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- use VM_* macros for bmpman since it didn't seem to register the memory correctly (temporary) - a little "stupid" fix for dds bitmap reading - fix it so that memory is released properly on bitmap read errors - some cleanup to model texture loading - allow model textures to get released rather than just unloaded, saves bitmap slots - bump MAX_BITMAPS to 4750, should be able to decrease after public testing of new code