Files
fs2open.github.com/code/scripting/api/objs/particle.h
T

28 lines
365 B
C++

#pragma once
#include "scripting/ade_api.h"
#include "particle/particle.h"
namespace scripting {
namespace api {
class particle_h
{
protected:
particle::WeakParticlePtr part;
public:
particle_h();
explicit particle_h(particle::WeakParticlePtr part_p);
particle::WeakParticlePtr Get();
bool isValid();
};
DECLARE_ADE_OBJ(l_Particle, particle_h);
}
}