_offset].y;
|
|
if ((y < 0) || (y + gr_get_font_height() > Control_list_coords[gr_screen.res][CONTROL_H_COORD])){
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @brief Wrapper for CC_bind::take(), binds a given control
|
|
*/
|
|
void control_config_bind(int i, const CC_bind &new_bind, selItem order, bool API_Access = false)
|
|
{
|
|
int sel = -1;
|
|
switch (order) {
|
|
// Bind states. Saving covered by below
|
|
case selItem::Primary:
|
|
sel = 0;
|
|
break;
|
|
|
|
case selItem::Secondary:
|
|
sel = 1;
|
|
break;
|
|
|
|
case selItem::None:
|
|
sel = -1;
|
|
break;
|
|
|
|
// Error
|
|
default:
|
|
UNREACHABLE("Unknown order (%i) passed to control_config_bind_btn.", static_cast<int>(order));
|
|
}
|
|
|
|
// Save both bindings, because ::take() can clear the other binding if it is equal.
|
|
Undo_stack stack;
|
|
stack.save(Control_config[i].first);
|
|
stack.save(Control_config[i].second);
|
|
Undo_controls.save_stack(stack);
|
|
|
|
CCB old(Control_config[i]);
|
|
|
|
Control_config[i].take(new_bind, sel);
|
|
|
|
if (old == Control_config[i]) {
|
|
// Binding didn't take
|
|
Undo_controls.undo();
|
|
if (!API_Access) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Unbinds the selected control
|
|
*/
|
|
bool control_config_remove_binding(int ctrl, selItem item, bool API_Access)
|
|
{
|
|
bool success = true;
|
|
|
|
switch (item) {
|
|
case selItem::None:
|
|
// Clear both
|
|
if (!(Control_config[ctrl].empty())) {
|
|
Undo_stack stack;
|
|
|
|
stack.save(Control_config[ctrl].first);
|
|
stack.save(Control_config[ctrl].second);
|
|
Undo_controls.save_stack(stack);
|
|
|
|
Control_config[ctrl].first.clear();
|
|
Control_config[ctrl].second.clear();
|
|
|
|
} else {
|
|
success = false;
|
|
}
|
|
break;
|
|
|
|
case selItem::Primary:
|
|
// Clear only primary
|
|
if (!Control_config[ctrl].first.empty()) {
|
|
Undo_controls.save(Control_config[ctrl].first);
|
|
Control_config[ctrl].first.clear();
|
|
|
|
} else {
|
|
success = false;
|
|
}
|
|
break;
|
|
|
|
case selItem::Secondary:
|
|
// Clear only Secondary
|
|
if (!Control_config[ctrl].second.empty()) {
|
|
Undo_controls.save(Control_config[ctrl].second);
|
|
Control_config[ctrl].second.clear();
|
|
|
|
} else {
|
|
success = false;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// Coder forgot to add a case!
|
|
UNREACHABLE("Unhandled selItem case.");
|
|
}
|
|
|
|
if (success)
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access) {
|
|
if (success) {
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
Selected_item = selItem::None;
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
if (success) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Clears all conflicting control bindings, except the selected control
|
|
*/
|
|
bool control_config_clear_other(int ctrl, bool API_Access)
|
|
{
|
|
const auto& selected = Control_config[ctrl];
|
|
|
|
// Fail if selected item is empty
|
|
if (selected.empty()) {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
|
|
// Back up the old bindings
|
|
Undo_stack stack;
|
|
|
|
int total = 0;
|
|
for (int i = total = 0; i < (int)Control_config.size(); ++i) {
|
|
if (i == ctrl) {
|
|
// skip
|
|
continue;
|
|
}
|
|
|
|
auto &other = Control_config[i];
|
|
|
|
if (other.has_first_conflict(selected)) {
|
|
stack.save(other.first);
|
|
other.first.clear();
|
|
total++;
|
|
}
|
|
|
|
if (other.has_second_conflict(selected)) {
|
|
stack.save(other.second);
|
|
other.second.clear();
|
|
total++;
|
|
}
|
|
}
|
|
|
|
// Fail if no conflicts
|
|
if (total == 0) {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
|
|
Undo_controls.save_stack(stack);
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access) {
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Unbinds ALL controls
|
|
* TODO: unbind axes and reset inversion
|
|
*/
|
|
bool control_config_clear_all(bool API_Access)
|
|
{
|
|
int total = 0;
|
|
|
|
// Back up items for undo and then clear the item
|
|
Undo_stack stack;
|
|
for (auto &item : Control_config) {
|
|
if (!item.empty()) {
|
|
stack.save(item.first);
|
|
stack.save(item.second);
|
|
|
|
item.clear();
|
|
total++;
|
|
}
|
|
}
|
|
|
|
// Fail if nothing was cleared
|
|
if (total == 0) {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
|
|
Undo_controls.save_stack(stack);
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access) {
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Reverts all bindings to their preset. If already default, cycle to the next presets if cycle is true.
|
|
*/
|
|
bool control_config_do_reset(bool cycle, bool API_Access)
|
|
{
|
|
int total = 0;
|
|
Undo_stack stack;
|
|
auto &default_bindings = Control_config_presets[Defaults_cycle_pos].bindings;
|
|
|
|
// first, determine how many bindings need to be changed
|
|
for (size_t e = 0; e < Control_config.size(); ++e) {
|
|
const auto& item = Control_config[e];
|
|
const auto& default_item = default_bindings[e];
|
|
|
|
if (item.disabled) {
|
|
// skip
|
|
continue;
|
|
}
|
|
|
|
if ((item.first != default_item.first) ||
|
|
(item.second != default_item.second)) {
|
|
total++;
|
|
}
|
|
}
|
|
|
|
if ((total == 0) && (Control_config_presets.size() <= 1)) {
|
|
// Nothing to reset, no other presets besides default
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
|
|
if (total == 0) {
|
|
|
|
if (cycle) {
|
|
// Select next preset
|
|
stack.save(Defaults_cycle_pos);
|
|
|
|
Defaults_cycle_pos++;
|
|
if (Defaults_cycle_pos >= Control_config_presets.size()) {
|
|
Defaults_cycle_pos = 0;
|
|
}
|
|
} else {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Save all item bindings for undo
|
|
for (auto &item : Control_config) {
|
|
stack.save(item.first);
|
|
stack.save(item.second);
|
|
}
|
|
Undo_controls.save_stack(stack);
|
|
|
|
control_config_use_preset(Control_config_presets[Defaults_cycle_pos]);
|
|
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access) {
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::RESET_PRESSED);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void control_config_use_preset(CC_preset &preset)
|
|
{
|
|
|
|
// Reset all
|
|
const auto &bindings = preset.bindings;
|
|
const size_t size = MIN(bindings.size(), Control_config.size());
|
|
Assert(size >= CCFG_MAX);
|
|
for (size_t i = 0; i < size; ++i) {
|
|
// Don't use std::copy here, since the preset may contain more bindings than Control_config
|
|
Control_config[i].first = bindings[i].first;
|
|
Control_config[i].second = bindings[i].second;
|
|
}
|
|
}
|
|
|
|
bool control_config_use_preset_by_name(const SCP_string &name) {
|
|
auto it = std::find_if(Control_config_presets.begin(), Control_config_presets.end(),
|
|
[name](CC_preset &preset) {return preset.name == name;});
|
|
|
|
if (it == Control_config_presets.end()) {
|
|
// Couldn't find, use defaults
|
|
it = Control_config_presets.begin();
|
|
mprintf(("CCFG => Could not find preset with name %s, using defaults.", name.c_str()));
|
|
return false;
|
|
}
|
|
|
|
control_config_use_preset(*it);
|
|
|
|
return true;
|
|
}
|
|
|
|
void control_config_scroll_screen_up()
|
|
{
|
|
if (Scroll_offset) {
|
|
Scroll_offset--;
|
|
Assert(Selected_line > Scroll_offset);
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Selected_line--;
|
|
}
|
|
|
|
Selected_item = selItem::None;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_line_up()
|
|
{
|
|
if (Selected_line) {
|
|
Selected_line--;
|
|
if (Selected_line < Scroll_offset) {
|
|
Scroll_offset = Selected_line;
|
|
}
|
|
|
|
Selected_item = selItem::None;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_screen_down()
|
|
{
|
|
if (Cc_lines[Num_cc_lines - 1].y + gr_get_font_height() > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
|
|
Scroll_offset++;
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Selected_line++;
|
|
Assert(Selected_line < Num_cc_lines);
|
|
}
|
|
|
|
Selected_item = selItem::None;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void control_config_scroll_line_down()
|
|
{
|
|
if (Selected_line < Num_cc_lines - 1) {
|
|
Selected_line++;
|
|
Assert(Selected_line > Scroll_offset);
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Scroll_offset++;
|
|
}
|
|
|
|
Selected_item = selItem::None;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
bool control_config_toggle_modifier(int bit, int ctrl, bool API_Access)
|
|
{
|
|
int k = Control_config[ctrl].get_btn(CID_KEYBOARD);
|
|
if (k < 0) {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return false;
|
|
}
|
|
|
|
Undo_stack stack;
|
|
stack.save(Control_config[ctrl].first);
|
|
stack.save(Control_config[ctrl].second);
|
|
Undo_controls.save_stack(stack);
|
|
|
|
Control_config[ctrl].take(CC_bind(CID_KEYBOARD, static_cast<short>(k ^ bit)), -1);
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @brief Toggles inversion for the selected axis control
|
|
*/
|
|
bool control_config_toggle_invert(int ctrl, selItem item, bool API_Access)
|
|
{
|
|
CCI& cur_bind = Control_config[ctrl];
|
|
|
|
// Only toggle inversion state for axis types
|
|
if (!((cur_bind.type == CC_TYPE_AXIS_ABS) || (cur_bind.type == CC_TYPE_AXIS_REL))) {
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
|
|
return false;
|
|
}
|
|
|
|
Undo_controls.save(item);
|
|
|
|
switch (item) {
|
|
case selItem::None:
|
|
// both
|
|
cur_bind.first.invert_toggle();
|
|
cur_bind.second.invert_toggle();
|
|
break;
|
|
case selItem::Primary:
|
|
// first
|
|
cur_bind.first.invert_toggle();
|
|
break;
|
|
case selItem::Secondary:
|
|
// second
|
|
cur_bind.second.invert_toggle();
|
|
break;
|
|
default:
|
|
UNREACHABLE("Unhandled selItem in control_config_toggle_invert(): %i\n", static_cast<int>(item));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
* Sets menu in bind mode. Menu will watch controller input and bind to the currently selected item, if any.
|
|
*/
|
|
void control_config_do_bind(bool API_Access)
|
|
{
|
|
short i;
|
|
|
|
game_flush();
|
|
|
|
if (!API_Access) {
|
|
// if ((Selected_line < 0) || (Cc_lines[Selected_line].cc_index & JOY_AXIS)) {
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
if (i != CANCEL_BUTTON) {
|
|
CC_Buttons[gr_screen.res][i].button.reset_status();
|
|
CC_Buttons[gr_screen.res][i].button.disable();
|
|
}
|
|
}
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
|
|
}
|
|
|
|
for (short j = CID_JOY0; j < CID_JOY_MAX; ++j) {
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; ++i) {
|
|
joy_down_count(CC_bind(static_cast<CID>(j), i), 1); // clear checking status of all joystick buttons
|
|
}
|
|
}
|
|
|
|
control_config_detect_axis_reset();
|
|
|
|
Binding_mode = 1;
|
|
Bind_time = ui_timestamp();
|
|
Search_mode = 0;
|
|
Last_key = -1;
|
|
Axis_override.clear();
|
|
|
|
if (!API_Access) {
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* @brief Sets menu in search mode. Menu will watch for control input, search for the item that is bound to it, and then focus/highlight the item if found.
|
|
*/
|
|
void control_config_do_search(bool API_Access)
|
|
{
|
|
short i;
|
|
|
|
// flush for the API so mouse clicks can be detected
|
|
if (API_Access) {
|
|
game_flush();
|
|
}
|
|
|
|
if (!API_Access) {
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
if (i != CANCEL_BUTTON) {
|
|
CC_Buttons[gr_screen.res][i].button.reset_status();
|
|
CC_Buttons[gr_screen.res][i].button.disable();
|
|
}
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.enable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(KEY_ESC);
|
|
}
|
|
|
|
for (short j = CID_JOY0; j < CID_JOY_MAX; ++j) {
|
|
for (i=0; i<JOY_TOTAL_BUTTONS; i++) {
|
|
joy_down_count(CC_bind(static_cast<CID>(j), i), 1); // clear checking status of all joystick buttons
|
|
}
|
|
}
|
|
|
|
Binding_mode = 0;
|
|
Search_mode = 1;
|
|
Last_key = -1;
|
|
if (!API_Access) {
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* (Re)sets the menu mode to Browse mode. This mode lets users browse through the bindings using controller input to navigate the item lists
|
|
*/
|
|
void control_config_do_cancel(int fail = 0, bool API_Access = false)
|
|
{
|
|
int i;
|
|
|
|
game_flush();
|
|
|
|
if (!API_Access) {
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
if ((i != CANCEL_BUTTON) && (i != INVERT_AXIS)) {
|
|
CC_Buttons[gr_screen.res][i].button.enable();
|
|
}
|
|
}
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.reset_status();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.set_hotkey(-1);
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.reset_status();
|
|
CC_Buttons[gr_screen.res][SEARCH_MODE].button.reset_status();
|
|
}
|
|
|
|
Binding_mode = Search_mode = 0;
|
|
if (!API_Access) {
|
|
if (fail) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* @brief Performs a single undo opration, reverting the most recent change to bindings, if any
|
|
*/
|
|
void control_config_do_undo(bool API_Access) {
|
|
Undo_controls.undo();
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access)
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
/*!
|
|
* Does a cursory conflict check, then accepts changes to the bindings, if any, and request the menu to close.
|
|
*/
|
|
bool control_config_accept(bool API_Access)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < NUM_TABS) {
|
|
if (!API_Access) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (control_config_get_current_preset() == Control_config_presets.end()) {
|
|
if (!API_Access) {
|
|
// We have a custom preset to save, prompt the user
|
|
int flags = PF_TITLE_WHITE;
|
|
char* cstr; // Must be a char *, because popup_input may return nullptr and std::string don't like it
|
|
|
|
retry:;
|
|
SCP_string default_string = (Current_preset_name.empty()) ? Player->callsign : Current_preset_name;
|
|
cstr = popup_input(flags,
|
|
XSTR( "Confirm new custom preset name.\n\nThe name must not be empty or a default preset.\n\n Press [Enter] to accept, [Esc] to abort to config menu.", 1867),
|
|
32 - 6,
|
|
default_string.c_str());
|
|
if (cstr == nullptr) {
|
|
// Abort
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
return false;
|
|
|
|
} else if (strcmp(cstr, "") == 0) {
|
|
// retry
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
|
|
goto retry;
|
|
}
|
|
|
|
SCP_string str = cstr;
|
|
|
|
// Check if a hardcoded preset with name already exists. If so, complain to user and force retry
|
|
auto it = std::find_if(Control_config_presets.begin(), Control_config_presets.end(), [str](CC_preset& p) {
|
|
return ((p.name == str) && ((p.type == Preset_t::tbl) || (p.type == Preset_t::hardcode)));
|
|
});
|
|
|
|
if (it != Control_config_presets.end()) {
|
|
popup(flags | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, "You may not overwrite a default preset. Please choose another name.");
|
|
goto retry;
|
|
}
|
|
|
|
// Check if a preset file with name already exists. If so, prompt the user
|
|
CFILE* fp = cfopen((str + ".json").c_str(),
|
|
"r",
|
|
CF_TYPE_PLAYER_BINDS,
|
|
false,
|
|
CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
|
|
if (fp) {
|
|
cfclose(fp);
|
|
int n = popup(flags,
|
|
2,
|
|
POPUP_CANCEL,
|
|
POPUP_OK,
|
|
"'%s'\n Already exists!\n Press OK to overwrite existing preset, or CANCEL to input another name",
|
|
str.c_str());
|
|
if ((n == 0) || (n == -1)) {
|
|
// If Cancel button was pressed, or popup dismissed:
|
|
// retry
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
goto retry;
|
|
}
|
|
}
|
|
|
|
// Pack the current bindings into a preset, then save the file
|
|
CC_preset preset;
|
|
preset.name = std::move(str);
|
|
std::copy(Control_config.begin(), Control_config.end(), std::back_inserter(preset.bindings));
|
|
Control_config_presets.push_back(preset);
|
|
save_preset_file(preset, true);
|
|
|
|
// Reload the presets from file. Do this instead of just pushing the preset to the vector direct to get
|
|
// consistant ordering
|
|
Control_config_presets.resize(1);
|
|
load_preset_files();
|
|
|
|
// finally, save the new preset so that changes will get saved to this preset
|
|
Current_preset_name = preset.name;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// adds scripting hook for 'On Control Config Menu Closed' --wookieejedi
|
|
if (scripting::hooks::OnControlConfigMenuClosed->isActive()) {
|
|
scripting::hooks::OnControlConfigMenuClosed->run(scripting::hook_param_list(scripting::hook_param("OptionsAccepted", 'b', true)));
|
|
}
|
|
|
|
if (!API_Access) {
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
* Reverts all changes, if any, and requests the menu to close.
|
|
*/
|
|
void control_config_cancel_exit(bool API_Access)
|
|
{
|
|
// Check if any changes were made
|
|
if (!API_Access && (control_config_get_current_preset() == Control_config_presets.end())) {
|
|
// Changes were made, prompt the user first.
|
|
int flags = PF_TITLE_WHITE | PF_USE_NEGATIVE_ICON | PF_USE_AFFIRMATIVE_ICON;
|
|
int choice = popup(flags, 2, POPUP_NO, POPUP_YES, XSTR( "You have unsaved changes.\n\n\n Do you wish to continue without saving?", 1866));
|
|
|
|
switch (choice) {
|
|
case -1: // Aborted
|
|
case 1: // Selected Yes (continue without saving)
|
|
// Either aborted (with Esc) or selected Yes (do not save)
|
|
// continue with backup restore and post event
|
|
break;
|
|
case 0:
|
|
// Selected No (do not exit)
|
|
return;
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE("Unknown popup choice %i", choice);
|
|
}
|
|
}
|
|
|
|
// Restore all bindings with the backup
|
|
std::move(Control_config_backup.begin(), Control_config_backup.end(), Control_config.begin());
|
|
|
|
// adds scripting hook for 'On Control Config Menu Closed' --wookieejedi
|
|
if (scripting::hooks::OnControlConfigMenuClosed->isActive()) {
|
|
scripting::hooks::OnControlConfigMenuClosed->run(scripting::hook_param_list(scripting::hook_param("OptionsAccepted", 'b', false)));
|
|
}
|
|
|
|
if (!API_Access) {
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Button widget handler
|
|
*/
|
|
void control_config_button_pressed(int n)
|
|
{
|
|
switch (n) {
|
|
case TARGET_TAB:
|
|
case SHIP_TAB:
|
|
case WEAPON_TAB:
|
|
case COMPUTER_TAB:
|
|
Tab = n;
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case BIND_BUTTON:
|
|
control_config_do_bind();
|
|
break;
|
|
|
|
case SEARCH_MODE:
|
|
control_config_do_search();
|
|
break;
|
|
|
|
case SHIFT_TOGGLE:
|
|
control_config_toggle_modifier(KEY_SHIFTED, Cc_lines[Selected_line].cc_index);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case ALT_TOGGLE:
|
|
control_config_toggle_modifier(KEY_ALTED, Cc_lines[Selected_line].cc_index);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case INVERT_AXIS:
|
|
control_config_toggle_invert(Cc_lines[Selected_line].cc_index, Selected_item);
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
break;
|
|
|
|
case SCROLL_UP_BUTTON:
|
|
control_config_scroll_screen_up();
|
|
break;
|
|
|
|
case SCROLL_DOWN_BUTTON:
|
|
control_config_scroll_screen_down();
|
|
break;
|
|
|
|
case ACCEPT_BUTTON:
|
|
control_config_accept();
|
|
break;
|
|
|
|
case CLEAR_BUTTON:
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
} else {
|
|
control_config_remove_binding(Cc_lines[Selected_line].cc_index, Selected_item);
|
|
}
|
|
break;
|
|
|
|
case HELP_BUTTON:
|
|
launch_context_help();
|
|
gamesnd_play_iface(InterfaceSounds::HELP_PRESSED);
|
|
break;
|
|
|
|
case RESET_BUTTON:
|
|
control_config_do_reset();
|
|
break;
|
|
|
|
case UNDO_BUTTON:
|
|
control_config_do_undo();
|
|
break;
|
|
|
|
case CANCEL_BUTTON:
|
|
control_config_do_cancel();
|
|
break;
|
|
|
|
case CLEAR_OTHER_BUTTON:
|
|
if (Selected_line < 0) {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
} else {
|
|
control_config_clear_other(Cc_lines[Selected_line].cc_index);
|
|
}
|
|
break;
|
|
|
|
case CLEAR_ALL_BUTTON:
|
|
control_config_clear_all();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* Localization handler for "@Conflict", should str equal it (case insensitive)
|
|
*/
|
|
const char *control_config_tooltip_handler(const char *str)
|
|
{
|
|
int i;
|
|
|
|
if (!stricmp(str, NOX("@conflict"))) {
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
return XSTR( "Conflict!", 205);
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void control_config_init(bool API_Access)
|
|
{
|
|
int i;
|
|
ui_button_info *b;
|
|
|
|
// Init the backup vectors
|
|
Control_config_backup.clear();
|
|
Control_config_backup.reserve(Control_config.size());
|
|
std::copy(Control_config.begin(), Control_config.end(), std::back_inserter(Control_config_backup));
|
|
|
|
// Init conflict vector
|
|
Conflicts.clear();
|
|
Conflicts.resize(Control_config.size());
|
|
|
|
if (!API_Access) {
|
|
// Init Cc_lines
|
|
Cc_lines.clear();
|
|
Cc_lines.resize(Control_config.size()); // Can't use CCFG_MAX here, since scripts or might add controls
|
|
|
|
common_set_interface_palette(NOX("ControlConfigPalette")); // set the interface palette
|
|
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
|
|
Ui_window.set_mask_bmap(Conflict_background_bitmap_mask_fname[gr_screen.res]);
|
|
Ui_window.tooltip_handler = control_config_tooltip_handler;
|
|
}
|
|
|
|
// Init preset cycling system
|
|
auto preset_it = control_config_get_current_preset();
|
|
if (preset_it == Control_config_presets.end()) {
|
|
Current_preset_name.clear();
|
|
Defaults_cycle_pos = 0;
|
|
|
|
} else {
|
|
Current_preset_name = preset_it->name;
|
|
Defaults_cycle_pos = static_cast<unsigned int>(std::distance(Control_config_presets.begin(), preset_it));
|
|
}
|
|
|
|
if (!API_Access) {
|
|
// load in help overlay bitmap
|
|
Control_config_overlay_id = help_overlay_get_index(CONTROL_CONFIG_OVERLAY);
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
|
|
// reset conflict flashing
|
|
Conflict_stamp = UI_TIMESTAMP::invalid();
|
|
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
b = &CC_Buttons[gr_screen.res][i];
|
|
|
|
if (b->hotspot < 0) { // temporary
|
|
b->button.create(&Ui_window, NOX("Clear other"), b->x, b->y, 150, 30, 0, 1); // temporary
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
continue;
|
|
}
|
|
|
|
b->button
|
|
.create(&Ui_window, "", b->x, b->y, 60, 30, ((i == SCROLL_UP_BUTTON) || (i == SCROLL_DOWN_BUTTON)), 1);
|
|
|
|
// set up callback for when a mouse first goes over a button
|
|
b->button.set_highlight_action(common_play_highlight_sound);
|
|
if (i < 4) {
|
|
b->button.set_bmaps(b->filename, 5, 1); // a bit of a hack here, but buttons 0-3 need 4 frames loaded
|
|
} else {
|
|
b->button.set_bmaps(b->filename);
|
|
}
|
|
b->button.link_hotspot(b->hotspot);
|
|
}
|
|
|
|
// create all text
|
|
for (i = 0; i < CC_NUM_TEXT; i++) {
|
|
Ui_window.add_XSTR(&CC_text[gr_screen.res][i]);
|
|
}
|
|
|
|
for (i = 0; i < LIST_BUTTONS_MAX; i++) {
|
|
List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, 0, 1);
|
|
List_buttons[i].hide();
|
|
List_buttons[i].disable();
|
|
}
|
|
|
|
// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
|
|
CC_Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
|
|
CC_Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.set_hotkey(KEY_ENTER);
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_DELETE);
|
|
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_Z);
|
|
CC_Buttons[gr_screen.res][CLEAR_BUTTON].button.set_hotkey(KEY_DELETE);
|
|
CC_Buttons[gr_screen.res][ACCEPT_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.set_hotkey(KEY_F1);
|
|
CC_Buttons[gr_screen.res][RESET_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_R);
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.set_hotkey(KEY_I);
|
|
|
|
CC_Buttons[gr_screen.res][CANCEL_BUTTON].button.disable();
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.disable();
|
|
|
|
Background_bitmap = bm_load(Conflict_background_bitmap_fname[gr_screen.res]);
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
|
|
// setup strings
|
|
Invert_text[0] = vm_strdup(XSTR("N", 1032));
|
|
Invert_text[1] = vm_strdup(XSTR("Y", 1033));
|
|
}
|
|
|
|
control_config_conflict_check();
|
|
|
|
if (!API_Access) {
|
|
control_config_list_prepare();
|
|
}
|
|
}
|
|
|
|
void control_config_close(bool API_Access)
|
|
{
|
|
int idx;
|
|
|
|
if (!API_Access) {
|
|
if (Background_bitmap) {
|
|
bm_release(Background_bitmap);
|
|
}
|
|
|
|
Ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
}
|
|
|
|
game_flush();
|
|
|
|
if (Game_mode & GM_MULTIPLAYER) {
|
|
Pilot.save_player();
|
|
} else {
|
|
Pilot.save_savefile();
|
|
}
|
|
|
|
if (!API_Access) {
|
|
// free strings
|
|
for (idx = 0; idx < NUM_INVERT_TEXT; idx++) {
|
|
if (Invert_text[idx] != nullptr) {
|
|
vm_free(Invert_text[idx]);
|
|
Invert_text[idx] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Free up memory from dynamic containers
|
|
Control_config_backup.clear();
|
|
Cc_lines.clear();
|
|
Conflicts.clear();
|
|
Undo_controls.clear();
|
|
|
|
// Clear this, just to be tidy
|
|
Current_preset_name.clear();
|
|
}
|
|
|
|
SCP_vector<CC_preset>::iterator control_config_get_current_preset(bool invert_agnostic) {
|
|
// Find the matching preset.
|
|
// We do this instead of relying on Defaults_cycle_pos because the player may end up duplicating a preset
|
|
auto it = Control_config_presets.begin();
|
|
|
|
// While a match isn't found, and there more presets to check, do search.
|
|
for (bool is_match = false; it != Control_config_presets.end(); ++it) {
|
|
is_match = true; // Set to true at start of each loop
|
|
|
|
for (size_t i = 0; i < Control_config.size(); ++i) {
|
|
// Check disabled
|
|
if (Control_config[i].disabled) {
|
|
// Skip this item
|
|
continue;
|
|
}
|
|
|
|
if (invert_agnostic) {
|
|
// Check for binding equality, ignoring invert flag
|
|
// Check Primary
|
|
if (!Control_config[i].first.invert_agnostic_equals(it->bindings[i].first)) {
|
|
// Isn't a match, stop checking this preset
|
|
is_match = false;
|
|
break;
|
|
}
|
|
|
|
// Check Secondary
|
|
if (!Control_config[i].second.invert_agnostic_equals(it->bindings[i].second)) {
|
|
// Isn't a match, stop checking this preset
|
|
is_match = false;
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
// Check for binding exact equality
|
|
// Check Primary
|
|
if (Control_config[i].first != it->bindings[i].first) {
|
|
// Isn't a match, stop checking this preset
|
|
is_match = false;
|
|
break;
|
|
}
|
|
|
|
// Check Secondary
|
|
if (Control_config[i].second != it->bindings[i].second) {
|
|
// Isn't a match, stop checking this preset
|
|
is_match = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (is_match) {
|
|
// Need to break out before iterator is advanced
|
|
break;
|
|
}
|
|
}
|
|
|
|
return it;
|
|
}
|
|
|
|
/**
|
|
* @brief Display the currently selected preset
|
|
*/
|
|
void control_config_draw_selected_preset() {
|
|
SCP_string preset_str;
|
|
|
|
// Find the matching preset.
|
|
// We do this instead of relying on Defaults_cycle_pos because the player may end up duplicating a preset
|
|
auto preset_it = control_config_get_current_preset();
|
|
|
|
if (preset_it != Control_config_presets.end()) {
|
|
sprintf(preset_str, XSTR("Preset: %s", 1659), preset_it->name.c_str());
|
|
} else {
|
|
sprintf(preset_str, XSTR("Preset: custom", 1660), "");
|
|
}
|
|
|
|
// Draw the string
|
|
int font_height = gr_get_font_height();
|
|
int w;
|
|
gr_get_string_size(&w, nullptr, preset_str.c_str());
|
|
gr_set_color_fast(&Color_text_normal);
|
|
|
|
if (gr_screen.res == GR_640) {
|
|
gr_string(16, (24 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
|
|
} else {
|
|
gr_string(24, (40 - font_height) / 2, preset_str.c_str(), GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
|
|
bool control_config_delete_preset(CC_preset preset) {
|
|
return delete_preset_file(preset);
|
|
}
|
|
|
|
bool control_config_create_new_preset(const SCP_string& newName, bool overwrite)
|
|
{
|
|
|
|
// Check if a hardcoded preset with name already exists. If so, complain to user and force retry
|
|
auto it = std::find_if(Control_config_presets.begin(), Control_config_presets.end(), [newName](CC_preset& p) {
|
|
return (p.name == newName) && ((p.type == Preset_t::tbl) || (p.type == Preset_t::hardcode));
|
|
});
|
|
|
|
if (it != Control_config_presets.end()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if a preset file with name already exists.
|
|
if (!overwrite && ((cf_exists_full((newName + ".json").c_str(), CF_TYPE_PLAYER_BINDS)) != 0)) {
|
|
return false;
|
|
}
|
|
|
|
// Pack the current bindings into a preset, then save the file
|
|
CC_preset preset;
|
|
preset.name = newName;
|
|
preset.type = Preset_t::pst;
|
|
std::copy(Control_config.begin(), Control_config.end(), std::back_inserter(preset.bindings));
|
|
|
|
// Done with the file
|
|
auto clone = preset_find_duplicate(preset);
|
|
|
|
// Do not create a duplicate preset
|
|
if (clone == Control_config_presets.end()) {
|
|
Control_config_presets.push_back(preset);
|
|
save_preset_file(preset, true);
|
|
|
|
// Reload the presets from file.
|
|
Control_config_presets.resize(1);
|
|
load_preset_files(newName);
|
|
|
|
// use the newly created preset
|
|
control_config_use_preset_by_name(preset.name);
|
|
|
|
return true;
|
|
|
|
} else if ((clone->name != preset.name) || (clone->type != Preset_t::pst)) {
|
|
// Complain and ignore if the preset names or the type differs
|
|
return false;
|
|
|
|
}
|
|
|
|
return false; //should be unreachable, but just in case
|
|
}
|
|
|
|
bool control_config_clone_preset(const CC_preset& preset, const SCP_string& newName, bool overwrite) {
|
|
|
|
// Check if a hardcoded preset with name already exists. If so, complain to user and force retry
|
|
auto it = std::find_if(Control_config_presets.begin(), Control_config_presets.end(), [newName](CC_preset& p) {
|
|
return (p.name == newName) && ((p.type == Preset_t::tbl) || (p.type == Preset_t::hardcode));
|
|
});
|
|
|
|
if (it != Control_config_presets.end()) {
|
|
return false;
|
|
}
|
|
|
|
// Check if a preset file with name already exists.
|
|
if (!overwrite && ((cf_exists_full((newName + ".json").c_str(), CF_TYPE_PLAYER_BINDS)) != 0)) {
|
|
return false;
|
|
}
|
|
|
|
CC_preset newPreset = preset;
|
|
newPreset.name = newName;
|
|
|
|
bool success = save_preset_file(newPreset, false);
|
|
|
|
// Reload the presets from file.
|
|
Control_config_presets.resize(1);
|
|
load_preset_files(newName);
|
|
|
|
// use the newly cloned preset
|
|
control_config_use_preset_by_name(newPreset.name);
|
|
|
|
return success;
|
|
}
|
|
|
|
/**
|
|
* Sets the color for binding text according to various states
|
|
*
|
|
* @param[in] line Current line to render
|
|
* @param[in] select_tease_line Line that the mouse is hovering over
|
|
* @param[in] item Which selItem to test against
|
|
* @param[in] empty True if the item is empty or not
|
|
*
|
|
* @returns 0 if no conflicts found, or
|
|
* @returns 1 if a conflict was found
|
|
*/
|
|
int set_item_color(int line, int select_tease_line, selItem item, bool empty) {
|
|
int z = Cc_lines[line].cc_index;
|
|
int conflict_id = -1;
|
|
int found_conflict = 0; // Is this even needed?
|
|
|
|
// digital
|
|
switch (item) {
|
|
case selItem::Primary:
|
|
conflict_id = Conflicts[z].first;
|
|
break;
|
|
case selItem::Secondary:
|
|
conflict_id = Conflicts[z].second;
|
|
break;
|
|
default:
|
|
UNREACHABLE("Invalid selItem passed to set_item_color: %i", static_cast<int>(item));
|
|
}
|
|
|
|
if (conflict_id >= 0) {
|
|
// In conflict
|
|
if ((line == Selected_line) && (Selected_item == item)) {
|
|
// Highlight selected item
|
|
gr_set_color_fast(&Color_text_error_hi);
|
|
} else {
|
|
gr_set_color_fast(&Color_text_error);
|
|
}
|
|
found_conflict++;
|
|
} else if (line == Selected_line) {
|
|
// Highlight selected item
|
|
if (Selected_item == item) {
|
|
gr_set_color_fast(&Color_text_selected);
|
|
} else {
|
|
gr_set_color_fast(&Color_text_subselected);
|
|
}
|
|
} else if (line == select_tease_line) {
|
|
gr_set_color_fast(&Color_text_subselected);
|
|
} else if (empty) {
|
|
gr_set_color_fast(&Color_grey);
|
|
} else {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
}
|
|
|
|
return found_conflict;
|
|
}
|
|
|
|
/*!
|
|
* Draws the list box of controls and their bindings
|
|
*/
|
|
int control_config_draw_list(int select_tease_line) {
|
|
color* c; // Color to draw the text
|
|
int conflict = 0; // 0 if no conflict found
|
|
int line; // Current line to render
|
|
int i; // Generic index
|
|
//int w; // width of the string to draw (pixels)
|
|
//int h; // height of the string to draw (pixels)
|
|
int x; // x coordinate of text anchor
|
|
int y; // y coordinate of text anchor
|
|
int z; // cc_index of the line being drawn
|
|
char buf[256]; // c_str buffer
|
|
int font_height = gr_get_font_height();
|
|
|
|
for (line = Scroll_offset; cc_line_query_visible(line) && (line - Scroll_offset < LIST_BUTTONS_MAX); ++line) {
|
|
z = Cc_lines[line].cc_index;
|
|
|
|
// screen coordinate y = list box origin y + (this item's relative y - topmost item's relative y)
|
|
y = Control_list_coords[gr_screen.res][CONTROL_Y_COORD] + Cc_lines[line].y - Cc_lines[Scroll_offset].y;
|
|
|
|
// Update the y position for this button
|
|
List_buttons[line - Scroll_offset].update_dimensions(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, Control_list_coords[gr_screen.res][CONTROL_W_COORD], font_height);
|
|
|
|
// Enable selection/hover of items when not in binding mode
|
|
List_buttons[line - Scroll_offset].enable(!Binding_mode);
|
|
|
|
Cc_lines[line].kw = Cc_lines[line].jw = 0;
|
|
|
|
if (line == Selected_line) {
|
|
c = &Color_text_selected;
|
|
} else if (line == select_tease_line) {
|
|
c = &Color_text_subselected;
|
|
} else {
|
|
c = &Color_text_normal;
|
|
}
|
|
|
|
gr_set_color_fast(c);
|
|
if (Cc_lines[line].label) {
|
|
strcpy_s(buf, Cc_lines[line].label);
|
|
font::force_fit_string(buf, 255, Control_list_ctrl_w[gr_screen.res]);
|
|
gr_printf_menu(Control_list_coords[gr_screen.res][CONTROL_X_COORD], y, "%s", buf);
|
|
}
|
|
|
|
// Textify and print the primary and secondary bindings
|
|
SCP_string first = Control_config[z].first.textify();
|
|
SCP_string second = Control_config[z].second.textify();
|
|
|
|
// Set color for primary according to state
|
|
conflict += set_item_color(line, select_tease_line, selItem::Primary, Control_config[z].first.empty());
|
|
|
|
// Print primary
|
|
x = Control_list_first_x[gr_screen.res];
|
|
*buf = 0;
|
|
strcpy_s(buf, first.c_str());
|
|
font::force_fit_string(buf, 255, Control_list_first_w[gr_screen.res]);
|
|
gr_printf_menu(x, y, "%s", buf);
|
|
|
|
Cc_lines[line].kx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
|
|
Cc_lines[line].kw = Control_list_first_w[gr_screen.res];
|
|
|
|
// Set color for secondary according to state
|
|
conflict += set_item_color(line, select_tease_line, selItem::Secondary, Control_config[z].second.empty());
|
|
|
|
// Print secondary
|
|
x = Control_list_second_x[gr_screen.res];
|
|
*buf = 0;
|
|
strcpy_s(buf, second.c_str());
|
|
font::force_fit_string(buf, 255, Control_list_first_w[gr_screen.res]);
|
|
gr_printf_menu(x, y, "%s", buf);
|
|
|
|
Cc_lines[line].jx = x - Control_list_coords[gr_screen.res][CONTROL_X_COORD];
|
|
Cc_lines[line].jw = Control_list_first_w[gr_screen.res];
|
|
}
|
|
|
|
// Disable remaining empty lines
|
|
i = line - Scroll_offset;
|
|
while (i < LIST_BUTTONS_MAX) {
|
|
List_buttons[i++].disable();
|
|
}
|
|
|
|
return conflict;
|
|
}
|
|
|
|
int control_config_bind_key_on_frame(int ctrl, selItem item, bool API_Access)
|
|
{
|
|
bool bind = false; // is true if binding should happen. Actually is an "Input detected" flag.
|
|
bool done = false; // is true if we're done binding and ready for exiting this mode
|
|
|
|
//API mode needs to run this once before beginning
|
|
if (API_Access && (Binding_mode != 1)) {
|
|
control_config_do_bind(API_Access);
|
|
}
|
|
|
|
// Poll for keypress
|
|
int k;
|
|
|
|
if (!API_Access)
|
|
k = game_poll(); // polled key. Can be masked with SHIFT and/or ALT
|
|
else {
|
|
// In API-Access mode, game_poll has already happened this frame. Either by the state we're actually running in,
|
|
// or by the game_poll hardcoded into overrided OnFrame hooks. Hence, polling again is incorrect. The key is
|
|
// available in Current_key_down, and mouse and joy states are still up-to-date
|
|
extern int Current_key_down;
|
|
k = Current_key_down;
|
|
}
|
|
|
|
if (!API_Access) {
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
|
|
Ui_window.process(0);
|
|
}
|
|
|
|
if (k == KEY_ENTER) {
|
|
// Cancel axis bind if Enter is pressed
|
|
bind = true;
|
|
}
|
|
|
|
short j = JOY_TOTAL_BUTTONS; // polled joy button
|
|
short joy = -1; // polled joystick id
|
|
|
|
// Poll for joy btn presses
|
|
// Stop polling all joys if a btn was detected
|
|
for (joy = CID_JOY0; joy < CID_JOY_MAX; joy++) {
|
|
if (!joy_present(joy)) {
|
|
continue;
|
|
}
|
|
bool brk = false;
|
|
for (j = 0; j < JOY_TOTAL_BUTTONS; j++) {
|
|
if (joy_down_count(CC_bind(static_cast<CID>(joy), j), 1)) {
|
|
// btn is down, save it in j and joy
|
|
// Cancel axis bind if any button is pressed
|
|
bind = true;
|
|
brk = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (brk)
|
|
break;
|
|
}
|
|
|
|
// TODO Poll for mouse btn presses
|
|
if (!API_Access) {
|
|
if (help_overlay_active(Control_config_overlay_id)) {
|
|
// Help overlay is active. Reset the Help button state and ignore gadgets
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
|
|
if ((k > 0) || (j < JOY_TOTAL_BUTTONS) || B1_JUST_RELEASED) {
|
|
// If a key, joy, or mouse button was pressed, dismiss the overlay, watch gadgets, and consume them
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
j = JOY_TOTAL_BUTTONS;
|
|
}
|
|
} else {
|
|
// Help overlay is not active, watch gadgets
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
}
|
|
|
|
if (k == KEY_ESC) {
|
|
// Cancel bind if ESC is pressed
|
|
strcpy_s(bound_string, XSTR("Canceled", 206));
|
|
bound_timestamp = ui_timestamp(2500);
|
|
|
|
control_config_do_cancel(0, API_Access);
|
|
if (API_Access) {
|
|
return 1;
|
|
}
|
|
|
|
} else if (Control_config[ctrl].is_axis()) {
|
|
// Is an analogue control
|
|
// Poll for joy axis
|
|
CC_bind ccb = control_config_detect_axis();
|
|
if (!ccb.empty()) {
|
|
Axis_override = ccb;
|
|
bind = true;
|
|
}
|
|
|
|
if (!done && bind) {
|
|
if (!Axis_override.empty()) {
|
|
control_config_bind(ctrl, Axis_override, item, API_Access);
|
|
control_config_bind(ctrl, Axis_override, item, API_Access);
|
|
done = true;
|
|
strcpy_s(bound_string, Axis_override.textify().c_str());
|
|
|
|
} else {
|
|
// Canceled
|
|
control_config_do_cancel(1, API_Access);
|
|
if (API_Access) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// Is a digital control
|
|
switch (k & KEY_MASK) {
|
|
case KEY_LSHIFT:
|
|
case KEY_RSHIFT:
|
|
case KEY_LALT:
|
|
case KEY_RALT:
|
|
// k is a modifier. Store the mask in Last_key and consume k
|
|
Last_key = k & KEY_MASK;
|
|
k = 0;
|
|
break;
|
|
}
|
|
|
|
if ((ctrl == BANK_WHEN_PRESSED || ctrl == GLIDE_WHEN_PRESSED) && (Last_key >= 0) && (k <= 0) &&
|
|
!key_is_pressed(Last_key)) {
|
|
// If the selected cc_item is BANK_WHEN_PRESSED or GLIDE_WHEN_PRESSED, and
|
|
// If the polled key is a modifier, and
|
|
// k was consumed, and
|
|
// the key was just released, then
|
|
// allow binding the modifier key by itself
|
|
k = Last_key;
|
|
}
|
|
|
|
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
|
|
// This key isn't allowed to be bound. Consume k and inform the player
|
|
if (!API_Access){
|
|
popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR("That is a non-bindable key. Please try again.", 207));
|
|
} else {
|
|
return -1;
|
|
}
|
|
k = 0;
|
|
}
|
|
|
|
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED); // This shouldn't be needed, but just in case...
|
|
if (!done && (k > 0)) {
|
|
// Bind the key
|
|
Assert(!Control_config[ctrl].is_axis());
|
|
control_config_bind(ctrl, CC_bind(CID_KEYBOARD, static_cast<short>(k)), item, API_Access);
|
|
|
|
strcpy_s(bound_string, textify_scancode(k));
|
|
done = true;
|
|
}
|
|
|
|
if (!done && (j < JOY_TOTAL_BUTTONS)) {
|
|
// Bind the joy button
|
|
Assert(!Control_config[ctrl].is_axis());
|
|
|
|
CC_bind joy_bind(static_cast<CID>(joy), j);
|
|
|
|
control_config_bind(ctrl, joy_bind, item, API_Access);
|
|
|
|
strcpy_s(bound_string, joy_bind.textify().c_str());
|
|
done = true;
|
|
}
|
|
|
|
// Debounce timer to allow mouse double-click (maybe?)
|
|
if (!done && (ui_timestamp_since(Bind_time) > 375)) {
|
|
int i;
|
|
if (!API_Access) {
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
if ((CC_Buttons[gr_screen.res][i].button.is_mouse_on()) &&
|
|
(CC_Buttons[gr_screen.res][i].button.enabled())) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
i = NUM_BUTTONS; //this is kind of hacky but working out how to detangle the UI from the mouse binding is messy
|
|
}
|
|
|
|
if (i == NUM_BUTTONS) {
|
|
// no buttons pressed, go ahead with polling the mouse
|
|
CID cid;
|
|
if (Use_mouse_to_fly) {
|
|
// treat mouse as Joy0
|
|
cid = CID_JOY0;
|
|
} else {
|
|
// treat mouse as mouse
|
|
cid = CID_MOUSE;
|
|
}
|
|
|
|
for (i = 0; i < MOUSE_NUM_BUTTONS; i++) {
|
|
CC_bind mouse_bind(cid, static_cast<short>(i));
|
|
|
|
if (mouse_down(mouse_bind)) {
|
|
Assert(!Control_config[ctrl].is_axis());
|
|
|
|
control_config_bind(ctrl, mouse_bind, item, API_Access);
|
|
|
|
strcpy_s(bound_string, mouse_bind.textify().c_str());
|
|
done = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// The API needs to reset itself if a bind was found as well as check for conflicts
|
|
if (API_Access && done) {
|
|
control_config_do_cancel();
|
|
control_config_conflict_check();
|
|
}
|
|
|
|
return (int)done;
|
|
}
|
|
|
|
// returns the index of the bind the detected key is matched to. returns -1 if no match or -2 if ESCAPE
|
|
int control_config_search_key_on_frame(bool API_Access)
|
|
{
|
|
// API mode needs to run this once before beginning
|
|
if (API_Access && (Search_mode != 1)) {
|
|
control_config_do_search(API_Access);
|
|
}
|
|
|
|
// Poll for keypress
|
|
int k;
|
|
|
|
if (!API_Access)
|
|
k = game_poll(); // polled key. Can be masked with SHIFT and/or ALT
|
|
else {
|
|
// In API-Access mode, game_poll has already happened this frame. Either by the state we're actually running in,
|
|
// or by the game_poll hardcoded into overrided OnFrame hooks. Hence, polling again is incorrect. The key is
|
|
// available in Current_key_down, and mouse and joy states are still up-to-date
|
|
extern int Current_key_down;
|
|
k = Current_key_down;
|
|
}
|
|
|
|
if (!API_Access) {
|
|
Ui_window.use_hack_to_get_around_stupid_problem_flag = 1;
|
|
Ui_window.process(0);
|
|
}
|
|
|
|
short j = JOY_TOTAL_BUTTONS; // polled joy button
|
|
short joy = -1; // polled joystick id
|
|
|
|
// Poll for joy btn presses
|
|
// Stop polling all joys if a btn was detected
|
|
for (joy = CID_JOY0; joy < CID_JOY_MAX; joy++) {
|
|
if (!joy_present(joy)) {
|
|
continue;
|
|
}
|
|
bool brk = false;
|
|
for (j = 0; j < JOY_TOTAL_BUTTONS; j++) {
|
|
if (joy_down_count(CC_bind(static_cast<CID>(joy), j), 1)) {
|
|
// btn is down, save it in j and joy
|
|
// Cancel axis bind if any button is pressed
|
|
brk = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (brk)
|
|
break;
|
|
}
|
|
|
|
if (!API_Access) {
|
|
if (help_overlay_active(Control_config_overlay_id)) {
|
|
// Help overlay is active. Reset the Help button state and ignore gadgets
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
|
|
if ((k > 0) || (j < JOY_TOTAL_BUTTONS) || B1_JUST_RELEASED) {
|
|
// If a key, joy, or mouse button was pressed, dismiss the overlay, watch gadgets, and consume them
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
}
|
|
} else {
|
|
// Overlay not active, watch gadgets
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
}
|
|
|
|
if (k == KEY_ESC) {
|
|
// Cancel search if ESC is pressed
|
|
control_config_do_cancel(0, API_Access);
|
|
return -2;
|
|
|
|
} else {
|
|
if ((k > 0) && !Config_allowed[k & KEY_MASK]) {
|
|
// Ignore disallowed keys
|
|
k = 0;
|
|
}
|
|
|
|
const int CCFG_SIZE = static_cast<int>(Control_config.size()); // hack to get around signed/unsigned mismatch errors
|
|
|
|
k &= (KEY_MASK | KEY_SHIFTED | KEY_ALTED);
|
|
int ctrl = -1;
|
|
// If not done, Find the control bound to the given key
|
|
if ((ctrl < 0) && (k > 0)) {
|
|
for (int i = 0; i < CCFG_SIZE; ++i) {
|
|
if (Control_config[i].first == CC_bind(CID_KEYBOARD, static_cast<short>(k))) {
|
|
Selected_item = selItem::Primary;
|
|
ctrl = i;
|
|
break;
|
|
} else if (Control_config[i].second == CC_bind(CID_KEYBOARD, static_cast<short>(k))) {
|
|
Selected_item = selItem::Secondary;
|
|
ctrl = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If not done, Find the control bound to the given joy
|
|
if ((ctrl < 0) && (joy < CID_JOY_MAX)) {
|
|
for (int i = 0; i < CCFG_SIZE; ++i) {
|
|
if (Control_config[i].first == CC_bind(static_cast<CID>(joy), j)) {
|
|
Selected_item = selItem::Primary;
|
|
ctrl = i;
|
|
break;
|
|
} else if (Control_config[i].second == CC_bind(static_cast<CID>(joy), j)) {
|
|
Selected_item = selItem::Secondary;
|
|
ctrl = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check if not on enabled button
|
|
int i;
|
|
if (!API_Access) {
|
|
for (i = 0; i < NUM_BUTTONS; i++) {
|
|
if ((CC_Buttons[gr_screen.res][i].button.is_mouse_on()) &&
|
|
(CC_Buttons[gr_screen.res][i].button.enabled())) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
i = NUM_BUTTONS; // this is kind of hacky but working out how to detangle the UI from the mouse binding is messy
|
|
}
|
|
|
|
// If not done, and no buttons pressed, poll the mouse and find controls bound to buttons
|
|
if ((ctrl < 0) && (i == NUM_BUTTONS)) {
|
|
for (j = 0; j < MOUSE_NUM_BUTTONS; ++j) {
|
|
if (mouse_down(CC_bind(CID_MOUSE, j))) {
|
|
// Find the control bound to the given mouse button
|
|
for (i = 0; i < CCFG_SIZE; ++i) {
|
|
if (Control_config[i].first == CC_bind(CID_MOUSE, j)) {
|
|
Selected_item = selItem::Primary;
|
|
ctrl = i;
|
|
break;
|
|
} else if (Control_config[i].second == CC_bind(CID_MOUSE, j)) {
|
|
Selected_item = selItem::Secondary;
|
|
ctrl = i;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// The API needs to reset itself if a bind was found
|
|
if (API_Access && (ctrl >= 0)) {
|
|
Search_mode = 0;
|
|
}
|
|
|
|
return ctrl;
|
|
}
|
|
}
|
|
|
|
void control_config_do_frame(float frametime)
|
|
{
|
|
const char *str;
|
|
char buf[256];
|
|
int i; // generic index
|
|
int w, x, y, conflict;
|
|
int k; // polled key. Can be masked with SHIFT and/or ALT
|
|
short j = JOY_TOTAL_BUTTONS; // polled joy button
|
|
short joy = -1; // polled joystick id
|
|
int z = Cc_lines[Selected_line].cc_index; // Selected line's cc_index; value: (z &= ~JOY_AXIS); Is an axis index if (z & JOY_AXIS) == true;
|
|
int font_height = gr_get_font_height();
|
|
int select_tease_line = -1; // line mouse is down on, but won't be selected until button released
|
|
static float timer = 0.0f;
|
|
|
|
timer += frametime;
|
|
|
|
if (Binding_mode) {
|
|
bool done = (bool)control_config_bind_key_on_frame(z, Selected_item);
|
|
|
|
if (done) {
|
|
// done with binding mode, clean up and prepare for display
|
|
font::force_fit_string(bound_string, 39, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
bound_timestamp = ui_timestamp(2500);
|
|
control_config_conflict_check();
|
|
control_config_list_prepare();
|
|
control_config_do_cancel();
|
|
for (j = 0; j < NUM_BUTTONS; j++) {
|
|
CC_Buttons[gr_screen.res][j].button.reset();
|
|
}
|
|
}
|
|
|
|
} else if (Search_mode) {
|
|
int ctrl = control_config_search_key_on_frame();
|
|
|
|
// If done, Focus on the found control
|
|
if (ctrl >= 0) {
|
|
Tab = Control_config[ctrl].tab;
|
|
control_config_list_prepare();
|
|
Selected_line = Scroll_offset = 0;
|
|
|
|
// Reverse Lookup cc_index to find the line its on
|
|
for (i = 0; i < Num_cc_lines; i++) {
|
|
if (Cc_lines[i].cc_index == ctrl) {
|
|
Selected_line = i;
|
|
break;
|
|
}
|
|
}
|
|
Assert(i != Num_cc_lines);
|
|
|
|
// Scroll to line if it is not visible
|
|
while (!cc_line_query_visible(Selected_line)) {
|
|
Scroll_offset++;
|
|
Assert(Scroll_offset < Num_cc_lines);
|
|
}
|
|
|
|
// Reset all nav buttons
|
|
for (size_t buttonid = 0; buttonid < NUM_BUTTONS; buttonid++) {
|
|
CC_Buttons[gr_screen.res][buttonid].button.reset();
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// Browse/default mode
|
|
|
|
//Enable modifier buttons according to selected item type
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(!Control_config[z].is_axis()); // Enabled for keys/buttons
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(!Control_config[z].is_axis()); // Enabled for keys/buttons
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.enable(Control_config[z].is_axis()); // Enabled for axes
|
|
|
|
// If selected item is not an axis, and
|
|
// If the bound key is a modifier, disable the modifier UI buttons
|
|
if (!Control_config[z].is_axis()) {
|
|
k = Control_config[z].get_btn(CID_KEYBOARD);
|
|
|
|
if ((k == KEY_LALT) || (k == KEY_RALT) || (k == KEY_LSHIFT) || (k == KEY_RSHIFT) ) {
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.enable(0);
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.enable(0);
|
|
}
|
|
}
|
|
|
|
// Enable the undo button if our undo stack has something in it
|
|
CC_Buttons[gr_screen.res][UNDO_BUTTON].button.enable(!Undo_controls.empty());
|
|
|
|
// Poll for keypress (navigational only)
|
|
k = Ui_window.process();
|
|
|
|
// Poll for joy buttons
|
|
for (joy = CID_JOY0; joy < CID_JOY_MAX; ++joy) {
|
|
if (!joy_present(joy)) {
|
|
// not present, skip
|
|
continue;
|
|
}
|
|
|
|
bool brk = false;
|
|
for (j = 0; j < JOY_TOTAL_BUTTONS; j++) {
|
|
if (joy_down_count(CC_bind(static_cast<CID>(joy), j), 1)) {
|
|
// btn is down, save it in j and joy
|
|
brk = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (brk)
|
|
break;
|
|
}
|
|
|
|
if ( help_overlay_active(Control_config_overlay_id) ) {
|
|
// If the help overlay is active, reset the help button state and ignore gadgets.
|
|
CC_Buttons[gr_screen.res][HELP_BUTTON].button.reset_status();
|
|
Ui_window.set_ignore_gadgets(1);
|
|
|
|
if ((k > 0) || (joy < CID_JOY_MAX) || B1_JUST_RELEASED) {
|
|
// If a key, joy, or mouse button was pressed, dismiss the overlay, watch gadgets, and consume them
|
|
help_overlay_set_state(Control_config_overlay_id, gr_screen.res, 0);
|
|
Ui_window.set_ignore_gadgets(0);
|
|
k = 0;
|
|
}
|
|
} else {
|
|
// Overlay not active, watch gadgets
|
|
Ui_window.set_ignore_gadgets(0);
|
|
}
|
|
|
|
// Navigate according to keypress
|
|
switch (k) {
|
|
case KEY_DOWN: // select next line
|
|
control_config_scroll_line_down();
|
|
break;
|
|
|
|
case KEY_UP: // select previous line
|
|
control_config_scroll_line_up();
|
|
break;
|
|
|
|
case KEY_SHIFTED | KEY_TAB: // activate previous tab
|
|
Tab--;
|
|
if (Tab < 0) {
|
|
Tab = NUM_TABS - 1;
|
|
}
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case KEY_TAB: // activate next tab
|
|
Tab++;
|
|
if (Tab >= NUM_TABS) {
|
|
Tab = 0;
|
|
}
|
|
|
|
Scroll_offset = Selected_line = 0;
|
|
control_config_list_prepare();
|
|
gamesnd_play_iface(InterfaceSounds::SCREEN_MODE_PRESSED);
|
|
break;
|
|
|
|
case KEY_LEFT:
|
|
// Select Previous item
|
|
Selected_item--;
|
|
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
break;
|
|
|
|
case KEY_RIGHT:
|
|
// Next item
|
|
Selected_item++;
|
|
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
break;
|
|
|
|
case KEY_BACKSP:
|
|
// undo last action
|
|
control_config_do_undo();
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
// Escape from menu
|
|
control_config_cancel_exit();
|
|
break;
|
|
} // end switch
|
|
} // End mode specific logic
|
|
|
|
// Process UI Button presses
|
|
for (i=0; i<NUM_BUTTONS; i++){
|
|
if (CC_Buttons[gr_screen.res][i].button.pressed()){
|
|
control_config_button_pressed(i);
|
|
}
|
|
}
|
|
|
|
// Process list box
|
|
for (i=0; i<LIST_BUTTONS_MAX; i++) {
|
|
if (List_buttons[i].is_mouse_on()) {
|
|
// Set this line's state as mouse-over
|
|
select_tease_line = i + Scroll_offset;
|
|
}
|
|
|
|
if (List_buttons[i].pressed()) {
|
|
// Select the pressed line
|
|
Selected_line = i + Scroll_offset;
|
|
|
|
// Cyborg - Quick assertion for Coverity 1093701. Not likely to happen, but we check for a negative Selected Line later.
|
|
Assertion(Selected_line > -1, "control_config_do_frame() has somehow managed to get a negative Selected_line index of %d. Please get an SCP member.", Selected_line);
|
|
|
|
Selected_item = selItem::None;
|
|
List_buttons[i].get_mouse_pos(&x, &y);
|
|
|
|
// If the mouse is over the Primary binding, select it
|
|
if ((x >= Cc_lines[Selected_line].kx) && (x < Cc_lines[Selected_line].kx + Cc_lines[Selected_line].kw)) {
|
|
Selected_item = selItem::Primary;
|
|
}
|
|
|
|
// If the mouse is over the Secondary binding, select it
|
|
if ((x >= Cc_lines[Selected_line].jx) && (x < Cc_lines[Selected_line].jx + Cc_lines[Selected_line].jw)) {
|
|
Selected_item = selItem::Secondary;
|
|
}
|
|
|
|
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
|
|
}
|
|
|
|
if (List_buttons[i].double_clicked()) {
|
|
control_config_do_bind();
|
|
}
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(Background_bitmap);
|
|
if (Background_bitmap >= 0) {
|
|
gr_set_bitmap(Background_bitmap);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
|
|
// highlight tab with conflict
|
|
Ui_window.draw();
|
|
for (i=z=0; i<NUM_TABS; i++) {
|
|
if (Conflicts_tabs[i]) {
|
|
CC_Buttons[gr_screen.res][i].button.draw_forced(4);
|
|
z++;
|
|
}
|
|
}
|
|
|
|
if (z) {
|
|
// maybe switch from bright to normal
|
|
if (!Conflict_stamp.isValid() || ui_timestamp_elapsed(Conflict_stamp)){
|
|
Conflict_bright = !Conflict_bright;
|
|
|
|
Conflict_stamp = ui_timestamp(CONFLICT_FLASH_TIME);
|
|
}
|
|
|
|
// set color and font
|
|
font::set_font(font::FONT2);
|
|
if(Conflict_bright){
|
|
gr_set_color_fast(&Color_bright_red);
|
|
} else {
|
|
gr_set_color_fast(&Color_red);
|
|
}
|
|
|
|
// setup the conflict string
|
|
char conflict_str[512] = "";
|
|
strncpy(conflict_str, XSTR("Conflict!", 205), 511);
|
|
int sw, sh;
|
|
gr_get_string_size(&sw, &sh, conflict_str);
|
|
|
|
x = Conflict_warning_coords[gr_screen.res][CONTROL_X_COORD] - (sw / 2);
|
|
y = Conflict_warning_coords[gr_screen.res][CONTROL_Y_COORD];
|
|
gr_printf_menu(x, y, "%s", conflict_str);
|
|
|
|
font::set_font(font::FONT1);
|
|
} else {
|
|
// might as well always reset the conflict stamp
|
|
Conflict_stamp = UI_TIMESTAMP::invalid();
|
|
}
|
|
|
|
// Find if a tab button was pressed
|
|
for (i=0; i<NUM_TABS; i++) {
|
|
if (CC_Buttons[gr_screen.res][i].button.button_down()) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// No tab buttons down, show selected tab button as down
|
|
if (i == NUM_TABS) {
|
|
CC_Buttons[gr_screen.res][Tab].button.draw_forced(2);
|
|
}
|
|
|
|
if (Search_mode) {
|
|
CC_Buttons[gr_screen.res][SEARCH_MODE].button.draw_forced(2);
|
|
}
|
|
|
|
if (Selected_line >= 0) {
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
if (Control_config[z].is_axis()) {
|
|
// Show inversion button as down, if the selected axis is inverted
|
|
switch (Selected_item) {
|
|
case selItem::None:
|
|
case selItem::Primary:
|
|
if (Control_config[z].first.is_inverted()) {
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.draw_forced(2);
|
|
}
|
|
break;
|
|
|
|
case selItem::Secondary:
|
|
if (Control_config[z].second.is_inverted()) {
|
|
CC_Buttons[gr_screen.res][INVERT_AXIS].button.draw_forced(2);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
// Show modifier buttons as down, if the selected item uses them
|
|
k = Control_config[z].get_btn(CID_KEYBOARD);
|
|
if (k >= 0) {
|
|
if (k & KEY_SHIFTED) {
|
|
CC_Buttons[gr_screen.res][SHIFT_TOGGLE].button.draw_forced(2);
|
|
}
|
|
if (k & KEY_ALTED) {
|
|
CC_Buttons[gr_screen.res][ALT_TOGGLE].button.draw_forced(2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Binding_mode) {
|
|
CC_Buttons[gr_screen.res][BIND_BUTTON].button.draw_forced(2);
|
|
}
|
|
|
|
z = Cc_lines[Selected_line].cc_index;
|
|
x = Conflict_wnd_coords[gr_screen.res][CONTROL_X_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD] / 2;
|
|
y = Conflict_wnd_coords[gr_screen.res][CONTROL_Y_COORD] + Conflict_wnd_coords[gr_screen.res][CONTROL_H_COORD] / 2;
|
|
if (Binding_mode) {
|
|
int t;
|
|
|
|
t = (int) (timer * 3);
|
|
if (t % 2) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
gr_get_string_size(&w, NULL, XSTR( "?", 208));
|
|
gr_printf_menu(x - w / 2, y - font_height / 2, "%s", XSTR( "?", 208));
|
|
}
|
|
|
|
} else if (!Control_config[z].is_axis() && ((Conflicts[z].first >= 0) || (Conflicts[z].second >= 0))) {
|
|
i = Conflicts[z].first;
|
|
if (i < 0) {
|
|
i = Conflicts[z].second;
|
|
}
|
|
|
|
gr_set_color_fast(&Color_text_normal);
|
|
str = XSTR( "Control conflicts with:", 209);
|
|
gr_get_string_size(&w, NULL, str);
|
|
gr_printf_menu(x - w / 2, y - font_height, "%s", str);
|
|
|
|
if (Control_config[i].indexXSTR > 1) {
|
|
strcpy_s(buf, XSTR(Control_config[i].text.c_str(), Control_config[i].indexXSTR, true));
|
|
} else if (Control_config[i].indexXSTR == 1) {
|
|
strcpy_s(buf, XSTR(Control_config[i].text.c_str(), CONTROL_CONFIG_XSTR + i, true));
|
|
} else {
|
|
strcpy_s(buf, Control_config[i].text.c_str());
|
|
}
|
|
|
|
font::force_fit_string(buf, 255, Conflict_wnd_coords[gr_screen.res][CONTROL_W_COORD]);
|
|
gr_get_string_size(&w, NULL, buf);
|
|
gr_printf_menu(x - w / 2, y, "%s", buf);
|
|
|
|
} else if (*bound_string) {
|
|
gr_set_color_fast(&Color_text_normal);
|
|
gr_get_string_size(&w, NULL, bound_string);
|
|
gr_printf_menu(x - w / 2, y - font_height / 2, "%s", bound_string);
|
|
if (ui_timestamp_elapsed(bound_timestamp)) {
|
|
*bound_string = 0;
|
|
}
|
|
}
|
|
|
|
if (Cc_lines[Num_cc_lines - 1].y + font_height > Cc_lines[Scroll_offset].y + Control_list_coords[gr_screen.res][CONTROL_H_COORD]) {
|
|
gr_set_color_fast(&Color_white);
|
|
gr_printf_menu(Control_more_coords[gr_screen.res][CONTROL_X_COORD], Control_more_coords[gr_screen.res][CONTROL_Y_COORD], "%s", XSTR( "More...", 210));
|
|
}
|
|
|
|
conflict = control_config_draw_list(select_tease_line);
|
|
|
|
CC_Buttons[gr_screen.res][CLEAR_OTHER_BUTTON].button.enable(conflict);
|
|
|
|
// Display preset in use
|
|
control_config_draw_selected_preset();
|
|
|
|
// blit help overlay if active
|
|
help_overlay_maybe_blit(Control_config_overlay_id, gr_screen.res);
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
float check_control_timef(int id)
|
|
{
|
|
float t1, t2, t3;
|
|
|
|
// if type isn't continuous, we shouldn't be using this function, cause it won't work.
|
|
Assert(Control_config[id].type == CC_TYPE_CONTINUOUS);
|
|
|
|
// first, see if control actually used (makes sure modifiers match as well)
|
|
if (!check_control(id)) {
|
|
Control_config[id].continuous_ongoing = false;
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
t1 = key_down_timef(Control_config[id].get_btn(CID_KEYBOARD));
|
|
if (t1) {
|
|
control_used(id);
|
|
}
|
|
|
|
t2 = joy_down_time(Control_config[id].first);
|
|
if (t2) {
|
|
control_used(id);
|
|
}
|
|
|
|
t3 = joy_down_time(Control_config[id].second);
|
|
if (t3) {
|
|
control_used(id);
|
|
}
|
|
|
|
if (t1 + t2 + t3) {
|
|
// We want to set this to true only after visiting control_used() (above)
|
|
// to allow it to tell the difference between an ongoing continuous action
|
|
// started before and a continuous action being started right now.
|
|
Control_config[id].continuous_ongoing = true;
|
|
|
|
return t1 + t2 + t3;
|
|
}
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
void control_check_indicate()
|
|
{
|
|
#ifndef NDEBUG
|
|
if (Show_controls_info) {
|
|
gr_set_color_fast(&HUD_color_debug);
|
|
gr_printf_no_resize(gr_screen.center_offset_x + gr_screen.center_w - 154, gr_screen.center_offset_y + 5, NOX("Ctrls checked: %d"), Control_check_count);
|
|
}
|
|
#endif
|
|
|
|
Control_check_count = 0;
|
|
}
|
|
|
|
int check_control_used(int id, int key)
|
|
{
|
|
int mask;
|
|
static int last_key = 0;
|
|
auto & item = Control_config[id];
|
|
|
|
Control_check_count++;
|
|
if (key < 0) {
|
|
key = last_key;
|
|
}
|
|
|
|
last_key = key;
|
|
|
|
// if we're in multiplayer text enter (for chat) mode, check to see if we should ignore controls
|
|
if ((Game_mode & GM_MULTIPLAYER) && multi_ignore_controls()){
|
|
return 0;
|
|
}
|
|
|
|
if (item.disabled || item.locked)
|
|
return 0;
|
|
|
|
short z = item.get_btn(CID_KEYBOARD); // Get the key that's bound to this control
|
|
|
|
if (item.type == CC_TYPE_CONTINUOUS) {
|
|
|
|
// this is awful, need to make a reverse lookup table to do button -> control instead of this control -> button
|
|
// nonsense.
|
|
if ((joy_down(item.first) || joy_down_count(item.first, 1)) ||
|
|
(joy_down(item.second) || joy_down_count(item.second, 1))) {
|
|
// Joy button bound to this control was pressed, control activated
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
|
|
if ((mouse_down(item.first) || mouse_down_count(item.first, 1)) ||
|
|
(mouse_down(item.second) || mouse_down_count(item.second, 1))) {
|
|
// Joy button bound to this control was pressed, control activated
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
|
|
// check what current modifiers are pressed
|
|
mask = 0;
|
|
if (key_is_pressed(KEY_LSHIFT, true) || key_is_pressed(KEY_RSHIFT, true)) {
|
|
// Any shift key is pressed, add KEY_SHIFTED mask
|
|
mask |= KEY_SHIFTED;
|
|
}
|
|
|
|
if (key_is_pressed(KEY_LALT, true) || key_is_pressed(KEY_RALT, true)) {
|
|
// Any alt key is pressed, add KEY_ALTED to the mask
|
|
mask |= KEY_ALTED;
|
|
}
|
|
|
|
|
|
if (z >= 0) {
|
|
if ( (z != KEY_LALT) && (z != KEY_RALT) && (z != KEY_LSHIFT) && (z != KEY_RSHIFT) ) {
|
|
// if current modifiers don't match action's modifiers, don't register control active.
|
|
if ((z & (KEY_SHIFTED | KEY_ALTED)) != mask) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
z &= KEY_MASK;
|
|
|
|
if (key_is_pressed(z, true)) {
|
|
// Key combo is pressed, control activated
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (((z >= 0) && (z == key)) ||
|
|
joy_down_count(item.first, 1) || joy_down_count(item.second, 1) ||
|
|
mouse_down_count(item.first, 1) || mouse_down_count(item.second, 1)) {
|
|
//mprintf(("Key used %d\n", key));
|
|
control_used(id);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int check_control(int id, int key)
|
|
{
|
|
const bool is_control_used = check_control_used(id, key) != 0;
|
|
const bool is_ignored = Ignored_keys[id] != 0;
|
|
|
|
//Decrement Ignored_keys if key was pressed and is ignored
|
|
if (is_control_used && Ignored_keys[id] > 0) {
|
|
Ignored_keys[id]--;
|
|
}
|
|
|
|
int control_triggered = 0; // boolean as int (0 = false, 1 = true); Weirdness for compatibility with control_run_lua();
|
|
if (is_control_used && !is_ignored) {
|
|
control_triggered = 1;
|
|
}
|
|
|
|
if (Control_config[id].type == CC_TYPE_CONTINUOUS) {
|
|
// Only call lua in here when it's a continuous button
|
|
|
|
if (control_run_lua(static_cast<IoActionId>(id), control_triggered)) {
|
|
// lua has taken care of the control already. Mark as not triggered to prevent hardcode from executing.
|
|
control_triggered = 0;
|
|
|
|
} // Else, let hardcode process the control
|
|
}
|
|
|
|
if (!is_control_used && Control_config[id].continuous_ongoing) {
|
|
// If we reach this point, then it means this is a continuous control
|
|
// which has just been released
|
|
|
|
if (scripting::hooks::OnActionStopped->isActive()) {
|
|
scripting::hooks::OnActionStopped->run(scripting::hooks::ControlActionConditions{ id },
|
|
scripting::hook_param_list(
|
|
scripting::hook_param("Action", 's', Control_config[id].text)
|
|
));
|
|
}
|
|
|
|
Control_config[id].continuous_ongoing = false;
|
|
}
|
|
|
|
return control_triggered;
|
|
}
|
|
|
|
/**
|
|
* Inverts the given raw axis value according to the action type
|
|
*
|
|
* @param[in] inv True for invert, False for noram
|
|
* @param[in] type Type of the axis value to invert, determines method of inversion
|
|
* @param[in,out] val raw axis value in, maybe inverted axis value out
|
|
*/
|
|
inline
|
|
void maybe_invert(bool inv, CC_type type, int &val)
|
|
{
|
|
if (!inv) {
|
|
return;
|
|
}
|
|
|
|
switch (type) {
|
|
case CC_TYPE_AXIS_ABS:
|
|
// Abs uses full range, 0 to 1
|
|
val = F1_0 - val;
|
|
break;
|
|
|
|
case CC_TYPE_AXIS_REL:
|
|
// Rel is centered around 0; range -1 to 1
|
|
val *= -1;
|
|
break;
|
|
|
|
default:
|
|
// ignore all others
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* Scales, and maybe inverts, the input axis values
|
|
*
|
|
* @param[in] bind The control's binding to check
|
|
* @param[in] action index into axis_out of the action
|
|
* @param[in] type CC_type of the control
|
|
* @param[in] frame_time Current frame time, used to scale mouse axis
|
|
* @param[in] axis_in[][] Array of raw axis values
|
|
* @param[out] axis_out Output array of the scaled axes
|
|
*
|
|
* @note C++ doesn't like passing multi-dim arrays as arguments
|
|
*/
|
|
void scale_invert(const CC_bind &bind,
|
|
int action,
|
|
CC_type type,
|
|
float frame_time,
|
|
int (&axis_in)[CID_JOY_MAX + 1][JOY_NUM_AXES],
|
|
int *axis_out)
|
|
{
|
|
const int MOUSE_ID = CID_JOY_MAX; // Joy axes go in front here, mouse gets tacked on the end
|
|
float factor = 0.0f;
|
|
int dx = 0;
|
|
const auto cid = bind.get_cid();
|
|
const auto btn = bind.get_btn();
|
|
|
|
factor = (float)Mouse_sensitivity + 1.77f;
|
|
factor = factor * factor / frame_time / 0.6f;
|
|
|
|
switch (cid) {
|
|
case CID_MOUSE:
|
|
if (!Use_mouse_to_fly) {
|
|
// Mouse is treated as mouse, get the axis values
|
|
dx = axis_in[MOUSE_ID][btn];
|
|
maybe_invert(bind.is_inverted(), type, dx);
|
|
axis_out[action] += (int)((float)dx * factor);
|
|
|
|
} // else, Mouse is treated as joy, ignore and let CID_JOY0 case handle it on next call
|
|
break;
|
|
|
|
case CID_JOY0:
|
|
if (Use_mouse_to_fly) {
|
|
// Mouse is treated as Joy0
|
|
dx = axis_in[MOUSE_ID][btn];
|
|
maybe_invert(bind.is_inverted(), type, dx);
|
|
axis_out[action] += (int)((float)dx * factor);
|
|
}
|
|
FALLTHROUGH;
|
|
|
|
case CID_JOY1:
|
|
case CID_JOY2:
|
|
case CID_JOY3:
|
|
switch (type) {
|
|
case CC_TYPE_AXIS_ABS:
|
|
dx = joy_get_unscaled_reading(axis_in[cid][btn]);
|
|
break;
|
|
|
|
case CC_TYPE_AXIS_REL:
|
|
case CC_TYPE_AXIS_BTN_NEG:
|
|
case CC_TYPE_AXIS_BTN_POS:
|
|
default:
|
|
dx = joy_get_scaled_reading(axis_in[cid][btn]);
|
|
break;
|
|
}
|
|
|
|
maybe_invert(bind.is_inverted(), type, dx);
|
|
axis_out[action] += dx;
|
|
break;
|
|
|
|
default:
|
|
// All others, ignore
|
|
break;
|
|
}
|
|
}
|
|
|
|
void control_get_axes_readings(int *axis_v, float frame_time)
|
|
{
|
|
int axe[CID_JOY_MAX + 1][JOY_NUM_AXES] = {{0}};
|
|
const int MOUSE_ID = CID_JOY_MAX; // Joy axes go in front here, mouse gets tacked on the end
|
|
|
|
Assert(axis_v != nullptr);
|
|
|
|
// Init output
|
|
for (int action = 0; action < Action::NUM_VALUES; ++action) {
|
|
axis_v[action] = 0;
|
|
}
|
|
|
|
// Read raw sticks.
|
|
for (short j = CID_JOY0; j < CID_JOY_MAX; ++j) {
|
|
joystick_read_raw_axis(j, JOY_NUM_AXES, axe[j]);
|
|
}
|
|
|
|
// Read raw mouse
|
|
mouse_get_delta(&axe[MOUSE_ID][MOUSE_X_AXIS], &axe[MOUSE_ID][MOUSE_Y_AXIS], &axe[MOUSE_ID][MOUSE_Z_AXIS]);
|
|
|
|
for (int action = 0; action < Action::NUM_VALUES; ++action) {
|
|
const auto action_id = static_cast<IoActionId>(action + JOY_AXIS_BEGIN);
|
|
CCI & item = Control_config[action_id];
|
|
|
|
// Assume actions are all axis actions, no need to check
|
|
// Assumes all axes are uniquely bound to an action
|
|
// Process first
|
|
if (!item.first.empty()) {
|
|
scale_invert(item.first, action, item.type, frame_time, axe, axis_v);
|
|
}
|
|
|
|
// Process second.
|
|
if (!item.second.empty()) {
|
|
scale_invert(item.second, action, item.type, frame_time, axe, axis_v);
|
|
}
|
|
|
|
//Call Lua hooks
|
|
if (control_run_lua(action_id, axis_v[action])) {
|
|
Assert(item.type == CC_TYPE_AXIS_ABS || item.type == CC_TYPE_AXIS_REL);
|
|
|
|
switch (item.type) {
|
|
case CC_TYPE_AXIS_ABS:
|
|
axis_v[action] = item.analog_value;
|
|
break;
|
|
case CC_TYPE_AXIS_REL:
|
|
axis_v[action] = 0;
|
|
break;
|
|
case CC_TYPE_AXIS_BTN_NEG:
|
|
case CC_TYPE_AXIS_BTN_POS:
|
|
default:
|
|
//This should never happen, especially with the above Assertion. This is required as incomplete switches on an enum generate warnings
|
|
UNREACHABLE("Unhandled control item type");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Store values for possible lua override
|
|
item.analog_value = axis_v[action];
|
|
}
|
|
}
|
|
|
|
void control_used(int id)
|
|
{
|
|
// if we have set this key to be ignored, ignore it
|
|
if (Ignored_keys[id]) {
|
|
return;
|
|
}
|
|
|
|
// This check needs to be done because the control code might call this function more than once per frame,
|
|
// and we don't want to run the hooks more than once per frame
|
|
if (!Control_config[id].digital_used.isValid() || timestamp_compare(Control_config[id].digital_used, Last_frame_timestamp) < 0) {
|
|
if (!Control_config[id].continuous_ongoing) {
|
|
if (scripting::hooks::OnAction->isActive()) {
|
|
scripting::hooks::OnAction->run(scripting::hooks::ControlActionConditions{ id },
|
|
scripting::hook_param_list(
|
|
scripting::hook_param("Action", 's', Control_config[id].text)
|
|
));
|
|
}
|
|
|
|
if (Control_config[id].type == CC_TYPE_CONTINUOUS)
|
|
Control_config[id].continuous_ongoing = true;
|
|
}
|
|
|
|
Control_config[id].digital_used = Last_frame_timestamp;
|
|
}
|
|
}
|
|
|
|
void control_config_clear_used_status()
|
|
{
|
|
// note: this is only for digital controls like button presses,
|
|
// so we don't need to clear the analog value
|
|
for (auto &item : Control_config) {
|
|
item.digital_used = TIMESTAMP::invalid();
|
|
}
|
|
}
|
|
|
|
void control_config_clear()
|
|
{
|
|
for (auto &item : Control_config) {
|
|
item.clear();
|
|
}
|
|
}
|