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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer) NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer) fix jumpnode code to catch model errors and close a memory leak make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise don't show hardware sound RAM when using OpenAL build, it will always be 0 print top-right memory figures in debug builds slighly further over when 1024+ res